Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
avinationmerge
Melanie 2013-03-23 23:01:55 +00:00
commit 6ce9ed1a64
6 changed files with 60 additions and 11 deletions

View File

@ -1011,6 +1011,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
version = String.Empty;
newpos = new Vector3(pos.X, pos.Y, pos.Z);
// m_log.DebugFormat(
// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
uint neighbourx = scene.RegionInfo.RegionLocX;
uint neighboury = scene.RegionInfo.RegionLocY;
const float boundaryDistance = 1.7f;

View File

@ -33,8 +33,7 @@ using OpenMetaverse;
namespace OpenSim.Region.Framework.Scenes
{
public class Border
{
{
/// <summary>
/// Line perpendicular to the Direction Cardinal. Z value is the
/// </summary>
@ -81,6 +80,10 @@ namespace OpenSim.Region.Framework.Scenes
TriggerRegionY = triggerRegionY;
}
/// <summary>
/// Tests to see if the given position would cross this border.
/// </summary>
/// <returns></returns>
public bool TestCross(Vector3 position)
{
bool result = false;

View File

@ -2643,7 +2643,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
return null;
}

View File

@ -456,9 +456,9 @@ namespace OpenSim.Region.Framework.Scenes
{
m_pos = PhysicsActor.Position;
//m_log.DebugFormat(
// "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!",
// m_pos, Name, Scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Set position of {0} in {1} to {2} via getting AbsolutePosition!",
// Name, Scene.Name, m_pos);
}
else
{
@ -485,6 +485,9 @@ namespace OpenSim.Region.Framework.Scenes
}
set
{
// m_log.DebugFormat("[SCENE PRESENCE]: Setting position of {0} in {1} to {2}", Name, Scene.Name, value);
// Util.PrintCallStack();
if (PhysicsActor != null)
{
try
@ -1065,6 +1068,13 @@ namespace OpenSim.Region.Framework.Scenes
else
AddToPhysicalScene(isFlying);
// XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a
// location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it
// since it requires a physics actor to be present. If it is left any later, then physics appears to reset
// the value to a negative position which does not trigger the border cross.
// This may not be the best location for this.
CheckForBorderCrossing();
if (ForceFly)
{
Flying = true;
@ -3121,6 +3131,10 @@ namespace OpenSim.Region.Framework.Scenes
if (!IsInTransit)
{
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}",
// pos2, Name, Scene.Name);
// Checks if where it's headed exists a region
bool needsTransit = false;
if (m_scene.TestBorderCross(pos2, Cardinals.W))

View File

@ -116,6 +116,37 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
+ "If teleport is true then some extra teleport debug information is logged.\n"
+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
HandleDebugSceneSetCommand);
scene.AddCommand(
"Regions",
this, "show borders", "show borders", "Show border information for regions", HandleShowBordersCommand);
}
private void HandleShowBordersCommand(string module, string[] args)
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat("Borders for {0}:\n", m_scene.Name);
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Cross Direction", 15);
cdt.AddColumn("Line", 34);
cdt.AddColumn("Trigger Region", 14);
foreach (Border b in m_scene.NorthBorders)
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
foreach (Border b in m_scene.EastBorders)
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
foreach (Border b in m_scene.SouthBorders)
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
foreach (Border b in m_scene.WestBorders)
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
cdt.AddToStringBuilder(sb);
MainConsole.Instance.Output(sb.ToString());
}
private void HandleDebugSceneGetCommand(string module, string[] args)

View File

@ -415,18 +415,17 @@ namespace OpenSim.Region.RegionCombinerModule
*/
#endregion
// If we're one region over +x y
// If we're one region over +x y (i.e. root region is to the west)
//xxx
//xxy
//xxx
if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY)
{
connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
break;
}
// If we're one region over x +y
// If we're one region over x +y (i.e. root region is to the south)
//xyx
//xxx
//xxx
@ -436,7 +435,7 @@ namespace OpenSim.Region.RegionCombinerModule
break;
}
// If we're one region over +x +y
// If we're one region over +x +y (i.e. root region is to the south-west)
//xxy
//xxx
//xxx
@ -646,7 +645,6 @@ namespace OpenSim.Region.RegionCombinerModule
{
if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
{
rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (rootConn.RegionScene.NorthBorders)