Only auto-create a land parcel when there is none in a specified tile if there is more than 1 existing land parcel.
This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035 Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence.0.8.0.3
parent
71918eeab4
commit
6b7625a56b
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@ -874,6 +874,10 @@ namespace OpenSim.Region.CoreModules.World.Land
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// This sometimes happens when terrain is resized.
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if (m_landList.Count == 1)
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{
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m_log.DebugFormat(
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"[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
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LogHeader, x, y, m_scene.Name);
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int onlyParcelID = 0;
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ILandObject onlyLandObject = null;
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foreach (KeyValuePair<int, ILandObject> kvp in m_landList)
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@ -892,8 +896,12 @@ namespace OpenSim.Region.CoreModules.World.Land
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onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID);
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landID = onlyParcelID;
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}
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else
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else if (m_landList.Count > 1)
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{
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m_log.DebugFormat(
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"[{0}]: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}",
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LogHeader, x, y, m_scene.Name);
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// There are several other parcels so we must create a new one for the unassigned space
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ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
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// Claim all the unclaimed "0" ids
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@ -907,6 +915,10 @@ namespace OpenSim.Region.CoreModules.World.Land
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landID = m_lastLandLocalID;
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}
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// XXX: We're not currently doing anything if there are no parcels, as this might indicate a race
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// condition where this method is being called before land data is loaded. May need to address
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// this in another way.
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}
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ret = m_landList[landID];
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