* minor: remove load oar logging I accidentally left in a few commits ago
* reduce noisiness of uuid gatherer * stop bothering to pointless complain about directory tar entries when loading an oar0.6.5-rc1
parent
64341fc965
commit
6cad71d5ec
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@ -110,12 +110,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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//m_log.DebugFormat(
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//m_log.DebugFormat(
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// "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length);
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// "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length);
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if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
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if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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m_log.WarnFormat(
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"[ARCHIVER]: Ignoring directory entry {0}", filePath);
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}
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else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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{
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serialisedSceneObjects.Add(m_asciiEncoding.GetString(data));
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serialisedSceneObjects.Add(m_asciiEncoding.GetString(data));
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}
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}
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@ -172,18 +167,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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foreach (string serialisedSceneObject in serialisedSceneObjects)
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foreach (string serialisedSceneObject in serialisedSceneObjects)
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{
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{
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/*
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m_log.DebugFormat("[ARCHIVER]: Loading xml with raw size {0}", serialisedSceneObject.Length);
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m_log.DebugFormat("[ARCHIVER]: Loading xml with raw size {0}", serialisedSceneObject.Length);
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// Really large xml files (multi megabyte) appear to cause
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// Really large xml files (multi megabyte) appear to cause
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// memory problems
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// memory problems
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// when loading the xml. But don't enable this check yet
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// when loading the xml. But don't enable this check yet
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/*
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if (serialisedSceneObject.Length > 5000000)
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if (serialisedSceneObject.Length > 5000000)
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{
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{
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m_log.Error("[ARCHIVER]: Ignoring xml since size > 5000000);");
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m_log.Error("[ARCHIVER]: Ignoring xml since size > 5000000);");
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continue;
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continue;
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}
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}
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*/
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*/
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SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
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SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
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@ -110,8 +110,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="assetUuids">The assets gathered</param>
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/// <param name="assetUuids">The assets gathered</param>
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public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids)
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public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids)
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{
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{
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
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// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
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foreach (SceneObjectPart part in sceneObject.GetParts())
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foreach (SceneObjectPart part in sceneObject.GetParts())
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{
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{
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