diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs index ced05bf03e..2382f81329 100644 --- a/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim.RegionServer/world/Avatar.cs @@ -17,7 +17,9 @@ namespace OpenSim.world public string firstname; public string lastname; public SimClient ControllingClient; - private PhysicsActor _physActor; + public LLUUID current_anim; + public int anim_seq; + private PhysicsActor _physActor; private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; private bool updateflag = false; private byte movementflag = 0; @@ -275,7 +277,15 @@ namespace OpenSim.world Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); if (((movementflag & 1) == 0) || (q != this.bodyRot)) { - //we should add a new force to the list + + if((movementflag &1) == 0) + { + this.current_anim=AnimsLLUUID["ANIM_AGENT_STAND"]; + this.anim_seq=1; + this.SendAnimPack(); + } + + //we should add a new force to the list // but for now we will deal with velocities NewForce newVelocity = new NewForce(); Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); @@ -371,11 +381,31 @@ namespace OpenSim.world newVelocity.Z = 0; this.forcesList.Add(newVelocity); movementflag = 0; - } + // We're standing still, so make it show! + this.current_anim=AnimsLLUUID["ANIM_AGENT_STAND"]; + this.anim_seq=1; + this.SendAnimPack(); + } } } - //should be moved somewhere else + // Sends animation update + public void SendAnimPack() + { + AvatarAnimationPacket ani = new AvatarAnimationPacket(); + ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; + ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); + ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID; + ani.Sender = new AvatarAnimationPacket.SenderBlock(); + ani.Sender.ID = ControllingClient.AgentID; + ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; + ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); + ani.AnimationList[0].AnimID = this.current_anim; + ani.AnimationList[0].AnimSequenceID = this.anim_seq; + ControllingClient.OutPacket(ani); + } + + //should be moved somewhere else public void SendRegionHandshake(World RegionInfo) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");