Change improperly named isNPC to be IsNPC as a property should be uppercase

melanie
Melanie Thielker 2017-01-07 20:30:51 +00:00
parent c41616b771
commit 6d44ee9099
11 changed files with 27 additions and 27 deletions

View File

@ -56,7 +56,7 @@ namespace OpenSim.Framework
bool IsChildAgent { get; }
bool IsInTransit { get; }
bool isNPC { get;}
bool IsNPC { get;}
bool Invulnerable { get; set; }
/// <summary>
@ -83,4 +83,4 @@ namespace OpenSim.Framework
/// <remarks>Will be Vector3.Zero for a child agent.</remarks>
Vector3 Lookat { get; }
}
}
}

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@ -364,7 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return false;
// npcs dont have baked cache
if (((ScenePresence)sp).isNPC)
if (((ScenePresence)sp).IsNPC)
return true;
// uploaded baked textures will be in assets local cache
@ -507,7 +507,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
int hits = 0;
if (((ScenePresence)sp).isNPC)
if (((ScenePresence)sp).IsNPC)
return true;
lock (m_setAppearanceLock)
@ -701,7 +701,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
{
if (((ScenePresence)sp).isNPC)
if (((ScenePresence)sp).IsNPC)
return 0;
int texturesRebaked = 0;

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@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
UUID agentID, UUID sessionID, UUID token, bool godLike)
{
ScenePresence sp = m_scene.GetScenePresence(agentID);
if(sp == null || sp.IsDeleted || sp.isNPC)
if(sp == null || sp.IsDeleted || sp.IsNPC)
return;
if (sessionID != sp.ControllingClient.SessionId)

View File

@ -356,7 +356,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
return;
ScenePresence p = FindPresence(targetID);
if (p != null && p.isNPC)
if (p != null && p.IsNPC)
{
remoteClient.SendAvatarClassifiedReply(targetID, classifieds);
return;
@ -751,7 +751,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
Dictionary<UUID, string> picks = new Dictionary<UUID, string>();
ScenePresence p = FindPresence(targetId);
if (p != null && p.isNPC)
if (p != null && p.IsNPC)
{
remoteClient.SendAvatarPicksReply(targetId, picks);
return;
@ -1165,7 +1165,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
public void NotesUpdate(IClientAPI remoteClient, UUID queryTargetID, string queryNotes)
{
ScenePresence p = FindPresence(queryTargetID);
if (p != null && p.isNPC)
if (p != null && p.IsNPC)
{
remoteClient.SendAgentAlertMessage(
"Notes for NPCs not available", false);
@ -1329,7 +1329,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
}
ScenePresence p = FindPresence(avatarID);
if (p != null && p.isNPC)
if (p != null && p.IsNPC)
{
remoteClient.SendAvatarProperties(avatarID, ((INPC)(p.ControllingClient)).profileAbout, ((INPC)(p.ControllingClient)).Born,
Utils.StringToBytes("Non Player Character (NPC)"), "NPCs have no life", 0x10,

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@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
public void OnMakeRootAgent(ScenePresence sp)
{
if (sp.isNPC)
if (sp.IsNPC)
return;
if(sp.gotCrossUpdate)

View File

@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
public void OnMakeRootAgent(ScenePresence sp)
{
if (sp.isNPC)
if (sp.IsNPC)
return;
if(sp.gotCrossUpdate)

View File

@ -1285,7 +1285,7 @@ namespace OpenSim.Region.CoreModules.World.Land
UUID parcelID = land.LandData.GlobalID;
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
if (avatar.IsDeleted || avatar.isNPC)
if (avatar.IsDeleted || avatar.IsNPC)
return;
IClientAPI client = avatar.ControllingClient;

View File

@ -718,7 +718,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (!m_scene.TryGetScenePresence(avatar, out sp))
return true;
if(sp==null || !sp.isNPC)
if(sp==null || !sp.IsNPC)
return true;
INPC npccli = (INPC)sp.ControllingClient;

View File

@ -2302,7 +2302,7 @@ namespace OpenSim.Region.Framework.Scenes
List<ScenePresence> sitters = GetSittingAvatars();
foreach(ScenePresence sp in sitters)
{
if(!sp.IsDeleted && !sp.isNPC && sp.IsSatOnObject)
if(!sp.IsDeleted && !sp.IsNPC && sp.IsSatOnObject)
return;
}
}

View File

@ -2723,7 +2723,7 @@ namespace OpenSim.Region.Framework.Scenes
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = av.isNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs
detobj.colliderType = av.IsNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs
if(av.IsSatOnObject)
detobj.colliderType |= 0x4; //passive
else if(detobj.velVector != Vector3.Zero)

View File

@ -90,7 +90,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.EventManager.TriggerScenePresenceUpdated(this);
}
public bool isNPC { get; private set; }
public bool IsNPC { get; private set; }
// simple yes or no isGOD from god level >= 200
// should only be set by GodController
@ -106,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes
private set
{
m_presenceType = value;
isNPC = (m_presenceType == PresenceType.Npc);
IsNPC = (m_presenceType == PresenceType.Npc);
}
}
@ -1974,7 +1974,7 @@ namespace OpenSim.Region.Framework.Scenes
try
{
// Make sure it's not a login agent. We don't want to wait for updates during login
if (!isNPC && !IsRealLogin(m_teleportFlags))
if (!IsNPC && !IsRealLogin(m_teleportFlags))
{
// Let's wait until UpdateAgent (called by departing region) is done
@ -2012,7 +2012,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if(!haveGroupInformation && !IsChildAgent && !isNPC)
if(!haveGroupInformation && !IsChildAgent && !IsNPC)
{
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
@ -2086,7 +2086,7 @@ namespace OpenSim.Region.Framework.Scenes
m_currentParcelHide = false;
m_currentParcelUUID = UUID.Zero;
if(!isNPC)
if(!IsNPC)
{
GodController.SyncViewerState();
@ -2104,7 +2104,7 @@ namespace OpenSim.Region.Framework.Scenes
// verify baked textures and cache
bool cachedbaked = false;
if (isNPC)
if (IsNPC)
cachedbaked = true;
else
{
@ -2168,14 +2168,14 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// attachments
if (isNPC || IsRealLogin(m_teleportFlags))
if (IsNPC || IsRealLogin(m_teleportFlags))
{
if (Scene.AttachmentsModule != null)
// Util.FireAndForget(
// o =>
// {
if (!isNPC)
if (!IsNPC)
Scene.AttachmentsModule.RezAttachments(this);
else
Util.FireAndForget(x =>
@ -2235,7 +2235,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// send the rest of the world
if (m_teleportFlags > 0 && !isNPC || m_currentParcelHide)
if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide)
SendInitialDataToMe();
// priority uses avatar position only
@ -4470,7 +4470,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void GrantGodlikePowers(UUID token, bool godStatus)
{
if (isNPC)
if (IsNPC)
return;
bool wasgod = isViewerUIGod;
@ -6194,7 +6194,7 @@ namespace OpenSim.Region.Framework.Scenes
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = av.isNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs
detobj.colliderType = av.IsNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs
if(av.IsSatOnObject)
detobj.colliderType |= 0x4; //passive
else if(detobj.velVector != Vector3.Zero)