diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index b1af05f9a8..9bffb2a72a 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -151,6 +151,9 @@
Code
+
+ Code
+
Code
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index 7adca31dfc..bb7f9ab601 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -20,6 +20,7 @@
+
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index 03e151a56d..92156f0d3f 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -954,119 +954,7 @@ namespace OpenSim
ClientLoop();
}
}
- #region Packet handlers
-
- protected virtual bool Logout(SimClient simClient, Packet packet)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ProcessInPacket() - Got a logout request");
- //send reply to let the client logout
- LogoutReplyPacket logReply = new LogoutReplyPacket();
- logReply.AgentData.AgentID = this.AgentID;
- logReply.AgentData.SessionID = this.SessionID;
- logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
- logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
- logReply.InventoryData[0].ItemID = LLUUID.Zero;
- OutPacket(logReply);
- //tell all clients to kill our object
- KillObjectPacket kill = new KillObjectPacket();
- kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
- kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
- kill.ObjectData[0].ID = this.ClientAvatar.localid;
- foreach (SimClient client in m_clientThreads.Values)
- {
- client.OutPacket(kill);
- }
- if (this.m_userServer != null)
- {
- this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
- }
- else
- {
- this.m_inventoryCache.ClientLeaving(this.AgentID, null);
- }
-
- m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
- /*lock (m_world.Entities)
- {
- m_world.Entities.Remove(this.AgentID);
- }*/
- m_world.RemoveViewerAgent(this);
- //need to do other cleaning up here too
- m_clientThreads.Remove(this.CircuitCode);
- m_application.RemoveClientCircuit(this.CircuitCode);
- this.ClientThread.Abort();
- return true;
- }
-
- protected bool AgentTextureCached(SimClient simclient, Packet packet)
- {
- // Console.WriteLine(packet.ToString());
- AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
- AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
- cachedresp.AgentData.AgentID = this.AgentID;
- cachedresp.AgentData.SessionID = this.SessionID;
- cachedresp.AgentData.SerialNum = this.cachedtextureserial;
- this.cachedtextureserial++;
- cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
- for (int i = 0; i < chechedtex.WearableData.Length; i++)
- {
- cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
- cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
- cachedresp.WearableData[i].TextureID = LLUUID.Zero;
- cachedresp.WearableData[i].HostName = new byte[0];
- }
- this.OutPacket(cachedresp);
- return true;
- }
-
- protected bool MultipleObjUpdate(SimClient simClient, Packet packet)
- {
- MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
- for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
- {
- if (multipleupdate.ObjectData[i].Type == 9) //change position
- {
- libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
- foreach (Entity ent in m_world.Entities.Values)
- {
- if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
- {
- ((OpenSim.world.Primitive)ent).UpdatePosition(pos);
-
- }
- }
- //should update stored position of the prim
- }
- else if (multipleupdate.ObjectData[i].Type == 10)//rotation
- {
- libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
- foreach (Entity ent in m_world.Entities.Values)
- {
- if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
- {
- ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
- ((OpenSim.world.Primitive)ent).UpdateFlag = true;
- }
- }
- }
- else if (multipleupdate.ObjectData[i].Type == 13)//scale
- {
-
- libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
- foreach (Entity ent in m_world.Entities.Values)
- {
- if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
- {
- ((OpenSim.world.Primitive)ent).Scale = scale;
- }
- }
- }
- }
- return true;
- }
-
- #endregion
-
+
private AgentInventory CreateInventory(LLUUID baseFolder)
{
AgentInventory inventory = null;
@@ -1127,29 +1015,5 @@ namespace OpenSim
m_assetCache.AddAsset(asset);
m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset);
}
-
- public void RequestMapLayer() //should be getting the map layer from the grid server
- {
- //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
- MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
- mapReply.AgentData.AgentID = this.AgentID;
- mapReply.AgentData.Flags = 0;
- mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
- mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
- mapReply.LayerData[0].Bottom = 800;
- mapReply.LayerData[0].Left = 800;
- mapReply.LayerData[0].Top = 1200;
- mapReply.LayerData[0].Right = 1200;
- mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
- this.OutPacket(mapReply);
- }
-
- public void RequestMapBlock( int minX, int minY, int maxX, int maxY)
- {
- //check if our own map was requested
- this.m_world.RequestMapBlock(this, minX, minY, maxX, maxY);
