Refactor Scene.Inventory.RezScript to use newer script starting code
parent
7bdc8141d4
commit
6b4b041902
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@ -559,57 +559,31 @@ namespace OpenSim.Region.Environment.Scenes
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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bool isTexture = false;
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bool rezzed = false;
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if (item.invType == 0)
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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isTexture = true;
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}
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// TODO: do we care about the value of this bool?
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group.AddInventoryItem(remoteClient, localID, item, copyID);
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group.StartScript(localID, copyID);
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group.GetProperites(remoteClient);
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AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture);
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if (rezAsset != null)
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{
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string script = Helpers.FieldToUTF8String(rezAsset.Data);
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EventManager.TriggerRezScript(localID, copyID, script);
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rezzed = true;
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}
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if (rezzed)
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{
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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// TODO: do we care about the value of this bool?
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group.AddInventoryItem(remoteClient, localID, item, copyID);
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group.GetProperites(remoteClient);
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MainLog.Instance.Verbose(
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"PRIMINVENTORY",
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"Rezzed script {0} (asset {1}) into prim {2} for user {3}",
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item.inventoryName, rezAsset.FullID, localID, remoteClient.Name);
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}
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else
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{
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MainLog.Instance.Warn(
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"PRIMINVENTORY",
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"Could not rez script {0} into prim {1} for user {2}"
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+ " because the prim could not be found in the region!",
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item.inventoryName, localID, remoteClient.Name);
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}
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MainLog.Instance.Verbose(
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"PRIMINVENTORY",
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"Rezzed script {0} into prim local ID {1} for user {2}",
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item.inventoryName, localID, remoteClient.Name);
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}
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else
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{
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MainLog.Instance.Warn(
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Could not rez script {0} into prim {1} for user {2}"
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+ " because the item asset {3} could not be found!",
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item.inventoryName, localID, item.assetID, remoteClient.Name);
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"Could not rez script {0} into prim local ID {1} for user {2}"
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+ " because the prim could not be found in the region!",
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item.inventoryName, localID, remoteClient.Name);
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}
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}
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else
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{
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MainLog.Instance.Warn(
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MainLog.Instance.Error(
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"PRIMINVENTORY", "Could not find script inventory item {0} to rez for {1}!",
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itemID, remoteClient.Name);
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}
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@ -37,7 +37,29 @@ using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class SceneObjectGroup : EntityBase
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{
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{
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/// <summary>
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/// Start a given script.
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/// </summary>
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/// <param name="localID">
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/// A <see cref="System.UInt32"/>
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/// </param>
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public void StartScript(uint localID, LLUUID itemID)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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part.StartScript(itemID);
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
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localID, Name, UUID, itemID);
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}
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}
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/// <summary>
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/// Start the scripts contained in all the prims in this group.
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/// </summary>
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@ -63,8 +85,8 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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MainLog.Instance.Warn(
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"SCENE",
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
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localID, Name, UUID);
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}
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@ -80,7 +102,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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MainLog.Instance.Warn(
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Couldn't find part {0} in object group {1}, {2} to request inventory data",
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localID, Name, UUID);
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@ -97,7 +97,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// Start a script in this prim
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/// Start a script which is in this prim's inventory.
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/// </summary>
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/// <param name="item"></param>
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/// <returns>true if script asset was found, false if it wasn't</returns>
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@ -126,7 +126,29 @@ namespace OpenSim.Region.Environment.Scenes
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}
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return false;
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}
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}
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/// <summary>
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/// Start a script which is in this prim's inventory.
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/// </summary>
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/// <param name="itemId">
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/// A <see cref="LLUUID"/>
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/// </param>
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public void StartScript(LLUUID itemId)
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{
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if (m_taskInventory.ContainsKey(itemId))
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{
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StartScript(m_taskInventory[itemId]);
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
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itemId, Name, UUID);
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}
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}
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/// <summary>
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/// Add an item to this prim's inventory.
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