fix a test
parent
c8a95e21ee
commit
6d2bb27ef7
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@ -269,12 +269,12 @@ namespace OpenSim.Data.Tests
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random.NextBytes(partsys);
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random.NextBytes(partsys);
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DateTime expires = new DateTime(2008, 12, 20);
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DateTime expires = new DateTime(2008, 12, 20);
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DateTime rezzed = new DateTime(2009, 07, 15);
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DateTime rezzed = new DateTime(2009, 07, 15);
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Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 groupos = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 offset = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
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Quaternion rotoff = new Quaternion(random.Next(1),random.Next(1),random.Next(1),random.Next(1));
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Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 velocity = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 angvelo = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 accel = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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string description = name;
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string description = name;
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Color color = Color.FromArgb(255, 165, 50, 100);
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Color color = Color.FromArgb(255, 165, 50, 100);
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string text = "All Your Base Are Belong to Us";
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string text = "All Your Base Are Belong to Us";
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@ -289,7 +289,7 @@ namespace OpenSim.Data.Tests
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pbshap.ProfileBegin = ushort.MaxValue;
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pbshap.ProfileBegin = ushort.MaxValue;
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pbshap.ProfileEnd = ushort.MaxValue;
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pbshap.ProfileEnd = ushort.MaxValue;
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pbshap.ProfileHollow = ushort.MaxValue;
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pbshap.ProfileHollow = ushort.MaxValue;
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Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 scale = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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RegionInfo regionInfo = new RegionInfo();
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RegionInfo regionInfo = new RegionInfo();
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regionInfo.RegionID = region3;
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regionInfo.RegionID = region3;
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@ -443,12 +443,12 @@ namespace OpenSim.Data.Tests
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random.NextBytes(partsys);
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random.NextBytes(partsys);
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DateTime expires = new DateTime(2010, 12, 20);
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DateTime expires = new DateTime(2010, 12, 20);
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DateTime rezzed = new DateTime(2005, 07, 15);
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DateTime rezzed = new DateTime(2005, 07, 15);
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Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 groupos = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 offset = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
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Quaternion rotoff = new Quaternion(random.Next(100000),random.Next(100000),random.Next(100000),random.Next(100000));
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Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 velocity = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 angvelo = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 accel = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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string description = name;
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string description = name;
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Color color = Color.FromArgb(255, 255, 255, 0);
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Color color = Color.FromArgb(255, 255, 255, 0);
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string text = "What You Say?{]\vz~";
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string text = "What You Say?{]\vz~";
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@ -536,12 +536,12 @@ namespace OpenSim.Data.Tests
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{
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{
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UUID tmp = UUID.Random();
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UUID tmp = UUID.Random();
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SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
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SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
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Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 groupos = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 offset = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
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Quaternion rotoff = new Quaternion(random.Next(100000),random.Next(100000),random.Next(100000),random.Next(100000));
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Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 velocity = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 angvelo = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 accel = new Vector3(random.Next(100000),random.Next(100000),random.Next(100000));
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sop.GroupPosition = groupos;
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sop.GroupPosition = groupos;
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sop.RotationOffset = rotoff;
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sop.RotationOffset = rotoff;
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@ -970,7 +970,7 @@ namespace OpenSim.Data.Tests
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db.StoreTerrain(t1, region1);
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db.StoreTerrain(t1, region1);
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// store terrain is async
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// store terrain is async
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Thread.Sleep(1000);
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Thread.Sleep(500);
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Assert.That(db.LoadTerrain(zero), Is.Null);
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Assert.That(db.LoadTerrain(zero), Is.Null);
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Assert.That(db.LoadTerrain(region1), Is.Not.Null);
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Assert.That(db.LoadTerrain(region1), Is.Not.Null);
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@ -1000,7 +1000,7 @@ namespace OpenSim.Data.Tests
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db.StoreTerrain(baseterrain2, region1);
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db.StoreTerrain(baseterrain2, region1);
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// store terrain is async
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// store terrain is async
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Thread.Sleep(1000);
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Thread.Sleep(500);
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double[,] t1 = db.LoadTerrain(region1);
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double[,] t1 = db.LoadTerrain(region1);
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Assert.That(CompareTerrain(t1, baseterrain1), Is.False);
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Assert.That(CompareTerrain(t1, baseterrain1), Is.False);
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