Inventory redirects from CachedUserInfo to InventoryService COMPLETE!
parent
6a0f7c2275
commit
6b9cc6c48d
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@ -6609,20 +6609,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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else // Agent
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else // Agent
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{
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{
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CachedUserInfo userInfo = ((Scene)m_scene).CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
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//InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
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if (userInfo == null)
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IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>();
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{
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InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(itemID));
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m_log.ErrorFormat(
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"[CLIENT]: Could not resolve user {0} for caps inventory update",
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AgentId);
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break;
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}
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if (userInfo.RootFolder == null)
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break;
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InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
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if (assetRequestItem == null)
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if (assetRequestItem == null)
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{
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{
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assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
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assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
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@ -37,6 +37,7 @@ using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
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using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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{
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{
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@ -217,7 +218,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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if (profile == null) // Deny unknown user
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if (profile == null) // Deny unknown user
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return;
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return;
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if (profile.RootFolder == null) // Deny no inventory
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IInventoryService invService = scene.InventoryService;
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if (invService.GetRootFolder(client.AgentId) == null) // Deny no inventory
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return;
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return;
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if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned
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if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned
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@ -34,6 +34,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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{
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@ -115,9 +116,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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}
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public void SetAppearanceAssets(CachedUserInfo profile, ref AvatarAppearance appearance)
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public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
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{
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{
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if (profile.RootFolder != null)
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IInventoryService invService = m_scene.InventoryService;
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if (invService.GetRootFolder(userID) != null)
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{
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{
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for (int i = 0; i < 13; i++)
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for (int i = 0; i < 13; i++)
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{
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{
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@ -127,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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}
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else
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else
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{
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{
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InventoryItemBase baseItem = profile.RootFolder.FindItem(appearance.Wearables[i].ItemID);
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InventoryItemBase baseItem = invService.QueryItem(new InventoryItemBase(appearance.Wearables[i].ItemID));
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if (baseItem != null)
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if (baseItem != null)
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{
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{
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@ -143,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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}
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else
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else
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{
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{
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m_log.Error("[APPEARANCE]: you have no inventory, appearance stuff isn't going to work");
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m_log.WarnFormat("[APPEARANCE]: user {0} has no inventory, appearance isn't going to work", userID);
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}
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}
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}
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}
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@ -163,8 +166,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return;
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return;
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}
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}
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CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
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AvatarAppearance avatAppearance = null;
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AvatarAppearance avatAppearance = null;
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if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
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if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
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{
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{
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@ -174,34 +175,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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//m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
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//m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
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if (profile != null)
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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{
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{
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if (profile.RootFolder != null)
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if (wear.Type < 13)
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{
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{
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
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{
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if (wear.Type < 13)
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{
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avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
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}
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}
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SetAppearanceAssets(profile, ref avatAppearance);
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
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avatar.Appearance = avatAppearance;
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}
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else
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{
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m_log.WarnFormat(
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"[APPEARANCE]: Inventory has not yet been received for {0}, cannot set wearables",
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clientView.Name);
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}
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}
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}
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}
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else
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{
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SetAppearanceAssets(avatar.UUID, ref avatAppearance);
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m_log.WarnFormat("[APPEARANCE]: Cannot set wearables for {0}, no user profile found", clientView.Name);
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}
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
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avatar.Appearance = avatAppearance;
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}
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}
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public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
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public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
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@ -35,6 +35,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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// Temporary fix of wrong GroupPowers constants in OpenMetaverse library
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// Temporary fix of wrong GroupPowers constants in OpenMetaverse library
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enum GroupPowers : long
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enum GroupPowers : long
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@ -964,19 +965,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (objectID == UUID.Zero) // User inventory
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if (objectID == UUID.Zero) // User inventory
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{
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{
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CachedUserInfo userInfo =
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IInventoryService invService = m_scene.InventoryService;
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scene.CommsManager.UserProfileCacheService.GetUserDetails(user);
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InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(notecard));
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if (userInfo == null)
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{
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m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for edit notecard check", user);
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return false;
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}
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if (userInfo.RootFolder == null)
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return false;
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InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(notecard);
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if (assetRequestItem == null) // Library item
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if (assetRequestItem == null) // Library item
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{
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{
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assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
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assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
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@ -1394,19 +1384,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (objectID == UUID.Zero) // User inventory
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if (objectID == UUID.Zero) // User inventory
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{
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{
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CachedUserInfo userInfo =
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IInventoryService invService = m_scene.InventoryService;
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scene.CommsManager.UserProfileCacheService.GetUserDetails(user);
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InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(script));
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if (userInfo == null)
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{
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m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for administrator check", user);
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return false;
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}
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if (userInfo.RootFolder == null)
