A few more inches... Old friends things removed. Less references to UserProfileService.
parent
d14589d1ab
commit
6b60f3cce5
|
@ -591,24 +591,30 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||||
if (masterFirst != String.Empty && masterLast != String.Empty) // User requests a master avatar
|
if (masterFirst != String.Empty && masterLast != String.Empty) // User requests a master avatar
|
||||||
{
|
{
|
||||||
// no client supplied UUID: look it up...
|
// no client supplied UUID: look it up...
|
||||||
CachedUserInfo userInfo
|
UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
|
||||||
= m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(
|
UserAccount account = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, masterFirst, masterLast);
|
||||||
masterFirst, masterLast);
|
if (null == account)
|
||||||
|
|
||||||
if (null == userInfo)
|
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("master avatar does not exist, creating it");
|
m_log.InfoFormat("master avatar does not exist, creating it");
|
||||||
// ...or create new user
|
// ...or create new user
|
||||||
userID = m_app.CommunicationsManager.UserAdminService.AddUser(
|
|
||||||
masterFirst, masterLast, masterPassword, "", region.RegionLocX, region.RegionLocY);
|
|
||||||
|
|
||||||
if (userID == UUID.Zero)
|
account = new UserAccount(scopeID, masterFirst, masterLast, "");
|
||||||
|
bool success = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.StoreUserAccount(account);
|
||||||
|
if (success)
|
||||||
|
{
|
||||||
|
GridRegion home = m_app.SceneManager.CurrentOrFirstScene.GridService.GetRegionByPosition(scopeID,
|
||||||
|
(int)(region.RegionLocX * Constants.RegionSize), (int)(region.RegionLocY * Constants.RegionSize));
|
||||||
|
|
||||||
|
m_app.SceneManager.CurrentOrFirstScene.PresenceService.SetHomeLocation(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
|
||||||
|
}
|
||||||
|
else
|
||||||
throw new Exception(String.Format("failed to create new user {0} {1}",
|
throw new Exception(String.Format("failed to create new user {0} {1}",
|
||||||
masterFirst, masterLast));
|
masterFirst, masterLast));
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
userID = userInfo.UserProfile.ID;
|
userID = account.PrincipalID;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2591,10 +2597,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||||
|
|
||||||
foreach (UUID user in acl)
|
foreach (UUID user in acl)
|
||||||
{
|
{
|
||||||
CachedUserInfo udata = m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(user);
|
UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
|
||||||
if (udata != null)
|
UserAccount account = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, user);
|
||||||
|
if (account != null)
|
||||||
{
|
{
|
||||||
users[user.ToString()] = udata.UserProfile.Name;
|
users[user.ToString()] = account.FirstName + " " + account.LastName;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,364 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using Nwc.XmlRpc;
|
|
||||||
using System.Net;
|
|
||||||
using System.Net.Sockets;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Security.Authentication;
|
|
||||||
using log4net;
|
|
||||||
using Nini.Config;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Communications;
|
|
||||||
using OpenSim.Framework.Servers;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
|
|
||||||
namespace OpenSim.Client.Linden
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Handles login user (expect user) and logoff user messages from the remote LL login server
|
|
||||||
/// </summary>
|
|
||||||
public class LLProxyLoginModule : ISharedRegionModule
|
|
||||||
{
|
|
||||||
private uint m_port = 0;
|
|
||||||
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
public LLProxyLoginModule(uint port)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("[CLIENT]: LLProxyLoginModule port {0}", port);
|
|
||||||
m_port = port;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected bool RegionLoginsEnabled
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_firstScene != null)
|
|
||||||
{
|
|
||||||
return m_firstScene.SceneGridService.RegionLoginsEnabled;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected List<Scene> m_scenes = new List<Scene>();
|
|
||||||
protected Scene m_firstScene;
|
|
||||||
|
|
||||||
protected bool m_enabled = false; // Module is only enabled if running in grid mode
|
|
||||||
|
|
||||||
#region IRegionModule Members
|
|
||||||
|
|
||||||
public void Initialise(IConfigSource source)
|
|
||||||
{
|
|
||||||
IConfig startupConfig = source.Configs["Modules"];
|
|
||||||
if (startupConfig != null)
|
|
||||||
{
|
|
||||||
m_enabled = startupConfig.GetBoolean("LLProxyLoginModule", false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
|
||||||
{
|
|
||||||
if (m_firstScene == null)
|
|
||||||
{
|
|
||||||
m_firstScene = scene;
|
|
||||||
|
|
||||||
if (m_enabled)
|
|
||||||
{
|
|
||||||
AddHttpHandlers();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_enabled)
|
|
||||||
{
|
|
||||||
AddScene(scene);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
|
||||||
{
|
|
||||||
if (m_enabled)
|
|
||||||
{
|
|
||||||
RemoveScene(scene);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PostInitialise()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Close()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RegionLoaded(Scene scene)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
|
||||||
{
|
|
||||||
get { return null; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Name
|
|
||||||
{
|
|
||||||
get { return "LLProxyLoginModule"; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsSharedModule
|
|
||||||
{
|
|
||||||
get { return true; }
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Adds "expect_user" and "logoff_user" xmlrpc method handlers
|
|
||||||
/// </summary>
|
|
||||||
protected void AddHttpHandlers()
|
|
||||||
{
|
|
||||||
//we will add our handlers to the first scene we received, as all scenes share a http server. But will this ever change?
