minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests
parent
f3678d217f
commit
6bdea15ecf
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@ -177,9 +177,9 @@ namespace OpenSim.Data.Null
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// Therefore, we need to store parts rather than groups.
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foreach (SceneObjectPart prim in obj.Parts)
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{
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m_log.DebugFormat(
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"[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}",
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prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID);
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// m_log.DebugFormat(
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// "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}",
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// prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID);
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m_sceneObjectParts[prim.UUID] = prim;
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}
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@ -193,9 +193,9 @@ namespace OpenSim.Data.Null
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{
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if (part.ParentGroup.UUID == obj)
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{
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m_log.DebugFormat(
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"[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}",
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part.Name, part.UUID, obj, regionUUID);
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// m_log.DebugFormat(
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// "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}",
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// part.Name, part.UUID, obj, regionUUID);
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m_sceneObjectParts.Remove(part.UUID);
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}
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}
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@ -215,8 +215,8 @@ namespace OpenSim.Data.Null
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{
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if (prim.IsRoot)
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{
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m_log.DebugFormat(
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"[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID);
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// m_log.DebugFormat(
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// "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID);
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objects[prim.UUID] = new SceneObjectGroup(prim);
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}
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}
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@ -240,9 +240,9 @@ namespace OpenSim.Data.Null
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}
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else
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{
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m_log.WarnFormat(
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"[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
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prim.Name, prim.UUID, regionUUID, prim.ParentUUID);
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// m_log.WarnFormat(
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// "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
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// prim.Name, prim.UUID, regionUUID, prim.ParentUUID);
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}
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}
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}
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@ -76,6 +76,7 @@ namespace OpenSim.Tests.Torture
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public void TearDown()
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{
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scene.Close();
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scene = null;
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GC.Collect();
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GC.WaitForPendingFinalizers();
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@ -102,7 +103,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void TestAddRemove100NPCs()
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public void Test_0001_AddRemove100NPCs()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -111,7 +112,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void TestAddRemove1000NPCs()
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public void Test_0002_AddRemove1000NPCs()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -120,7 +121,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void TestAddRemove2000NPCs()
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public void Test_0003_AddRemove2000NPCs()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -66,7 +66,7 @@ namespace OpenSim.Tests.Torture
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// }
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[Test]
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public void Test0001_10K_1PrimObjects()
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public void Test_0001_10K_1PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -75,7 +75,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void Test0002_100K_1PrimObjects()
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public void Test_0002_100K_1PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -84,7 +84,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void Test0003_200K_1PrimObjects()
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public void Test_0003_200K_1PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -93,7 +93,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void Test0011_100_100PrimObjects()
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public void Test_0011_100_100PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -102,7 +102,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void Test0012_1K_100PrimObjects()
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public void Test_0012_1K_100PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -111,7 +111,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void Test0013_2K_100PrimObjects()
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public void Test_0013_2K_100PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -123,6 +123,9 @@ namespace OpenSim.Tests.Torture
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{
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UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
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// Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
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// collected when we teardown this test. If it's done in a member variable, even if that is subsequently
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// nulled out, the garbage collect can be delayed.
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TestScene scene = SceneHelpers.SetupScene();
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// Process process = Process.GetCurrentProcess();
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@ -95,6 +95,7 @@ namespace OpenSim.Tests.Torture
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public void TearDown()
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{
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m_scene.Close();
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m_scene = null;
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GC.Collect();
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GC.WaitForPendingFinalizers();
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}
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