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return false;
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InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(script);
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if (assetRequestItem == null) // Library item
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if (assetRequestItem == null) // Library item
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{
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{
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assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script);
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assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script);
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@ -1499,19 +1478,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (objectID == UUID.Zero) // User inventory
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if (objectID == UUID.Zero) // User inventory
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{
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{
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CachedUserInfo userInfo =
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IInventoryService invService = m_scene.InventoryService;
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scene.CommsManager.UserProfileCacheService.GetUserDetails(user);
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InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(notecard));
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if (userInfo == null)
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{
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m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for view notecard check", user);
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return false;
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}
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if (userInfo.RootFolder == null)
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return false;
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InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(notecard);
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if (assetRequestItem == null) // Library item
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if (assetRequestItem == null) // Library item
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{
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{
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assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
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assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
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@ -201,31 +201,31 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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}
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}
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}
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}
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public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
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//public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
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{
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//{
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InventoryClient invCli = null;
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// InventoryClient invCli = null;
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string inventoryURL = UserInventoryURL(item.Owner);
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// string inventoryURL = UserInventoryURL(item.Owner);
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if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli))
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// if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli))
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{
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// {
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m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL);
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// m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL);
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invCli = new InventoryClient(inventoryURL);
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// invCli = new InventoryClient(inventoryURL);
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m_inventoryServers.Add(inventoryURL, invCli);
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// m_inventoryServers.Add(inventoryURL, invCli);
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}
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// }
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item = invCli.GetInventoryItem(item);
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// item = invCli.GetInventoryItem(item);
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if (item != null)
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// if (item != null)
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{
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// {
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// Change the folder, stick it in root folder, all items flattened out here in this region cache
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// // Change the folder, stick it in root folder, all items flattened out here in this region cache
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item.Folder = rootFolder;
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// item.Folder = rootFolder;
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//userInfo.AddItem(item); don't use this, it calls back to the inventory server
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// //userInfo.AddItem(item); don't use this, it calls back to the inventory server
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lock (userInfo.RootFolder.Items)
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// lock (userInfo.RootFolder.Items)
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{
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// {
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userInfo.RootFolder.Items[item.ID] = item;
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// userInfo.RootFolder.Items[item.ID] = item;
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}
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// }
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}
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// }
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return item;
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// return item;
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}
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//}
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public void Post(UUID assetID, UUID ownerID)
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public void Post(UUID assetID, UUID ownerID)
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{
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{
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@ -117,25 +117,20 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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if (fromTaskID.Equals(UUID.Zero))
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if (fromTaskID.Equals(UUID.Zero))
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{
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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InventoryItemBase item = new InventoryItemBase(itemID);
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if (userInfo != null)
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item.Owner = remoteClient.AgentId;
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item = InventoryService.QueryItem(item);
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//if (item == null)
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//{ // Fetch the item
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// item = new InventoryItemBase();
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// item.Owner = remoteClient.AgentId;
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// item.ID = itemID;
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// item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
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//}
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if (item != null)
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{
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{
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if (userInfo.RootFolder != null)
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m_assMapper.Get(item.AssetID, remoteClient.AgentId);
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{
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InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
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if (item == null)
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{ // Fetch the item
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item = new InventoryItemBase();
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item.Owner = remoteClient.AgentId;
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item.ID = itemID;
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item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
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}
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if (item != null)
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{
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m_assMapper.Get(item.AssetID, remoteClient.AgentId);
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}
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}
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}
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}
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}
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}
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@ -558,24 +558,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (item == null)
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if (item == null)
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{
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID);
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item = InventoryService.QueryItem(new InventoryItemBase(oldItemID));
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if (userInfo == null)
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{
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m_log.Error("[AGENT INVENTORY]: Failed to find user " + oldAgentID.ToString());
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return;
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}
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if (userInfo.RootFolder != null)
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if (item == null)
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{
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item = userInfo.RootFolder.FindItem(oldItemID);
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if (item == null)
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{
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m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
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return;
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}
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}
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else
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{
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{
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m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
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m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
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return;
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return;
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@ -822,28 +807,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="folderID"></param>
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/// <param name="folderID"></param>
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private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID)
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private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID)
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{
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{
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CachedUserInfo userInfo
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// Unclear is this handler is ever called by the Linden client, but it might
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= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo == null)
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InventoryFolderBase folder = new InventoryFolderBase(folderID);
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folder.Owner = remoteClient.AgentId;
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InventoryFolderBase trash = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder);
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if (trash != null)
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{
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{
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m_log.Warn("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
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folder.ParentID = trash.ID;
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return;
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InventoryService.MoveFolder(folder);
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}
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase folder = userInfo.RootFolder.FindItem(folderID);
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if (folder != null)
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Remove folder not implemented in request by {0} {1} for {2}",
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remoteClient.Name, remoteClient.AgentId, folderID);
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|
||||||
// doesn't work just yet, commented out. will fix in next patch.