|
|
||||||
MainServer.GetHttpServer(m_port).AddXmlRPCHandler("expect_user", ExpectUser, false);
|
|
||||||
MainServer.GetHttpServer(m_port).AddXmlRPCHandler("logoff_user", LogOffUser, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void AddScene(Scene scene)
|
|
||||||
{
|
|
||||||
lock (m_scenes)
|
|
||||||
{
|
|
||||||
if (!m_scenes.Contains(scene))
|
|
||||||
{
|
|
||||||
m_scenes.Add(scene);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void RemoveScene(Scene scene)
|
|
||||||
{
|
|
||||||
lock (m_scenes)
|
|
||||||
{
|
|
||||||
if (m_scenes.Contains(scene))
|
|
||||||
{
|
|
||||||
m_scenes.Remove(scene);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Received from the user server when a user starts logging in. This call allows
|
|
||||||
/// the region to prepare for direct communication from the client. Sends back an empty
|
|
||||||
/// xmlrpc response on completion.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="request"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public XmlRpcResponse ExpectUser(XmlRpcRequest request, IPEndPoint remoteClient)
|
|
||||||
{
|
|
||||||
XmlRpcResponse resp = new XmlRpcResponse();
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
ulong regionHandle = 0;
|
|
||||||
Hashtable requestData = (Hashtable)request.Params[0];
|
|
||||||
AgentCircuitData agentData = new AgentCircuitData();
|
|
||||||
if (requestData.ContainsKey("session_id"))
|
|
||||||
agentData.SessionID = new UUID((string)requestData["session_id"]);
|
|
||||||
if (requestData.ContainsKey("secure_session_id"))
|
|
||||||
agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
|
|
||||||
if (requestData.ContainsKey("firstname"))
|
|
||||||
agentData.firstname = (string)requestData["firstname"];
|
|
||||||
if (requestData.ContainsKey("lastname"))
|
|
||||||
agentData.lastname = (string)requestData["lastname"];
|
|
||||||
if (requestData.ContainsKey("agent_id"))
|
|
||||||
agentData.AgentID = new UUID((string)requestData["agent_id"]);
|
|
||||||
if (requestData.ContainsKey("circuit_code"))
|
|
||||||
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
|
||||||
if (requestData.ContainsKey("caps_path"))
|
|
||||||
agentData.CapsPath = (string)requestData["caps_path"];
|
|
||||||
if (requestData.ContainsKey("regionhandle"))
|
|
||||||
regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
|
||||||
else
|
|
||||||
m_log.Warn("[CLIENT]: request from login server did not contain regionhandle");
|
|
||||||
|
|
||||||
// Appearance
|
|
||||||
if (requestData.ContainsKey("appearance"))
|
|
||||||
agentData.Appearance = new AvatarAppearance((Hashtable)requestData["appearance"]);
|
|
||||||
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}",
|
|
||||||
agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode);
|
|
||||||
|
|
||||||
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
|
|
||||||
{
|
|
||||||
//m_log.Debug("[CLIENT]: Child agent detected");
|
|
||||||
agentData.child = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//m_log.Debug("[CLIENT]: Main agent detected");
|
|
||||||
agentData.startpos =
|
|
||||||
new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
|
|
||||||
(float)Convert.ToDecimal((string)requestData["startpos_y"]),
|
|
||||||
(float)Convert.ToDecimal((string)requestData["startpos_z"]));
|
|
||||||
agentData.child = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!RegionLoginsEnabled)
|
|
||||||
{
|
|
||||||
m_log.InfoFormat(
|
|
||||||
"[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
|
|
||||||
agentData.firstname, agentData.lastname);
|
|
||||||
|
|
||||||
Hashtable respdata = new Hashtable();
|
|
||||||
respdata["success"] = "FALSE";
|
|
||||||
respdata["reason"] = "region login currently disabled";
|
|
||||||
resp.Value = respdata;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bool success = false;
|
|
||||||
string denyMess = "";
|
|
||||||
|
|
||||||
Scene scene;
|
|
||||||
if (TryGetRegion(regionHandle, out scene))
|
|
||||||
{
|
|
||||||
if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
|
|
||||||
{
|
|
||||||
denyMess = "User is banned from this region";
|
|
||||||
m_log.InfoFormat(
|
|
||||||
"[CLIENT]: Denying access for user {0} {1} because user is banned",
|
|
||||||
agentData.firstname, agentData.lastname);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string reason;
|
|
||||||
if (scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
|
|
||||||
{
|
|
||||||
success = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
denyMess = String.Format("Login refused by region: {0}", reason);
|
|
||||||
m_log.InfoFormat(
|
|
||||||
"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
|
|
||||||
agentData.firstname, agentData.lastname);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
denyMess = "Region not found";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (success)
|
|
||||||
{
|
|
||||||
Hashtable respdata = new Hashtable();
|
|
||||||
respdata["success"] = "TRUE";
|
|
||||||
resp.Value = respdata;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Hashtable respdata = new Hashtable();
|
|
||||||
respdata["success"] = "FALSE";
|
|
||||||
respdata["reason"] = denyMess;
|
|
||||||
resp.Value = respdata;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.WarnFormat("[CLIENT]: Unable to receive user. Reason: {0} ({1})", e, e.StackTrace);
|
|
||||||
Hashtable respdata = new Hashtable();
|
|
||||||
respdata["success"] = "FALSE";
|
|
||||||
respdata["reason"] = "Exception occurred";
|
|
||||||
resp.Value = respdata;
|
|
||||||
}
|
|
||||||
|
|
||||||
return resp;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Grid Request Processing
|
|
||||||
/// <summary>
|
|
||||||
/// Ooops, our Agent must be dead if we're getting this request!
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="request"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public XmlRpcResponse LogOffUser(XmlRpcRequest request, IPEndPoint remoteClient)
|
|
||||||
{
|
|
||||||
m_log.Debug("[CONNECTION DEBUGGING]: LogOff User Called");
|
|
||||||
|
|
||||||
Hashtable requestData = (Hashtable)request.Params[0];
|
|
||||||
string message = (string)requestData["message"];
|
|
||||||
UUID agentID = UUID.Zero;
|
|
||||||
UUID RegionSecret = UUID.Zero;
|
|
||||||
UUID.TryParse((string)requestData["agent_id"], out agentID);
|
|
||||||
UUID.TryParse((string)requestData["region_secret"], out RegionSecret);
|
|
||||||
|
|
||||||
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
|
||||||
|
|
||||||
Scene scene;
|
|
||||||
if (TryGetRegion(regionHandle, out scene))
|
|
||||||
{
|
|
||||||
scene.HandleLogOffUserFromGrid(agentID, RegionSecret, message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new XmlRpcResponse();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected bool TryGetRegion(ulong regionHandle, out Scene scene)
|
|
||||||
{
|
|
||||||
lock (m_scenes)
|
|
||||||
{
|
|
||||||
foreach (Scene nextScene in m_scenes)
|
|
||||||
{
|
|
||||||
if (nextScene.RegionInfo.RegionHandle == regionHandle)
|
|
||||||
{
|
|
||||||
scene = nextScene;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
scene = null;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,305 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Net;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text.RegularExpressions;
|
|
||||||
using log4net;
|
|
||||||
using Nini.Config;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Communications;
|
|
||||||
using OpenSim.Framework.Communications.Cache;
|
|
||||||
using OpenSim.Framework.Capabilities;
|
|
||||||
using OpenSim.Framework.Servers.HttpServer;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
|
|
||||||
namespace OpenSim.Client.Linden
|
|
||||||
{
|
|
||||||
public class LLStandaloneLoginModule : ISharedRegionModule, ILoginServiceToRegionsConnector
|
|
||||||
{
|
|
||||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
protected List<Scene> m_scenes = new List<Scene>();
|
|
||||||
protected Scene m_firstScene;
|
|
||||||
|
|
||||||
protected bool m_enabled = false; // Module is only enabled if running in standalone mode
|
|
||||||
|
|
||||||
protected bool authenticate;
|
|
||||||
protected string welcomeMessage;
|
|
||||||
|
|
||||||
public bool RegionLoginsEnabled
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_firstScene != null)
|
|
||||||
{
|
|
||||||
return m_firstScene.SceneGridService.RegionLoginsEnabled;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected LLStandaloneLoginService m_loginService;
|
|
||||||
|
|
||||||
#region IRegionModule Members
|
|
||||||
|
|
||||||
public void Initialise(IConfigSource source)
|
|
||||||
{
|
|
||||||
IConfig startupConfig = source.Configs["Startup"];
|
|
||||||
if (startupConfig != null)
|
|
||||||
{
|
|
||||||
m_enabled = !startupConfig.GetBoolean("gridmode", false);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_enabled)
|
|
||||||
{
|
|
||||||
authenticate = true;
|
|
||||||
welcomeMessage = "Welcome to OpenSim";
|
|
||||||
IConfig standaloneConfig = source.Configs["StandAlone"];
|
|
||||||
if (standaloneConfig != null)
|
|
||||||
{
|
|
||||||
authenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
|
|
||||||
welcomeMessage = standaloneConfig.GetString("welcome_message");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
|
||||||
{
|
|
||||||
if (m_enabled)
|
|
||||||
{
|
|
||||||
RemoveScene(scene);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PostInitialise()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Close()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RegionLoaded(Scene scene)
|
|
||||||
{
|
|
||||||
if (m_firstScene == null)
|
|
||||||
{
|
|
||||||
m_firstScene = scene;
|
|
||||||
|
|
||||||
if (m_enabled)
|
|
||||||
{
|
|
||||||
//TODO: fix casting.
