* Downgrade 'texture not found' message to DEBUG and stop putting out 'already dispatched' message completely temporarily
* I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. * My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added... * If this is the cause, resolution is going to be rather complicated.0.6.0-stable
parent
936f961a53
commit
6ce79a0f78
|
@ -122,7 +122,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
{
|
||||
if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == missingTextureRequestCounts[e.RequestedAssetID])
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
m_log.DebugFormat(
|
||||
"[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for {1} since we have received more than {2} requests",
|
||||
e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
|
||||
}
|
||||
|
@ -143,12 +143,12 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
if (dispatchedTextureRequestCounts[e.RequestedAssetID] > MAX_ALLOWED_TEXTURE_REQUESTS)
|
||||
{
|
||||
if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == dispatchedTextureRequestCounts[e.RequestedAssetID])
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for dispatched texture {0} for {1} since we have received more than {2} requests",
|
||||
e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
|
||||
}
|
||||
// if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == dispatchedTextureRequestCounts[e.RequestedAssetID])
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping further requests for dispatched/queued texture {0} for {1} since we have received more than {2} requests",
|
||||
// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
|
||||
// }
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue