* minor: remove load oar logging I accidentally left in a few commits ago

* reduce noisiness of uuid gatherer
* stop bothering to pointless complain about directory tar entries when loading an oar
0.6.5-rc1
Justin Clarke Casey 2009-03-24 21:05:20 +00:00
parent 64341fc965
commit 6cad71d5ec
2 changed files with 6 additions and 10 deletions

View File

@ -110,12 +110,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
//m_log.DebugFormat(
// "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length);
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
{
m_log.WarnFormat(
"[ARCHIVER]: Ignoring directory entry {0}", filePath);
}
else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
{
serialisedSceneObjects.Add(m_asciiEncoding.GetString(data));
}
@ -172,18 +167,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
foreach (string serialisedSceneObject in serialisedSceneObjects)
{
/*
m_log.DebugFormat("[ARCHIVER]: Loading xml with raw size {0}", serialisedSceneObject.Length);
// Really large xml files (multi megabyte) appear to cause
// memory problems
// when loading the xml. But don't enable this check yet
/*
if (serialisedSceneObject.Length > 5000000)
{
m_log.Error("[ARCHIVER]: Ignoring xml since size > 5000000);");
continue;
}
*/
*/
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);

View File

@ -110,8 +110,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="assetUuids">The assets gathered</param>
public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids)
{
m_log.DebugFormat(
"[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
// m_log.DebugFormat(
// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
foreach (SceneObjectPart part in sceneObject.GetParts())
{