minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups

varregion
Justin Clark-Casey (justincc) 2013-09-19 20:49:55 +01:00
parent 3a9a8d2113
commit 6bdef1f70b
1 changed files with 15 additions and 16 deletions

View File

@ -146,9 +146,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
int.MaxValue);
m_log.DebugFormat(
"[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
firstname, lastname, npcAvatar.AgentId, owner,
senseAsAgent, position, scene.RegionInfo.RegionName);
"[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
firstname, lastname, npcAvatar.AgentId, owner,
senseAsAgent, position, scene.RegionInfo.RegionName);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = npcAvatar.AgentId;
@ -188,16 +188,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
sp.CompleteMovement(npcAvatar, false);
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}",
npcAvatar.AgentId, sp.Name);
m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
return npcAvatar.AgentId;
}
else
{
m_log.WarnFormat(
"[NPC MODULE]: Could not find scene presence for NPC {0} {1}",
sp.Name, sp.UUID);
"[NPC MODULE]: Could not find scene presence for NPC {0} {1}",
sp.Name, sp.UUID);
return UUID.Zero;
}
}
@ -213,10 +213,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
ScenePresence sp;
if (scene.TryGetScenePresence(agentID, out sp))
{
m_log.DebugFormat(
"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
sp.Name, pos, scene.RegionInfo.RegionName,
noFly, landAtTarget);
// m_log.DebugFormat(
// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
// sp.Name, pos, scene.RegionInfo.RegionName,
// noFly, landAtTarget);
sp.MoveToTarget(pos, noFly, landAtTarget);
sp.SetAlwaysRun = running;
@ -293,9 +293,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
ScenePresence sp;
if (scene.TryGetScenePresence(agentID, out sp))
{
sp.HandleAgentRequestSit(m_avatars[agentID], agentID,
partID, Vector3.Zero);
//sp.HandleAgentSit(m_avatars[agentID], agentID);
sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero);
return true;
}
@ -387,8 +385,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
*/
scene.IncomingCloseAgent(agentID, false);
// scene.RemoveClient(agentID, false);
m_avatars.Remove(agentID);
/*
m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}",
agentID, av.Name);