Yengine: change binary code version, so scripts are automaticly recompiled with new changes
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2fa5d10c00
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6bbd5eb6a2
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@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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public static readonly string OBJECT_CODE_MAGIC = "YObjectCode";
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public static readonly string OBJECT_CODE_MAGIC = "YObjectCode";
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// reserve positive version values for original xmr
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// reserve positive version values for original xmr
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public static int COMPILED_VERSION_VALUE = -1; // decremented when compiler or object file changes
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public static int COMPILED_VERSION_VALUE = -2; // decremented when compiler or object file changes
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public static readonly int CALL_FRAME_MEMUSE = 64;
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public static readonly int CALL_FRAME_MEMUSE = 64;
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public static readonly int STRING_LEN_TO_MEMUSE = 2;
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public static readonly int STRING_LEN_TO_MEMUSE = 2;
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