Call the bake module each time we see a new attachment to see if the attachment
needs texturesavinationmerge
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c5dcc0d8c1
commit
6d2e924f24
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@ -4583,6 +4583,10 @@ namespace OpenSim.Region.Framework.Scenes
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m_attachments.Add(gobj);
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m_attachments.Add(gobj);
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}
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}
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IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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if (bakedModule != null)
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bakedModule.UpdateMeshAvatar(m_uuid);
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}
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}
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/// <summary>
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/// <summary>
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