|
|
||||||
// userInfo.DeleteItem(folder);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1061,19 +1033,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
|
|
||||||
if (profile == null || profile.RootFolder == null)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[PRIM INVENTORY]: " +
|
|
||||||
"Avatar {0} cannot be found to add item",
|
|
||||||
avatarId);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!profile.HasReceivedInventory)
|
|
||||||
profile.FetchInventory();
|
|
||||||
|
|
||||||
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);
|
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);
|
||||||
|
|
||||||
if (agentItem == null)
|
if (agentItem == null)
|
||||||
|
@ -1265,39 +1224,33 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
UUID copyID = UUID.Random();
|
UUID copyID = UUID.Random();
|
||||||
if (itemID != UUID.Zero)
|
if (itemID != UUID.Zero)
|
||||||
{
|
{
|
||||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
|
||||||
|
|
||||||
if (userInfo != null && userInfo.RootFolder != null)
|
// Try library
|
||||||
|
if (null == item)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
|
item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
|
||||||
|
}
|
||||||
|
|
||||||
// Try library
|
if (item != null)
|
||||||
// XXX clumsy, possibly should be one call
|
{
|
||||||
if (null == item)
|
part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
|
||||||
|
m_log.InfoFormat(
|
||||||
|
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
|
||||||
|
item.Name, primLocalID, remoteClient.Name);
|
||||||
|
part.GetProperties(remoteClient);
|
||||||
|
if (!Permissions.BypassPermissions())
|
||||||
{
|
{
|
||||||
item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
|
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||||
}
|
RemoveInventoryItem(remoteClient, itemID);
|
||||||
|
|
||||||
if (item != null)
|
|
||||||
{
|
|
||||||
part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
|
|
||||||
m_log.InfoFormat(
|
|
||||||
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
|
|
||||||
item.Name, primLocalID, remoteClient.Name);
|
|
||||||
part.GetProperties(remoteClient);
|
|
||||||
if (!Permissions.BypassPermissions())
|
|
||||||
{
|
|
||||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
|
||||||
RemoveInventoryItem(remoteClient, itemID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
|
|
||||||
itemID, remoteClient.Name);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
|
||||||
|
itemID, remoteClient.Name);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else // Updating existing item with new perms etc
|
else // Updating existing item with new perms etc
|
||||||
|
@ -1334,53 +1287,48 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
|
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
|
||||||
{
|
{
|
||||||
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
|
||||||
|
|
||||||
if (userInfo != null && userInfo.RootFolder != null)
|
// Try library
|
||||||
|
// XXX clumsy, possibly should be one call
|
||||||
|
if (null == item)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
|
item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
|
||||||
|
}
|
||||||
|
|
||||||
// Try library
|
if (item != null)
|
||||||
// XXX clumsy, possibly should be one call
|
{
|
||||||
if (null == item)
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||||
|
if (part != null)
|
||||||
{
|
{
|
||||||
item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
|
if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
|
||||||
}
|
return;
|
||||||
|
|
||||||
if (item != null)
|
part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
|
||||||
{
|
// TODO: switch to posting on_rez here when scripts
|
||||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
// have state in inventory
|
||||||
if (part != null)
|
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
|
||||||
{
|
|
||||||
if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
|
|
||||||
return;
|
|
||||||
|
|
||||||
part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
|
// m_log.InfoFormat("[PRIMINVENTORY]: " +
|
||||||
// TODO: switch to posting on_rez here when scripts
|
// "Rezzed script {0} into prim local ID {1} for user {2}",
|
||||||
// have state in inventory
|
// item.inventoryName, localID, remoteClient.Name);
|
||||||
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
|
part.GetProperties(remoteClient);
|
||||||
|
|
||||||
// m_log.InfoFormat("[PRIMINVENTORY]: " +
|
|
||||||
// "Rezzed script {0} into prim local ID {1} for user {2}",
