a few more changes on initial objects send
parent
f6db9e044d
commit
6cf85a3db1
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@ -816,7 +816,7 @@ namespace OpenSim.Framework
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event TeleportCancel OnTeleportCancel;
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event TeleportCancel OnTeleportCancel;
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event DeRezObject OnDeRezObject;
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event DeRezObject OnDeRezObject;
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event RezRestoreToWorld OnRezRestoreToWorld;
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event RezRestoreToWorld OnRezRestoreToWorld;
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event Action<IClientAPI, uint> OnRegionHandShakeReply;
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event Action<IClientAPI> OnRegionHandShakeReply;
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event GenericCall1 OnRequestWearables;
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event GenericCall1 OnRequestWearables;
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event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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@ -1511,6 +1511,6 @@ namespace OpenSim.Framework
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void SendAgentTerseUpdate(ISceneEntity presence);
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void SendAgentTerseUpdate(ISceneEntity presence);
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void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data);
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void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data);
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void CheckViewerCaps();
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uint GetViewerCaps();
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}
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}
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}
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}
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@ -80,7 +80,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event DeRezObject OnDeRezObject;
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public event DeRezObject OnDeRezObject;
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public event RezRestoreToWorld OnRezRestoreToWorld;
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public event RezRestoreToWorld OnRezRestoreToWorld;
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public event ModifyTerrain OnModifyTerrain;
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public event ModifyTerrain OnModifyTerrain;
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public event Action<IClientAPI, uint> OnRegionHandShakeReply;
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public event Action<IClientAPI> OnRegionHandShakeReply;
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public event GenericCall1 OnRequestWearables;
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public event GenericCall1 OnRequestWearables;
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public event SetAppearance OnSetAppearance;
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public event SetAppearance OnSetAppearance;
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public event AvatarNowWearing OnAvatarNowWearing;
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public event AvatarNowWearing OnAvatarNowWearing;
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@ -8923,7 +8923,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private bool HandlerRegionHandshakeReply(IClientAPI sender, Packet Pack)
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private bool HandlerRegionHandshakeReply(IClientAPI sender, Packet Pack)
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{
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{
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Action<IClientAPI, uint> handlerRegionHandShakeReply = OnRegionHandShakeReply;
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Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply;
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if (handlerRegionHandShakeReply == null)
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if (handlerRegionHandShakeReply == null)
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return true; // silence the warning
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return true; // silence the warning
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@ -8936,7 +8936,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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else
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else
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m_viewerHandShakeFlags = 0;
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m_viewerHandShakeFlags = 0;
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handlerRegionHandShakeReply(this, m_viewerHandShakeFlags);
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handlerRegionHandShakeReply(this);
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return true;
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return true;
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}
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}
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@ -15364,15 +15364,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return new HashSet<string>(m_inPacketsToDrop);
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return new HashSet<string>(m_inPacketsToDrop);
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}
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}
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public void CheckViewerCaps()
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public uint GetViewerCaps()
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{
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{
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m_SupportObjectAnimations = false;
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m_SupportObjectAnimations = false;
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uint ret;
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if(m_supportViewerCache)
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ret = m_viewerHandShakeFlags;
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else
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ret = m_viewerHandShakeFlags & 4;
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if (m_scene.CapsModule != null)
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if (m_scene.CapsModule != null)
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{
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{
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Caps cap = m_scene.CapsModule.GetCapsForUser(CircuitCode);
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Caps cap = m_scene.CapsModule.GetCapsForUser(CircuitCode);
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if (cap != null && (cap.Flags & Caps.CapsFlags.ObjectAnim) != 0)
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if(cap != null)
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m_SupportObjectAnimations = true;
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{
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if((cap.Flags & Caps.CapsFlags.SentSeeds) != 0)
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ret |= 0x1000;
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if ((cap.Flags & Caps.CapsFlags.ObjectAnim) != 0)
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{
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m_SupportObjectAnimations = true;
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ret |= 0x2000;
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}
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}
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}
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}
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return ret; // ???
