Added m_syncEnabled in SceneObjectPart to guard again modifying any syncinfo (timestamp, etc) while
deserializing and building SOP/SOG out of sync message.dsg
parent
c929348668
commit
6cb8b01bef
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@ -776,7 +776,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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SetScriptAccessPin(value);
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UpdateBucketSyncInfo("ScriptAccessPin");
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//UpdateBucketSyncInfo("ScriptAccessPin");
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//m_scriptAccessPin = (int)value;
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}
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}
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@ -1207,7 +1207,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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SetAcceleration(value);
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UpdateBucketSyncInfo("Acceleration");
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//UpdateBucketSyncInfo("Acceleration");
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//m_acceleration = value;
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}
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}
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@ -1223,7 +1223,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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SetDescription(value);
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UpdateBucketSyncInfo("Description");
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//UpdateBucketSyncInfo("Description");
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/*
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m_description = value;
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PhysicsActor actor = PhysActor;
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@ -1254,7 +1254,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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SetColor(value);
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UpdateBucketSyncInfo("Color");
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//UpdateBucketSyncInfo("Color");
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//m_color = value;
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/* ScheduleFullUpdate() need not be called b/c after
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@ -1283,7 +1283,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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SetText(value, false);
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UpdateBucketSyncInfo("Text");
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//UpdateBucketSyncInfo("Text");
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//m_text = value;
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}
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}
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@ -1301,7 +1301,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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SetSitName(value);
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UpdateBucketSyncInfo("SitName");
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//UpdateBucketSyncInfo("SitName");
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//m_sitName = value;
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}
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}
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@ -1317,7 +1317,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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SetTouchName(value);
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UpdateBucketSyncInfo("TouchName");
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//UpdateBucketSyncInfo("TouchName");
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//m_touchName = value;
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}
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}
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@ -5861,6 +5861,10 @@ namespace OpenSim.Region.Framework.Scenes
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//private static Dictionary<string, BucketUpdateProcessor> m_bucketUpdateProcessors = new Dictionary<string, BucketUpdateProcessor>();
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private Dictionary<string, BucketUpdateProcessor> m_bucketUpdateProcessors = new Dictionary<string, BucketUpdateProcessor>();
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//Define this as a guard to not to fill in any sync info when not desired, i.e. while de-serializing and building SOP and SOG, where
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//property set functions will be called and might trigger UpdateBucketSyncInfo() if not guarded carefully.
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private bool m_syncEnabled = false;
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public static void InitializeBucketInfo(Dictionary<string, string> propertyBucketMap, List<string> bucketNames, string actorID)
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{
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m_primPropertyBucketMap = propertyBucketMap;
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@ -5988,6 +5992,8 @@ namespace OpenSim.Region.Framework.Scenes
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RegisterBucketUpdateProcessor();
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m_BucketUpdateProcessorRegistered = true;
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}
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m_syncEnabled = true;
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}
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/// <summary>
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@ -5996,7 +6002,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="propertyName">Name of the property. Make sure the spelling is consistent with what are defined in PropertyList</param>
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public void UpdateBucketSyncInfo(string propertyName)
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{
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if (m_bucketSyncInfoList != null && m_bucketSyncInfoList.Count>0)
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if (m_syncEnabled && m_bucketSyncInfoList != null && m_bucketSyncInfoList.Count>0)
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{
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//int bucketIndex = m_primPropertyBucketMap[propertyName];
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string bucketName = m_primPropertyBucketMap[propertyName];
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