|
|
||||||
// item.inventoryName, localID, remoteClient.Name);
|
|
||||||
part.GetProperties(remoteClient);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[PRIM INVENTORY]: " +
|
|
||||||
"Could not rez script {0} into prim local ID {1} for user {2}"
|
|
||||||
+ " because the prim could not be found in the region!",
|
|
||||||
item.Name, localID, remoteClient.Name);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
|
"[PRIM INVENTORY]: " +
|
||||||
itemID, remoteClient.Name);
|
"Could not rez script {0} into prim local ID {1} for user {2}"
|
||||||
|
+ " because the prim could not be found in the region!",
|
||||||
|
item.Name, localID, remoteClient.Name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
|
||||||
|
itemID, remoteClient.Name);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else // script has been rezzed directly into a prim's inventory
|
else // script has been rezzed directly into a prim's inventory
|
||||||
{
|
{
|
||||||
|
@ -1670,26 +1618,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool WaitForInventory(CachedUserInfo info)
|
|
||||||
{
|
|
||||||
// 200 Seconds wait. This is called in the context of the
|
|
||||||
// background delete thread, so we can afford to waste time
|
|
||||||
// here.
|
|
||||||
//
|
|
||||||
int count = 200;
|
|
||||||
|
|
||||||
while (count > 0)
|
|
||||||
{
|
|
||||||
System.Threading.Thread.Sleep(100);
|
|
||||||
count--;
|
|
||||||
if (info.HasReceivedInventory)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
m_log.DebugFormat("Timed out waiting for inventory of user {0}",
|
|
||||||
info.UserProfile.ID.ToString());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Delete a scene object from a scene and place in the given avatar's inventory.
|
/// Delete a scene object from a scene and place in the given avatar's inventory.
|
||||||
/// Returns the UUID of the newly created asset.
|
/// Returns the UUID of the newly created asset.
|
||||||
|
|
|
@ -382,31 +382,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID));
|
||||||
|
|
||||||
if (null == userProfile)
|
if (item != null)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
remoteClient.SendInventoryItemDetails(ownerID, item);
|
||||||
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
|
|
||||||
remoteClient.Name, remoteClient.AgentId);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (userProfile.HasReceivedInventory)
|
|
||||||
{
|
|
||||||
InventoryItemBase item = null;
|
|
||||||
if (userProfile.RootFolder == null)
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[AGENT INVENTORY]: User {0} {1} does not have a root folder.",
|
|
||||||
remoteClient.Name, remoteClient.AgentId);
|
|
||||||
else
|
|
||||||
item = userProfile.RootFolder.FindItem(itemID);
|
|
||||||
|
|
||||||
if (item != null)
|
|
||||||
{
|
|
||||||
remoteClient.SendInventoryItemDetails(ownerID, item);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
// else shouldn't we send an alert message?
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -442,6 +424,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// Handle the caps inventory descendents fetch.
|
/// Handle the caps inventory descendents fetch.
|
||||||
///
|
///
|
||||||
/// Since the folder structure is sent to the client on login, I believe we only need to handle items.
|
/// Since the folder structure is sent to the client on login, I believe we only need to handle items.
|
||||||
|
/// Diva comment 8/13/2009: what if someone gave us a folder in the meantime??
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="agentID"></param>
|
/// <param name="agentID"></param>
|
||||||
/// <param name="folderID"></param>
|
/// <param name="folderID"></param>
|
||||||
|
@ -468,58 +451,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return fold.RequestListOfItems();
|
return fold.RequestListOfItems();
|
||||||
}
|
}
|
||||||
|
|
||||||
CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(agentID);
|
InventoryCollection contents = InventoryService.GetFolderContent(agentID, folderID);
|
||||||
|
return contents.Items;
|
||||||
|
|
||||||
if (null == userProfile)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[AGENT INVENTORY]: Could not find user profile for {0}", agentID);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// XXX: When a client crosses into a scene, their entire inventory is fetched
|
|
||||||
// asynchronously. If the client makes a request before the inventory is received, we need
|
|
||||||
// to give the inventory a chance to come in.
