For symmetry reasons, I think this probably is a bug.
parent
1e6db41931
commit
6bf72c95cb
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@ -1945,7 +1945,7 @@ namespace OpenSim.Region.Environment.Scenes
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= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize));
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// y + 1
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}
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else if (attemptedPosition.Y < -1f)
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else if (attemptedPosition.Y < -0.1f)
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{
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pos.Y = ((pos.Y + Constants.RegionSize));
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newRegionHandle
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