diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index 281ba12f1e..a8f9ae5d45 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -333,7 +333,7 @@ namespace PrimMesher
             // int height = sculptBitmap.Height / scale;
 
             int width = rows[0].Count;
-            int height = rows.Count;
+//            int height = rows.Count;
 
             int p1, p2, p3, p4;