diff --git a/OpenSim/Grid/ScriptEngine/Common/Executor.cs b/OpenSim/Grid/ScriptEngine/Common/Executor.cs new file mode 100644 index 0000000000..49bc7139e5 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/Common/Executor.cs @@ -0,0 +1,115 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.Runtime.Remoting.Lifetime; + +namespace OpenSim.Grid.ScriptEngine.Common +{ + public class Executor : MarshalByRefObject + { + // Private instance for each script + + private IScript m_Script; + private Dictionary Events = new Dictionary(); + private bool m_Running = true; + //private List Scripts = new List(); + + public Executor(IScript Script) + { + m_Script = Script; + } + + // Object never expires + public override Object InitializeLifetimeService() + { + //Console.WriteLine("Executor: InitializeLifetimeService()"); + // return null; + ILease lease = (ILease)base.InitializeLifetimeService(); + + if (lease.CurrentState == LeaseState.Initial) + { + lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); +// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); +// lease.RenewOnCallTime = TimeSpan.FromSeconds(2); + } + return lease; + } + + public AppDomain GetAppDomain() + { + return AppDomain.CurrentDomain; + } + + public void ExecuteEvent(string FunctionName, object[] args) + { + // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. + // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! + //try + //{ + if (m_Running == false) + { + // Script is inactive, do not execute! + return; + } + + string EventName = m_Script.State() + "_event_" + FunctionName; + + //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); + + //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\""); + + if (Events.ContainsKey(EventName) == false) + { + // Not found, create + Type type = m_Script.GetType(); + try + { + MethodInfo mi = type.GetMethod(EventName); + Events.Add(EventName, mi); + } + catch + { + // Event name not found, cache it as not found + Events.Add(EventName, null); + } + } + + // Get event + MethodInfo ev = null; + Events.TryGetValue(EventName, out ev); + + if (ev == null) // No event by that name! + { + //Console.WriteLine("ScriptEngine Can not find any event named: \"" + EventName + "\""); + return; + } + + // Found + //try + //{ + // Invoke it + ev.Invoke(m_Script, args); + + //} + //catch (Exception e) + //{ + // // TODO: Send to correct place + // Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString()); + //} + + + //} + //catch { } + } + + + public void StopScript() + { + m_Running = false; + } + + + } + +} diff --git a/OpenSim/Grid/ScriptEngine/Common/IScript.cs b/OpenSim/Grid/ScriptEngine/Common/IScript.cs new file mode 100644 index 0000000000..24cc4f1a44 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/Common/IScript.cs @@ -0,0 +1,12 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Grid.ScriptEngine.Common +{ + public interface IScript + { + string State(); + Executor Exec { get; } + } +} diff --git a/OpenSim/Grid/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Grid/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs new file mode 100644 index 0000000000..7bd6f43fd9 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs @@ -0,0 +1,635 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Grid.ScriptEngine.Common +{ + public interface LSL_BuiltIn_Commands_Interface + { + + string State(); + + double llSin(double f); + double llCos(double f); + double llTan(double f); + double llAtan2(double x, double y); + double llSqrt(double f); + double llPow(double fbase, double fexponent); + int llAbs(int i); + double llFabs(double f); + double llFrand(double mag); + int llFloor(double f); + int llCeil(double f); + int llRound(double f); + double llVecMag(LSL_Types.Vector3 v); + LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v); + double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b); + LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r); + LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v); + LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up); + LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r); + LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r); + LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r); + LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end); + void llWhisper(int channelID, string text); + //void llSay(int channelID, string text); + void llSay(int channelID, string text); + void llShout(int channelID, string text); + int llListen(int channelID, string name, string ID, string msg); + void llListenControl(int number, int active); + void llListenRemove(int number); + void llSensor(string name, string id, int type, double range, double arc); + void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); + void llSensorRemove(); + string llDetectedName(int number); + string llDetectedKey(int number); + string llDetectedOwner(int number); + int llDetectedType(int number); + LSL_Types.Vector3 llDetectedPos(int number); + LSL_Types.Vector3 llDetectedVel(int number); + LSL_Types.Vector3 llDetectedGrab(int number); + LSL_Types.Quaternion llDetectedRot(int number); + int llDetectedGroup(int number); + int llDetectedLinkNumber(int number); + void llDie(); + double llGround(LSL_Types.Vector3 offset); + double llCloud(LSL_Types.Vector3 offset); + LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset); + void llSetStatus(int status, int value); + int llGetStatus(int status); + void llSetScale(LSL_Types.Vector3 scale); + LSL_Types.Vector3 llGetScale(); + void llSetColor(LSL_Types.Vector3 color, int face); + double llGetAlpha(int face); + void llSetAlpha(double alpha, int face); + LSL_Types.Vector3 llGetColor(int face); + void llSetTexture(string texture, int face); + void llScaleTexture(double u, double v, int face); + void llOffsetTexture(double u, double v, int face); + void llRotateTexture(double rotation, int face); + string llGetTexture(int face); + void llSetPos(LSL_Types.Vector3 pos); + + //wiki: vector llGetPos() + LSL_Types.Vector3 llGetPos(); + //wiki: vector llGetLocalPos() + LSL_Types.Vector3 llGetLocalPos(); + //wiki: llSetRot(rotation rot) + void llSetRot(LSL_Types.Quaternion rot); + //wiki: rotation llGetRot() + LSL_Types.Quaternion