* Trimmed a few hundred warnings off SimpleApp.
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f35f5ddaf7
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6c9d9b660d
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@ -11,6 +11,7 @@ namespace OpenSim.Framework
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{
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{
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public class NpcClientBase : IClientAPI
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public class NpcClientBase : IClientAPI
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{
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{
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#pragma warning disable 67
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public event ImprovedInstantMessage OnInstantMessage;
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public event ImprovedInstantMessage OnInstantMessage;
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public event ChatFromViewer OnChatFromViewer;
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event RezObject OnRezObject;
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@ -62,6 +63,7 @@ namespace OpenSim.Framework
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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#pragma warning restore 67
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public virtual LLVector3 StartPos
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public virtual LLVector3 StartPos
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{
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{
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@ -22,6 +22,8 @@ namespace SimpleApp
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private LLQuaternion bodyDirection = LLQuaternion.Identity;
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private LLQuaternion bodyDirection = LLQuaternion.Identity;
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private short count = 0;
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private short count = 0;
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#pragma warning disable 67
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public event ImprovedInstantMessage OnInstantMessage;
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public event ImprovedInstantMessage OnInstantMessage;
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public event ChatFromViewer OnChatFromViewer;
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event RezObject OnRezObject;
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@ -73,6 +75,8 @@ namespace SimpleApp
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public event ObjectDeselect OnObjectDeselect;
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public event ObjectDeselect OnObjectDeselect;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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#pragma warning restore 67
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private LLUUID myID = LLUUID.Random();
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private LLUUID myID = LLUUID.Random();
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public MyNpcCharacter()
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public MyNpcCharacter()
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{
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{
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