More compiler warning cleanup.

Removed verbose flag, since it doesn't do anything any more.
0.6.0-stable
Jeff Ames 2008-02-29 10:51:40 +00:00
parent de80a23c1a
commit 6d774339d9
5 changed files with 11 additions and 28 deletions

View File

@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
@ -121,7 +122,6 @@ namespace OpenSim.Framework.Servers
HttpListenerRequest request = context.Request;
HttpListenerResponse response = context.Response;
response.KeepAlive = false;
response.SendChunked = false;
@ -160,7 +160,7 @@ namespace OpenSim.Framework.Servers
response.OutputStream.Write(buffer, 0, buffer.Length);
response.OutputStream.Close();
}
catch (HttpListenerException e)
catch (HttpListenerException)
{
m_log.InfoFormat("[BASEHTTPSERVER] Http request abnormally terminated.");
}
@ -263,9 +263,8 @@ namespace OpenSim.Framework.Servers
{
xmlRprcRequest = (XmlRpcRequest) (new XmlRpcRequestDeserializer()).Deserialize(requestBody);
}
catch (XmlException e)
catch (XmlException)
{
}
if (xmlRprcRequest != null)
@ -407,8 +406,6 @@ namespace OpenSim.Framework.Servers
reader.Close();
requestStream.Close();
string responseString = String.Empty;
Hashtable keysvals = new Hashtable();
Hashtable headervals = new Hashtable();
string host = String.Empty;
@ -416,11 +413,9 @@ namespace OpenSim.Framework.Servers
string[] querystringkeys = request.QueryString.AllKeys;
string[] rHeaders = request.Headers.AllKeys;
foreach (string queryname in querystringkeys)
{
keysvals.Add(queryname, request.QueryString[queryname]);
}
foreach (string headername in rHeaders)
@ -447,7 +442,6 @@ namespace OpenSim.Framework.Servers
DoHTTPGruntWork(responsedata,response);
//SendHTML500(response);
}
else
{
@ -484,6 +478,7 @@ namespace OpenSim.Framework.Servers
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
response.ContentEncoding = Encoding.UTF8;
try
{
response.OutputStream.Write(buffer, 0, buffer.Length);
@ -496,9 +491,8 @@ namespace OpenSim.Framework.Servers
{
response.OutputStream.Close();
}
}
public void SendHTML404(HttpListenerResponse response, string host)
{
// I know this statuscode is dumb, but the client doesn't respond to 404s and 500s
@ -511,6 +505,7 @@ namespace OpenSim.Framework.Servers
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
response.ContentEncoding = Encoding.UTF8;
try
{
response.OutputStream.Write(buffer, 0, buffer.Length);
@ -524,6 +519,7 @@ namespace OpenSim.Framework.Servers
response.OutputStream.Close();
}
}
public void SendHTML500(HttpListenerResponse response)
{
// I know this statuscode is dumb, but the client doesn't respond to 404s and 500s
@ -592,7 +588,6 @@ namespace OpenSim.Framework.Servers
}
}
public void RemoveStreamHandler(string httpMethod, string path)
{
m_streamHandlers.Remove(GetHandlerKey(httpMethod, path));
@ -637,6 +632,5 @@ namespace OpenSim.Framework.Servers
{
return "<HTML><HEAD><TITLE>500 Internal Server Error</TITLE><BODY><BR /><H1>Ooops!</H1><P>The server you requested is overun by knomes! Find hippos quick!</P></BODY></HTML>";
}
}
}

View File

@ -68,7 +68,6 @@ namespace OpenSim
configSource.AddSwitch("Startup", "inifile");
configSource.AddSwitch("Startup", "gridmode");
configSource.AddSwitch("Startup", "physics");
configSource.AddSwitch("Startup", "verbose");
configSource.AddSwitch("Startup", "useexecutepath");
configSource.AddConfig("StandAlone");

View File

@ -78,7 +78,6 @@ namespace OpenSim
protected List<UDPServer> m_udpServers = new List<UDPServer>();
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
private bool m_verbose;
private bool m_physicalPrim;
private bool m_permissions = false;
@ -173,7 +172,6 @@ namespace OpenSim
{
config.Set("gridmode", false);
config.Set("physics", "basicphysics");
config.Set("verbose", true);
config.Set("physical_prim", true);
config.Set("see_into_this_sim_from_neighbor", true);
config.Set("serverside_object_permissions", false);
@ -241,9 +239,6 @@ namespace OpenSim
m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher");
// TODO: since log4net changes, verbose flag doesn't do anything
m_verbose = startupConfig.GetBoolean("verbose", true);
m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);

View File

@ -131,7 +131,6 @@ namespace OpenSim.Region.Environment.Modules
{
if (!userRequests.ContainsKey(requestID))
{
AssetRequest request = new AssetRequest();
request.RequestUser = userInfo;
request.RequestAssetID = requestID;
@ -154,9 +153,7 @@ namespace OpenSim.Region.Environment.Modules
userRequests.Add(requestID, request);
RequestedAssets[userInfo.AgentId] = userRequests;
m_scene.AssetCache.GetAsset(requestID, AssetCallback, false);
}
return;
}
public void AssetCallback(LLUUID assetID, AssetBase asset)
@ -190,7 +187,7 @@ namespace OpenSim.Region.Environment.Modules
ProcessAssetQueue();
Thread.Sleep(500);
}
catch (Exception e)
catch (Exception)
{
// m_log.Error("[ASSET CACHE]: " + e.ToString());
}
@ -292,6 +289,7 @@ namespace OpenSim.Region.Environment.Modules
AssetRequests.RemoveAt(0);
}
}
/// <summary>
/// Calculate the number of packets required to send the asset to the client.
/// </summary>
@ -335,4 +333,4 @@ namespace OpenSim.Region.Environment.Modules
}
}
}
}
}

View File

@ -61,13 +61,11 @@ physics = basicphysics
;physics = modified_BulletX
verbose = true
startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = "shutdown_commands.txt"
serverside_object_permissions = false
; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
physical_prim = true
; To run a script every few minutes, set the script filename here
@ -264,4 +262,3 @@ CleanUpOldScriptsOnStartup=true
[LL-Functions]
; Set the following to true to allow administrator owned scripts to execute console commands
AllowosConsoleCommand=false