*Deleted Logger.cs from OpenSim.Framework

Sugilite
mingchen 2007-06-29 16:43:48 +00:00
parent b2883faddf
commit 6b3777d3db
37 changed files with 263 additions and 352 deletions

View File

@ -86,16 +86,16 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="CommunicationsManager.cs">
<Compile Include="IUserServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IGridServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IInterRegionCommunications.cs">
<Compile Include="CommunicationsManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IUserServices.cs">
<Compile Include="IInterRegionCommunications.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">

View File

@ -11,10 +11,10 @@
<resources prefix="OpenSim.Framework.Communications" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="CommunicationsManager.cs" />
<include name="IGridServices.cs" />
<include name="IInterRegionCommunications.cs" />
<include name="IUserServices.cs" />
<include name="IGridServices.cs" />
<include name="CommunicationsManager.cs" />
<include name="IInterRegionCommunications.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -69,10 +69,10 @@
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ConsoleCallbacksBase.cs">
<Compile Include="LogBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LogBase.cs">
<Compile Include="ConsoleCallbacksBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MainLog.cs">

View File

@ -12,8 +12,8 @@
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="ConsoleCallbacksBase.cs" />
<include name="LogBase.cs" />
<include name="ConsoleCallbacksBase.cs" />
<include name="MainLog.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -88,13 +88,13 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="DB4oGridData.cs">
<Compile Include="DB4oUserData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="DB4oManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="DB4oUserData.cs">
<Compile Include="DB4oGridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">

View File

@ -11,9 +11,9 @@
<resources prefix="OpenSim.Framework.Data.DB4o" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="DB4oGridData.cs" />
<include name="DB4oManager.cs" />
<include name="DB4oUserData.cs" />
<include name="DB4oManager.cs" />
<include name="DB4oGridData.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -88,19 +88,19 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="MySQLGridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLInventoryData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLLogData.cs">
<Compile Include="MySQLUserData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLUserData.cs">
<Compile Include="MySQLLogData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MySQLGridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">

View File

@ -11,11 +11,11 @@
<resources prefix="OpenSim.Framework.Data.MySQL" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="MySQLGridData.cs" />
<include name="MySQLInventoryData.cs" />
<include name="MySQLLogData.cs" />
<include name="MySQLManager.cs" />
<include name="MySQLUserData.cs" />
<include name="MySQLManager.cs" />
<include name="MySQLLogData.cs" />
<include name="MySQLGridData.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -88,10 +88,10 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="SQLiteGridData.cs">
<Compile Include="SQLiteManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SQLiteManager.cs">
<Compile Include="SQLiteGridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">

View File

@ -11,8 +11,8 @@
<resources prefix="OpenSim.Framework.Data.SQLite" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="SQLiteGridData.cs" />
<include name="SQLiteManager.cs" />
<include name="SQLiteGridData.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -78,9 +78,15 @@
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="ReservationData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="GridData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimProfileData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ILogData.cs">
<SubType>Code</SubType>
</Compile>
@ -90,12 +96,6 @@
<Compile Include="InventoryData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ReservationData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimProfileData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserData.cs">
<SubType>Code</SubType>
</Compile>

View File

@ -11,12 +11,12 @@
<resources prefix="OpenSim.Framework.Data" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="ReservationData.cs" />
<include name="GridData.cs" />
<include name="SimProfileData.cs" />
<include name="ILogData.cs" />
<include name="IniConfig.cs" />
<include name="InventoryData.cs" />
<include name="ReservationData.cs" />
<include name="SimProfileData.cs" />
<include name="UserData.cs" />
<include name="UserProfileData.cs" />
<include name="Properties/AssemblyInfo.cs" />

View File

@ -1,85 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
public class Logger
{
public static Logger Instance = new Logger( false );
public delegate void LoggerMethodDelegate();
private delegate bool LoggerDelegate( LoggerMethodDelegate whatToDo );
private LoggerDelegate m_delegate;
public Logger( bool log )
{
if( log )
{
m_delegate = CatchAndLog;
}
else
{
m_delegate = DontCatch;
}
}
public bool Wrap( LoggerMethodDelegate whatToDo )
{
return m_delegate( whatToDo );
}
private bool CatchAndLog(LoggerMethodDelegate whatToDo)
{
try
{
whatToDo();
return true;
}
catch(Exception e)
{
System.Console.WriteLine( "Exception logged!!! Woah!!!!" );
return false;
}
}
private bool DontCatch(LoggerMethodDelegate whatToDo)
{
whatToDo();
return true;
}
public class LoggerExample
{
public void TryWrap()
{
// This will log and ignore
Logger log = new Logger(true);
log.Wrap(delegate()
{
Int16.Parse("waa!");
});
// This will throw;
try
{
log = new Logger(false);
log.Wrap(delegate()
{
Int16.Parse("waa!");
});
}
catch
{
System.Console.WriteLine("Example barfed!");
}
}
}
}
}

