Yengine: change binary code version, so scripts are automaticly recompiled with new changes

0.9.1.0-post-fixes
UbitUmarov 2019-04-16 11:39:28 +01:00
parent 2fa5d10c00
commit 6bbd5eb6a2
1 changed files with 1 additions and 1 deletions

View File

@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
public static readonly string OBJECT_CODE_MAGIC = "YObjectCode"; public static readonly string OBJECT_CODE_MAGIC = "YObjectCode";
// reserve positive version values for original xmr // reserve positive version values for original xmr
public static int COMPILED_VERSION_VALUE = -1; // decremented when compiler or object file changes public static int COMPILED_VERSION_VALUE = -2; // decremented when compiler or object file changes
public static readonly int CALL_FRAME_MEMUSE = 64; public static readonly int CALL_FRAME_MEMUSE = 64;
public static readonly int STRING_LEN_TO_MEMUSE = 2; public static readonly int STRING_LEN_TO_MEMUSE = 2;