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}
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}
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}
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}
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}
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}
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@ -1698,7 +1698,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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// Now we know we can handle more data
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// Now we know we can handle more data
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Thread.Sleep(200);
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//Thread.Sleep(200);
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// Obtain the pending queue and remove it from the cache
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// Obtain the pending queue and remove it from the cache
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Queue<UDPPacketBuffer> queue = null;
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Queue<UDPPacketBuffer> queue = null;
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@ -1727,7 +1727,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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if(aCircuit.teleportFlags <= 0)
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if(aCircuit.teleportFlags <= 0)
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client.SendRegionHandshake();
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client.SendRegionHandshake();
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client.CheckViewerCaps();
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}
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}
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}
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}
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else
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else
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@ -1743,8 +1742,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
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// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
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// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
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// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -1758,117 +1757,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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e.StackTrace);
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e.StackTrace);
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}
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}
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}
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}
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/*
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protected void HandleCompleteMovementIntoRegion(object o)
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{
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IPEndPoint endPoint = null;
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IClientAPI client = null;
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try
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{
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object[] array = (object[])o;
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endPoint = (IPEndPoint)array[0];
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CompleteAgentMovementPacket packet = (CompleteAgentMovementPacket)array[1];
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m_log.DebugFormat(
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"[LLUDPSERVER]: Handling CompleteAgentMovement request from {0} in {1}", endPoint, Scene.Name);
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// Determine which agent this packet came from
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// We need to wait here because in when using the OpenSimulator V2 teleport protocol to travel to a destination
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// simulator with no existing child presence, the viewer (at least LL 3.3.4) will send UseCircuitCode
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// and then CompleteAgentMovement immediately without waiting for an ack. As we are now handling these
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// packets asynchronously, we need to account for this thread proceeding more quickly than the
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// UseCircuitCode thread.
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int count = 40;
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while (count-- > 0)
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{
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if (Scene.TryGetClient(endPoint, out client))
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{
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if (!client.IsActive)
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{
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// This check exists to catch a condition where the client has been closed by another thread
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// but has not yet been removed from the client manager (and possibly a new connection has
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// not yet been established).
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m_log.DebugFormat(
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"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client is not active yet. Waiting.",
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endPoint, client.Name, Scene.Name);
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}
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else if (client.SceneAgent == null)
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{
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// This check exists to catch a condition where the new client has been added to the client
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// manager but the SceneAgent has not yet been set in Scene.AddNewAgent(). If we are too
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// eager, then the new ScenePresence may not have registered a listener for this messsage
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// before we try to process it.
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// XXX: A better long term fix may be to add the SceneAgent before the client is added to
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// the client manager
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m_log.DebugFormat(
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"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client SceneAgent not set yet. Waiting.",
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endPoint, client.Name, Scene.Name);
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}
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else
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{
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break;
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}
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}
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else
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{
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m_log.DebugFormat(
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"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} in {1} but no client exists yet. Waiting.",
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endPoint, Scene.Name);
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}
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Thread.Sleep(200);
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}
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if (client == null)
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{
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m_log.DebugFormat(
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"[LLUDPSERVER]: No client found for CompleteAgentMovement from {0} in {1} after wait. Dropping.",
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endPoint, Scene.Name);
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return;
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}
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else if (!client.IsActive || client.SceneAgent == null)
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{
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// This check exists to catch a condition where the client has been closed by another thread
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// but has not yet been removed from the client manager.
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// The packet could be simply ignored but it is useful to know if this condition occurred for other debugging
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// purposes.
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m_log.DebugFormat(
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"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client is not active after wait. Dropping.",
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endPoint, client.Name, Scene.Name);
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return;
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}
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IncomingPacket incomingPacket1;
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// Inbox insertion
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if (UsePools)
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{
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incomingPacket1 = m_incomingPacketPool.GetObject();
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incomingPacket1.Client = (LLClientView)client;
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incomingPacket1.Packet = packet;
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}
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else
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{
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incomingPacket1 = new IncomingPacket((LLClientView)client, packet);
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}
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packetInbox.Enqueue(incomingPacket1);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[LLUDPSERVER]: CompleteAgentMovement handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
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endPoint != null ? endPoint.ToString() : "n/a",
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client != null ? client.Name : "unknown",
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client != null ? client.AgentId.ToString() : "unknown",
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e.Message,
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e.StackTrace);
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}
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}
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*/
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/// <summary>
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/// <summary>
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/// Send an ack immediately to the given endpoint.
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/// Send an ack immediately to the given endpoint.
