* Changed casing of some archaic methods to conform with code standards
parent
ed704f0afc
commit
6c13d68489
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@ -626,19 +626,19 @@ namespace OpenSim.Framework
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void SendHealth(float health);
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void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID);
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void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID);
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void sendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID);
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void SendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID);
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void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args);
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void sendEstateCovenantInformation();
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void sendDetailedEstateData(LLUUID invoice,string estateName, uint estateID);
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void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args);
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void SendEstateCovenantInformation();
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void SendDetailedEstateData(LLUUID invoice,string estateName, uint estateID);
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void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
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void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID);
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void sendForceClientSelectObjects(List<uint> objectIDs);
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void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount);
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void sendLandParcelOverlay(byte[] data, int sequence_id);
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void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
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void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID);
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void SendForceClientSelectObjects(List<uint> objectIDs);
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void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount);
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void SendLandParcelOverlay(byte[] data, int sequence_id);
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void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID);
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void SendConfirmXfer(ulong xferID, uint PacketID);
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@ -2576,7 +2576,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return false;
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}
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public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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public void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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{
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EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
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packet.AgentData.TransactionID = LLUUID.Random();
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@ -2608,7 +2608,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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public void sendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
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public void SendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
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{
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RegionBanListItem[] bl = banlist.ToArray();
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@ -2653,7 +2653,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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{
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RegionInfoPacket rinfopack = new RegionInfoPacket();
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RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
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@ -2681,7 +2681,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(rinfopack, ThrottleOutPacketType.Task);
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}
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public void sendEstateCovenantInformation()
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public void SendEstateCovenantInformation()
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{
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EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
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EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
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@ -2694,7 +2694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(einfopack, ThrottleOutPacketType.Task);
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}
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public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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{
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EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
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packet.MethodData.Invoice = invoice;
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@ -2730,7 +2730,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Land Data Sending Methods
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public void sendLandParcelOverlay(byte[] data, int sequence_id)
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public void SendLandParcelOverlay(byte[] data, int sequence_id)
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{
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ParcelOverlayPacket packet;
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@ -2741,7 +2741,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
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ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
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// TODO: don't create new blocks if recycling an old packet
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@ -2822,7 +2822,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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remote_client.OutPacket((Packet)updatePacket, ThrottleOutPacketType.Task);
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}
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public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
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public void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
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{
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ParcelAccessListReplyPacket replyPacket = (ParcelAccessListReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
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replyPacket.Data.AgentID = this.AgentId;
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@ -2844,7 +2844,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket((Packet)replyPacket, ThrottleOutPacketType.Task);
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}
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public void sendForceClientSelectObjects(List<uint> ObjectIDs)
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public void SendForceClientSelectObjects(List<uint> ObjectIDs)
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{
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bool firstCall = true;
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int MAX_OBJECTS_PER_PACKET = 251;
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@ -2884,7 +2884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
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public void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
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{
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int notifyCount = ownersAndCount.Count;
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ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply);
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@ -49,9 +49,9 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
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{
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remote_client.sendDetailedEstateData(invoice,m_scene.RegionInfo.EstateSettings.estateName,m_scene.RegionInfo.EstateSettings.estateID);
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remote_client.sendEstateManagersList(invoice,m_scene.RegionInfo.EstateSettings.estateManagers,m_scene.RegionInfo.EstateSettings.estateID);
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remote_client.sendBannedUserList(invoice, m_scene.RegionInfo.regionBanlist, m_scene.RegionInfo.EstateSettings.estateID);
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remote_client.SendDetailedEstateData(invoice,m_scene.RegionInfo.EstateSettings.estateName,m_scene.RegionInfo.EstateSettings.estateID);
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remote_client.SendEstateManagersList(invoice,m_scene.RegionInfo.EstateSettings.estateManagers,m_scene.RegionInfo.EstateSettings.estateID);
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remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.regionBanlist, m_scene.RegionInfo.EstateSettings.estateID);
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}
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private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
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@ -248,7 +248,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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remote_client.SendAlertMessage("User is already on the region ban list");
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}
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//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
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remote_client.sendBannedUserList(invoice, m_scene.RegionInfo.regionBanlist, m_scene.RegionInfo.EstateSettings.estateID);
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remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.regionBanlist, m_scene.RegionInfo.EstateSettings.estateID);
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}
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else
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{
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@ -283,7 +283,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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remote_client.SendAlertMessage("User is not on the region ban list");
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}
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//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
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remote_client.sendBannedUserList(invoice, m_scene.RegionInfo.regionBanlist, m_scene.RegionInfo.EstateSettings.estateID);
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remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.regionBanlist, m_scene.RegionInfo.EstateSettings.estateID);
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}
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else
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{
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@ -297,7 +297,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
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{
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m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
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remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
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remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
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}
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else
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{
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@ -311,7 +311,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
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{
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m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
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remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
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remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
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}
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else
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{
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@ -399,12 +399,12 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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args.simName = m_scene.RegionInfo.RegionName;
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remote_client.sendRegionInfoToEstateMenu(args);
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remote_client.SendRegionInfoToEstateMenu(args);
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}
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private static void HandleEstateCovenantRequest(IClientAPI remote_client)
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{
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remote_client.sendEstateCovenantInformation();
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remote_client.SendEstateCovenantInformation();
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}
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private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
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{
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@ -834,7 +834,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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byteArrayCount++;
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if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
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{
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remote_client.sendLandParcelOverlay(byteArray, sequenceID);
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remote_client.SendLandParcelOverlay(byteArray, sequenceID);
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byteArrayCount = 0;
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sequenceID++;
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byteArray = new byte[LAND_BLOCKS_PER_PACKET];
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@ -161,7 +161,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
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{
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remote_client.sendLandProperties(remote_client, sequence_id, snap_selection, request_result, landData, m_scene.RegionInfo.EstateSettings.objectBonusFactor, getParcelMaxPrimCount(this), getSimulatorMaxPrimCount(this), (uint)m_scene.RegionInfo.EstateSettings.regionFlags);
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remote_client.SendLandProperties(remote_client, sequence_id, snap_selection, request_result, landData, m_scene.RegionInfo.EstateSettings.objectBonusFactor, getParcelMaxPrimCount(this), getSimulatorMaxPrimCount(this), (uint)m_scene.RegionInfo.EstateSettings.regionFlags);
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}
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public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
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@ -332,13 +332,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
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{
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List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
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remote_client.sendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.localID);
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remote_client.SendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.localID);
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}
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if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
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{
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List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
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remote_client.sendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.localID);
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remote_client.SendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.localID);
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}
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}
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@ -663,7 +663,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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m_log.Error("[LAND]: Unable to force select the parcel objects. Arr.");
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}
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remote_client.sendForceClientSelectObjects(resultLocalIDs);
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remote_client.SendForceClientSelectObjects(resultLocalIDs);
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}
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}
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@ -715,7 +715,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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}
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}
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remote_client.sendLandObjectOwners(primCount);
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remote_client.SendLandObjectOwners(primCount);
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}
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}
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@ -748,37 +748,37 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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}
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public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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public void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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{
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}
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public void sendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
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public void SendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
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{
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}
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public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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{
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}
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public void sendEstateCovenantInformation()
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public void SendEstateCovenantInformation()
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{
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}
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public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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{
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}
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public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
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}
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public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
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public void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
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{
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}
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public void sendForceClientSelectObjects(List<uint> objectIDs)
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public void SendForceClientSelectObjects(List<uint> objectIDs)
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{
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}
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public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
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public void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
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{
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}
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public void sendLandParcelOverlay(byte[] data, int sequence_id)
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public void SendLandParcelOverlay(byte[] data, int sequence_id)
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{
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}
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@ -737,37 +737,37 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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public void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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{
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}
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public void sendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
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public void SendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
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{
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}
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public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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{
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}
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public void sendEstateCovenantInformation()
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public void SendEstateCovenantInformation()
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{
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}
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public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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{
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}
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public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
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}
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public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
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public void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
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{
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}
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public void sendForceClientSelectObjects(List<uint> objectIDs)
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public void SendForceClientSelectObjects(List<uint> objectIDs)
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{
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}
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public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
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public void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
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{
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}
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public void sendLandParcelOverlay(byte[] data, int sequence_id)
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public void SendLandParcelOverlay(byte[] data, int sequence_id)
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{
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}
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