View File

@ -88,10 +88,13 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AgentInventory.cs">
<Compile Include="AuthenticateSessionBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AuthenticateSessionBase.cs">
<Compile Include="Remoting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionCommsListener.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="BlockingQueue.cs">
@ -100,97 +103,91 @@
<Compile Include="IRegionCommsListener.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Logger.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginService.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionCommsListener.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Remoting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimProfile.cs">
<Compile Include="Util.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserProfile.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Util.cs">
<Compile Include="SimProfile.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginService.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AgentInventory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\AuthenticateResponse.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IUserServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IAssetServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IWorld.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IClientAPI.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\ILocalStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IUserServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\IWorld.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\Config\IGenericConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\Config\IGridConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\Config\IUserConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Interfaces\Config\IGridConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AgentCiruitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AgentWearable.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetLandmark.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\EstateSettings.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\Login.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\MapBlockData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\NeighbourInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\NetworkServersInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\RegionHandle.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\RegionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ParcelData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AgentWearable.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\RegionHandle.cs">
<Compile Include="Types\MapBlockData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\RegionInfo.cs">
<Compile Include="Types\AssetStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\EstateSettings.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AgentCiruitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\Login.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetLandmark.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetBase.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>

View File

@ -11,41 +11,40 @@
<resources prefix="OpenSim.Framework" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentInventory.cs" />
<include name="AuthenticateSessionBase.cs" />
<include name="Remoting.cs" />
<include name="RegionCommsListener.cs" />
<include name="BlockingQueue.cs" />
<include name="IRegionCommsListener.cs" />
<include name="Logger.cs" />
<include name="LoginService.cs" />
<include name="RegionCommsListener.cs" />
<include name="Remoting.cs" />
<include name="SimProfile.cs" />
<include name="UserProfile.cs" />
<include name="Util.cs" />
<include name="UserProfile.cs" />
<include name="SimProfile.cs" />
<include name="LoginService.cs" />
<include name="AgentInventory.cs" />
<include name="Interfaces/AuthenticateResponse.cs" />
<include name="Interfaces/IUserServer.cs" />
<include name="Interfaces/IAssetServer.cs" />
<include name="Interfaces/IWorld.cs" />
<include name="Interfaces/IClientAPI.cs" />
<include name="Interfaces/ILocalStorage.cs" />
<include name="Interfaces/IUserServer.cs" />
<include name="Interfaces/IWorld.cs" />
<include name="Interfaces/Config/IGenericConfig.cs" />
<include name="Interfaces/Config/IGridConfig.cs" />
<include name="Interfaces/Config/IUserConfig.cs" />
<include name="Interfaces/Config/IGridConfig.cs" />
<include name="Properties/AssemblyInfo.cs" />
<include name="Types/AgentCiruitData.cs" />
<include name="Types/AgentWearable.cs" />
<include name="Types/AssetBase.cs" />
<include name="Types/AssetLandmark.cs" />
<include name="Types/AssetStorage.cs" />
<include name="Types/EstateSettings.cs" />
<include name="Types/Login.cs" />
<include name="Types/MapBlockData.cs" />
<include name="Types/NeighbourInfo.cs" />
<include name="Types/NetworkServersInfo.cs" />
<include name="Types/ParcelData.cs" />
<include name="Types/PrimData.cs" />
<include name="Types/RegionHandle.cs" />
<include name="Types/RegionInfo.cs" />
<include name="Types/ParcelData.cs" />
<include name="Types/AgentWearable.cs" />
<include name="Types/PrimData.cs" />
<include name="Types/MapBlockData.cs" />
<include name="Types/AssetStorage.cs" />
<include name="Types/EstateSettings.cs" />
<include name="Types/AgentCiruitData.cs" />
<include name="Types/Login.cs" />
<include name="Types/AssetLandmark.cs" />
<include name="Types/AssetBase.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -93,16 +93,16 @@
<Compile Include="BaseHttpServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CheckSumServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IRestHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServerBase.cs">
<Compile Include="XmlRpcMethod.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcMethod.cs">
<Compile Include="CheckSumServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServerBase.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>

View File

@ -12,10 +12,10 @@
</resources>
<sources failonempty="true">
<include name="BaseHttpServer.cs" />
<include name="CheckSumServer.cs" />
<include name="IRestHandler.cs" />
<include name="UDPServerBase.cs" />
<include name="XmlRpcMethod.cs" />
<include name="CheckSumServer.cs" />
<include name="UDPServerBase.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -108,10 +108,10 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="LoginResponse.cs">
<Compile Include="UserManagerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserManagerBase.cs">
<Compile Include="LoginResponse.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>

View File

@ -11,8 +11,8 @@
<resources prefix="OpenSim.Framework.UserManagement" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="LoginResponse.cs" />
<include name="UserManagerBase.cs" />
<include name="LoginResponse.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -98,10 +98,10 @@
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="AssetHttpServer.cs">
<Compile Include="Main.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Main.cs">
<Compile Include="AssetHttpServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">

View File

@ -11,8 +11,8 @@
<resources prefix="OpenSim.Grid.AssetServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssetHttpServer.cs" />
<include name="Main.cs" />
<include name="AssetHttpServer.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -170,15 +170,15 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Application.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimMain.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="VersionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Application.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>

View File

@ -11,9 +11,9 @@
<resources prefix="OpenSim" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Application.cs" />
<include name="OpenSimMain.cs" />
<include name="VersionInfo.cs" />
<include name="Application.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -96,40 +96,40 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Caps.cs">
<Compile Include="LLSDCapsDetails.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDArray.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDCapEvent.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDCapsDetails.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDEmpty.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDHelpers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapLayer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapLayerResponse.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDTest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDUploadReply.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDType.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDUploadReply.cs">
<Compile Include="LLSDHelpers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDCapEvent.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Caps.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapLayerResponse.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapLayer.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>

View File

@ -11,18 +11,18 @@
<resources prefix="OpenSim.Region.Capabilities" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Caps.cs" />
<include name="LLSDArray.cs" />
<include name="LLSDCapEvent.cs" />
<include name="LLSDCapsDetails.cs" />
<include name="LLSDArray.cs" />
<include name="LLSDEmpty.cs" />
<include name="LLSDHelpers.cs" />
<include name="LLSDMapLayer.cs" />
<include name="LLSDMapLayerResponse.cs" />
<include name="LLSDMapRequest.cs" />
<include name="LLSDTest.cs" />
<include name="LLSDType.cs" />
<include name="LLSDUploadReply.cs" />
<include name="LLSDType.cs" />
<include name="LLSDHelpers.cs" />
<include name="LLSDCapEvent.cs" />
<include name="LLSDMapRequest.cs" />
<include name="Caps.cs" />
<include name="LLSDMapLayerResponse.cs" />
<include name="LLSDMapLayer.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -122,34 +122,34 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="ClientStackNetworkHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.AgentAssetUpload.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.API.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientViewBase.cs">
<Compile Include="ClientStackNetworkHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.API.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionApplicationBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<Compile Include="ClientViewBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\InventoryCache.cs">

View File

@ -11,16 +11,16 @@
<resources prefix="OpenSim.Region.ClientStack" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="ClientStackNetworkHandler.cs" />
<include name="ClientView.AgentAssetUpload.cs" />
<include name="ClientView.API.cs" />
<include name="ClientView.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="ClientView.ProcessPackets.cs" />
<include name="ClientViewBase.cs" />
<include name="ClientStackNetworkHandler.cs" />
<include name="PacketServer.cs" />
<include name="RegionApplicationBase.cs" />
<include name="UDPServer.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="ClientView.API.cs" />
<include name="ClientView.ProcessPackets.cs" />
<include name="RegionApplicationBase.cs" />
<include name="ClientViewBase.cs" />
<include name="ClientView.cs" />
<include name="Assets/InventoryCache.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -98,15 +98,15 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="LocalUserServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CommunicationsLocal.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LocalBackEndServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LocalUserServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>

View File

@ -11,9 +11,9 @@
<resources prefix="OpenSim.Region.Communications.Local" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="LocalUserServices.cs" />
<include name="CommunicationsLocal.cs" />
<include name="LocalBackEndServices.cs" />
<include name="LocalUserServices.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -116,6 +116,9 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="OGS1UserServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CommunicationsOGS1.cs">
<SubType>Code</SubType>
</Compile>
@ -125,9 +128,6 @@
<Compile Include="OGS1InterSimComms.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OGS1UserServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>

View File

@ -11,10 +11,10 @@
<resources prefix="OpenSim.Region.Communications.OGS1" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="OGS1UserServices.cs" />
<include name="CommunicationsOGS1.cs" />
<include name="OGS1GridServices.cs" />
<include name="OGS1InterSimComms.cs" />
<include name="OGS1UserServices.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@ -144,55 +144,55 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="RegionManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="EstateManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\IScenePresenceBody.cs">
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<Compile Include="Scenes\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.PacketHandlers.cs">
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</Compile>
<Compile Include="Scenes\SceneBase.cs">
<Compile Include="Scenes\ScenePresence.Body.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneEvents.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneObject.cs">
<Compile Include="Scenes\ScenePresence.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Animations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Body.cs">
<Compile Include="Scenes\Scene.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.cs">
<Compile Include="Scenes\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Script.cs">
<Compile Include="Scenes\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\IScenePresenceBody.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptManager.cs">
<Compile Include="Scenes\scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">

