check in working migration code fore SQLite. This
is now using migrations instead of the old model to create tables. Tested for existing old tables, and for creating new ones.0.6.0-stable
parent
68b98aecab
commit
6c1fce6147
|
@ -159,7 +159,13 @@ namespace OpenSim.Data
|
|||
public int Version
|
||||
{
|
||||
get { return FindVersion(_type); }
|
||||
set { UpdateVersion(_type, value); }
|
||||
set {
|
||||
if (Version < 1) {
|
||||
InsertVersion(_type, value);
|
||||
} else {
|
||||
UpdateVersion(_type, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int FindVersion(string type)
|
||||
|
|
|
@ -64,7 +64,19 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
m_conn = new SqliteConnection(dbconnect);
|
||||
m_conn.Open();
|
||||
TestTables(m_conn);
|
||||
|
||||
|
||||
|
||||
|
||||
Assembly assem = GetType().Assembly;
|
||||
Migration m = new Migration(m_conn, assem, "AssetStore");
|
||||
// TODO: remove this next line after changeset 6000,
|
||||
// people should have all gotten into the migration swing
|
||||
// again.
|
||||
TestTables(m_conn, m);
|
||||
|
||||
m.Update();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -258,7 +270,7 @@ namespace OpenSim.Data.SQLite
|
|||
pcmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
private static bool TestTables(SqliteConnection conn)
|
||||
private static bool TestTables(SqliteConnection conn, Migration m)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand(assetSelect, conn);
|
||||
SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);
|
||||
|
@ -270,8 +282,14 @@ namespace OpenSim.Data.SQLite
|
|||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Info("[ASSET DB]: SQLite Database doesn't exist... creating");
|
||||
InitDB(conn);
|
||||
return false;
|
||||
}
|
||||
|
||||
// if the tables are here, and we don't have a migration,
|
||||
// set it to 1, as we're migrating off of legacy bits
|
||||
if (m.Version == 0)
|
||||
m.Version = 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -61,7 +61,12 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
conn.Open();
|
||||
|
||||
TestTables(conn);
|
||||
Assembly assem = GetType().Assembly;
|
||||
Migration m = new Migration(conn, assem, "InventoryStore");
|
||||
// TODO: remove this line after changeset 6000
|
||||
TestTables(conn, m);
|
||||
|
||||
m.Update();
|
||||
|
||||
SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
|
||||
invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
|
||||
|
@ -672,7 +677,7 @@ namespace OpenSim.Data.SQLite
|
|||
scmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
private static bool TestTables(SqliteConnection conn)
|
||||
private static bool TestTables(SqliteConnection conn, Migration m)
|
||||
{
|
||||
SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
|
||||
SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd);
|
||||
|
@ -688,63 +693,68 @@ namespace OpenSim.Data.SQLite
|
|||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Info("[INVENTORY DB]: SQLite Database doesn't exist... creating");
|
||||
InitDB(conn);
|
||||
}
|
||||
|
||||
pDa.Fill(tmpDS, "inventoryitems");
|
||||
sDa.Fill(tmpDS, "inventoryfolders");
|
||||
|
||||
// Very clumsy way of checking whether we need to upgrade the database table version and then updating. Only
|
||||
// putting up with this because this code should be blown away soon by nhibernate...
|
||||
conn.Open();
|
||||
|
||||
SqliteCommand cmd;
|
||||
try
|
||||
{
|
||||
cmd = new SqliteCommand("select salePrice from inventoryitems limit 1;", conn);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Info("[INVENTORY DB]: Upgrading sqlite inventory database to version 2");
|
||||
|
||||
cmd = new SqliteCommand("alter table inventoryitems add column salePrice integer default 99;", conn);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd = new SqliteCommand("alter table inventoryitems add column saleType integer default 0;", conn);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd = new SqliteCommand("alter table inventoryitems add column creationDate integer default 2000;", conn);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd = new SqliteCommand("alter table inventoryitems add column groupID varchar(255) default '00000000-0000-0000-0000-000000000000';", conn);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd = new SqliteCommand("alter table inventoryitems add column groupOwned integer default 0;", conn);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd = new SqliteCommand("alter table inventoryitems add column flags integer default 0;", conn);
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
pDa.Fill(tmpDS, "inventoryitems");
|
||||
}
|
||||
finally
|
||||
{
|
||||
conn.Close();
|
||||
}
|
||||
|
||||
foreach (DataColumn col in createInventoryItemsTable().Columns)
|
||||
{
|
||||
if (! tmpDS.Tables["inventoryitems"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[INVENTORY DB]: Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
foreach (DataColumn col in createInventoryFoldersTable().Columns)
|
||||
{
|
||||
if (! tmpDS.Tables["inventoryfolders"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[INVENTORY DB]: Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (m.Version == 0)
|
||||
m.Version = 1;
|
||||
|
||||
return true;
|
||||
|
||||
// pDa.Fill(tmpDS, "inventoryitems");
|
||||
// sDa.Fill(tmpDS, "inventoryfolders");
|
||||
|
||||
// // Very clumsy way of checking whether we need to upgrade the database table version and then updating. Only
|
||||
// // putting up with this because this code should be blown away soon by nhibernate...
|
||||
// conn.Open();
|
||||
|
||||
// SqliteCommand cmd;
|
||||
// try
|
||||
// {
|
||||
// cmd = new SqliteCommand("select salePrice from inventoryitems limit 1;", conn);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// }
|
||||
// catch (SqliteSyntaxException)
|
||||
// {
|
||||
// m_log.Info("[INVENTORY DB]: Upgrading sqlite inventory database to version 2");
|
||||
|
||||
// cmd = new SqliteCommand("alter table inventoryitems add column salePrice integer default 99;", conn);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// cmd = new SqliteCommand("alter table inventoryitems add column saleType integer default 0;", conn);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// cmd = new SqliteCommand("alter table inventoryitems add column creationDate integer default 2000;", conn);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// cmd = new SqliteCommand("alter table inventoryitems add column groupID varchar(255) default '00000000-0000-0000-0000-000000000000';", conn);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// cmd = new SqliteCommand("alter table inventoryitems add column groupOwned integer default 0;", conn);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// cmd = new SqliteCommand("alter table inventoryitems add column flags integer default 0;", conn);
|
||||
// cmd.ExecuteNonQuery();
|
||||
|
||||
// pDa.Fill(tmpDS, "inventoryitems");
|
||||
// }
|
||||
// finally
|
||||
// {
|
||||
// conn.Close();
|
||||
// }
|
||||
|
||||
// foreach (DataColumn col in createInventoryItemsTable().Columns)
|
||||
// {
|
||||
// if (! tmpDS.Tables["inventoryitems"].Columns.Contains(col.ColumnName))
|
||||
// {
|
||||
// m_log.Info("[INVENTORY DB]: Missing required column:" + col.ColumnName);
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
// foreach (DataColumn col in createInventoryFoldersTable().Columns)
|
||||
// {
|
||||
// if (! tmpDS.Tables["inventoryfolders"].Columns.Contains(col.ColumnName))
|
||||
// {
|
||||
// m_log.Info("[INVENTORY DB]: Missing required column:" + col.ColumnName);
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
// return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -84,6 +84,8 @@ namespace OpenSim.Data.SQLite
|
|||
m_conn = new SqliteConnection(m_connectionString);
|
||||
m_conn.Open();
|
||||
|
||||
|
||||
|
||||
SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
|
||||
primDa = new SqliteDataAdapter(primSelectCmd);
|
||||
// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
|
||||
|
@ -104,10 +106,15 @@ namespace OpenSim.Data.SQLite
|
|||
SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
|
||||
landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
|
||||
|
||||
// We fill the data set, now we've got copies in memory for the information
|
||||
// TODO: see if the linkage actually holds.
|
||||
// primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
|
||||
TestTables(m_conn);
|
||||
// This actually does the roll forward assembly stuff
|
||||
Assembly assem = GetType().Assembly;
|
||||
Migration m = new Migration(m_conn, assem, "RegionStore");
|
||||
|
||||
// TODO: After rev 6000, remove this. People should have
|
||||
// been rolled onto the new migration code by then.
|
||||
TestTables(m_conn, m);
|
||||
|
||||
m.Update();
|
||||
|
||||
lock (ds)
|
||||
{
|
||||
|
@ -1520,81 +1527,81 @@ namespace OpenSim.Data.SQLite
|
|||
/// Create the necessary database tables.
