minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups
parent
3a9a8d2113
commit
6bdef1f70b
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@ -146,9 +146,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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int.MaxValue);
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m_log.DebugFormat(
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"[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
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firstname, lastname, npcAvatar.AgentId, owner,
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senseAsAgent, position, scene.RegionInfo.RegionName);
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"[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
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firstname, lastname, npcAvatar.AgentId, owner,
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senseAsAgent, position, scene.RegionInfo.RegionName);
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = npcAvatar.AgentId;
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@ -188,16 +188,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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sp.CompleteMovement(npcAvatar, false);
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m_avatars.Add(npcAvatar.AgentId, npcAvatar);
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m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}",
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npcAvatar.AgentId, sp.Name);
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m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
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return npcAvatar.AgentId;
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}
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else
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{
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m_log.WarnFormat(
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"[NPC MODULE]: Could not find scene presence for NPC {0} {1}",
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sp.Name, sp.UUID);
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"[NPC MODULE]: Could not find scene presence for NPC {0} {1}",
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sp.Name, sp.UUID);
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return UUID.Zero;
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}
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}
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@ -213,10 +213,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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ScenePresence sp;
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if (scene.TryGetScenePresence(agentID, out sp))
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{
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m_log.DebugFormat(
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"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
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sp.Name, pos, scene.RegionInfo.RegionName,
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noFly, landAtTarget);
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// m_log.DebugFormat(
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// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
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// sp.Name, pos, scene.RegionInfo.RegionName,
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// noFly, landAtTarget);
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sp.MoveToTarget(pos, noFly, landAtTarget);
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sp.SetAlwaysRun = running;
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@ -293,9 +293,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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ScenePresence sp;
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if (scene.TryGetScenePresence(agentID, out sp))
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{
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sp.HandleAgentRequestSit(m_avatars[agentID], agentID,
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partID, Vector3.Zero);
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//sp.HandleAgentSit(m_avatars[agentID], agentID);
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sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero);
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return true;
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}
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@ -387,8 +385,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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*/
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scene.IncomingCloseAgent(agentID, false);
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// scene.RemoveClient(agentID, false);
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m_avatars.Remove(agentID);
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/*
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m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}",
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agentID, av.Name);
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