llGetRot(); + //wiki: rotation llGetLocalRot() + LSL_Types.Quaternion llGetLocalRot(); + //wiki: llSetForce(vector force, integer local) + void llSetForce(LSL_Types.Vector3 force, int local); + //wiki: vector llGetForce() + LSL_Types.Vector3 llGetForce(); + //wiki: integer llTarget(vector position, double range) + int llTarget(LSL_Types.Vector3 position, double range); + //wiki: llTargetRemove(integer number) + void llTargetRemove(int number); + //wiki: integer llRotTarget(rotation rot, double error) + int llRotTarget(LSL_Types.Quaternion rot, double error); + //wiki: integer llRotTargetRemove(integer number) + void llRotTargetRemove(int number); + //wiki: llMoveToTarget(vector target, double tau) + void llMoveToTarget(LSL_Types.Vector3 target, double tau); + //wiki: llStopMoveToTarget() + void llStopMoveToTarget(); + //wiki: llApplyImpulse(vector force, integer local) + void llApplyImpulse(LSL_Types.Vector3 force, int local); + //wiki: llapplyRotationalImpulse(vector force, integer local) + void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local); + //wiki: llSetTorque(vector torque, integer local) + void llSetTorque(LSL_Types.Vector3 torque, int local); + //wiki: vector llGetTorque() + LSL_Types.Vector3 llGetTorque(); + //wiki: llSeForceAndTorque(vector force, vector torque, integer local) + void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local); + //wiki: vector llGetVel() + LSL_Types.Vector3 llGetVel(); + //wiki: vector llGetAccel() + LSL_Types.Vector3 llGetAccel(); + //wiki: vector llGetOmega() + LSL_Types.Vector3 llGetOmega(); + //wiki: double llGetTimeOfDay() + double llGetTimeOfDay(); + //wiki: double llGetWallclock() + double llGetWallclock(); + //wiki: double llGetTime() + double llGetTime(); + //wiki: llResetTime() + void llResetTime(); + //wiki: double llGetAndResetTime() + double llGetAndResetTime(); + //wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop) + void llSound(); + //wiki: llPlaySound(string sound, double volume) + void llPlaySound(string sound, double volume); + //wiki: llLoopSound(string sound, double volume) + void llLoopSound(string sound, double volume); + //wiki: llLoopSoundMaster(string sound, double volume) + void llLoopSoundMaster(string sound, double volume); + //wiki: llLoopSoundSlave(string sound, double volume) + void llLoopSoundSlave(string sound, double volume); + //wiki llPlaySoundSlave(string sound, double volume) + void llPlaySoundSlave(string sound, double volume); + //wiki: llTriggerSound(string sound, double volume) + void llTriggerSound(string sound, double volume); + //wiki: llStopSound() + void llStopSound(); + //wiki: llPreloadSound(string sound) + void llPreloadSound(string sound); + //wiki: string llGetSubString(string src, integer start, integer end) + string llGetSubString(string src, int start, int end); + //wiki: string llDeleteSubString(string src, integer start, integer end) + string llDeleteSubString(string src, int start, int end); + //wiki string llInsertString(string dst, integer position, string src) + string llInsertString(string dst, int position, string src); + //wiki: string llToUpper(string source) + string llToUpper(string source); + //wiki: string llToLower(string source) + string llToLower(string source); + //wiki: integer llGiveMoney(key destination, integer amount) + int llGiveMoney(string destination, int amount); + //wiki: (deprecated) + void llMakeExplosion(); + //wiki: (deprecated) + void llMakeFountain(); + //wiki: (deprecated) + void llMakeSmoke(); + //wiki: (deprecated) + void llMakeFire(); + //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param) + void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param); + //wiki: llLookAt(vector target, double strength, double damping) + void llLookAt(LSL_Types.Vector3 target, double strength, double damping); + //wiki: llStopLookAt() + void llStopLookAt(); + //wiki: llSetTimerEvent(double sec) + void llSetTimerEvent(double sec); + //wiki: llSleep(double sec) + void llSleep(double sec); + //wiki: double llGetMass() + double llGetMass(); + //wiki: llCollisionFilter(string name, key id, integer accept) + void llCollisionFilter(string name, string id, int accept); + //wiki: llTakeControls(integer controls, integer accept, integer pass_on) + void llTakeControls(int controls, int accept, int pass_on); + //wiki: llReleaseControls() + void llReleaseControls(); + //wiki: llAttachToAvatar(integer attachment) + void llAttachToAvatar(int attachment); + //wiki: llDetachFromAvatar() + void llDetachFromAvatar(); + //wiki: (deprecated) llTakeCamera() + void llTakeCamera(); + //wiki: (deprecated) llReleaseCamera() + void llReleaseCamera(); + //wiki: key llGetOwner() + string llGetOwner(); + //wiki: llInstantMessage(key user, string message) + void llInstantMessage(string user, string message); + //wiki: llEmail(string address, string subject, string message) + void llEmail(string address, string subject, string message); + //wiki: llGetNextEmail(string address, string subject) + void llGetNextEmail(string address, string subject); + //wiki: key llGetKey() + string llGetKey(); + //wiki: llSetBuoyancy(double buoyancy) + void llSetBuoyancy(double buoyancy); + //wiki: llSetHoverHeight(double height, integer water, double tau) + void llSetHoverHeight(double height, int water, double tau); + //wiki: llStopHover + void llStopHover(); + //wiki: llMinEventDelay(double delay) + void llMinEventDelay(double delay); + //wiki: (deprecated) llSoundPreload() + void llSoundPreload(); + //wiki: llRotLookAt(rotation target, double strength, double damping) + void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping); + //wiki: integer llStringLength(string str) + int llStringLength(string str); + //wiki: llStartAnimation(string anim) + void llStartAnimation(string anim); + //wiki: llStopAnimation(string anim) + void llStopAnimation(string anim); + //wiki: (deprecated) llPointAt + void llPointAt(); + //wiki: (deprecated) llStopPointAt + void llStopPointAt(); + //wiki: llTargetOmega(vector axis, double spinrate, double gain) + void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain); + //wiki: integer llGetStartParameter() + int llGetStartParameter(); + //wiki: llGodLikeRezObject(key inventory, vector