fix another variable number of wearable types issue
parent
0fbb4f0067
commit
6dafce9a12
|
@ -870,8 +870,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
}
|
||||
|
||||
// Ignore ruth's assets
|
||||
if (i < AvatarWearable.DefaultWearables.Length)
|
||||
{
|
||||
if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
|
||||
continue;
|
||||
}
|
||||
|
||||
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
|
||||
baseItem = invService.GetItem(baseItem);
|
||||
|
|
Loading…
Reference in New Issue