diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 6fd38e56b1..213431a7df 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -66,12 +66,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Signals whether this entity was in a scene but has since been removed from it.
///
- public bool IsDeleted
- {
- get { return m_isDeleted; }
- set { m_isDeleted = value; }
- }
- protected bool m_isDeleted;
+ public bool IsDeleted { get; protected internal set; }
protected Vector3 m_pos;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 079148f5ee..8f0fa556aa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1832,7 +1832,7 @@ namespace OpenSim.Region.Framework.Scenes
// an object has been deleted from a scene before update was processed.
// A more fundamental overhaul of the update mechanism is required to eliminate all
// the race conditions.
- if (m_isDeleted)
+ if (IsDeleted)
return;
// Even temporary objects take part in physics (e.g. temp-on-rez bullets)
@@ -2142,7 +2142,7 @@ namespace OpenSim.Region.Framework.Scenes
}
m_scene.UnlinkSceneObject(objectGroup, true);
- objectGroup.m_isDeleted = true;
+ objectGroup.IsDeleted = true;
objectGroup.m_parts.Clear();
@@ -3385,7 +3385,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual ISceneObject CloneForNewScene()
{
SceneObjectGroup sog = Copy(false);
- sog.m_isDeleted = false;
+ sog.IsDeleted = false;
return sog;
}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 951816160c..def4ecbd31 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3809,7 +3809,7 @@ namespace OpenSim.Region.Framework.Scenes
List attachments = m_appearance.GetAttachments();
foreach (AvatarAttachment attach in attachments)
{
- if (m_isDeleted)
+ if (IsDeleted)
return;
int p = attach.AttachPoint;