minor: a few miscellaneous comments

prebuild-update
Justin Clark-Casey (justincc) 2010-08-07 00:45:04 +01:00
parent 85d7d0583e
commit 6c8c8d669b
2 changed files with 9 additions and 0 deletions

View File

@ -1720,6 +1720,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="originalPrim"></param>
/// <param name="offset"></param>
/// <param name="flags"></param>
/// <param name="AgentID"></param>
/// <param name="GroupID"></param>
protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
{
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
@ -1734,6 +1736,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="originalPrim"></param>
/// <param name="offset"></param>
/// <param name="flags"></param>
/// <param name="AgentID"></param>
/// <param name="GroupID"></param>
/// <param name="rot"></param>
protected internal SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
{
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);

View File

@ -1162,6 +1162,10 @@ namespace OpenSim.Region.Framework.Scenes
set { _nextOwnerMask = value; }
}
/// <summary>
/// Property flags. See OpenMetaverse.PrimFlags
/// </summary>
/// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge
public PrimFlags Flags
{
get { return _flags; }