Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain.
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				|  | @ -1100,7 +1100,7 @@ namespace OpenSim.Region.Terrain | |||
|                     for (int x = 0; x < copy.w; x++) | ||||
|                     { | ||||
|                         // 512 is the largest possible height before colours clamp | ||||
|                         int colorindex = (int)(Math.Max(Math.Min(1.0, copy.Get(copy.h - y,  x) / 512.0), 0.0) * (pallete - 1)); | ||||
|                         int colorindex = (int)(Math.Max(Math.Min(1.0, copy.Get(x, copy.h - y) / 512.0), 0.0) * (pallete - 1)); | ||||
|                         bmp.SetPixel(x, y, colours[colorindex]); | ||||
|                     } | ||||
|                 } | ||||
|  |  | |||
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