For symmetry reasons, I think this probably is a bug.

0.6.0-stable
Homer Horwitz 2008-10-05 20:06:42 +00:00
parent 1e6db41931
commit 6bf72c95cb
1 changed files with 1 additions and 1 deletions

View File

@ -1945,7 +1945,7 @@ namespace OpenSim.Region.Environment.Scenes
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize)); = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize));
// y + 1 // y + 1
} }
else if (attemptedPosition.Y < -1f) else if (attemptedPosition.Y < -0.1f)
{ {
pos.Y = ((pos.Y + Constants.RegionSize)); pos.Y = ((pos.Y + Constants.RegionSize));
newRegionHandle newRegionHandle