|
||||
/// </summary>
|
||||
/// <param name="conn"></param>
|
||||
private void InitDB(SqliteConnection conn)
|
||||
{
|
||||
string createPrims = defineTable(createPrimTable());
|
||||
string createShapes = defineTable(createShapeTable());
|
||||
string createItems = defineTable(createItemsTable());
|
||||
string createTerrain = defineTable(createTerrainTable());
|
||||
string createLand = defineTable(createLandTable());
|
||||
string createLandAccessList = defineTable(createLandAccessListTable());
|
||||
// private void InitDB(SqliteConnection conn)
|
||||
// {
|
||||
// string createPrims = defineTable(createPrimTable());
|
||||
// string createShapes = defineTable(createShapeTable());
|
||||
// string createItems = defineTable(createItemsTable());
|
||||
// string createTerrain = defineTable(createTerrainTable());
|
||||
// string createLand = defineTable(createLandTable());
|
||||
// string createLandAccessList = defineTable(createLandAccessListTable());
|
||||
|
||||
SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
|
||||
SqliteCommand scmd = new SqliteCommand(createShapes, conn);
|
||||
SqliteCommand icmd = new SqliteCommand(createItems, conn);
|
||||
SqliteCommand tcmd = new SqliteCommand(createTerrain, conn);
|
||||
SqliteCommand lcmd = new SqliteCommand(createLand, conn);
|
||||
SqliteCommand lalcmd = new SqliteCommand(createLandAccessList, conn);
|
||||
// SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
|
||||
// SqliteCommand scmd = new SqliteCommand(createShapes, conn);
|
||||
// SqliteCommand icmd = new SqliteCommand(createItems, conn);
|
||||
// SqliteCommand tcmd = new SqliteCommand(createTerrain, conn);
|
||||
// SqliteCommand lcmd = new SqliteCommand(createLand, conn);
|
||||
// SqliteCommand lalcmd = new SqliteCommand(createLandAccessList, conn);
|
||||
|
||||
try
|
||||
{
|
||||
pcmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[REGION DB]: Primitives Table Already Exists");
|
||||
}
|
||||
// try
|
||||
// {
|
||||
// pcmd.ExecuteNonQuery();
|
||||
// }
|
||||
// catch (SqliteSyntaxException)
|
||||
// {
|
||||
// m_log.Warn("[REGION DB]: Primitives Table Already Exists");
|
||||
// }
|
||||
|
||||
try
|
||||
{
|
||||
scmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[REGION DB]: Shapes Table Already Exists");
|
||||
}
|
||||
// try
|
||||
// {
|
||||
// scmd.ExecuteNonQuery();
|
||||
// }
|
||||
// catch (SqliteSyntaxException)
|
||||
// {
|
||||
// m_log.Warn("[REGION DB]: Shapes Table Already Exists");
|
||||
// }
|
||||
|
||||
if (persistPrimInventories)
|
||||
{
|
||||
try
|
||||
{
|
||||
icmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[REGION DB]: Primitives Inventory Table Already Exists");
|
||||
}
|
||||
}
|
||||
// if (persistPrimInventories)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// icmd.ExecuteNonQuery();
|
||||
// }
|
||||
// catch (SqliteSyntaxException)
|
||||
// {
|
||||
// m_log.Warn("[REGION DB]: Primitives Inventory Table Already Exists");
|
||||
// }
|
||||
// }
|
||||
|
||||
try
|
||||
{
|
||||
tcmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[REGION DB]: Terrain Table Already Exists");
|
||||
}
|
||||
// try
|
||||
// {
|
||||
// tcmd.ExecuteNonQuery();
|
||||
// }
|
||||
// catch (SqliteSyntaxException)
|
||||
// {
|
||||
// m_log.Warn("[REGION DB]: Terrain Table Already Exists");
|
||||
// }
|
||||
|
||||
try
|
||||
{
|
||||
lcmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[REGION DB]: Land Table Already Exists");
|
||||
}
|
||||
// try
|
||||
// {
|
||||
// lcmd.ExecuteNonQuery();
|
||||
// }
|
||||
// catch (SqliteSyntaxException)
|
||||
// {
|
||||
// m_log.Warn("[REGION DB]: Land Table Already Exists");
|
||||
// }
|
||||
|
||||
try
|
||||
{
|
||||
lalcmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[SQLITE]: LandAccessList Table Already Exists");
|
||||
}
|
||||
}
|
||||
// try
|
||||
// {
|
||||
// lalcmd.ExecuteNonQuery();
|
||||
// }
|
||||
// catch (SqliteSyntaxException)
|
||||
// {
|
||||
// m_log.Warn("[SQLITE]: LandAccessList Table Already Exists");
|
||||
// }
|
||||
// }
|
||||
|
||||
private bool TestTables(SqliteConnection conn)
|
||||
private bool TestTables(SqliteConnection conn, Migration m)
|
||||
{
|
||||
SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
|
||||
SqliteDataAdapter pDa = new SqliteDataAdapter(primSelectCmd);
|
||||
|
@ -1630,65 +1637,72 @@ namespace OpenSim.Data.SQLite
|
|||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating");
|
||||
InitDB(conn);
|
||||
}
|
||||
|
||||
pDa.Fill(tmpDS, "prims");
|
||||
sDa.Fill(tmpDS, "primshapes");
|
||||
|
||||
if (persistPrimInventories)
|
||||
iDa.Fill(tmpDS, "primitems");
|
||||
|
||||
tDa.Fill(tmpDS, "terrain");
|
||||
lDa.Fill(tmpDS, "land");
|
||||
lalDa.Fill(tmpDS, "landaccesslist");
|
||||
|
||||
foreach (DataColumn col in createPrimTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (DataColumn col in createShapeTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// if we've gotten this far, and our version is still 0,
|
||||
// it's because the migration was never done, so
|
||||
// initialize to 1 just to sync up to where we should be.