|
|
||||||
LibraryRootFolder rootFolder
|
|
||||||
= m_firstScene.CommsManager.UserProfileCacheService.LibraryRoot as LibraryRootFolder;
|
|
||||||
|
|
||||||
IHttpServer httpServer = MainServer.Instance;
|
|
||||||
|
|
||||||
//TODO: fix the casting of the user service, maybe by registering the userManagerBase with scenes, or refactoring so we just need a IUserService reference
|
|
||||||
m_loginService
|
|
||||||
= new LLStandaloneLoginService(
|
|
||||||
(UserManagerBase)m_firstScene.CommsManager.UserAdminService, welcomeMessage,
|
|
||||||
m_firstScene.InventoryService, m_firstScene.CommsManager.NetworkServersInfo, authenticate,
|
|
||||||
rootFolder, this);
|
|
||||||
|
|
||||||
httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
|
|
||||||
|
|
||||||
// provides the web form login
|
|
||||||
httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
|
|
||||||
|
|
||||||
// Provides the LLSD login
|
|
||||||
httpServer.SetDefaultLLSDHandler(m_loginService.LLSDLoginMethod);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_enabled)
|
|
||||||
{
|
|
||||||
AddScene(scene);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
|
||||||
{
|
|
||||||
get { return null; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Name
|
|
||||||
{
|
|
||||||
get { return "LLStandaloneLoginModule"; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsSharedModule
|
|
||||||
{
|
|
||||||
get { return true; }
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
protected void AddScene(Scene scene)
|
|
||||||
{
|
|
||||||
lock (m_scenes)
|
|
||||||
{
|
|
||||||
if (!m_scenes.Contains(scene))
|
|
||||||
{
|
|
||||||
m_scenes.Add(scene);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void RemoveScene(Scene scene)
|
|
||||||
{
|
|
||||||
lock (m_scenes)
|
|
||||||
{
|
|
||||||
if (m_scenes.Contains(scene))
|
|
||||||
{
|
|
||||||
m_scenes.Remove(scene);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason)
|
|
||||||
{
|
|
||||||
Scene scene;
|
|
||||||
if (TryGetRegion(regionHandle, out scene))
|
|
||||||
{
|
|
||||||
return scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
|
|
||||||
}
|
|
||||||
reason = "Region not found.";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message)
|
|
||||||
{
|
|
||||||
Scene scene;
|
|
||||||
if (TryGetRegion(regionHandle, out scene))
|
|
||||||
{
|
|
||||||
scene.HandleLogOffUserFromGrid(AvatarID, RegionSecret, message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public RegionInfo RequestNeighbourInfo(ulong regionhandle)
|
|
||||||
{
|
|
||||||
Scene scene;
|
|
||||||
if (TryGetRegion(regionhandle, out scene))
|
|
||||||
{
|
|
||||||
return scene.RegionInfo;
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public RegionInfo RequestClosestRegion(string region)
|
|
||||||
{
|
|
||||||
Scene scene;
|
|
||||||
if (TryGetRegion(region, out scene))
|
|
||||||
{
|
|
||||||
return scene.RegionInfo;
|
|
||||||
}
|
|
||||||
else if (m_scenes.Count > 0)
|
|
||||||
{
|
|
||||||
return m_scenes[0].RegionInfo;
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public RegionInfo RequestNeighbourInfo(UUID regionID)
|
|
||||||
{
|
|
||||||
Scene scene;
|
|
||||||
if (TryGetRegion(regionID, out scene))
|
|
||||||
{
|
|
||||||
return scene.RegionInfo;
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected bool TryGetRegion(ulong regionHandle, out Scene scene)
|
|
||||||
{
|
|
||||||
lock (m_scenes)
|
|
||||||
{
|
|
||||||
foreach (Scene nextScene in m_scenes)
|
|
||||||
{
|
|
||||||
if (nextScene.RegionInfo.RegionHandle == regionHandle)
|
|
||||||
{
|
|
||||||
scene = nextScene;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
scene = null;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected bool TryGetRegion(UUID regionID, out Scene scene)
|
|
||||||
{
|
|
||||||
lock (m_scenes)
|
|
||||||
{
|
|
||||||
foreach (Scene nextScene in m_scenes)
|
|
||||||
{
|
|
||||||
if (nextScene.RegionInfo.RegionID == regionID)
|
|
||||||
{
|
|
||||||
scene = nextScene;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
scene = null;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected bool TryGetRegion(string regionName, out Scene scene)
|
|
||||||
{
|
|
||||||
lock (m_scenes)
|
|
||||||
{
|
|
||||||
foreach (Scene nextScene in m_scenes)
|
|
||||||
{
|
|
||||||
if (nextScene.RegionInfo.RegionName.Equals(regionName, StringComparison.InvariantCultureIgnoreCase))
|
|
||||||
{
|
|
||||||
scene = nextScene;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
scene = null;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,245 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Net;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text.RegularExpressions;
|
|
||||||
using log4net;
|
|
||||||
using Nini.Config;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Communications;
|
|
||||||
using OpenSim.Framework.Communications.Services;
|
|
||||||
using LoginResponse = OpenSim.Framework.Communications.Services.LoginResponse;
|
|
||||||
using OpenSim.Framework.Communications.Cache;
|
|
||||||
using OpenSim.Framework.Capabilities;
|
|
||||||
using OpenSim.Framework.Servers;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
using OpenSim.Services.Interfaces;
|
|
||||||
|
|
||||||
namespace OpenSim.Client.Linden
|
|
||||||
{
|
|
||||||
public class LLStandaloneLoginService : LoginService
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
protected NetworkServersInfo m_serversInfo;
|
|
||||||
protected bool m_authUsers = false;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Used to make requests to the local regions.
