Remove casting nastiness in LSL_Api
parent
1034c1cdc1
commit
6ca7afabca
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@ -329,6 +329,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// </param>
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protected void AddInventoryItem(string name, TaskInventoryItem item)
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{
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name = FindAvailableInventoryName(name);
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if (name == String.Empty)
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return;
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item.ParentID = UUID;
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item.ParentPartID = UUID;
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@ -5550,7 +5550,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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while (idx < rules.Length)
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{
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int code = Convert.ToInt32(rules.Data[idx++].ToString());
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int code = rules.GetLSLIntegerItem(idx++);
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int remain = rules.Length - idx;
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@ -5563,7 +5563,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 1)
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return;
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v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
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v=rules.GetVector3Item(idx++);
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SetPos(part, v);
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break;
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@ -5571,7 +5571,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 1)
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return;
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v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
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v=rules.GetVector3Item(idx++);
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SetScale(part, v);
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break;
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@ -5579,7 +5579,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 1)
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return;
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LSL_Types.Quaternion q = new LSL_Types.Quaternion(rules.Data[idx++].ToString());
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LSL_Types.Quaternion q = rules.GetQuaternionItem(idx++);
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SetRot(part, q);
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break;
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@ -5588,7 +5588,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 3)
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return;
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code = Convert.ToInt32(rules.Data[idx++].ToString());
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code = (int)rules.GetLSLIntegerItem(idx++);
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remain = rules.Length - idx;
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float hollow;
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@ -5622,12 +5622,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 6)
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return;
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
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v = rules.GetVector3Item(idx++); // cut
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hollow = (float)rules.GetLSLFloatItem(idx++);
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twist = rules.GetVector3Item(idx++);
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taper_b = rules.GetVector3Item(idx++);
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topshear = rules.GetVector3Item(idx++);
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part.Shape.ProfileShape = ProfileShape.Circle;
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part.Shape.PathCurve = (byte)Extrusion.Straight;
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SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 0);
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@ -5637,12 +5637,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 6)
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return;
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
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v = rules.GetVector3Item(idx++); //cut
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hollow = (float)rules.GetLSLFloatItem(idx++);
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twist = rules.GetVector3Item(idx++);
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taper_b = rules.GetVector3Item(idx++);
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topshear = rules.GetVector3Item(idx++);
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part.Shape.PathCurve = (byte)Extrusion.Straight;
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SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 3);
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break;
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@ -5651,11 +5651,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 5)
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return;
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // dimple
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face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
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v = rules.GetVector3Item(idx++); // cut
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hollow = (float)rules.GetLSLFloatItem(idx++);
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twist = rules.GetVector3Item(idx++);
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taper_b = rules.GetVector3Item(idx++); // dimple
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, 5);
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break;
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@ -5664,17 +5664,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 11)
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return;
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
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revolutions = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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skew = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
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v = rules.GetVector3Item(idx++); //cut
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hollow = (float)rules.GetLSLFloatItem(idx++);
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twist = rules.GetVector3Item(idx++);
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holesize = rules.GetVector3Item(idx++);
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topshear = rules.GetVector3Item(idx++);
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profilecut = rules.GetVector3Item(idx++);
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taper_b = rules.GetVector3Item(idx++); // taper_a
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revolutions = (float)rules.GetLSLFloatItem(idx++);
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radiusoffset = (float)rules.GetLSLFloatItem(idx++);
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skew = (float)rules.GetLSLFloatItem(idx++);
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0);
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break;
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@ -5683,17 +5683,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 11)
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return;
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
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revolutions = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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skew = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
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v = rules.GetVector3Item(idx++); //cut
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hollow = (float)rules.GetLSLFloatItem(idx++);
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twist = rules.GetVector3Item(idx++);
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holesize = rules.GetVector3Item(idx++);
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topshear = rules.GetVector3Item(idx++);
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profilecut = rules.GetVector3Item(idx++);
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taper_b = rules.GetVector3Item(idx++); // taper_a
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revolutions = (float)rules.GetLSLFloatItem(idx++);
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radiusoffset = (float)rules.GetLSLFloatItem(idx++);
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skew = (float)rules.GetLSLFloatItem(idx++);
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1);
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break;
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@ -5702,17 +5702,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 11)
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return;
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
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revolutions = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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skew = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
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v = rules.GetVector3Item(idx++); //cut
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hollow = (float)rules.GetLSLFloatItem(idx++);
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twist = rules.GetVector3Item(idx++);
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holesize = rules.GetVector3Item(idx++);
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topshear = rules.GetVector3Item(idx++);
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profilecut = rules.GetVector3Item(idx++);
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taper_b = rules.GetVector3Item(idx++); // taper_a
