Add cmSetWindlightSceneTargeted. Add restrictions on windlight script use.
parent
6483470ec5
commit
6dbe25360e
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@ -20,15 +20,15 @@ CREATE TABLE `regionwindlight` (
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`little_wave_direction_x` float(3,2) NOT NULL DEFAULT '1.11',
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`little_wave_direction_y` float(3,2) NOT NULL DEFAULT '-1.16',
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`normal_map_texture` varchar(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4',
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`horizon_r` float(3,2) unsigned NOT NULL DEFAULT '0.26',
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`horizon_g` float(3,2) unsigned NOT NULL DEFAULT '0.24',
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`horizon_b` float(3,2) unsigned NOT NULL DEFAULT '0.33',
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`horizon_i` float(3,2) unsigned NOT NULL DEFAULT '0.33',
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`horizon_r` float(3,2) unsigned NOT NULL DEFAULT '0.25',
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`horizon_g` float(3,2) unsigned NOT NULL DEFAULT '0.25',
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`horizon_b` float(3,2) unsigned NOT NULL DEFAULT '0.32',
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`horizon_i` float(3,2) unsigned NOT NULL DEFAULT '0.32',
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`haze_horizon` float(3,2) unsigned NOT NULL DEFAULT '0.19',
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`blue_density_r` float(3,2) unsigned NOT NULL DEFAULT '0.10',
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`blue_density_g` float(3,2) unsigned NOT NULL DEFAULT '0.93',
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`blue_density_b` float(3,2) unsigned NOT NULL DEFAULT '0.02',
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`blue_density_i` float(3,2) unsigned NOT NULL DEFAULT '0.93',
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`blue_density_r` float(3,2) unsigned NOT NULL DEFAULT '0.12',
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`blue_density_g` float(3,2) unsigned NOT NULL DEFAULT '0.22',
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`blue_density_b` float(3,2) unsigned NOT NULL DEFAULT '0.38',
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`blue_density_i` float(3,2) unsigned NOT NULL DEFAULT '0.38',
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`haze_density` float(3,2) unsigned NOT NULL DEFAULT '0.70',
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`density_multiplier` float(3,2) unsigned NOT NULL DEFAULT '0.18',
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`distance_multiplier` float(4,1) unsigned NOT NULL DEFAULT '0.8',
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@ -37,7 +37,7 @@ CREATE TABLE `regionwindlight` (
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`sun_moon_color_g` float(3,2) unsigned NOT NULL DEFAULT '0.26',
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`sun_moon_color_b` float(3,2) unsigned NOT NULL DEFAULT '0.30',
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`sun_moon_color_i` float(3,2) unsigned NOT NULL DEFAULT '0.30',
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`sun_moon_position` float(4,3) unsigned NOT NULL DEFAULT '0.335',
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`sun_moon_position` float(4,3) unsigned NOT NULL DEFAULT '0.317',
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`ambient_r` float(3,2) unsigned NOT NULL DEFAULT '0.35',
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`ambient_g` float(3,2) unsigned NOT NULL DEFAULT '0.35',
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`ambient_b` float(3,2) unsigned NOT NULL DEFAULT '0.35',
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@ -63,7 +63,7 @@ CREATE TABLE `regionwindlight` (
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`cloud_scroll_x_lock` tinyint(1) unsigned NOT NULL DEFAULT '0',
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`cloud_scroll_y` float(3,2) unsigned NOT NULL DEFAULT '0.01',
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`cloud_scroll_y_lock` tinyint(1) unsigned NOT NULL DEFAULT '0',
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`draw_classic_clouds` tinyint(1) unsigned NOT NULL DEFAULT '0',
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`draw_classic_clouds` tinyint(1) unsigned NOT NULL DEFAULT '1',
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PRIMARY KEY (`region_id`)
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);
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@ -39,7 +39,7 @@ using OpenSim.Framework.Console;
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namespace OpenSim.Framework
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{
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public class RegionMeta7WindlightData
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public class RegionMeta7WindlightData : ICloneable
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{
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public UUID regionID = UUID.Zero;
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public Vector3 waterColor = new Vector3(4.0f,38.0f,64.0f);
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@ -54,19 +54,19 @@ namespace OpenSim.Framework
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public Vector2 bigWaveDirection = new Vector2(1.05f,-0.42f);
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public Vector2 littleWaveDirection = new Vector2(1.11f,-1.16f);
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public UUID normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
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public Vector4 horizon = new Vector4(0.26f, 0.24f, 0.34f, 0.33f);
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public Vector4 horizon = new Vector4(0.25f, 0.25f, 0.32f, 0.32f);
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public float hazeHorizon = 0.19f;
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public Vector4 blueDensity = new Vector4(0.10f, 0.93f, 0.02f, 0.93f);
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public Vector4 blueDensity = new Vector4(0.12f, 0.22f, 0.38f, 0.38f);
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public float hazeDensity = 0.70f;
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public float densityMultiplier = 0.18f;
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public float distanceMultiplier = 0.8f;
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public UInt16 maxAltitude = 1605;
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public Vector4 sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f);
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public float sunMoonPosition = 0.335f;
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public float sunMoonPosition = 0.317f;
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public Vector4 ambient = new Vector4(0.35f,0.35f,0.35f,0.35f);
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public float eastAngle = 0.0f;
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public float sunGlowFocus = 0.10f;
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public float sunGlowSize = 0.10f;
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public float sunGlowSize = 1.75f;
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public float sceneGamma = 1.0f;
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public float starBrightness = 0.0f;
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public Vector4 cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f);
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@ -78,7 +78,7 @@ namespace OpenSim.Framework
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public bool cloudScrollXLock = false;
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public float cloudScrollY = 0.01f;
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public bool cloudScrollYLock = false;
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public bool drawClassicClouds = false;
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public bool drawClassicClouds = true;
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public delegate void SaveDelegate(RegionMeta7WindlightData wl);
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public event SaveDelegate OnSave;
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@ -87,6 +87,11 @@ namespace OpenSim.Framework
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if (OnSave != null)
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OnSave(this);
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}
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public object Clone()
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{