|
|
||||||
/// </summary>
|
|
||||||
protected ILoginServiceToRegionsConnector m_regionsConnector;
|
|
||||||
|
|
||||||
public LLStandaloneLoginService(
|
|
||||||
UserManagerBase userManager, string welcomeMess,
|
|
||||||
IInventoryService interServiceInventoryService,
|
|
||||||
NetworkServersInfo serversInfo,
|
|
||||||
bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector)
|
|
||||||
: base(userManager, libraryRootFolder, welcomeMess)
|
|
||||||
{
|
|
||||||
this.m_serversInfo = serversInfo;
|
|
||||||
m_defaultHomeX = this.m_serversInfo.DefaultHomeLocX;
|
|
||||||
m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY;
|
|
||||||
m_authUsers = authenticate;
|
|
||||||
|
|
||||||
m_InventoryService = interServiceInventoryService;
|
|
||||||
m_regionsConnector = regionsConnector;
|
|
||||||
// Standard behavior: In StandAlone, silent logout of last hung session
|
|
||||||
m_warn_already_logged = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override UserProfileData GetTheUser(string firstname, string lastname)
|
|
||||||
{
|
|
||||||
UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname);
|
|
||||||
if (profile != null)
|
|
||||||
{
|
|
||||||
return profile;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!m_authUsers)
|
|
||||||
{
|
|
||||||
//no current user account so make one
|
|
||||||
m_log.Info("[LOGIN]: No user account found so creating a new one.");
|
|
||||||
|
|
||||||
m_userManager.AddUser(firstname, lastname, "test", "", m_defaultHomeX, m_defaultHomeY);
|
|
||||||
|
|
||||||
return m_userManager.GetUserProfile(firstname, lastname);
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool AuthenticateUser(UserProfileData profile, string password)
|
|
||||||
{
|
|
||||||
if (!m_authUsers)
|
|
||||||
{
|
|
||||||
//for now we will accept any password in sandbox mode
|
|
||||||
m_log.Info("[LOGIN]: Authorising user (no actual password check)");
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.Info(
|
|
||||||
"[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName);
|
|
||||||
|
|
||||||
if (!password.StartsWith("$1$"))
|
|
||||||
password = "$1$" + Util.Md5Hash(password);
|
|
||||||
|
|
||||||
password = password.Remove(0, 3); //remove $1$
|
|
||||||
|
|
||||||
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
|
|
||||||
|
|
||||||
bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|
|
||||||
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
|
|
||||||
return loginresult;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override RegionInfo RequestClosestRegion(string region)
|
|
||||||
{
|
|
||||||
return m_regionsConnector.RequestClosestRegion(region);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override RegionInfo GetRegionInfo(ulong homeRegionHandle)
|
|
||||||
{
|
|
||||||
return m_regionsConnector.RequestNeighbourInfo(homeRegionHandle);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override RegionInfo GetRegionInfo(UUID homeRegionId)
|
|
||||||
{
|
|
||||||
return m_regionsConnector.RequestNeighbourInfo(homeRegionId);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool PrepareLoginToRegion(
|
|
||||||
RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint remoteClient)
|
|
||||||
{
|
|
||||||
IPEndPoint endPoint = regionInfo.ExternalEndPoint;
|
|
||||||
response.SimAddress = endPoint.Address.ToString();
|
|
||||||
response.SimPort = (uint)endPoint.Port;
|
|
||||||
response.RegionX = regionInfo.RegionLocX;
|
|
||||||
response.RegionY = regionInfo.RegionLocY;
|
|
||||||
|
|
||||||
string capsPath = CapsUtil.GetRandomCapsObjectPath();
|
|
||||||
string capsSeedPath = CapsUtil.GetCapsSeedPath(capsPath);
|
|
||||||
|
|
||||||
// Don't use the following! It Fails for logging into any region not on the same port as the http server!
|
|
||||||
// Kept here so it doesn't happen again!
|
|
||||||
// response.SeedCapability = regionInfo.ServerURI + capsSeedPath;
|
|
||||||
|
|
||||||
string seedcap = "http://";
|
|
||||||
|
|
||||||
if (m_serversInfo.HttpUsesSSL)
|
|
||||||
{
|
|
||||||
// For NAT
|
|
||||||
string host = NetworkUtil.GetHostFor(remoteClient.Address, m_serversInfo.HttpSSLCN);
|
|
||||||
|
|
||||||
seedcap = "https://" + host + ":" + m_serversInfo.httpSSLPort + capsSeedPath;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// For NAT
|
|
||||||
string host = NetworkUtil.GetHostFor(remoteClient.Address, regionInfo.ExternalHostName);
|
|
||||||
|
|
||||||
seedcap = "http://" + host + ":" + m_serversInfo.HttpListenerPort + capsSeedPath;
|
|
||||||
}
|
|
||||||
|
|
||||||
response.SeedCapability = seedcap;
|
|
||||||
|
|
||||||
// Notify the target of an incoming user
|
|
||||||
m_log.InfoFormat(
|
|
||||||
"[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection",
|
|
||||||
regionInfo.RegionName, response.RegionX, response.RegionY, regionInfo.ServerURI);
|
|
||||||
|
|
||||||
// Update agent with target sim
|
|
||||||
user.CurrentAgent.Region = regionInfo.RegionID;
|
|
||||||
user.CurrentAgent.Handle = regionInfo.RegionHandle;
|
|
||||||
|
|
||||||
AgentCircuitData agent = new AgentCircuitData();
|
|
||||||
agent.AgentID = user.ID;
|
|
||||||
agent.firstname = user.FirstName;
|
|
||||||
agent.lastname = user.SurName;
|
|
||||||
agent.SessionID = user.CurrentAgent.SessionID;
|
|
||||||
agent.SecureSessionID = user.CurrentAgent.SecureSessionID;
|
|
||||||
agent.circuitcode = Convert.ToUInt32(response.CircuitCode);
|
|
||||||
agent.BaseFolder = UUID.Zero;
|
|
||||||
agent.InventoryFolder = UUID.Zero;
|
|
||||||
agent.startpos = user.CurrentAgent.Position;
|
|
||||||
agent.CapsPath = capsPath;
|
|
||||||
agent.Appearance = m_userManager.GetUserAppearance(user.ID);
|
|
||||||
if (agent.Appearance == null)
|
|
||||||
{
|
|
||||||
m_log.WarnFormat(
|
|
||||||
"[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
|
|
||||||
agent.Appearance = new AvatarAppearance(agent.AgentID);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_regionsConnector.RegionLoginsEnabled)
|
|
||||||
{
|
|
||||||
string reason;
|
|
||||||
bool success = m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
|
||||||
if (!success)
|
|
||||||
{
|
|
||||||
response.ErrorReason = "key";
|
|
||||||
response.ErrorMessage = reason;
|
|
||||||
}
|
|
||||||
return success;
|
|
||||||
// return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void LogOffUser(UserProfileData theUser, string message)
|
|
||||||
{
|
|
||||||
RegionInfo SimInfo;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
SimInfo = this.m_regionsConnector.RequestNeighbourInfo(theUser.CurrentAgent.Handle);
|
|
||||||
|
|
||||||
if (SimInfo == null)
|
|
||||||
{
|
|
||||||
m_log.Error("[LOCAL LOGIN]: Region user was in isn't currently logged in");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
m_log.Error("[LOCAL LOGIN]: Unable to look up region to log user off");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_regionsConnector.LogOffUserFromGrid(
|
|
||||||
SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -8,10 +8,6 @@
|
||||||