-
- //now should get other regions maps from gridserver
- }
}
}
diff --git a/OpenSim.RegionServer/SimClientPacketHandlers.cs b/OpenSim.RegionServer/SimClientPacketHandlers.cs
new file mode 100644
index 0000000000..5007a606a2
--- /dev/null
+++ b/OpenSim.RegionServer/SimClientPacketHandlers.cs
@@ -0,0 +1,156 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using libsecondlife;
+using libsecondlife.Packets;
+using Nwc.XmlRpc;
+using System.Net;
+using System.Net.Sockets;
+using System.IO;
+using System.Threading;
+using System.Timers;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Inventory;
+using OpenSim.Framework.Utilities;
+using OpenSim.world;
+using OpenSim.Assets;
+
+namespace OpenSim
+{
+ public partial class SimClient
+ {
+ protected virtual bool Logout(SimClient simClient, Packet packet)
+ {
+ OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
+ //send reply to let the client logout
+ LogoutReplyPacket logReply = new LogoutReplyPacket();
+ logReply.AgentData.AgentID = this.AgentID;
+ logReply.AgentData.SessionID = this.SessionID;
+ logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
+ logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
+ logReply.InventoryData[0].ItemID = LLUUID.Zero;
+ OutPacket(logReply);
+ //tell all clients to kill our object
+ KillObjectPacket kill = new KillObjectPacket();
+ kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
+ kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
+ kill.ObjectData[0].ID = this.ClientAvatar.localid;
+ foreach (SimClient client in m_clientThreads.Values)
+ {
+ client.OutPacket(kill);
+ }
+ if (this.m_userServer != null)
+ {
+ this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
+ }
+ else
+ {
+ this.m_inventoryCache.ClientLeaving(this.AgentID, null);
+ }
+
+ m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
+ /*lock (m_world.Entities)
+ {
+ m_world.Entities.Remove(this.AgentID);
+ }*/
+ m_world.RemoveViewerAgent(this);
+ //need to do other cleaning up here too
+ m_clientThreads.Remove(this.CircuitCode);
+ m_application.RemoveClientCircuit(this.CircuitCode);
+ this.ClientThread.Abort();
+ return true;
+ }
+
+ protected bool AgentTextureCached(SimClient simclient, Packet packet)
+ {
+ // Console.WriteLine(packet.ToString());
+ AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
+ AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
+ cachedresp.AgentData.AgentID = this.AgentID;
+ cachedresp.AgentData.SessionID = this.SessionID;
+ cachedresp.AgentData.SerialNum = this.cachedtextureserial;
+ this.cachedtextureserial++;
+ cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
+ for (int i = 0; i < chechedtex.WearableData.Length; i++)
+ {
+ cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
+ cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
+ cachedresp.WearableData[i].TextureID = LLUUID.Zero;
+ cachedresp.WearableData[i].HostName = new byte[0];
+ }
+ this.OutPacket(cachedresp);
+ return true;
+ }
+
+ protected bool MultipleObjUpdate(SimClient simClient, Packet packet)
+ {
+ MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
+ for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
+ {
+ if (multipleupdate.ObjectData[i].Type == 9) //change position
+ {
+ libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
+ foreach (Entity ent in m_world.Entities.Values)
+ {
+ if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
+ {
+ ((OpenSim.world.Primitive)ent).UpdatePosition(pos);
+
+ }
+ }
+ //should update stored position of the prim
+ }
+ else if (multipleupdate.ObjectData[i].Type == 10)//rotation
+ {
+ libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
+ foreach (Entity ent in m_world.Entities.Values)
+ {
+ if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
+ {
+ ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
+ ((OpenSim.world.Primitive)ent).UpdateFlag = true;
+ }
+ }
+ }
+ else if (multipleupdate.ObjectData[i].Type == 13)//scale
+ {
+
+ libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
+ foreach (Entity ent in m_world.Entities.Values)
+ {
+ if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
+ {
+ ((OpenSim.world.Primitive)ent).Scale = scale;
+ }
+ }
+ }
+ }
+ return true;
+ }
+
+ public void RequestMapLayer() //should be getting the map layer from the grid server
+ {
+ //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
+ MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
+ mapReply.AgentData.AgentID = this.AgentID;
+ mapReply.AgentData.Flags = 0;
+ mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
+ mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
+ mapReply.LayerData[0].Bottom = 800;
+ mapReply.LayerData[0].Left = 800;
+ mapReply.LayerData[0].Top = 1200;
+ mapReply.LayerData[0].Right = 1200;
+ mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
+ this.OutPacket(mapReply);
+ }
+
+ public void RequestMapBlock(int minX, int minY, int maxX, int maxY)
+ {
+ //check if our own map was requested
+ this.m_world.RequestMapBlock(this, minX, minY, maxX, maxY);
+
+ //now should get other regions maps from gridserver
+ }
+ }
+}