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return this.MemberwiseClone(); // call clone method
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}
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}
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[Serializable]
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@ -71,20 +71,16 @@ namespace OpenSim.Region.CoreModules.World.Meta7Windlight
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{
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m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
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m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
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m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
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}
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InstallCommands();
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m_log.Debug("[WINDLIGHT]: Initialised windlight module");
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}
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public void SendProfileToClient(ScenePresence presence)
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private List<byte[]> compileWindlightSettings(RegionMeta7WindlightData wl)
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{
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if (m_enableWindlight)
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{
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if (presence.IsChildAgent == false)
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{
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IClientAPI client = presence.ControllingClient;
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RegionMeta7WindlightData wl = m_scene.RegionInfo.WindlightSettings;
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byte[] mBlock = new Byte[249];
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int pos = 0;
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@ -127,7 +123,33 @@ namespace OpenSim.Region.CoreModules.World.Meta7Windlight
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mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
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List<byte[]> param = new List<byte[]>();
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param.Add(mBlock);
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return param;
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}
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public void SendProfileToClient(ScenePresence presence)
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{
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IClientAPI client = presence.ControllingClient;
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if (m_enableWindlight)
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{
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if (presence.IsChildAgent == false)
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{
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List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
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client.SendGenericMessage("Windlight", param);
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}
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}
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else
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{
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//We probably don't want to spam chat with this.. probably
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//m_log.Debug("[WINDLIGHT]: Module disabled");
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}
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}
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public void SendProfileToClient(ScenePresence presence, RegionMeta7WindlightData wl)
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{
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IClientAPI client = presence.ControllingClient;
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if (m_enableWindlight)
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{
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if (presence.IsChildAgent == false)
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{
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List<byte[]> param = compileWindlightSettings(wl);
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client.SendGenericMessage("Windlight", param);
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}
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}
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@ -142,7 +164,14 @@ namespace OpenSim.Region.CoreModules.World.Meta7Windlight
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m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
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SendProfileToClient(presence);
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}
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private void EventManager_OnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID pUUID)
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{
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ScenePresence Sc;
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if (m_scene.TryGetAvatar(pUUID,out Sc))
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{
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SendProfileToClient(Sc,wl);
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}
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}
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private void EventManager_OnSaveNewWindlightProfile()
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{
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m_scene.ForEachScenePresence(SendProfileToClient);
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@ -194,7 +194,9 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void OnMakeRootAgentDelegate(ScenePresence presence);
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public delegate void OnSaveNewWindlightProfileDelegate();
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public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionMeta7WindlightData wl, UUID user);
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public event OnMakeRootAgentDelegate OnMakeRootAgent;
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public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
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public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile;
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public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
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@ -414,6 +416,7 @@ namespace OpenSim.Region.Framework.Scenes
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private ClientClosed handlerClientClosed = null; //OnClientClosed;
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private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
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private OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = null; //OnSaveNewWindlightProfile;
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private OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = null; //OnSendNewWindlightProfileTargeted;
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private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent;
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private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
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private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
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@ -775,6 +778,15 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void TriggerOnSendNewWindlightProfileTargeted(RegionMeta7WindlightData wl, UUID user)
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{
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handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted;
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if (handlerSendNewWindlightProfileTargeted != null)
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{
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handlerSendNewWindlightProfileTargeted(wl, user);
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}
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}
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public void TriggerOnSaveNewWindlightProfile()
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{
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handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile;
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@ -231,27 +231,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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/// <summary>