</Dependencies>
|
</Dependencies>
|
||||||
|
|
||||||
<Extension path = "/OpenSim/RegionModules">
|
<Extension path = "/OpenSim/RegionModules">
|
||||||
<!--
|
|
||||||
<RegionModule id="LLStandaloneLoginModule" type="OpenSim.Client.Linden.LLStandaloneLoginModule" />
|
|
||||||
<RegionModule id="LLProxyLoginModule" type="OpenSim.Client.Linden.LLProxyLoginModule" />
|
|
||||||
-->
|
|
||||||
<RegionModule id="LLClientStackModule" type="OpenSim.Client.Linden.LLClientStackModule" />
|
<RegionModule id="LLClientStackModule" type="OpenSim.Client.Linden.LLClientStackModule" />
|
||||||
</Extension>
|
</Extension>
|
||||||
</Addin>
|
</Addin>
|
||||||
|
|
|
@ -53,13 +53,6 @@ namespace OpenSim.Framework.Communications
|
||||||
}
|
}
|
||||||
protected IUserService m_userService;
|
protected IUserService m_userService;
|
||||||
|
|
||||||
public IMessagingService MessageService
|
|
||||||
{
|
|
||||||
get { return m_messageService; }
|
|
||||||
}
|
|
||||||
protected IMessagingService m_messageService;
|
|
||||||
|
|
||||||
|
|
||||||
public UserProfileCacheService UserProfileCacheService
|
public UserProfileCacheService UserProfileCacheService
|
||||||
{
|
{
|
||||||
get { return m_userProfileCacheService; }
|
get { return m_userProfileCacheService; }
|
||||||
|
@ -105,18 +98,6 @@ namespace OpenSim.Framework.Communications
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#region Friend Methods
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Adds a new friend to the database for XUser
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
|
|
||||||
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
|
|
||||||
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
|
|
||||||
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
|
||||||
{
|
|
||||||
m_userService.AddNewUserFriend(friendlistowner, friend, perms);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Logs off a user and does the appropriate communications
|
/// Logs off a user and does the appropriate communications
|
||||||
|
@ -145,42 +126,6 @@ namespace OpenSim.Framework.Communications
|
||||||
m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
|
m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delete friend on friendlistowner's friendlist.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
|
|
||||||
/// <param name="friend">The Ex-friend agent</param>
|
|
||||||
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
|
||||||
{
|
|
||||||
m_userService.RemoveUserFriend(friendlistowner, friend);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Update permissions for friend on friendlistowner's friendlist.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
|
|
||||||
/// <param name="friend">The agent that is getting or loosing permissions</param>
|
|
||||||
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
|
|
||||||
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
|
||||||
{
|
|
||||||
m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
|
|
||||||
public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
|
||||||
{
|
|
||||||
return m_userService.GetUserFriendList(friendlistowner);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
|
|
||||||
{
|
|
||||||
return m_messageService.GetFriendRegionInfos(uuids);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Packet Handlers
|
#region Packet Handlers
|
||||||
|
|
||||||
|
|
|
@ -1,461 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Net;
|
|
||||||
using System.Text.RegularExpressions;
|
|
||||||
using NUnit.Framework;
|
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using Nwc.XmlRpc;
|
|
||||||
using OpenSim.Framework.Communications.Cache;
|
|
||||||
using OpenSim.Framework.Communications.Services;
|
|
||||||
using OpenSim.Region.Communications.Local;
|
|
||||||
using OpenSim.Tests.Common.Setup;
|
|
||||||
using OpenSim.Tests.Common.Mock;
|
|
||||||
using OpenSim.Client.Linden;
|
|
||||||
using OpenSim.Tests.Common;
|
|
||||||
using OpenSim.Services.Interfaces;
|
|
||||||
using OpenMetaverse;
|
|
||||||
|
|
||||||
namespace OpenSim.Framework.Communications.Tests
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Test the login service. For now, most of this will be done through the LocalLoginService as LoginService
|
|
||||||
/// is abstract
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
[TestFixture]
|
|
||||||
public class LoginServiceTests
|
|
||||||
{
|
|
||||||
private string m_firstName = "Adam";
|
|
||||||
private string m_lastName = "West";
|
|
||||||
private string m_regionExternalName = "localhost";
|
|
||||||
|
|
||||||
private IPEndPoint m_capsEndPoint;
|
|
||||||
private TestCommunicationsManager m_commsManager;
|
|
||||||
private TestLoginToRegionConnector m_regionConnector;
|
|
||||||
private LocalUserServices m_localUserServices;
|
|
||||||
private LoginService m_loginService;
|
|
||||||
private UserProfileData m_userProfileData;
|
|
||||||
private TestScene m_testScene;
|
|
||||||
|
|
||||||
[SetUp]
|
|
||||||
public void SetUpLoginEnviroment()
|
|
||||||
{
|
|
||||||
m_capsEndPoint = new IPEndPoint(IPAddress.Loopback, 9123);
|
|
||||||
m_commsManager = new TestCommunicationsManager(new NetworkServersInfo(42, 43));
|
|
||||||
m_regionConnector = new TestLoginToRegionConnector();
|
|
||||||
m_testScene = SceneSetupHelpers.SetupScene(m_commsManager, "");
|
|
||||||
|
|
||||||
m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName));
|
|
||||||
|
|
||||||
//IInventoryService m_inventoryService = new MockInventoryService();
|
|
||||||
|
|
||||||
m_localUserServices = (LocalUserServices) m_commsManager.UserService;
|
|
||||||
m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43);
|
|
||||||
|
|
||||||
m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", m_testScene.InventoryService,
|
|
||||||
m_commsManager.NetworkServersInfo, true, new LibraryRootFolder(String.Empty), m_regionConnector);
|
|
||||||
|
|
||||||
m_userProfileData = m_localUserServices.GetUserProfile(m_firstName, m_lastName);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Test the normal response to a login. Does not test authentication.
|
|
||||||
/// </summary>
|
|
||||||
[Test]
|
|
||||||
public void T010_TestUnauthenticatedLogin()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
// We want to use our own LoginService for this test, one that
|
|
||||||
// doesn't require authentication.
|
|
||||||
new LLStandaloneLoginService(
|
|
||||||
(UserManagerBase)m_commsManager.UserService, "Hello folks", new MockInventoryService(),
|
|
||||||
m_commsManager.NetworkServersInfo, false, new LibraryRootFolder(String.Empty), m_regionConnector);
|
|
||||||
|
|
||||||
Hashtable loginParams = new Hashtable();
|
|
||||||
loginParams["first"] = m_firstName;
|
|
||||||
loginParams["last"] = m_lastName;
|
|
||||||
loginParams["passwd"] = "boingboing";
|
|
||||||
|
|
||||||
ArrayList sendParams = new ArrayList();
|
|
||||||
sendParams.Add(loginParams);
|
|
||||||
sendParams.Add(m_capsEndPoint); // is this parameter correct?
|
|
||||||
sendParams.Add(new Uri("http://localhost:8002/")); // is this parameter correct?
|
|
||||||
|
|
||||||
XmlRpcRequest request = new XmlRpcRequest("login_to_simulator", sendParams);
|
|
||||||
|
|
||||||
IPAddress tmpLocal = Util.GetLocalHost();
|
|
||||||
IPEndPoint tmpEnd = new IPEndPoint(tmpLocal, 80);
|
|
||||||
XmlRpcResponse response = m_loginService.XmlRpcLoginMethod(request, tmpEnd);
|
|
||||||
|
|
||||||
Hashtable responseData = (Hashtable)response.Value;
|
|
||||||
|
|
||||||
Assert.That(responseData["first_name"], Is.EqualTo(m_firstName));
|
|
||||||
Assert.That(responseData["last_name"], Is.EqualTo(m_lastName));
|
|
||||||
Assert.That(
|
|
||||||
responseData["circuit_code"], Is.GreaterThanOrEqualTo(0) & Is.LessThanOrEqualTo(Int32.MaxValue));
|
|
||||||
|
|
||||||
Regex capsSeedPattern
|
|
||||||
= new Regex("^http://"
|
|
||||||
+ NetworkUtil.GetHostFor(tmpLocal, m_regionExternalName)
|
|
||||||
+ ":9000/CAPS/[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}0000/$");
|
|
||||||
|
|
||||||
Assert.That(capsSeedPattern.IsMatch((string)responseData["seed_capability"]), Is.True);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void T011_TestAuthenticatedLoginSuccess()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
// TODO: Not check inventory part of response yet.
|
|
||||||
// TODO: Not checking all of login response thoroughly yet.
|
|
||||||
|
|
||||||
// 1) Test for positive authentication
|
|
||||||
|
|
||||||
Hashtable loginParams = new Hashtable();
|
|
||||||
loginParams["first"] = m_firstName;
|
|
||||||
loginParams["last"] = m_lastName;
|
|
||||||
loginParams["passwd"] = "boingboing";
|
|
||||||
|
|
||||||
ArrayList sendParams = new ArrayList();
|
|
||||||
sendParams.Add(loginParams);
|
|
||||||
sendParams.Add(m_capsEndPoint); // is this parameter correct?
|
|
||||||
sendParams.Add(new Uri("http://localhost:8002/")); // is this parameter correct?
|
|
||||||
|
|
||||||
XmlRpcRequest request = new XmlRpcRequest("login_to_simulator", sendParams);
|
|
||||||
|
|
||||||
IPAddress tmpLocal = Util.GetLocalHost();
|
|
||||||
IPEndPoint tmpEnd = new IPEndPoint(tmpLocal, 80);
|
|
||||||
XmlRpcResponse response = m_loginService.XmlRpcLoginMethod(request, tmpEnd);
|
|
||||||
|
|
||||||
Hashtable responseData = (Hashtable)response.Value;
|
|
||||||
|
|
||||||
UserAgentData uagent = m_userProfileData.CurrentAgent;
|
|
||||||
Assert.That(uagent,Is.Not.Null);
|
|
||||||
|
|
||||||
Assert.That(responseData["first_name"], Is.Not.Null);
|
|
||||||
Assert.That(responseData["first_name"], Is.EqualTo(m_firstName));
|
|
||||||
Assert.That(responseData["last_name"], Is.EqualTo(m_lastName));
|
|
||||||
Assert.That(responseData["agent_id"], Is.EqualTo(uagent.ProfileID.ToString()));
|
|
||||||
Assert.That(responseData["session_id"], Is.EqualTo(uagent.SessionID.ToString()));
|
|
||||||
Assert.That(responseData["secure_session_id"], Is.EqualTo(uagent.SecureSessionID.ToString()));
|
|
||||||
ArrayList invlibroot = (ArrayList) responseData["inventory-lib-root"];
|
|
||||||
Hashtable invlibroothash = (Hashtable) invlibroot[0];
|
|
||||||
Assert.That(invlibroothash["folder_id"],Is.EqualTo("00000112-000f-0000-0000-000100bba000"));
|
|
||||||
Assert.That(
|
|
||||||
responseData["circuit_code"], Is.GreaterThanOrEqualTo(0) & Is.LessThanOrEqualTo(Int32.MaxValue));
|
|
||||||
Assert.That(responseData["message"], Is.EqualTo("Hello folks"));
|
|
||||||
Assert.That(responseData["buddy-list"], Is.Empty);
|
|
||||||
Assert.That(responseData["start_location"], Is.EqualTo("last"));
|
|
||||||
|
|
||||||
Regex capsSeedPattern
|
|
||||||
= new Regex("^http://"
|
|
||||||
+ NetworkUtil.GetHostFor(tmpLocal, m_regionExternalName)
|
|
||||||
+ ":9000/CAPS/[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}0000/$");
|
|
||||||
|
|
||||||
Assert.That(capsSeedPattern.IsMatch((string)responseData["seed_capability"]), Is.True);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void T012_TestAuthenticatedLoginForBuddies()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
// 1.1) Test for budddies!
|
|
||||||
m_localUserServices.AddUser("Friend","Number1","boingboing","abc@ftw.com",42,43);
|
|
||||||
m_localUserServices.AddUser("Friend","Number2","boingboing","abc@ftw.com",42,43);
|
|
||||||
|
|
||||||
UserProfileData friend1 = m_localUserServices.GetUserProfile("Friend","Number1");
|
|
||||||
UserProfileData friend2 = m_localUserServices.GetUserProfile("Friend","Number2");
|
|
||||||
m_localUserServices.AddNewUserFriend(friend1.ID,m_userProfileData.ID,1);
|
|
||||||
m_localUserServices.AddNewUserFriend(friend1.ID,friend2.ID,2);
|
|
||||||
|
|
||||||
Hashtable loginParams = new Hashtable();
|
|
||||||
loginParams["first"] = "Friend";
|
|
||||||
loginParams["last"] = "Number1";
|
|
||||||
loginParams["passwd"] = "boingboing";
|
|
||||||
|
|
||||||
ArrayList sendParams = new ArrayList();
|
|
||||||
sendParams.Add(loginParams);
|
|
||||||
sendParams.Add(m_capsEndPoint); // is this parameter correct?
|
|
||||||
sendParams.Add(new Uri("http://localhost:8002/")); // is this parameter correct?