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@ -1936,7 +1824,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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if (Scene.TryGetClient(agentID, out client))
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if (Scene.TryGetClient(agentID, out client))
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{
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{
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if (client.SceneAgent != null)
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if (client.SceneAgent != null &&
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client.CircuitCode == circuitCode &&
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client.SessionId == sessionID &&
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client.RemoteEndPoint == remoteEndPoint &&
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client.SceneAgent.ControllingClient.SecureSessionId == sessionInfo.LoginInfo.SecureSession)
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return client;
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return client;
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Scene.CloseAgent(agentID, true);
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Scene.CloseAgent(agentID, true);
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}
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}
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@ -1841,7 +1841,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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UUID lgid = LandData.GlobalID;
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UUID lgid = LandData.GlobalID;
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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{
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if(sp.IsNPC || sp.IsLoggingIn || sp.IsDeleted || sp.currentParcelUUID != lgid)
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if(sp.IsNPC || sp.IsDeleted || sp.currentParcelUUID != lgid)
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return;
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return;
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cur += (now - sp.ParcelDwellTickMS);
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cur += (now - sp.ParcelDwellTickMS);
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sp.ParcelDwellTickMS = now;
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sp.ParcelDwellTickMS = now;
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@ -99,6 +99,8 @@ namespace OpenSim.Region.Framework.Scenes
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public bool IsViewerUIGod { get; set; }
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public bool IsViewerUIGod { get; set; }
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public bool IsGod { get; set; }
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public bool IsGod { get; set; }
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private bool m_gotRegionHandShake = false;
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private PresenceType m_presenceType;
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private PresenceType m_presenceType;
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public PresenceType PresenceType
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public PresenceType PresenceType
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{
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{
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@ -288,7 +290,7 @@ namespace OpenSim.Region.Framework.Scenes
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private Quaternion m_lastRotation;
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private Quaternion m_lastRotation;
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private Vector3 m_lastVelocity;
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private Vector3 m_lastVelocity;
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private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f);
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private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f);
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private bool SentInitialData = false;
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private bool NeedInitialData = false;
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private int m_userFlags;
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private int m_userFlags;
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public int UserFlags
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public int UserFlags
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@ -881,7 +883,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public bool IsChildAgent { get; set; }
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public bool IsChildAgent { get; set; }
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public bool IsLoggingIn { get; set; }
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/// <summary>
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/// <summary>
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/// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero.
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/// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero.
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@ -1074,7 +1075,6 @@ namespace OpenSim.Region.Framework.Scenes
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AttachmentsSyncLock = new Object();
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AttachmentsSyncLock = new Object();
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AllowMovement = true;
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AllowMovement = true;
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IsChildAgent = true;
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IsChildAgent = true;
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IsLoggingIn = false;
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m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
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m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
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Animator = new ScenePresenceAnimator(this);
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Animator = new ScenePresenceAnimator(this);
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Overrides = new MovementAnimationOverrides();
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Overrides = new MovementAnimationOverrides();
