Merge branch 'master' into caps

bulletsim
Diva Canto 2011-05-04 20:30:33 -07:00
commit 6d34932775
3 changed files with 20 additions and 2 deletions

View File

@ -1759,11 +1759,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected void ReInstantiateScripts(ScenePresence sp) protected void ReInstantiateScripts(ScenePresence sp)
{ {
int i = 0;
sp.Attachments.ForEach(delegate(SceneObjectGroup sog) sp.Attachments.ForEach(delegate(SceneObjectGroup sog)
{ {
sog.SetState(sp.InTransitScriptStates[i++], sp.Scene);
sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0); sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0);
sog.ResumeScripts(); sog.ResumeScripts();
}); });
sp.InTransitScriptStates.Clear();
} }
#endregion #endregion

View File

@ -371,6 +371,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
} }
// This is a hook to do some per-asset post-processing for subclasses that need that // This is a hook to do some per-asset post-processing for subclasses that need that
if (remoteClient != null)
ExportAsset(remoteClient.AgentId, assetID); ExportAsset(remoteClient.AgentId, assetID);
return assetID; return assetID;

View File

@ -231,6 +231,16 @@ namespace OpenSim.Region.Framework.Scenes
// holds the seed cap for the child agent in that region // holds the seed cap for the child agent in that region
private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>();
/// <summary>
/// Copy of the script states while the agent is in transit. This state may
/// need to be placed back in case of transfer fail.
/// </summary>
public List<string> InTransitScriptStates
{
get { return m_InTransitScriptStates; }
}
private List<string> m_InTransitScriptStates = new List<string>();
/// <summary> /// <summary>
/// Implemented Control Flags /// Implemented Control Flags
/// </summary> /// </summary>
@ -3142,6 +3152,7 @@ namespace OpenSim.Region.Framework.Scenes
cAgent.AttachmentObjects = new List<ISceneObject>(); cAgent.AttachmentObjects = new List<ISceneObject>();
cAgent.AttachmentObjectStates = new List<string>(); cAgent.AttachmentObjectStates = new List<string>();
IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
m_InTransitScriptStates.Clear();
foreach (SceneObjectGroup sog in m_attachments) foreach (SceneObjectGroup sog in m_attachments)
{ {
// We need to make a copy and pass that copy // We need to make a copy and pass that copy
@ -3151,7 +3162,9 @@ namespace OpenSim.Region.Framework.Scenes
((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
((SceneObjectGroup)clone).RootPart.IsAttachment = false; ((SceneObjectGroup)clone).RootPart.IsAttachment = false;
cAgent.AttachmentObjects.Add(clone); cAgent.AttachmentObjects.Add(clone);
cAgent.AttachmentObjectStates.Add(sog.GetStateSnapshot()); string state = sog.GetStateSnapshot();
cAgent.AttachmentObjectStates.Add(state);
m_InTransitScriptStates.Add(state);
// Let's remove the scripts of the original object here // Let's remove the scripts of the original object here
sog.RemoveScriptInstances(true); sog.RemoveScriptInstances(true);
} }