pos) + void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos); + //wiki: llRequestPermissions(key agent, integer perm) + void llRequestPermissions(string agent, int perm); + //wiki: key llGetPermissionsKey() + string llGetPermissionsKey(); + //wiki: integer llGetPermissions() + int llGetPermissions(); + //wiki integer llGetLinkNumber() + int llGetLinkNumber(); + //wiki: llSetLinkColor(integer linknumber, vector color, integer face) + void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face); + //wiki: llCreateLink(key target, integer parent) + void llCreateLink(string target, int parent); + //wiki: llBreakLink(integer linknum) + void llBreakLink(int linknum); + //wiki: llBreakAllLinks() + void llBreakAllLinks(); + //wiki: key llGetLinkKey(integer linknum) + string llGetLinkKey(int linknum); + //wiki: llGetLinkName(integer linknum) + void llGetLinkName(int linknum); + //wiki: integer llGetInventoryNumber(integer type) + int llGetInventoryNumber(int type); + //wiki: string llGetInventoryName(integer type, integer number) + string llGetInventoryName(int type, int number); + //wiki: llSetScriptState(string name, integer run) + void llSetScriptState(string name, int run); + //wiki: double llGetEnergy() + double llGetEnergy(); + //wiki: llGiveInventory(key destination, string inventory) + void llGiveInventory(string destination, string inventory); + //wiki: llRemoveInventory(string item) + void llRemoveInventory(string item); + //wiki: llSetText(string text, vector color, double alpha) + void llSetText(string text, LSL_Types.Vector3 color, double alpha); + //wiki: double llWater(vector offset) + double llWater(LSL_Types.Vector3 offset); + //wiki: llPassTouches(integer pass) + void llPassTouches(int pass); + //wiki: key llRequestAgentData(key id, integer data) + string llRequestAgentData(string id, int data); + //wiki: key llRequestInventoryData(string name) + string llRequestInventoryData(string name); + //wiki: llSetDamage(double damage) + void llSetDamage(double damage); + //wiki: llTeleportAgentHome(key agent) + void llTeleportAgentHome(string agent); + //wiki: llModifyLand(integer action, integer brush) + void llModifyLand(int action, int brush); + //wiki: llCollisionSound(string impact_sound, double impact_volume) + void llCollisionSound(string impact_sound, double impact_volume); + //wiki: llCollisionSprite(string impact_sprite) + void llCollisionSprite(string impact_sprite); + //wiki: string llGetAnimation(key id) + string llGetAnimation(string id); + //wiki: llResetScript() + void llResetScript(); + //wiki: llMessageLinked(integer linknum, integer num, string str, key id) + void llMessageLinked(int linknum, int num, string str, string id); + //wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local) + void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local); + //wiki: llPassCollisions(integer pass) + void llPassCollisions(int pass); + //wiki: string llGetScriptName() + string llGetScriptName(); + //wiki: integer llGetNumberOfSides() + int llGetNumberOfSides(); + //wiki: rotation llAxisAngle2Rot(vector axis, double angle) + LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle); + //wiki: vector llRot2Axis(rotation rot) + LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot); + void llRot2Angle(); + //wiki: double llAcos(double val) + double llAcos(double val); + //wiki: double llAsin(double val) + double llAsin(double val); + //wiki: double llAngleBetween(rotation a, rotation b) + double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b); + //wiki: string llGetInventoryKey(string name) + string llGetInventoryKey(string name); + //wiki: llAllowInventoryDrop(integer add) + void llAllowInventoryDrop(int add); + //wiki: vector llGetSunDirection() + LSL_Types.Vector3 llGetSunDirection(); + //wiki: vector llGetTextureOffset(integer face) + LSL_Types.Vector3 llGetTextureOffset(int face); + //wiki: vector llGetTextureScale(integer side) + LSL_Types.Vector3 llGetTextureScale(int side); + //wiki: double llGetTextureRot(integer side) + double llGetTextureRot(int side); + //wiki: integer llSubStringIndex(string source, string pattern) + int llSubStringIndex(string source, string pattern); + //wiki: key llGetOwnerKey(key id) + string llGetOwnerKey(string id); + //wiki: vector llGetCenterOfMass() + LSL_Types.Vector3 llGetCenterOfMass(); + //wiki: list llListSort(list src, integer stride, integer ascending) + List llListSort(List src, int stride, int ascending); + //integer llGetListLength(list src) + int llGetListLength(List src); + //wiki: integer llList2Integer(list src, integer index) + int llList2Integer(List src, int index); + //wiki: double llList2double(list src, integer index) + double llList2double(List src, int index); + //wiki: string llList2String(list src, integer index) + string llList2String(List src, int index); + //wiki: key llList2Key(list src, integer index) + string llList2Key(List src, int index); + //wiki: vector llList2Vector(list src, integer index) + LSL_Types.Vector3 llList2Vector(List src, int index); + //wiki rotation llList2Rot(list src, integer index) + LSL_Types.Quaternion llList2Rot(List src, int index); + //wiki: list llList2List(list src, integer start, integer end) + List llList2List(List src, int start, int end); + //wiki: llDeleteSubList(list src, integer start, integer end) + List llDeleteSubList(List src, int start, int end); + //wiki: integer llGetListEntryType( list src, integer index ) + int llGetListEntryType(List src, int index); + //wiki: string llList2CSV( list src ) + string llList2CSV(List src); + //wiki: list llCSV2List( string src ) + List llCSV2List(string src); + //wiki: list llListRandomize( list src, integer stride ) + List llListRandomize(List src, int stride); + //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride ) + List llList2ListStrided(List src, int start, int end, int stride); + //wiki: vector llGetRegionCorner( ) + LSL_Types.Vector3 llGetRegionCorner(); + //wiki: list llListInsertList( list dest, list src, integer start ) + List llListInsertList(List dest, List src, int start); + //wiki: integer llListFindList( list src, list test ) + int llListFindList(List src, List test); + //wiki: string llGetObjectName() + string llGetObjectName(); + //wiki: llSetObjectName(string name) + void llSetObjectName(string name); + //wiki: string llGetDate() + string llGetDate(); + //wiki: integer llEdgeOfWorld(vector pos, vector dir) + int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir); + //wiki: integer llGetAgentInfo(key id) + int llGetAgentInfo(string id); + //wiki: llAdjustSoundVolume(double volume) + void llAdjustSoundVolume(double volume); + //wiki: llSetSoundQueueing(integer queue) + void llSetSoundQueueing(int queue); + //wiki: llSetSoundRadius(double radius) + void llSetSoundRadius(double radius); + //wiki: string llKey2Name(key id) + string llKey2Name(string id); + //wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate) + void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate); + //wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) + void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west); + //wiki: llEjectFromLand(key pest) + void llEjectFromLand(string pest); + void llParseString2List(); + //wiki: integer llOverMyLand(key id) + int llOverMyLand(string id); + //wiki: key llGetLandOwnerAt(vector pos) + string llGetLandOwnerAt(LSL_Types.Vector3 pos); + //wiki: key llGetNotecardLine(string name, integer line) + string llGetNotecardLine(string name, int line); + //wiki: vector llGetAgentSize(key id) + LSL_Types.Vector3 llGetAgentSize(string id); + //wiki: integer llSameGroup(key agent) + int llSameGroup(string agent); + //wiki: llUnSit(key id) + void llUnSit(string id); + //wiki: vector llGroundSlope(vector offset) + LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset); + //wiki: vector llGroundNormal(vector offset) + LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset); + //wiki: vector llGroundContour(vector offset) + LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset); + //wiki: integer llGetAttached() + int llGetAttached(); + //wiki: integer llGetFreeMemory() + int llGetFreeMemory(); + //wiki: string llGetRegionName() + string llGetRegionName(); + //wiki: double llGetRegionTimeDilation() + double llGetRegionTimeDilation(); + //wiki: double llGetRegionFPS() + double llGetRegionFPS(); + //wiki: llParticleSystem(List rules + void llParticleSystem(List rules); + //wiki: llGroundRepel(double height, integer water, double tau) + void llGroundRepel(double height, int water, double tau); + void llGiveInventoryList(); + //wiki: llSetVehicleType(integer type) + void llSetVehicleType(int type); + //wiki: llSetVehicledoubleParam(integer param, double value) + void llSetVehicledoubleParam(int param, double value); + //wiki: llSetVehicleVectorParam(integer param, vector vec) + void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec); + //wiki: llSetVehicleRotationParam(integer param, rotation rot) + void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot); + //wiki: llSetVehicleFlags(integer flags) + void llSetVehicleFlags(int flags); + //wiki: llRemoveVehicleFlags(integer flags) + void llRemoveVehicleFlags(int flags); + //wiki: llSitTarget(vector offset, rotation rot) + void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot); + //wiki key llAvatarOnSitTarget() + string llAvatarOnSitTarget(); + //wiki: llAddToLandPassList(key avatar, double hours) + void llAddToLandPassList(string avatar, double hours); + //wiki: llSetTouchText(string text) + void llSetTouchText(string text); + //wiki: llSetSitText(string text) + void llSetSitText(string text); + //wiki: llSetCameraEyeOffset(vector offset) + void llSetCameraEyeOffset(LSL_Types.Vector3 offset); + //wiki: llSeteCameraAtOffset(vector offset) + void llSetCameraAtOffset(LSL_Types.Vector3 offset); + void llDumpList2String(); + //wiki: integer llScriptDanger(vector pos) + void llScriptDanger(LSL_Types.Vector3 pos); + //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel ) + void llDialog(string avatar, string message, List buttons, int chat_channel); + //wiki: llVolumeDetect(integer detect) + void llVolumeDetect(int detect); + //wiki: llResetOtherScript(string name) + void llResetOtherScript(string name); + //wiki: integer llGetScriptState(string name) + int llGetScriptState(string name); + //wiki: (deprecated) + void llRemoteLoadScript(); + //wiki: llSetRemoteScriptAccessPin(integer pin) + void llSetRemoteScriptAccessPin(int pin); + //wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param) + void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param); + //wiki: llOpenRemoteDataChannel() + void llOpenRemoteDataChannel(); + //wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata) + string llSendRemoteData(string channel, string dest, int idata, string sdata); + //wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata) + void llRemoteDataReply(string channel, string message_id, string sdata, int idata); + //wiki: llCloseRemoteDataChannel(key channel) + void llCloseRemoteDataChannel(string channel); + //wiki: string llMD5String(string src, integer nonce) + string llMD5String(string src, int nonce); + //wiki: llSetPrimitiveParams( list rules ) + void llSetPrimitiveParams(List rules); + //wiki: string llStringToBase64(string str) + string llStringToBase64(string str); + //wiki: string llBase64ToString(string str) + string llBase64ToString(string str); + //wiki: (deprecated) + void llXorBase64Strings(); + //wiki: llRemoteDataSetRegion() + void llRemoteDataSetRegion(); + //wiki: double llLog10(double val) + double llLog10(double val); + //wiki: double llLog(double val) + double llLog(double val); + //wiki: list llGetAnimationList( key id ) + List llGetAnimationList(string id); + //wiki: llSetParcelMusicURL(string url) + void llSetParcelMusicURL(string url); + //wiki: vector llGetRootPosition() + LSL_Types.Vector3 llGetRootPosition(); + //wiki: rotation llGetRootRotation() + LSL_Types.Quaternion llGetRootRotation(); + //wiki: string llGetObjectDesc() + string llGetObjectDesc(); + //wiki: llSetObjectDesc(string desc) + void llSetObjectDesc(string desc); + //wiki: key llGetCreator() + string llGetCreator(); + //wiki: string llGetTimestamp() + string llGetTimestamp(); + //wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face) + void llSetLinkAlpha(int linknumber, double alpha, int face); + //wiki: integer llGetNumberOfPrims() + int llGetNumberOfPrims(); + //wiki: key llGetNumberOfNotecardLines(string name) + string llGetNumberOfNotecardLines(string name); + //wiki: list llGetBoundingBox( key object ) + List llGetBoundingBox(string obj); + //wiki: vector llGetGeometricCenter() + LSL_Types.Vector3 llGetGeometricCenter(); + void llGetPrimitiveParams(); + //wiki: string llIntegerToBase64(integer number) + string llIntegerToBase64(int number); + //wiki integer llBase64ToInteger(string str) + int llBase64ToInteger(string str); + //wiki: double llGetGMTclock() + double llGetGMTclock(); + //wiki: string llGetSimulatorHostname() + string llGetSimulatorHostname(); + //llSetLocalRot(rotation rot) + void llSetLocalRot(LSL_Types.Quaternion rot); + //wiki: list llParseStringKeepNulls( string src, list separators, list spacers ) + List llParseStringKeepNulls(string src, List seperators, List spacers); + //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param) + void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param); + //wiki: integer llGetObjectPermMask(integer mask) + int llGetObjectPermMask(int mask); + //wiki: llSetObjectPermMask(integer mask, integer value) + void llSetObjectPermMask(int mask, int value); + //wiki integer llGetInventoryPermMask(string item, integer mask) + void llGetInventoryPermMask(string item, int mask); + //wiki: llSetInventoryPermMask(string item, integer mask, integer value) + void llSetInventoryPermMask(string item, int mask, int value); + //wiki: key llGetInventoryCreator(string item) + string llGetInventoryCreator(string item); + //wiki: llOwnerSay(string msg) + void llOwnerSay(string msg); + //wiki: key llRequestSimulatorData(string simulator, integer data) + void llRequestSimulatorData(string simulator, int data); + //wiki: llForceMouselook(integer mouselook) + void llForceMouselook(int mouselook); + //wiki: double llGetObjectMass(key id) + double llGetObjectMass(string id); + void llListReplaceList(); + //wiki: llLoadURL(key avatar_id, string message, string url) + void llLoadURL(string avatar_id, string message, string url); + //wiki: llParcelMediaCommandList( list commandList ) + void llParcelMediaCommandList(List commandList); + void llParcelMediaQuery(); + //wiki integer llModPow(integer a, integer b, integer c) + int llModPow(int a, int b, int c); + //wiki: integer llGetInventoryType(string name) + int llGetInventoryType(string name); + //wiki: llSetPayPrice( integer price, list quick_pay_buttons ) + void llSetPayPrice(int price, List quick_pay_buttons); + //wiki: vector llGetCameraPos() + LSL_Types.Vector3 llGetCameraPos(); + //wiki rotation llGetCameraRot() + LSL_Types.Quaternion llGetCameraRot(); + //wiki: (deprecated) + void llSetPrimURL(); + //wiki: (deprecated) + void llRefreshPrimURL(); + //wiki: string llEscapeURL(string url) + string llEscapeURL(string url); + //wiki: string llUnescapeURL(string url) + string llUnescapeURL(string url); + //wiki: llMapDestination(string simname, vector pos, vector look_at) + void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at); + //wiki: llAddToLandBanList(key avatar, double hours) + void llAddToLandBanList(string avatar, double hours); + //wiki: llRemoveFromLandPassList(key avatar) + void llRemoveFromLandPassList(string avatar); + //wiki: llRemoveFromLandBanList(key avatar) + void llRemoveFromLandBanList(string avatar); + //wiki: llSetCameraParams( list rules ) + void llSetCameraParams(List rules); + //wiki: llClearCameraParams() + void llClearCameraParams(); + //wiki: double llListStatistics( integer operation, list src ) + double llListStatistics(int operation, List src); + //wiki: integer llGetUnixTime() + int llGetUnixTime(); + //wiki: integer llGetParcelFlags(vector pos) + int llGetParcelFlags(LSL_Types.Vector3 pos); + //wiki: integer llGetRegionFlags() + int llGetRegionFlags(); + //wiki: string llXorBase64StringsCorrect(string str1, string str2) + string llXorBase64StringsCorrect(string str1, string str2); + void llHTTPRequest(string url, List parameters, string body); + //wiki: llResetLandBanList() + void llResetLandBanList(); + //wiki: llResetLandPassList() + void llResetLandPassList(); + //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) + int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide); + //wiki: list llGetParcelPrimOwners( vector pos ) + List llGetParcelPrimOwners(LSL_Types.Vector3 pos); + //wiki: integer llGetObjectPrimCount(key object_id) + int llGetObjectPrimCount(string object_id); + //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide ) + int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); + //wiki list llGetParcelDetails(vector pos, list params) + List llGetParcelDetails(LSL_Types.Vector3 pos, List param); + + //OpenSim functions + string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer); + } +} diff --git a/OpenSim/Grid/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Grid/ScriptEngine/Common/LSL_Types.cs new file mode 100644 index 0000000000..b2578dd6a9 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/Common/LSL_Types.cs @@ -0,0 +1,53 @@ +using System; + +namespace OpenSim.Grid.ScriptEngine.Common +{ + [Serializable] + public class LSL_Types + { + [Serializable] + public struct Vector3 + { + public double X; + public double Y; + public double Z; + + public Vector3(Vector3 vector) + { + X = (float)vector.X; + Y = (float)vector.Y; + Z = (float)vector.Z; + } + public Vector3(double x, double y, double z) + { + X = x; + Y = y; + Z = z; + } + } + [Serializable] + public struct Quaternion + { + public double X; + public double Y; + public double Z; + public double R; + + public Quaternion(Quaternion Quat) + { + X = (float)Quat.X; + Y = (float)Quat.Y; + Z = (float)Quat.Z; + R = (float)Quat.R; + } + public Quaternion(double x, double y, double z, double r) + { + X = x; + Y = y; + Z = z; + R = r; + } + + } + } +} diff --git a/OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs b/OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs new file mode 100644 index 0000000000..6b5d3a8f02 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs @@ -0,0 +1,33 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.Common")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.Common")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("0bf07c53-ae51-487f-a907-e9b30c251602")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/AppDomainManager.cs