|
|
||||||
//
|
|
||||||
// This is a crude way of dealing with that by retrying the lookup. It's not quite as bad
|
|
||||||
// in CAPS as doing this with the udp request, since here it won't hold up other packets.
|
|
||||||
// In fact, here we'll be generous and try for longer.
|
|
||||||
if (!userProfile.HasReceivedInventory)
|
|
||||||
{
|
|
||||||
int attempts = 0;
|
|
||||||
while (attempts++ < 30)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}",
|
|
||||||
attempts, folderID, agentID);
|
|
||||||
|
|
||||||
Thread.Sleep(2000);
|
|
||||||
|
|
||||||
if (userProfile.HasReceivedInventory)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (userProfile.HasReceivedInventory)
|
|
||||||
{
|
|
||||||
if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null)
|
|
||||||
{
|
|
||||||
return fold.RequestListOfItems();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.WarnFormat(
|
|
||||||
"[AGENT INVENTORY]: Could not find folder {0} requested by user {1}",
|
|
||||||
folderID, agentID);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -579,33 +513,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Handle an inventory folder move request from the client.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="remoteClient"></param>
|
|
||||||
/// <param name="folderID"></param>
|
|
||||||
/// <param name="parentID"></param>
|
|
||||||
public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
|
public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
|
||||||
{
|
|
||||||
CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
|
||||||
|
|
||||||
if (null == userProfile)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
|
|
||||||
remoteClient.Name, remoteClient.AgentId);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!userProfile.MoveFolder(folderID, parentID))
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[AGENT INVENTORY]: Failed to move folder {0} to {1} for user {2}",
|
|
||||||
folderID, parentID, remoteClient.Name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HandleMoveInventoryFolder2(IClientAPI remoteClient, UUID folderID, UUID parentID)
|
|
||||||
{
|
{
|
||||||
InventoryFolderBase folder = new InventoryFolderBase(folderID);
|
InventoryFolderBase folder = new InventoryFolderBase(folderID);
|
||||||
folder = InventoryService.QueryFolder(folder);
|
folder = InventoryService.QueryFolder(folder);
|
||||||
|
@ -628,27 +536,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="remoteClient"></param>
|
/// <param name="remoteClient"></param>
|
||||||
/// <param name="folderID"></param>
|
/// <param name="folderID"></param>
|
||||||
|
|
||||||
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
|
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
|
||||||
{
|
|
||||||
CachedUserInfo userProfile = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
|
||||||
|
|
||||||
if (null == userProfile)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
|
|
||||||
remoteClient.Name, remoteClient.AgentId);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!userProfile.PurgeFolder(folderID))
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[AGENT INVENTORY]: Failed to purge folder for user {0} {1}",
|
|
||||||
remoteClient.Name, remoteClient.AgentId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HandlePurgeInventoryDescendents2(IClientAPI remoteClient, UUID folderID)
|
|
||||||
{
|
{
|
||||||
InventoryFolderBase folder = new InventoryFolderBase(folderID);
|
InventoryFolderBase folder = new InventoryFolderBase(folderID);
|
||||||
|
|
||||||
|
|
|
@ -1249,11 +1249,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else // Not successful
|
else // Not successful
|
||||||
{
|
{
|
||||||
CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
|
//CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
|
||||||
if (userInfo != null)
|
//if (userInfo != null)
|
||||||
{
|
//{
|
||||||
userInfo.FetchInventory();
|
// userInfo.FetchInventory();
|
||||||
}
|
//}
|
||||||
agent.RestoreInCurrentScene();
|
agent.RestoreInCurrentScene();
|
||||||
}
|
}
|
||||||
// In any case
|
// In any case
|
||||||
|
|
|
@ -833,11 +833,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_scene.SwapRootAgentCount(false);
|
m_scene.SwapRootAgentCount(false);
|
||||||
|
|
||||||
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid);
|
//CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid);
|
||||||
if (userInfo != null)
|
//if (userInfo != null)
|
||||||
userInfo.FetchInventory();
|
// userInfo.FetchInventory();
|
||||||
else
|
//else
|
||||||
m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid);
|
// m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid);
|
||||||
|
|
||||||
// On the next prim update, all objects will be sent
|
// On the next prim update, all objects will be sent
|
||||||
//
|
//
|
||||||
|
|
Loading…
Reference in New Issue