Added const definintions for sculpted prims.

ThreadPoolClientBranch
Tedd Hansen 2008-01-10 19:21:37 +00:00
parent 2f023f6362
commit 6bcf44e141
1 changed files with 7 additions and 1 deletions

View File

@ -54,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{ {
//Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
// return null; // return null;
ILease lease = (ILease) base.InitializeLifetimeService(); ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial) if (lease.CurrentState == LeaseState.Initial)
{ {
@ -2095,6 +2095,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public const int PRIM_BUMP_SUCTION = 16; public const int PRIM_BUMP_SUCTION = 16;
public const int PRIM_BUMP_WEAVE = 17; public const int PRIM_BUMP_WEAVE = 17;
public const int PRIM_SCULPT_TYPE_SPHERE = 1;
public const int PRIM_SCULPT_TYPE_TORUS = 2;
public const int PRIM_SCULPT_TYPE_PLANE = 3;
public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
public const int MASK_BASE = 0; public const int MASK_BASE = 0;
public const int MASK_OWNER = 1; public const int MASK_OWNER = 1;
public const int MASK_GROUP = 2; public const int MASK_GROUP = 2;