View File

@ -11,23 +11,23 @@
<resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="RegionManager.cs" />
<include name="EstateManager.cs" />
<include name="ParcelManager.cs" />
<include name="RegionManager.cs" />
<include name="Scenes/Entity.cs" />
<include name="Scenes/IScenePresenceBody.cs" />
<include name="Scenes/Primitive.cs" />
<include name="Scenes/Scene.cs" />
<include name="Scenes/Scene.PacketHandlers.cs" />
<include name="Scenes/SceneBase.cs" />
<include name="Scenes/SceneEvents.cs" />
<include name="Scenes/SceneObject.cs" />
<include name="Scenes/ScenePresence.Animations.cs" />
<include name="Scenes/ScenePresence.Body.cs" />
<include name="Scenes/SceneEvents.cs" />
<include name="Scenes/ScenePresence.cs" />
<include name="Scenes/scripting/Script.cs" />
<include name="Scenes/scripting/ScriptInfo.cs" />
<include name="Scenes/ScenePresence.Animations.cs" />
<include name="Scenes/Scene.PacketHandlers.cs" />
<include name="Scenes/SceneObject.cs" />
<include name="Scenes/Primitive.cs" />
<include name="Scenes/SceneBase.cs" />
<include name="Scenes/IScenePresenceBody.cs" />
<include name="Scenes/scripting/ScriptManager.cs" />
<include name="Scenes/scripting/ScriptInfo.cs" />
<include name="Scenes/scripting/Script.cs" />
<include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
</sources>

View File

@ -93,9 +93,6 @@
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Db4LocalStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MapStorage.cs">
<SubType>Code</SubType>
</Compile>
@ -105,6 +102,9 @@
<Compile Include="UUIDPrimQuery.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Db4LocalStorage.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>

View File

@ -12,10 +12,10 @@
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="Db4LocalStorage.cs" />
<include name="MapStorage.cs" />
<include name="UUIDParcelQuery.cs" />
<include name="UUIDPrimQuery.cs" />
<include name="Db4LocalStorage.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -83,9 +83,6 @@
<Compile Include="Prebuild.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\FatalException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Kernel.cs">
<SubType>Code</SubType>
</Compile>
@ -95,19 +92,25 @@
<Compile Include="Core\WarningException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\DataNodeAttribute.cs">
<Compile Include="Core\FatalException.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\OptionNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\TargetAttribute.cs">
<Compile Include="Core\Interfaces\ITarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Interfaces\IDataNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Interfaces\ITarget.cs">
<Compile Include="Core\Attributes\OptionNodeAttribute.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Attributes\DataNodeAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Attributes\TargetAttribute.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ProjectNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ConfigurationNode.cs">
@ -119,40 +122,28 @@
<Compile Include="Core\Nodes\ExcludeNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\FileNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\FilesNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\MatchNode.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Nodes\OptionsNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ProcessNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ProjectNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ReferenceNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\ReferencePathNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\MatchNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Nodes\SolutionNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\IfContext.cs">
<Compile Include="Core\Nodes\ProcessNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Parse\Preprocessor.cs">
<Compile Include="Core\Nodes\ReferenceNode.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Targets\AutotoolsTarget.cs">
<Compile Include="Core\Nodes\FileNode.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Nodes\FilesNode.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\DebugTarget.cs">
@ -161,10 +152,7 @@
<Compile Include="Core\Targets\MonoDevelopTarget.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Targets\NAntTarget.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Targets\SharpDevelop2Target.cs">
<Compile Include="Core\Targets\AutotoolsTarget.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Targets\SharpDevelopTarget.cs">
@ -176,13 +164,19 @@
<Compile Include="Core\Targets\VS2003Target.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Targets\SharpDevelop2Target.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Targets\VS2005Target.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\CommandLineCollection.cs">
<Compile Include="Core\Targets\NAntTarget.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Utilities\CurrentDirectory.cs">
<Compile Include="Core\Parse\IfContext.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Parse\Preprocessor.cs">
<SubType>Code</SubType>
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<Compile Include="Core\Utilities\Helper.cs">
@ -191,6 +185,12 @@
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<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\CommandLineCollection.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Core\Utilities\CurrentDirectory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>

View File

@ -14,42 +14,42 @@
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<include name="Core/Kernel.cs" />
<include name="Core/UnknownLanguageException.cs" />
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<include name="Core/Attributes/DataNodeAttribute.cs" />
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