For symmetry reasons, I think this probably is a bug.
parent
1e6db41931
commit
6bf72c95cb
|
@ -1945,7 +1945,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize));
|
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize));
|
||||||
// y + 1
|
// y + 1
|
||||||
}
|
}
|
||||||
else if (attemptedPosition.Y < -1f)
|
else if (attemptedPosition.Y < -0.1f)
|
||||||
{
|
{
|
||||||
pos.Y = ((pos.Y + Constants.RegionSize));
|
pos.Y = ((pos.Y + Constants.RegionSize));
|
||||||
newRegionHandle
|
newRegionHandle
|
||||||
|
|
Loading…
Reference in New Issue