Accidentally committed too early
Revert "Allow item links to be deleted even when other deletes and purges are disabled."
This reverts commit 491279f99a
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bulletsim
parent
c562b9ef19
commit
6dcc87b1ad
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@ -74,38 +74,9 @@ namespace OpenSim.Data
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bool StoreFolder(XInventoryFolder folder);
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bool StoreItem(XInventoryItem item);
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/// <summary>
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/// Delete folders where field == val
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/// </summary>
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/// <param name="field"></param>
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/// <param name="val"></param>
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/// <returns>true if the delete was successful, false if it was not</returns>
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bool DeleteFolders(string field, string val);
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/// <summary>
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/// Delete folders where field1 == val1, field2 == val2...
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/// </summary>
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/// <param name="fields"></param>
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/// <param name="vals"></param>
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/// <returns>true if the delete was successful, false if it was not</returns>
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bool DeleteFolders(string[] fields, string[] vals);
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/// <summary>
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/// Delete items where field == val
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/// </summary>
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/// <param name="field"></param>
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/// <param name="val"></param>
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/// <returns>true if the delete was successful, false if it was not</returns>
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bool DeleteItems(string field, string val);
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/// <summary>
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/// Delete items where field1 == val1, field2 == val2...
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/// </summary>
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/// <param name="fields"></param>
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/// <param name="vals"></param>
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/// <returns>true if the delete was successful, false if it was not</returns>
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bool DeleteItems(string[] fields, string[] vals);
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bool MoveItem(string id, string newParent);
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XInventoryItem[] GetActiveGestures(UUID principalID);
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int GetAssetPermissions(UUID principalID, UUID assetID);
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@ -335,35 +335,24 @@ namespace OpenSim.Data.MSSQL
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}
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}
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public virtual bool Delete(string field, string key)
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public virtual bool Delete(string field, string val)
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{
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return Delete(new string[] { field }, new string[] { key });
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}
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public virtual bool Delete(string[] fields, string[] keys)
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{
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if (fields.Length != keys.Length)
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return false;
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List<string> terms = new List<string>();
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using (SqlConnection conn = new SqlConnection(m_ConnectionString))
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using (SqlCommand cmd = new SqlCommand())
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{
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for (int i = 0; i < fields.Length; i++)
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{
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cmd.Parameters.Add(m_database.CreateParameter(fields[i], keys[i]));
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terms.Add("[" + fields[i] + "] = @" + fields[i]);
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}
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string where = String.Join(" AND ", terms.ToArray());
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string query = String.Format("DELETE * FROM {0} WHERE {1}", m_Realm, where);
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string deleteCommand = String.Format("DELETE FROM {0} WHERE [{1}] = @{1}", m_Realm, field);
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cmd.CommandText = deleteCommand;
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cmd.Parameters.Add(m_database.CreateParameter(field, val));
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cmd.Connection = conn;
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cmd.CommandText = query;
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conn.Open();
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return cmd.ExecuteNonQuery() > 0;
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if (cmd.ExecuteNonQuery() > 0)
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{
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//m_log.Warn("[MSSQLGenericTable]: " + deleteCommand);
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return true;
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}
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return false;
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}
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}
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}
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@ -79,21 +79,11 @@ namespace OpenSim.Data.MSSQL
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return m_Folders.Delete(field, val);
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}
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public bool DeleteFolders(string[] fields, string[] vals)
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{
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return m_Folders.Delete(fields, vals);
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}
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public bool DeleteItems(string field, string val)
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{
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return m_Items.Delete(field, val);
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}
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public bool DeleteItems(string[] fields, string[] vals)
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{
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return m_Items.Delete(fields, vals);
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}
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public bool MoveItem(string id, string newParent)
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{
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return m_Items.MoveItem(id, newParent);
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@ -264,33 +264,18 @@ namespace OpenSim.Data.MySQL
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}
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}
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public virtual bool Delete(string field, string key)
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public virtual bool Delete(string field, string val)
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{
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return Delete(new string[] { field }, new string[] { key });
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}
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public virtual bool Delete(string[] fields, string[] keys)
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{
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if (fields.Length != keys.Length)
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return false;
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List<string> terms = new List<string>();
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using (MySqlCommand cmd = new MySqlCommand())
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{
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for (int i = 0 ; i < fields.Length ; i++)
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{
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cmd.Parameters.AddWithValue(fields[i], keys[i]);
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terms.Add("`" + fields[i] + "` = ?" + fields[i]);
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}
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string where = String.Join(" and ", terms.ToArray());
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cmd.CommandText = String.Format("delete from {0} where `{1}` = ?{1}", m_Realm, field);
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cmd.Parameters.AddWithValue(field, val);
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string query = String.Format("delete from {0} where {1}", m_Realm, where);
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if (ExecuteNonQuery(cmd) > 0)
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return true;
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cmd.CommandText = query;
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return ExecuteNonQuery(cmd) > 0;
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return false;
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}
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}
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}
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@ -85,21 +85,11 @@ namespace OpenSim.Data.MySQL
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return m_Folders.Delete(field, val);
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}
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public bool DeleteFolders(string[] fields, string[] vals)
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{
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return m_Folders.Delete(fields, vals);
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}
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public bool DeleteItems(string field, string val)
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{
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return m_Items.Delete(field, val);
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}
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public bool DeleteItems(string[] fields, string[] vals)
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{
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return m_Items.Delete(fields, vals);
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}
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public bool MoveItem(string id, string newParent)
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{
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return m_Items.MoveItem(id, newParent);
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@ -258,33 +258,17 @@ namespace OpenSim.Data.SQLite
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return false;
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}
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public virtual bool Delete(string field, string key)
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public bool Delete(string field, string val)
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{
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return Delete(new string[] { field }, new string[] { key });
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}
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public bool Delete(string[] fields, string[] keys)
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{
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if (fields.Length != keys.Length)
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return false;
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List<string> terms = new List<string>();
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SqliteCommand cmd = new SqliteCommand();
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for (int i = 0 ; i < fields.Length ; i++)
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{
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cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
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terms.Add("`" + fields[i] + "` = :" + fields[i]);
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}
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cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field);
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cmd.Parameters.Add(new SqliteParameter(field, val));
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string where = String.Join(" and ", terms.ToArray());
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if (ExecuteNonQuery(cmd, m_Connection) > 0)
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return true;
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string query = String.Format("delete * from {0} where {1}", m_Realm, where);
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cmd.CommandText = query;
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return ExecuteNonQuery(cmd, m_Connection) > 0;
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return false;
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}
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}
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}
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@ -91,21 +91,11 @@ namespace OpenSim.Data.SQLite
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return m_Folders.Delete(field, val);
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}
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public bool DeleteFolders(string[] fields, string[] vals)
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{
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return m_Folders.Delete(fields, vals);
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}
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public bool DeleteItems(string field, string val)
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{
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return m_Items.Delete(field, val);
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}
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public bool DeleteItems(string[] fields, string[] vals)
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{
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return m_Items.Delete(fields, vals);
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}
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public bool MoveItem(string id, string newParent)
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{
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return m_Items.MoveItem(id, newParent);
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@ -411,30 +411,12 @@ namespace OpenSim.Services.InventoryService
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public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
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{
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if (!m_AllowDelete)
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{
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// We must still allow links and links to folders to be deleted, otherwise they will build up
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// in the player's inventory until they can no longer log in. Deletions of links due to code bugs or
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// similar is inconvenient but on a par with accidental movement of items. The original item is never
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// touched.
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foreach (UUID id in itemIDs)
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{
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if (!m_Database.DeleteItems(
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new string[] { "inventoryID", "assetType" },
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new string[] { id.ToString(), ((sbyte)AssetType.Link).ToString() }));
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{
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m_Database.DeleteItems(
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new string[] { "inventoryID", "assetType" },
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new string[] { id.ToString(), ((sbyte)AssetType.LinkFolder).ToString() });
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}
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}
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}
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else
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{
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// Just use the ID... *facepalms*
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//
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foreach (UUID id in itemIDs)
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m_Database.DeleteItems("inventoryID", id.ToString());
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}
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return false;
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// Just use the ID... *facepalms*
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//
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foreach (UUID id in itemIDs)
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m_Database.DeleteItems("inventoryID", id.ToString());
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return true;
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}
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