Tweek to BSCharacter to not send avatar updates continuiously. Newest version of 64 bit BulletSim.dll
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16aa0f73e5
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6dc15dcb0c
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@ -132,6 +132,7 @@ public class BSCharacter : PhysicsActor
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if (ChangingActorID == RegionSyncServerModule.ActorID)
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{
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// m_log.DebugFormat("{0}: Sending terse update for {1}", LogHeader, LocalID);
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ChangingActorID = "XX"; // undo our mark on the changes so this won't get sent over and over
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PhysEngineToSceneConnectorModule.RouteUpdate(this);
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}
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}
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