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@ -1307,7 +1307,6 @@ namespace OpenSim.Region.Framework.Scenes
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ParentPart = null;
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ParentPart = null;
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PrevSitOffset = Vector3.Zero;
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PrevSitOffset = Vector3.Zero;
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HandleForceReleaseControls(ControllingClient, UUID); // needs testing
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HandleForceReleaseControls(ControllingClient, UUID); // needs testing
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IsLoggingIn = false;
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}
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}
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else
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else
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{
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{
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@ -1331,10 +1330,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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ParentUUID = UUID.Zero;
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ParentUUID = UUID.Zero;
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}
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}
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else
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{
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IsLoggingIn = false;
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}
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IsChildAgent = false;
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IsChildAgent = false;
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}
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}
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@ -2163,7 +2158,7 @@ namespace OpenSim.Region.Framework.Scenes
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//m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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// recheck to reduce timing issues
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// recheck to reduce timing issues
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ControllingClient.CheckViewerCaps();
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ControllingClient.GetViewerCaps();
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bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0;
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bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0;
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@ -2325,9 +2320,40 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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}
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if(!IsNPC)
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//m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if (!IsNPC)
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{
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{
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//m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if (!string.IsNullOrEmpty(m_callbackURI))
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{
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Releasing {0} {1} with old callback to {2}",
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client.Name, client.AgentId, m_callbackURI);
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UUID originID;
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lock (m_originRegionIDAccessLock)
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originID = m_originRegionID;
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Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
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m_callbackURI = null;
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//m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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}
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else if (!string.IsNullOrEmpty(m_newCallbackURI))
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{
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m_log.DebugFormat(
|
||||||
|
"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
|
||||||
|
client.Name, client.AgentId, m_newCallbackURI);
|
||||||
|
|
||||||
|
UUID originID;
|
||||||
|
|
||||||
|
lock (m_originRegionIDAccessLock)
|
||||||
|
originID = m_originRegionID;
|
||||||
|
|
||||||
|
Scene.SimulationService.ReleaseAgent(originID, UUID, m_newCallbackURI);
|
||||||
|
m_newCallbackURI = null;
|
||||||
|
//m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||||
|
}
|
||||||
|
|
||||||
if (openChildAgents)
|
if (openChildAgents)
|
||||||
{
|
{
|
||||||
// Create child agents in neighbouring regions
|
// Create child agents in neighbouring regions
|
||||||
|
@ -2360,36 +2386,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
//m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
//m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(m_callbackURI))
|
|
||||||
{
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[SCENE PRESENCE]: Releasing {0} {1} with old callback to {2}",
|
|
||||||
client.Name, client.AgentId, m_callbackURI);
|
|
||||||
|
|
||||||
UUID originID;
|
|
||||||
|
|
||||||
lock (m_originRegionIDAccessLock)
|
|
||||||
originID = m_originRegionID;
|
|
||||||
|
|
||||||
Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
|
|
||||||
m_callbackURI = null;
|
|
||||||
//m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
|
||||||
}
|
|
||||||
else if (!string.IsNullOrEmpty(m_newCallbackURI))
|
|
||||||
{
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
|
|
||||||
client.Name, client.AgentId, m_newCallbackURI);
|
|
||||||
|
|
||||||
UUID originID;
|
|
||||||
|
|
||||||
lock (m_originRegionIDAccessLock)
|
|
||||||
originID = m_originRegionID;
|
|
||||||
|
|
||||||
Scene.SimulationService.ReleaseAgent(originID, UUID, m_newCallbackURI);
|
|
||||||
m_newCallbackURI = null;
|
|
||||||
//m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (openChildAgents)
|
if (openChildAgents)
|
||||||
{
|
{
|
||||||
|
@ -3850,15 +3846,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public override void Update()
|
public override void Update()
|
||||||
{
|
{
|
||||||
if(IsChildAgent || IsDeleted)
|
if (IsDeleted)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (NeedInitialData)
|
||||||
|
{
|
||||||
|
SendInitialData();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsChildAgent || IsInTransit)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
CheckForBorderCrossing();
|
CheckForBorderCrossing();
|
||||||
|
|
||||||
if (IsInTransit || IsLoggingIn)
|
if (m_movingToTarget)
|
||||||
return;
|
|
||||||
|
|
||||||
if(m_movingToTarget)
|
|
||||||
{
|
{
|
||||||
m_delayedStop = -1;
|
m_delayedStop = -1;
|
||||||
Vector3 control = Vector3.Zero;
|
Vector3 control = Vector3.Zero;
|
||||||
|
@ -4033,25 +4035,28 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
|
ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RegionHandShakeReply (IClientAPI client, uint flags)
|
public void RegionHandShakeReply (IClientAPI client)
|
||||||
{
|
{
|
||||||
if(IsNPC)
|
if(IsNPC)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
lock (m_completeMovementLock)
|
lock (m_completeMovementLock)
|
||||||
{
|
{
|
||||||
if (SentInitialData)
|
if(m_gotRegionHandShake)
|
||||||
return;
|
return;
|
||||||
SentInitialData = true;
|
NeedInitialData = true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SendInitialData()
|
||||||
|
{
|
||||||
|
uint flags = ControllingClient.GetViewerCaps();
|
||||||
|
if((flags & 0x1000) == 0) // wait for seeds sending
|
||||||
|
return;
|
||||||
|
|
||||||
|
NeedInitialData = false;
|
||||||
|
|
||||||
bool selfappearance = (flags & 4) != 0;
|
bool selfappearance = (flags & 4) != 0;
|
||||||
bool cacheCulling = (flags & 1) != 0;
|
|
||||||
bool cacheEmpty;
|
|
||||||
if(cacheCulling)
|
|
||||||
cacheEmpty = (flags & 2) != 0;
|
|
||||||
else
|
|
||||||
cacheEmpty = true;
|
|
||||||
|
|
||||||
Util.FireAndForget(delegate
|
Util.FireAndForget(delegate
|
||||||
{
|
{
|
||||||
|
@ -4066,9 +4071,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SendOtherAgentsAvatarFullToMe();
|
SendOtherAgentsAvatarFullToMe();
|
||||||
}
|
}
|
||||||
|
|
||||||
// recheck to reduce timing issues
|
|
||||||
ControllingClient.CheckViewerCaps();
|
|
||||||
|
|
||||||
if (m_scene.ObjectsCullingByDistance)
|
if (m_scene.ObjectsCullingByDistance)
|
||||||
{
|
{
|
||||||
m_reprioritizationBusy = true;
|
m_reprioritizationBusy = true;
|
||||||
|
@ -4081,6 +4083,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool cacheCulling = (flags & 1) != 0;
|
||||||
|
bool cacheEmpty;
|
||||||
|
if (cacheCulling)
|
||||||
|
cacheEmpty = (flags & 2) != 0;
|
||||||
|
else
|
||||||
|
cacheEmpty = true;
|
||||||
|
|
||||||
EntityBase[] entities = Scene.Entities.GetEntities();
|
EntityBase[] entities = Scene.Entities.GetEntities();
|
||||||
if(cacheEmpty)
|
if(cacheEmpty)
|
||||||
{
|
{
|
||||||
|
@ -6816,7 +6825,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
lock (m_completeMovementLock)
|
lock (m_completeMovementLock)
|
||||||
{
|
{
|
||||||
GodController.HasMovedAway();
|
GodController.HasMovedAway();
|
||||||
SentInitialData = false;
|
NeedInitialData = false;
|
||||||
|
m_gotRegionHandShake = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
List<ScenePresence> allpresences = m_scene.GetScenePresences();
|
List<ScenePresence> allpresences = m_scene.GetScenePresences();
|
||||||
|
|
|
@ -699,7 +699,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
public event TeleportCancel OnTeleportCancel;
|
public event TeleportCancel OnTeleportCancel;
|
||||||
public event DeRezObject OnDeRezObject;
|
public event DeRezObject OnDeRezObject;
|
||||||
public event RezRestoreToWorld OnRezRestoreToWorld;
|
public event RezRestoreToWorld OnRezRestoreToWorld;
|
||||||
public event Action<IClientAPI, uint> OnRegionHandShakeReply;
|
public event Action<IClientAPI> OnRegionHandShakeReply;
|
||||||
public event GenericCall1 OnRequestWearables;
|
public event GenericCall1 OnRequestWearables;
|
||||||
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
||||||
public event UpdateAgent OnPreAgentUpdate;
|
public event UpdateAgent OnPreAgentUpdate;
|
||||||
|
@ -938,12 +938,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
|
|
||||||
if (OnRegionHandShakeReply != null)
|
if (OnRegionHandShakeReply != null)
|
||||||
{
|
{
|
||||||
OnRegionHandShakeReply(this, 0);
|
OnRegionHandShakeReply(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (OnCompleteMovementToRegion != null)
|
if (OnCompleteMovementToRegion != null)
|
||||||
{
|
{
|
||||||
OnCompleteMovementToRegion(this, true);
|
OnCompleteMovementToRegion(this, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1773,7 +1773,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CheckViewerCaps() { }
|
public uint GetViewerCaps()
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -319,7 +319,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
|
|
||||||
public event DeRezObject OnDeRezObject;
|
public event DeRezObject OnDeRezObject;
|
||||||
public event RezRestoreToWorld OnRezRestoreToWorld;
|
public event RezRestoreToWorld OnRezRestoreToWorld;
|
||||||
public event Action<IClientAPI, uint> OnRegionHandShakeReply;
|
public event Action<IClientAPI> OnRegionHandShakeReply;
|
||||||
public event GenericCall1 OnRequestWearables;
|
public event GenericCall1 OnRequestWearables;
|
||||||
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
||||||
public event UpdateAgent OnPreAgentUpdate;
|
public event UpdateAgent OnPreAgentUpdate;
|
||||||
|
@ -928,7 +928,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
{
|
{
|
||||||
if (OnRegionHandShakeReply != null)
|
if (OnRegionHandShakeReply != null)
|
||||||
{
|
{
|
||||||
OnRegionHandShakeReply(this, 0);
|
OnRegionHandShakeReply(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1384,7 +1384,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CheckViewerCaps() { }
|
public uint GetViewerCaps()
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -119,7 +119,7 @@ namespace OpenSim.Tests.Common
|
||||||
|
|
||||||
public event DeRezObject OnDeRezObject;
|
public event DeRezObject OnDeRezObject;
|
||||||
public event RezRestoreToWorld OnRezRestoreToWorld;
|
public event RezRestoreToWorld OnRezRestoreToWorld;
|
||||||
public event Action<IClientAPI, uint> OnRegionHandShakeReply;
|
public event Action<IClientAPI> OnRegionHandShakeReply;
|
||||||
public event GenericCall1 OnRequestWearables;
|
public event GenericCall1 OnRequestWearables;
|
||||||
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
||||||
public event UpdateAgent OnPreAgentUpdate;
|
public event UpdateAgent OnPreAgentUpdate;
|
||||||
|
@ -880,7 +880,7 @@ namespace OpenSim.Tests.Common
|
||||||
{
|
{
|
||||||
if (OnRegionHandShakeReply != null)
|
if (OnRegionHandShakeReply != null)
|
||||||
{
|
{
|
||||||
OnRegionHandShakeReply(this, 0);
|
OnRegionHandShakeReply(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1398,7 +1398,10 @@ namespace OpenSim.Tests.Common
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CheckViewerCaps() { }
|
public uint GetViewerCaps()
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue