Added const definintions for sculpted prims.
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2f023f6362
commit
6bcf44e141
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@ -54,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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{
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//Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
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//Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
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// return null;
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// return null;
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ILease lease = (ILease) base.InitializeLifetimeService();
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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if (lease.CurrentState == LeaseState.Initial)
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{
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{
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@ -2095,6 +2095,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public const int PRIM_BUMP_SUCTION = 16;
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public const int PRIM_BUMP_SUCTION = 16;
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public const int PRIM_BUMP_WEAVE = 17;
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public const int PRIM_BUMP_WEAVE = 17;
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public const int PRIM_SCULPT_TYPE_SPHERE = 1;
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public const int PRIM_SCULPT_TYPE_TORUS = 2;
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public const int PRIM_SCULPT_TYPE_PLANE = 3;
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public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
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public const int MASK_BASE = 0;
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public const int MASK_BASE = 0;
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public const int MASK_OWNER = 1;
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public const int MASK_OWNER = 1;
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public const int MASK_GROUP = 2;
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public const int MASK_GROUP = 2;
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