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/// Set the current Windlight scene
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/// </summary>
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/// <param name="rules"></param>
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/// <returns>success: true or false</returns>
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public int cmSetWindlightScene(LSL_List rules)
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private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules)
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{
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if (!m_CMFunctionsEnabled)
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{
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CMShoutError("Careminster functions are not enabled.");
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return 0;
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}
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int success = 0;
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m_host.AddScriptLPS(1);
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if (Meta7WindlightModule.EnableWindlight)
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{
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RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
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RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
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LSL_List values = new LSL_List();
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int idx = 0;
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success = 1;
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while (idx < rules.Length)
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{
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uint rule = (uint)rules.GetLSLIntegerItem(idx);
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@ -414,14 +399,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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idx++;
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wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
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break;
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default:
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success = 0;
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break;
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}
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idx++;
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}
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return wl;
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}
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/// <summary>
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/// Set the current Windlight scene
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/// </summary>
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/// <param name="rules"></param>
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/// <returns>success: true or false</returns>
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public int cmSetWindlightScene(LSL_List rules)
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{
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if (!m_CMFunctionsEnabled)
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{
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CMShoutError("Careminster functions are not enabled.");
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return 0;
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}
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if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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{
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CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
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return 0;
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}
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int success = 0;
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m_host.AddScriptLPS(1);
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if (Meta7WindlightModule.EnableWindlight)
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{
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RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
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m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
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success = 1;
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}
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else
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{
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CMShoutError("Windlight module is disabled");
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return 0;
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}
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return success;
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}
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/// <summary>
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/// Set the current Windlight scene to a target avatar
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/// </summary>
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/// <param name="rules"></param>
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/// <returns>success: true or false</returns>
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public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
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{
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if (!m_CMFunctionsEnabled)
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{
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CMShoutError("Careminster functions are not enabled.");
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return 0;
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}
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if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
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{
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CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
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return 0;
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}
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int success = 0;
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m_host.AddScriptLPS(1);
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if (Meta7WindlightModule.EnableWindlight)
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{
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RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
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World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
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success = 1;
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}
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else
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{
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CMShoutError("Windlight module is disabled");
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return 0;
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}
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return success;
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}
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@ -16,5 +16,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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// Windlight Functions
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LSL_List cmGetWindlightScene(LSL_List rules);
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int cmSetWindlightScene(LSL_List rules);
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int cmSetWindlightSceneTargeted(LSL_List rules, key target);
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}
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}
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@ -67,5 +67,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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return m_CM_Functions.cmSetWindlightScene(rules);
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}
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public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
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{
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return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
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}
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}
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}
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