new file mode 100644 index 0000000000..9829c1d97e --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/AppDomainManager.cs @@ -0,0 +1,200 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.Threading; +using System.Runtime.Remoting; +using System.IO; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.Environment.Scenes.Scripting; +using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL; +using OpenSim.Region.ScriptEngine.Common; +using libsecondlife; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine +{ + public class AppDomainManager + { + private int maxScriptsPerAppDomain = 1; + /// + /// Internal list of all AppDomains + /// + private List appDomains = new List(); + /// + /// Structure to keep track of data around AppDomain + /// + private class AppDomainStructure + { + /// + /// The AppDomain itself + /// + public AppDomain CurrentAppDomain; + /// + /// Number of scripts loaded into AppDomain + /// + public int ScriptsLoaded; + /// + /// Number of dead scripts + /// + public int ScriptsWaitingUnload; + } + /// + /// Current AppDomain + /// + private AppDomainStructure currentAD; + private object getLock = new object(); // Mutex + private object freeLock = new object(); // Mutex + + //private ScriptEngine m_scriptEngine; + //public AppDomainManager(ScriptEngine scriptEngine) + public AppDomainManager() + { + //m_scriptEngine = scriptEngine; + } + + /// + /// Find a free AppDomain, creating one if necessary + /// + /// Free AppDomain + private AppDomainStructure GetFreeAppDomain() + { + Console.WriteLine("Finding free AppDomain"); + lock (getLock) + { + // Current full? + if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) + { + // Add it to AppDomains list and empty current + appDomains.Add(currentAD); + currentAD = null; + } + // No current + if (currentAD == null) + { + // Create a new current AppDomain + currentAD = new AppDomainStructure(); + currentAD.CurrentAppDomain = PrepareNewAppDomain(); + } + + Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); + return currentAD; + } // lock + } + + private int AppDomainNameCount; + /// + /// Create and prepare a new AppDomain for scripts + /// + /// The new AppDomain + private AppDomain PrepareNewAppDomain() + { + // Create and prepare a new AppDomain + AppDomainNameCount++; + // TODO: Currently security match current appdomain + + // Construct and initialize settings for a second AppDomain. + AppDomainSetup ads = new AppDomainSetup(); + ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; + ads.DisallowBindingRedirects = false; + ads.DisallowCodeDownload = true; + ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) + ads.ShadowCopyFiles = "true"; // Enabled shadowing + ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; + + AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); + Console.WriteLine("Loading: " + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); + AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); + + // Return the new AppDomain + return AD; + + } + + /// + /// Unload appdomains that are full and have only dead scripts + /// + private void UnloadAppDomains() + { + lock (freeLock) + { + // Go through all + foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains)) + { + // Don't process current AppDomain + if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) + { + // Not current AppDomain + // Is number of unloaded bigger or equal to number of loaded? + if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) + { + Console.WriteLine("Found empty AppDomain, unloading"); + // Remove from internal list + appDomains.Remove(ads); +#if DEBUG + long m = GC.GetTotalMemory(true); +#endif + // Unload + AppDomain.Unload(ads.CurrentAppDomain); +#if DEBUG + Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory"); +#endif + } + } + } // foreach + } // lock + } + + + + public OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadScript(string FileName) + { + // Find next available AppDomain to put it in + AppDomainStructure FreeAppDomain = GetFreeAppDomain(); + + Console.WriteLine("Loading into AppDomain: " + FileName); + LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); + //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); + FreeAppDomain.ScriptsLoaded++; + + return mbrt; + } + + + /// + /// Increase "dead script" counter for an AppDomain + /// + /// + //[Obsolete("Needs fixing, needs a real purpose in life!!!")] + public void StopScript(AppDomain ad) + { + lock (freeLock) + { + Console.WriteLine("Stopping script in AppDomain"); + // Check if it is current AppDomain + if (currentAD.CurrentAppDomain == ad) + { + // Yes - increase + currentAD.ScriptsWaitingUnload++; + return; + } + + // Lopp through all AppDomains + foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains)) + { + if (ads.CurrentAppDomain == ad) + { + // Found it + ads.ScriptsWaitingUnload++; + break; + } + } // foreach + } // lock + + UnloadAppDomains(); // Outsite lock, has its own GetLock + + + } + + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Common.cs new file mode 100644 index 0000000000..af5c67544d --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Common.cs @@ -0,0 +1,59 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine +{ + public static class Common + { + static public bool debug = true; + static public ScriptEngine mySE; + + //public delegate void SendToDebugEventDelegate(string Message); + //public delegate void SendToLogEventDelegate(string Message); + //static public event SendToDebugEventDelegate SendToDebugEvent; + //static public event SendToLogEventDelegate SendToLogEvent; + + static public void SendToDebug(string Message) + { + //if (Debug == true) + mySE.Log.Verbose("ScriptEngine", "Debug: " + Message); + //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); + } + static public void SendToLog(string Message) + { + //if (Debug == true) + mySE.Log.Verbose("ScriptEngine", "LOG: " + Message); + //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); + } + } + +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs new file mode 100644 index 0000000000..e2e1caddfd --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs @@ -0,0 +1,120 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using Microsoft.CSharp; +using System.CodeDom.Compiler; +using System.Reflection; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL +{ + + public class Compiler + { + private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); + private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); + private static UInt64 scriptCompileCounter = 0; + //private ICodeCompiler icc = codeProvider.CreateCompiler(); + public string CompileFromFile(string LSOFileName) + { + switch (System.IO.Path.GetExtension(LSOFileName).ToLower()) + { + case ".txt": + case ".lsl": + Common.SendToDebug("Source code is LSL, converting to CS"); + return CompileFromLSLText(File.ReadAllText(LSOFileName)); + case ".cs": + Common.SendToDebug("Source code is CS"); + return CompileFromCSText(File.ReadAllText(LSOFileName)); + default: + throw new Exception("Unknown script type."); + } + } + /// + /// Converts script from LSL to CS and calls CompileFromCSText + /// + /// LSL script + /// Filename to .dll assembly + public string CompileFromLSLText(string Script) + { + if (Script.Substring(0, 4).ToLower() == "//c#") + { + return CompileFromCSText( Script ); + } + else + { + return CompileFromCSText(LSL_Converter.Convert(Script)); + } + } + /// + /// Compile CS script to .Net assembly (.dll) + /// + /// CS script + /// Filename to .dll assembly + public string CompileFromCSText(string Script) + { + + + // Output assembly name + scriptCompileCounter++; + string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll"); + try + { + System.IO.File.Delete(OutFile); + } + catch (Exception e) + { + Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString()); + } + //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); + + // DEBUG - write source to disk + try + { + File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script); + } + catch { } + + // Do actual compile + System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); + parameters.IncludeDebugInformation = true; + // Add all available assemblies + foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies()) + { + //Console.WriteLine("Adding assembly: " + asm.Location); + //parameters.ReferencedAssemblies.Add(asm.Location); + } + + string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); + string rootPathSE = Path.GetDirectoryName(this.GetType().Assembly.Location); + //Console.WriteLine("Assembly location: " + rootPath); + parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll")); + parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Grid.ScriptEngine.DotNetEngine.dll")); + + //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment"); + parameters.GenerateExecutable = false; + parameters.OutputAssembly = OutFile; + parameters.IncludeDebugInformation = false; + CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script); + + // Go through errors + // TODO: Return errors to user somehow + if (results.Errors.Count > 0) + { + + string errtext = ""; + foreach (CompilerError CompErr in results.Errors) + { + errtext += "Line number " + (CompErr.Line - 1) + + ", Error Number: " + CompErr.ErrorNumber + + ", '" + CompErr.ErrorText + "'\r\n"; + } + throw new Exception(errtext); + } + + + return OutFile; + } + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs new file mode 100644 index 0000000000..61a87d4743 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs @@ -0,0 +1,266 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Text.RegularExpressions; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL +{ + public class LSL2CSConverter + { + //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled); + private Dictionary dataTypes = new Dictionary(); + private Dictionary quotes = new Dictionary(); + + public LSL2CSConverter() + { + // Only the types we need to convert + dataTypes.Add("void", "void"); + dataTypes.Add("integer", "int"); + dataTypes.Add("float", "double"); + dataTypes.Add("string", "string"); + dataTypes.Add("key", "string"); + dataTypes.Add("vector", "LSL_Types.Vector3"); + dataTypes.Add("rotation", "LSL_Types.Quaternion"); + dataTypes.Add("list", "list"); + dataTypes.Add("null", "null"); + + } + + public string Convert(string Script) + { + string Return = ""; + Script = " \r\n" + Script; + + // + // Prepare script for processing + // + + // Clean up linebreaks + Script = Regex.Replace(Script, @"\r\n", "\n"); + Script = Regex.Replace(Script, @"\n", "\r\n"); + + + // QUOTE REPLACEMENT + // temporarily replace quotes so we can work our magic on the script without + // always considering if we are inside our outside ""'s + string _Script = ""; + string C; + bool in_quote = false; + bool quote_replaced = false; + string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_"; + string quote = ""; + bool last_was_escape = false; + int quote_replaced_count = 0; + for (int p = 0; p < Script.Length; p++) + { + + C = Script.Substring(p, 1); + while (true) + { + // found " and last was not \ so this is not an escaped \" + if (C == "\"" && last_was_escape == false) + { + // Toggle inside/outside quote + in_quote = !in_quote; + if (in_quote) + { + quote_replaced_count++; + } + else + { + if (quote == "") + { + // We didn't replace quote, probably because of empty string? + _Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]); + } + // We just left a quote + quotes.Add(quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote); + quote = ""; + } + break; + } + + if (!in_quote) + { + // We are not inside a quote + quote_replaced = false; + + } + else + { + // We are inside a quote + if (!quote_replaced) + { + // Replace quote + _Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]); + quote_replaced = true; + } + quote += C; + break; + } + _Script += C; + break; + } + last_was_escape = false; + if (C == @"\") + { + last_was_escape = true; + } + } + Script = _Script; + // + // END OF QUOTE REPLACEMENT + // + + + + // + // PROCESS STATES + // Remove state definitions and add state names to start of each event within state + // + int ilevel = 0; + int lastlevel = 0; + string ret = ""; + string cache = ""; + bool in_state = false; + string current_statename = ""; + for (int p = 0; p < Script.Length; p++) + { + C = Script.Substring(p, 1); + while (true) + { + // inc / dec level + if (C == @"{") + ilevel++; + if (C == @"}") + ilevel--; + if (ilevel < 0) + ilevel = 0; + cache += C; + + // if level == 0, add to return + if (ilevel == 1 && lastlevel == 0) + { + // 0 => 1: Get last + Match m = Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); + + in_state = false; + if (m.Success) + { + // Go back to level 0, this is not a state + in_state = true; + current_statename = m.Groups[1].Captures[0].Value; + //Console.WriteLine("Current statename: " + current_statename); + cache = Regex.Replace(cache, @"(?