* Allow an individual item to be specified as well as a folder in save-inv
* No user functionality yet (and not for some time)0.6.0-stable
parent
900a656420
commit
6d15f25026
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@ -698,7 +698,7 @@ namespace OpenSim
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}
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}
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InventoryFolderImpl inventoryFolder = null;
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InventoryFolderImpl inventoryFolder = null;
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//InventoryItemBase inventoryItem = null;
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InventoryItemBase inventoryItem = null;
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if (userInfo.HasReceivedInventory)
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if (userInfo.HasReceivedInventory)
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{
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{
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@ -725,10 +725,11 @@ namespace OpenSim
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inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
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inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
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}
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}
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// if (inventoryFolder == null)
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// The path may point to an item instead
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// {
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if (inventoryFolder == null)
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//
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{
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// }
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inventoryItem = userInfo.RootFolder.FindItemByPath(invPath);
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}
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}
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}
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else
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else
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{
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{
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@ -736,15 +737,19 @@ namespace OpenSim
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return;
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return;
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}
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}
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if (null == inventoryFolder)
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if (null != inventoryFolder)
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{
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m_log.ErrorFormat("[CONSOLE]: Could not find folder with path {0}", invPath);
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return;
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}
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else
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{
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{
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m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID, invPath);
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m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID, invPath);
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}
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}
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else if (null != inventoryItem)
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{
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m_log.InfoFormat("[CONSOLE]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID, invPath);
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}
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else
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{
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m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath);
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return;
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}
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}
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}
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/// <summary>
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/// <summary>
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