Attachment persistence!!! Patch #9169 (Mantis #1171)

Attachments now save to MySQL. No reattach on login yet.
0.6.0-stable
Melanie Thielker 2008-08-19 02:12:40 +00:00
parent a179089d1c
commit 6d2e1ad6ba
8 changed files with 120 additions and 37 deletions

View File

@ -1208,7 +1208,10 @@ namespace OpenSim.Data.MySQL
cmd.ExecuteNonQuery(); cmd.ExecuteNonQuery();
sql = "insert into avatarattachments (UUID, attachpoint, item, asset) values (?uuid, ?attchpoint, ?item, ?asset)"; if (data == null)
return;
sql = "insert into avatarattachments (UUID, attachpoint, item, asset) values (?uuid, ?attachpoint, ?item, ?asset)";
cmd = (MySqlCommand) dbcon.CreateCommand(); cmd = (MySqlCommand) dbcon.CreateCommand();
cmd.CommandText = sql; cmd.CommandText = sql;

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@ -834,14 +834,15 @@ namespace OpenSim.Data.MySQL
IDataReader r = cmd.ExecuteReader(); IDataReader r = cmd.ExecuteReader();
return database.readAttachments(r); Hashtable ret = database.readAttachments(r);
r.Close();
return ret;
} }
public void UpdateUserAttachments(LLUUID agentID, Hashtable data) public void UpdateUserAttachments(LLUUID agentID, Hashtable data)
{ {
if(data == null)
return;
database.writeAttachments(agentID, data); database.writeAttachments(agentID, data);
} }
} }

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@ -362,8 +362,8 @@ namespace OpenSim.Framework
h["skirt_item"] = SkirtItem.ToString(); h["skirt_item"] = SkirtItem.ToString();
h["skirt_asset"] = SkirtAsset.ToString(); h["skirt_asset"] = SkirtAsset.ToString();
Hashtable attachments = GetAttachments(); string attachments = GetAttachmentsString();
if(attachments != null) if(attachments != String.Empty)
h["attachments"] = attachments; h["attachments"] = attachments;
return h; return h;
@ -413,8 +413,7 @@ namespace OpenSim.Framework
if(h.ContainsKey("attachments")) if(h.ContainsKey("attachments"))
{ {
Hashtable attachments = (Hashtable) h["attachments"]; SetAttachmentsString(h["attachments"].ToString());
SetAttachments(attachments);
} }
} }
@ -510,9 +509,12 @@ namespace OpenSim.Framework
return m_attachments[attachpoint][1]; return m_attachments[attachpoint][1];
} }
public void AddAttachment(int attachpoint, LLUUID item, LLUUID asset) public void SetAttachment(int attachpoint, LLUUID item, LLUUID asset)
{ {
if (item == LLUUID.Zero || asset == LLUUID.Zero) if(attachpoint == 0)
return;
if (item == LLUUID.Zero)
{ {
if (m_attachments.ContainsKey(attachpoint)) if (m_attachments.ContainsKey(attachpoint))
m_attachments.Remove(attachpoint); m_attachments.Remove(attachpoint);
@ -525,5 +527,58 @@ namespace OpenSim.Framework
m_attachments[attachpoint][0] = item; m_attachments[attachpoint][0] = item;
m_attachments[attachpoint][1] = asset; m_attachments[attachpoint][1] = asset;
} }
public void DetachAttachment(LLUUID itemID)
{
int attachpoint = 0;
foreach (KeyValuePair<int, LLUUID[]> kvp in m_attachments)
{
if(kvp.Value[0] == itemID)
{
attachpoint = kvp.Key;
break;
}
}
if(attachpoint > 0)
m_attachments.Remove(attachpoint);
}
string GetAttachmentsString()
{
List<string> strings = new List<string>();
foreach (KeyValuePair<int, LLUUID[]> e in m_attachments)
{
strings.Add(e.Key.ToString());
strings.Add(e.Value[0].ToString());
strings.Add(e.Value[1].ToString());
}
return String.Join(",", strings.ToArray());
}
void SetAttachmentsString(string data)
{
string[] strings = data.Split(new char[] {','});
int i = 0;
m_attachments.Clear();
while (strings.Length - i > 2)
{
int attachpoint = Int32.Parse(strings[i]);
LLUUID item = new LLUUID(strings[i+1]);
LLUUID asset = new LLUUID(strings[i+2]);
i += 3;
if (!m_attachments.ContainsKey(attachpoint))
{
m_attachments[attachpoint] = new LLUUID[2];
m_attachments[attachpoint][0] = item;
m_attachments[attachpoint][1] = asset;
}
}
}
} }
} }