|
||||
|
||||
// XXX primitems should probably go here eventually
|
||||
if (m.Version == 0)
|
||||
m.Version = 1;
|
||||
|
||||
foreach (DataColumn col in createTerrainTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// pDa.Fill(tmpDS, "prims");
|
||||
// sDa.Fill(tmpDS, "primshapes");
|
||||
|
||||
foreach (DataColumn col in createLandTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// if (persistPrimInventories)
|
||||
// iDa.Fill(tmpDS, "primitems");
|
||||
|
||||
foreach (DataColumn col in createLandAccessListTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// tDa.Fill(tmpDS, "terrain");
|
||||
// lDa.Fill(tmpDS, "land");
|
||||
// lalDa.Fill(tmpDS, "landaccesslist");
|
||||
|
||||
// foreach (DataColumn col in createPrimTable().Columns)
|
||||
// {
|
||||
// if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
|
||||
// {
|
||||
// m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
|
||||
// foreach (DataColumn col in createShapeTable().Columns)
|
||||
// {
|
||||
// if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
|
||||
// {
|
||||
// m_log.Info("[REGION DB]: Missing required column:" + col.ColumnName);
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
|
||||
// // XXX primitems should probably go here eventually
|
||||
|
||||
// foreach (DataColumn col in createTerrainTable().Columns)
|
||||
// {
|
||||
// if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
|
||||
// {
|
||||
// m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
|
||||
// foreach (DataColumn col in createLandTable().Columns)
|
||||
// {
|
||||
// if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
|
||||
// {
|
||||
// m_log.Info("[REGION DB]: Missing require column:" + col.ColumnName);
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
|
||||
// foreach (DataColumn col in createLandAccessListTable().Columns)
|
||||
// {
|
||||
// if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
|
||||
// {
|
||||
// m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -72,12 +72,20 @@ namespace OpenSim.Data.SQLite
|
|||
connect = "URI=file:userprofiles.db,version=3";
|
||||
|
||||
SqliteConnection conn = new SqliteConnection(connect);
|
||||
TestTables(conn);
|
||||
|
||||
// This sucks, but It doesn't seem to work with the dataset Syncing :P
|
||||
g_conn = conn;
|
||||
g_conn.Open();
|
||||
|
||||
Assembly assem = GetType().Assembly;
|
||||
Migration m = new Migration(g_conn, assem, "UserStore");
|
||||
|
||||
// TODO: remove this after rev 6000
|
||||
TestTables(conn, m);
|
||||
|
||||
m.Update();
|
||||
|
||||
|
||||
ds = new DataSet();
|
||||
da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn));
|
||||
daf = new SqliteDataAdapter(new SqliteCommand(userFriendsSelect, conn));
|
||||
|
@ -824,7 +832,7 @@ namespace OpenSim.Data.SQLite
|
|||
conn.Close();
|
||||
}
|
||||
|
||||
private static bool TestTables(SqliteConnection conn)
|
||||
private static bool TestTables(SqliteConnection conn, Migration m)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand(userSelect, conn);
|
||||
SqliteCommand fcmd = new SqliteCommand(userFriendsSelect, conn);
|
||||
|
@ -842,26 +850,32 @@ namespace OpenSim.Data.SQLite
|
|||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Info("[USER DB]: SQLite Database doesn't exist... creating");
|
||||
InitDB(conn);
|
||||
}
|
||||
conn.Open();
|
||||
try
|
||||
{
|
||||
cmd = new SqliteCommand("select webLoginKey from users limit 1;", conn);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
cmd = new SqliteCommand("alter table users add column webLoginKey text default '00000000-0000-0000-0000-000000000000';", conn);
|
||||
cmd.ExecuteNonQuery();
|
||||
pDa.Fill(tmpDS, "users");
|
||||
}
|
||||
finally
|
||||
{
|
||||
conn.Close();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m.Version == 0)
|
||||
m.Version = 1;
|
||||
|
||||
return true;
|
||||
|
||||
// conn.Open();
|
||||
// try
|
||||
// {
|
||||
// cmd = new SqliteCommand("select webLoginKey from users limit 1;", conn);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// }
|
||||
// catch (SqliteSyntaxException)
|
||||
// {
|
||||
// cmd = new SqliteCommand("alter table users add column webLoginKey text default '00000000-0000-0000-0000-000000000000';", conn);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// pDa.Fill(tmpDS, "users");
|
||||
// }
|
||||
// finally
|
||||
// {
|
||||
// conn.Close();
|
||||
// }
|
||||
|
||||
// return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue