first change in SOP. in AddPrimShape(..) give physics the world rotation and not local offset. Currently physics interface only knows about world frame
							parent
							
								
									754129b903
								
							
						
					
					
						commit
						6cc9aa30ac
					
				|  | @ -1539,7 +1539,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                                 Shape, | ||||
|                                 AbsolutePosition, | ||||
|                                 Scale, | ||||
|                                 RotationOffset, | ||||
| //                                RotationOffset, | ||||
|                                 GetWorldRotation(),  // physics wants world rotation | ||||
|                                 RigidBody, | ||||
|                                 m_localId); | ||||
|                     } | ||||
|  | @ -4366,7 +4367,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                         Shape, | ||||
|                         AbsolutePosition, | ||||
|                         Scale, | ||||
|                         RotationOffset, | ||||
| //                        RotationOffset, | ||||
|                         GetWorldRotation(), //physics wants world rotation like all other functions send | ||||
|                         UsePhysics, | ||||
|                         m_localId); | ||||
| 
 | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue
	
	 UbitUmarov
						UbitUmarov