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revolutions = (float)rules.GetLSLFloatItem(idx++);
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radiusoffset = (float)rules.GetLSLFloatItem(idx++);
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skew = (float)rules.GetLSLFloatItem(idx++);
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3);
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break;
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@ -5722,7 +5722,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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string map = rules.Data[idx++].ToString();
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // type
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face = (int)rules.GetLSLIntegerItem(idx++); // type
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(part, map, face);
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break;
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@ -5734,11 +5734,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 5)
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return;
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face=Convert.ToInt32(rules.Data[idx++].ToString());
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face=(int)rules.GetLSLIntegerItem(idx++);
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string tex=rules.Data[idx++].ToString();
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LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString());
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LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString());
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double rotation=Convert.ToDouble(rules.Data[idx++].ToString());
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LSL_Types.Vector3 repeats=rules.GetVector3Item(idx++);
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LSL_Types.Vector3 offsets=rules.GetVector3Item(idx++);
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double rotation=(double)rules.GetLSLFloatItem(idx++);
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SetTexture(part, tex, face);
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ScaleTexture(part, repeats.x, repeats.y, face);
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@ -5751,9 +5751,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 3)
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return;
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face=Convert.ToInt32(rules.Data[idx++].ToString());
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LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString());
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double alpha=Convert.ToDouble(rules.Data[idx++].ToString());
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face=(int)rules.GetLSLIntegerItem(idx++);
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LSL_Types.Vector3 color=rules.GetVector3Item(idx++);
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double alpha=(double)rules.GetLSLFloatItem(idx++);
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SetColor(part, color, face);
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SetAlpha(part, alpha, face);
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@ -5793,7 +5793,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// as a raw CLI Int32. When / if this is inserted as an
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// LSL_Types.LSLInteger extract value using LSL_Types.list.GetLSLIntegerItem
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// face = rules.GetLSLIntegerItem(idx++);
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face = Convert.ToInt32(rules.Data[idx++].ToString());
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face = (int)rules.GetLSLIntegerItem(idx++);
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float glow = (float)rules.GetLSLFloatItem(idx++);
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SetGlow(part, face, glow);
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@ -5802,9 +5802,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
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if (remain < 3)
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return;
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face = Convert.ToInt32(rules.Data[idx++].ToString());
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int shiny = Convert.ToInt32(rules.Data[idx++].ToString());
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Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++].ToString());
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face = (int)rules.GetLSLIntegerItem(idx++);
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int shiny = (int)rules.GetLSLIntegerItem(idx++);
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Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++));
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SetShiny(part, face, shiny, bump);
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@ -5816,7 +5816,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// as a raw CLI Int32. When / if this is inserted as an
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// LSL_Types.LSLInteger extract value using LSL_Types.list.GetLSLIntegerItem
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// face = rules.GetLSLIntegerItem(idx++);
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face = Convert.ToInt32(rules.Data[idx++].ToString());
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face = (int)rules.GetLSLIntegerItem(idx++);
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bool st = rules.GetLSLIntegerItem(idx++);
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SetFullBright(part, face , st);
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break;
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@ -5827,7 +5827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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/* Unhandled at this time - sends "Unhandled" message
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will enable when available
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byte material = (byte)Convert.ToByte( rules.Data[idx++].ToString());
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byte material = Convert.ToByte((int)rules.GetLSLIntegerItem(idx++));
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part.Material = material;
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*/
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return;
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@ -6115,7 +6115,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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int idx=0;
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while (idx < rules.Length)
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{
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int code=Convert.ToInt32(rules.Data[idx++].ToString());
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int code=(int)rules.GetLSLIntegerItem(idx++);
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int remain=rules.Length-idx;
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switch (code)
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@ -6240,7 +6240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 1)
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return res;
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int face = Convert.ToInt32(rules.Data[idx++].ToString());
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int face = (int)rules.GetLSLIntegerItem(idx++);
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if (face == -1)
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face = 0;
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@ -6261,7 +6261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 1)
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return res;
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face=Convert.ToInt32(rules.Data[idx++].ToString());
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face=(int)rules.GetLSLIntegerItem(idx++);
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tex = m_host.Shape.Textures;
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Color4 texcolor;
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@ -6280,7 +6280,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 1)
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return res;
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face=Convert.ToInt32(rules.Data[idx++].ToString());
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face=(int)rules.GetLSLIntegerItem(idx++);
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res.Add(new LSL_Types.LSLInteger(0));
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res.Add(new LSL_Types.LSLInteger(0));
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@ -6291,7 +6291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 1)
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return res;
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face=Convert.ToInt32(rules.Data[idx++].ToString());
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face=(int)rules.GetLSLIntegerItem(idx++);
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res.Add(new LSL_Types.LSLInteger(0));
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break;
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@ -6319,7 +6319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 1)
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return res;
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face=Convert.ToInt32(rules.Data[idx++].ToString());
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face=(int)rules.GetLSLIntegerItem(idx++);
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res.Add(new LSL_Types.LSLInteger(0));
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break;
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@ -6344,7 +6344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 1)
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return res;
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face=Convert.ToInt32(rules.Data[idx++].ToString());
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face=(int)rules.GetLSLIntegerItem(idx++);
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res.Add(new LSL_Types.LSLFloat(0));
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break;
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