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@ -39,10 +39,5 @@ namespace OpenSim.Framework.Communications
void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance); void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance);
void AddAttachment(LLUUID user, LLUUID attach);
void RemoveAttachment(LLUUID user, LLUUID attach);
List<LLUUID> GetAttachments(LLUUID user);
} }
} }

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@ -776,21 +776,5 @@ namespace OpenSim.Region.Communications.OGS1
// Return Empty list (no friends) // Return Empty list (no friends)
} }
} }
public void AddAttachment(LLUUID user, LLUUID item)
{
return;
}
public void RemoveAttachment(LLUUID user, LLUUID item)
{
return;
}
public List<LLUUID> GetAttachments(LLUUID user)
{
return new List<LLUUID>();
}
} }
} }

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@ -380,7 +380,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectGroup group = (SceneObjectGroup)obj; SceneObjectGroup group = (SceneObjectGroup)obj;
//group.DetachToGround(); //group.DetachToGround();
DetachSingleAttachmentToInv(group.GetFromAssetID(),remoteClient); m_parentScene.DetachSingleAttachmentToInv(group.GetFromAssetID(),remoteClient);
} }
} }
} }
@ -432,7 +432,7 @@ namespace OpenSim.Region.Environment.Scenes
AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero);
} }
protected internal void RezSingleAttachment( public SceneObjectGroup RezSingleAttachment(
IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask)
{ {
SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true, SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true,
@ -446,11 +446,12 @@ namespace OpenSim.Region.Environment.Scenes
AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition); AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition);
objatt.ScheduleGroupForFullUpdate(); objatt.ScheduleGroupForFullUpdate();
} }
return objatt;
} }
// What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards. // What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards.
// To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID?? // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID??
protected internal void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient)
{ {
if (itemID == LLUUID.Zero) // If this happened, someone made a mistake.... if (itemID == LLUUID.Zero) // If this happened, someone made a mistake....
return; return;

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@ -2316,5 +2316,48 @@ namespace OpenSim.Region.Environment.Scenes
// //
// imod.TestFunction(); // imod.TestFunction();
// } // }
public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID,
uint AttachmentPt, uint ItemFlags, uint NextOwnerMask)
{
SceneObjectGroup att = m_innerScene.RezSingleAttachment(remoteClient, itemID, AttachmentPt, ItemFlags, NextOwnerMask);
if (att == null)
{
DetachSingleAttachmentToInv(itemID, remoteClient);
return;
}
if (att.RootPart != null)
AttachmentPt = att.RootPart.AttachmentPoint;
ScenePresence presence;
if(TryGetAvatar(remoteClient.AgentId, out presence))
{
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, att.GetFromAssetID());
IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
if(ava != null)
{
ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
}
public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient)
{
ScenePresence presence;
if(TryGetAvatar(remoteClient.AgentId, out presence))
{
presence.Appearance.DetachAttachment(itemID);
IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
if(ava != null)
{
ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
m_innerScene.DetachSingleAttachmentToInv(itemID, remoteClient);
}
} }
} }

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@ -2109,8 +2109,8 @@ namespace OpenSim.Region.Environment.Scenes
client.OnGrabUpdate += m_innerScene.MoveObject; client.OnGrabUpdate += m_innerScene.MoveObject;
client.OnDeRezObject += DeRezObject; client.OnDeRezObject += DeRezObject;
client.OnRezObject += RezObject; client.OnRezObject += RezObject;
client.OnRezSingleAttachmentFromInv += m_innerScene.RezSingleAttachment; client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
client.OnDetachAttachmentIntoInv += m_innerScene.DetachSingleAttachmentToInv; client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
client.OnObjectAttach += m_innerScene.AttachObject; client.OnObjectAttach += m_innerScene.AttachObject;
client.OnObjectDetach += m_innerScene.DetachObject; client.OnObjectDetach += m_innerScene.DetachObject;
client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest; client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
@ -3859,5 +3859,6 @@ namespace OpenSim.Region.Environment.Scenes
//Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
} }
} }
} }