|
|
||||||
|
|
||||||
XmlRpcRequest request = new XmlRpcRequest("login_to_simulator", sendParams);
|
|
||||||
|
|
||||||
IPAddress tmpLocal = Util.GetLocalHost();
|
|
||||||
IPEndPoint tmpEnd = new IPEndPoint(tmpLocal, 80);
|
|
||||||
XmlRpcResponse response = m_loginService.XmlRpcLoginMethod(request, tmpEnd);
|
|
||||||
|
|
||||||
Hashtable responseData = (Hashtable)response.Value;
|
|
||||||
|
|
||||||
ArrayList friendslist = (ArrayList) responseData["buddy-list"];
|
|
||||||
|
|
||||||
Assert.That(friendslist,Is.Not.Null);
|
|
||||||
|
|
||||||
Hashtable buddy1 = (Hashtable) friendslist[0];
|
|
||||||
Hashtable buddy2 = (Hashtable) friendslist[1];
|
|
||||||
Assert.That(friendslist.Count, Is.EqualTo(2));
|
|
||||||
Assert.That(m_userProfileData.ID.ToString(), Is.EqualTo(buddy1["buddy_id"]) | Is.EqualTo(buddy2["buddy_id"]));
|
|
||||||
Assert.That(friend2.ID.ToString(), Is.EqualTo(buddy1["buddy_id"]) | Is.EqualTo(buddy2["buddy_id"]));
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void T020_TestAuthenticatedLoginBadUsername()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
|
|
||||||
// 2) Test for negative authentication
|
|
||||||
//
|
|
||||||
string error_auth_message = "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.";
|
|
||||||
//string error_region_unavailable = "The region you are attempting to log into is not responding. Please select another region and try again.";
|
|
||||||
// 2.1) Test for wrong user name
|
|
||||||
Hashtable loginParams = new Hashtable();
|
|
||||||
loginParams["first"] = m_lastName;
|
|
||||||
loginParams["last"] = m_firstName;
|
|
||||||
loginParams["passwd"] = "boingboing";
|
|
||||||
|
|
||||||
ArrayList sendParams = new ArrayList();
|
|
||||||
sendParams.Add(loginParams);
|
|
||||||
sendParams.Add(m_capsEndPoint); // is this parameter correct?
|
|
||||||
sendParams.Add(new Uri("http://localhost:8002/")); // is this parameter correct?
|
|
||||||
|
|
||||||
XmlRpcRequest request = new XmlRpcRequest("login_to_simulator", sendParams);
|
|
||||||
|
|
||||||
IPAddress tmpLocal = Util.GetLocalHost();
|
|
||||||
IPEndPoint tmpEnd = new IPEndPoint(tmpLocal, 80);
|
|
||||||
XmlRpcResponse response = m_loginService.XmlRpcLoginMethod(request, tmpEnd);
|
|
||||||
|
|
||||||
Hashtable responseData = (Hashtable)response.Value;
|
|
||||||
Assert.That(responseData["message"], Is.EqualTo(error_auth_message));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void T021_TestAuthenticatedLoginBadPassword()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
|
|
||||||
string error_auth_message = "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.";
|
|
||||||
// 2.2) Test for wrong password
|
|
||||||
Hashtable loginParams = new Hashtable();
|
|
||||||
loginParams["first"] = "Friend";
|
|
||||||
loginParams["last"] = "Number2";
|
|
||||||
loginParams["passwd"] = "boing";
|
|
||||||
|
|
||||||
ArrayList sendParams = new ArrayList();
|
|
||||||
sendParams.Add(loginParams);
|
|
||||||
sendParams.Add(m_capsEndPoint); // is this parameter correct?
|
|
||||||
sendParams.Add(new Uri("http://localhost:8002/")); // is this parameter correct?
|
|
||||||
|
|
||||||
XmlRpcRequest request = new XmlRpcRequest("login_to_simulator", sendParams);
|
|
||||||
|
|
||||||
IPAddress tmpLocal = Util.GetLocalHost();
|
|
||||||
IPEndPoint tmpEnd = new IPEndPoint(tmpLocal, 80);
|
|
||||||
XmlRpcResponse response = m_loginService.XmlRpcLoginMethod(request, tmpEnd);
|
|
||||||
|
|
||||||
Hashtable responseData = (Hashtable)response.Value;
|
|
||||||
Assert.That(responseData["message"], Is.EqualTo(error_auth_message));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void T022_TestAuthenticatedLoginBadXml()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
|
|
||||||
string error_xml_message = "Error connecting to grid. Could not percieve credentials from login XML.";
|
|
||||||
// 2.3) Bad XML
|
|
||||||
Hashtable loginParams = new Hashtable();
|
|
||||||
loginParams["first"] = "Friend";
|
|
||||||
loginParams["banana"] = "Banana";
|
|
||||||
loginParams["passwd"] = "boingboing";
|
|
||||||
|
|
||||||
ArrayList sendParams = new ArrayList();
|
|
||||||
sendParams.Add(loginParams);
|
|
||||||
sendParams.Add(m_capsEndPoint); // is this parameter correct?
|
|
||||||
sendParams.Add(new Uri("http://localhost:8002/")); // is this parameter correct?
|
|
||||||
|
|
||||||
XmlRpcRequest request = new XmlRpcRequest("login_to_simulator", sendParams);
|
|
||||||
|
|
||||||
IPAddress tmpLocal = Util.GetLocalHost();
|
|
||||||
IPEndPoint tmpEnd = new IPEndPoint(tmpLocal, 80);
|
|
||||||
XmlRpcResponse response = m_loginService.XmlRpcLoginMethod(request, tmpEnd);
|
|
||||||
|
|
||||||
Hashtable responseData = (Hashtable)response.Value;
|
|
||||||
Assert.That(responseData["message"], Is.EqualTo(error_xml_message));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// [Test]
|
|
||||||
// Commenting out test now that LLStandAloneLoginService no longer replies with message in this case.
|
|
||||||
// Kept the code for future test with grid mode, which will keep this behavior.
|
|
||||||
public void T023_TestAuthenticatedLoginAlreadyLoggedIn()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
|
|
||||||
//Console.WriteLine("Starting T023_TestAuthenticatedLoginAlreadyLoggedIn()");
|
|
||||||
//log4net.Config.XmlConfigurator.Configure();
|
|
||||||
|
|
||||||
string error_already_logged = "You appear to be already logged in. " +
|
|
||||||
"If this is not the case please wait for your session to timeout. " +
|
|
||||||
"If this takes longer than a few minutes please contact the grid owner. " +
|
|
||||||
"Please wait 5 minutes if you are going to connect to a region nearby to the region you were at previously.";
|
|
||||||
// 2.4) Already logged in and sucessfull post login
|
|
||||||
Hashtable loginParams = new Hashtable();
|
|
||||||
loginParams["first"] = "Adam";
|
|
||||||
loginParams["last"] = "West";
|
|
||||||
loginParams["passwd"] = "boingboing";
|
|
||||||
|
|
||||||
ArrayList sendParams = new ArrayList();
|
|
||||||
sendParams.Add(loginParams);
|
|
||||||
sendParams.Add(m_capsEndPoint); // is this parameter correct?
|
|
||||||
sendParams.Add(new Uri("http://localhost:8002/")); // is this parameter correct?
|
|
||||||
|
|
||||||
// First we log in.
|
|
||||||
XmlRpcRequest request = new XmlRpcRequest("login_to_simulator", sendParams);
|
|
||||||
|
|
||||||
IPAddress tmpLocal = Util.GetLocalHost();
|
|
||||||
IPEndPoint tmpEnd = new IPEndPoint(tmpLocal, 80);
|
|
||||||
XmlRpcResponse response = m_loginService.XmlRpcLoginMethod(request, tmpEnd);
|
|
||||||
|
|
||||||
Hashtable responseData = (Hashtable)response.Value;
|
|
||||||
Assert.That(responseData["message"], Is.EqualTo("Hello folks"));
|
|
||||||
|
|
||||||
// Then we try again, this time expecting failure.
|
|
||||||
request = new XmlRpcRequest("login_to_simulator", sendParams);
|
|
||||||
response = m_loginService.XmlRpcLoginMethod(request, tmpEnd);
|
|
||||||
responseData = (Hashtable)response.Value;
|
|
||||||
Assert.That(responseData["message"], Is.EqualTo(error_already_logged));
|
|
||||||
|
|
||||||
// Finally the third time we should be able to get right back in.
|
|
||||||
request = new XmlRpcRequest("login_to_simulator", sendParams);
|
|
||||||
|
|
||||||
response = m_loginService.XmlRpcLoginMethod(request, tmpEnd);
|
|
||||||
responseData = (Hashtable)response.Value;
|
|
||||||
Assert.That(responseData["message"], Is.EqualTo("Hello folks"));
|
|
||||||
|
|
||||||
//Console.WriteLine("Finished T023_TestAuthenticatedLoginAlreadyLoggedIn()");
|
|
||||||
}
|
|
||||||
|
|
||||||
[TearDown]
|
|
||||||
public void TearDown()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (MainServer.Instance != null) MainServer.Instance.Stop();
|
|
||||||
} catch (NullReferenceException)
|
|
||||||
{}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class TestLoginToRegionConnector : ILoginServiceToRegionsConnector
|
|
||||||
{
|
|
||||||
private List<RegionInfo> m_regionsList = new List<RegionInfo>();
|
|
||||||
|
|
||||||
public void AddRegion(RegionInfo regionInfo)
|
|
||||||
{
|
|
||||||
lock (m_regionsList)
|
|
||||||
{
|
|
||||||
if (!m_regionsList.Contains(regionInfo))
|
|
||||||
{
|
|
||||||
m_regionsList.Add(regionInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#region ILoginRegionsConnector Members
|
|
||||||
public bool RegionLoginsEnabled
|
|
||||||
{
|
|
||||||
get { return true; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LogOffUserFromGrid(ulong regionHandle, OpenMetaverse.UUID AvatarID, OpenMetaverse.UUID RegionSecret, string message)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason)
|
|
||||||
{
|
|
||||||
reason = String.Empty;
|
|
||||||
lock (m_regionsList)
|
|
||||||
{
|
|
||||||
foreach (RegionInfo regInfo in m_regionsList)
|
|
||||||
{
|
|
||||||
if (regInfo.RegionHandle == regionHandle)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
reason = "Region not found";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public RegionInfo RequestClosestRegion(string region)
|
|
||||||
{
|
|
||||||
lock (m_regionsList)
|
|
||||||
{
|
|
||||||
foreach (RegionInfo regInfo in m_regionsList)
|
|
||||||
{
|
|
||||||
if (regInfo.RegionName == region)
|
|
||||||
return regInfo;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public RegionInfo RequestNeighbourInfo(OpenMetaverse.UUID regionID)
|
|
||||||
{
|
|
||||||
lock (m_regionsList)
|
|
||||||
{
|
|
||||||
foreach (RegionInfo regInfo in m_regionsList)
|
|
||||||
{
|
|
||||||
if (regInfo.RegionID == regionID)
|
|
||||||
return regInfo;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public RegionInfo RequestNeighbourInfo(ulong regionHandle)
|
|
||||||
{
|
|
||||||
lock (m_regionsList)
|
|
||||||
{
|
|
||||||
foreach (RegionInfo regInfo in m_regionsList)
|
|
||||||
{
|
|
||||||
if (regInfo.RegionHandle == regionHandle)
|
|
||||||
return regInfo;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -53,7 +53,6 @@ namespace OpenSim.Region.Communications.Hypergrid
|
||||||
userServices.AddPlugin(new HGUserDataPlugin(this, userServices));
|
userServices.AddPlugin(new HGUserDataPlugin(this, userServices));
|
||||||
|
|
||||||
m_userService = userServices;
|
m_userService = userServices;
|
||||||
m_messageService = userServices;
|
|
||||||
m_avatarService = userServices;
|
m_avatarService = userServices;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -61,8 +61,6 @@ namespace OpenSim.Region.Communications.Hypergrid
|
||||||
m_userService = hgUserService;
|
m_userService = hgUserService;
|
||||||
m_userAdminService = hgUserService;
|
m_userAdminService = hgUserService;
|
||||||
m_avatarService = hgUserService;
|
m_avatarService = hgUserService;
|
||||||
m_messageService = hgUserService;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,7 +51,6 @@ namespace OpenSim.Region.Communications.Local
|
||||||
m_userService = lus;
|
m_userService = lus;
|
||||||
m_userAdminService = lus;
|
m_userAdminService = lus;
|
||||||
m_avatarService = lus;
|
m_avatarService = lus;
|
||||||
m_messageService = lus;
|
|
||||||
|
|
||||||
//LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, backendService);
|
//LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, backendService);
|
||||||
}
|
}
|
||||||
|
|
|
@ -46,7 +46,6 @@ namespace OpenSim.Region.Communications.OGS1
|
||||||
userServices.AddPlugin(new OGS1UserDataPlugin(this));
|
userServices.AddPlugin(new OGS1UserDataPlugin(this));
|
||||||
|
|
||||||
m_userService = userServices;
|
m_userService = userServices;
|
||||||
m_messageService = userServices;
|
|
||||||
m_avatarService = (IAvatarService)m_userService;
|
m_avatarService = (IAvatarService)m_userService;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3979,35 +3979,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
objectCapacity = objects;
|
objectCapacity = objects;
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<FriendListItem> GetFriendList(string id)
|
|
||||||
{
|
|
||||||
UUID avatarID;
|
|
||||||
if (!UUID.TryParse(id, out avatarID))
|
|
||||||
return new List<FriendListItem>();
|
|
||||||
|
|
||||||
return CommsManager.GetUserFriendList(avatarID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
|
|
||||||
{
|
|
||||||
return CommsManager.GetFriendRegionInfos(uuids);
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
|
|
||||||
{
|
|
||||||
m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms);
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms)
|
|
||||||
{
|
|
||||||
m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms);
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID)
|
|
||||||
{
|
|
||||||
m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
|
public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
|
||||||
|
|
|
@ -1455,25 +1455,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
|
m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
|
||||||
{
|
|
||||||
m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
|
||||||
{
|
|
||||||
m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
|
||||||
{
|
|
||||||
m_commsProvider.RemoveUserFriend(friendlistowner, friend);
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
|
||||||
{
|
|
||||||
return m_commsProvider.GetUserFriendList(friendlistowner);
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
|
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue