* This is a better way to do the last commit.

avinationmerge
teravus 2012-12-08 00:05:12 -05:00
parent 0e2b717b4d
commit 6c1a852137
1 changed files with 32 additions and 29 deletions

View File

@ -459,7 +459,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
private Dictionary<UUID,UUID> agentWearables = new Dictionary<UUID, UUID>();
#endregion Properties
@ -585,6 +585,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Disable UDP handling for this client
m_udpClient.Shutdown();
//m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
//GC.Collect();
//m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@ -2750,10 +2751,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
return;
}
UUID WearableOut = UUID.Zero;
int WearableOut = 0;
bool isWearable = false;
isWearable = agentWearables.TryGetValue(req.RequestAssetID, out WearableOut);
// m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
if (req.AssetInf != null)
isWearable =
((AssetType) req.AssetInf.Type ==
AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
//m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
//if (isWearable)
// m_log.Debug((AssetType)req.AssetInf.Type);
TransferInfoPacket Transfer = new TransferInfoPacket();
Transfer.TransferInfo.ChannelType = 2;
Transfer.TransferInfo.Status = 0;
@ -3574,27 +3586,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
AgentWearablesUpdatePacket.WearableDataBlock awb;
int idx = 0;
lock (agentWearables)
{
agentWearables.Clear();
for (int i = 0; i < wearables.Length; i++)
{
for (int j = 0; j < wearables[i].Count; j++)
for (int i = 0; i < wearables.Length; i++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte) i;
awb.AssetID = wearables[i][j].AssetID;
awb.ItemID = wearables[i][j].ItemID;
agentWearables.Add(awb.AssetID, awb.ItemID);
aw.WearableData[idx] = awb;
idx++;
for (int j = 0; j < wearables[i].Count; j++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte) i;
awb.AssetID = wearables[i][j].AssetID;
awb.ItemID = wearables[i][j].ItemID;
aw.WearableData[idx] = awb;
idx++;
// m_log.DebugFormat(
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
// awb.ItemID, awb.AssetID, i, Name);
}
}
}
// m_log.DebugFormat(
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
// awb.ItemID, awb.AssetID, i, Name);
}
}
OutPacket(aw, ThrottleOutPacketType.State);
}
@ -7777,12 +7785,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// surrounding scene
if ((ImageType)block.Type == ImageType.Baked)
args.Priority *= 2.0f;
UUID wearableout = UUID.Zero;
if (agentWearables.TryGetValue(block.Image, out wearableout))
{
args.Priority *= 2.0f;
}
int wearableout = 0;
ImageManager.EnqueueReq(args);
}