(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?[^a-zA-Z_\(\)]*){", "${s1}${s2}", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); + } + ret += cache; + cache = ""; + } + if (ilevel == 0 && lastlevel == 1) + { + // 1 => 0: Remove last } + if (in_state == true) + { + cache = cache.Remove(cache.Length - 1, 1); + //cache = Regex.Replace(cache, "}$", "", RegexOptions.Multiline | RegexOptions.Singleline); + + //Replace function names + // void dataserver(key query_id, string data) { + //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); + //Console.WriteLine("Replacing using statename: " + current_statename); + cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1public " + current_statename + "_event_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); + } + + ret += cache; + cache = ""; + in_state = true; + current_statename = ""; + } + + break; + } + lastlevel = ilevel; + } + ret += cache; + cache = ""; + + Script = ret; + ret = ""; + + + + foreach (string key in dataTypes.Keys) + { + string val; + dataTypes.TryGetValue(key, out val); + + // Replace CAST - (integer) with (int) + Script = Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")", RegexOptions.Compiled | RegexOptions.Multiline); + // Replace return types and function variables - integer a() and f(integer a, integer a) + Script = Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)", @"$1$2" + val + "$3", RegexOptions.Compiled | RegexOptions.Multiline); + } + + // Add "void" in front of functions that needs it + Script = Regex.Replace(Script, @"^(\s*public\s+)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); + + // Replace and + Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); + Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Vector3($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); + + // Replace List []'s + Script = Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); + + + // Replace (string) to .ToString() // + Script = Regex.Replace(Script, @"\(string\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.ToString()", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); + Script = Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.Parse($2)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); + + + // REPLACE BACK QUOTES + foreach (string key in quotes.Keys) + { + string val; + quotes.TryGetValue(key, out val); + Script = Script.Replace(key, "\"" + val + "\""); + } + + + // Add namespace, class name and inheritance + + Return = "" + + "using OpenSim.Region.ScriptEngine.Common;"; + //"using System; " + + //"using System.Collections.Generic; " + + //"using System.Text; " + + //"using OpenSim.Region.ScriptEngine.Common; " + + //"using integer = System.Int32; " + + //"using key = System.String; "; + + //// Make a Using out of DataTypes + //// Using integer = System.Int32; + //string _val; + //foreach (string key in DataTypes.Keys) + //{ + // DataTypes.TryGetValue(key, out _val); + // if (key != _val) + // { + // Return += "using " + key + " = " + _val + "; "; + // } + //} + + + Return += "" + + "namespace SecondLife { "; + Return += "" + + //"[Serializable] " + + "public class Script : OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { "; + Return += @"public Script() { } "; + Return += Script; + Return += "} }\r\n"; + + return Return; + } + + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs new file mode 100644 index 0000000000..a3011f5a23 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs @@ -0,0 +1,784 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler; +using OpenSim.Region.ScriptEngine.Common; +using System.Threading; +using System.Reflection; +using System.Runtime.Remoting.Lifetime; +using integer = System.Int32; +using key = System.String; +using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; +using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL +{ + //[Serializable] + public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript + { + + // Object never expires + public override Object InitializeLifetimeService() + { + //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); + // return null; + ILease lease = (ILease)base.InitializeLifetimeService(); + + if (lease.CurrentState == LeaseState.Initial) + { + lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); + //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); + //lease.RenewOnCallTime = TimeSpan.FromSeconds(2); + } + return lease; + } + + + private Executor m_Exec; + public Executor Exec + { + get + { + if (m_Exec == null) + m_Exec = new Executor(this); + return m_Exec; + } + } + + public LSL_BuiltIn_Commands_Interface m_LSL_Functions; + public string SourceCode = ""; + + public LSL_BaseClass() + { + } + public string State() + { + return m_LSL_Functions.State(); + } + + + public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions) + { + m_LSL_Functions = LSL_Functions; + + //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); + + // Get this AppDomain's settings and display some of them. + AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; + Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", + ads.ApplicationName, + ads.ApplicationBase, + ads.ConfigurationFile + ); + + // Display the name of the calling AppDomain and the name + // of the second domain. + // NOTE: The application's thread has transitioned between + // AppDomains. + Console.WriteLine("Calling to '{0}'.", + Thread.GetDomain().FriendlyName + ); + + return; + } + + + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + // They are only forwarders to LSL_BuiltIn_Commands.cs + // + public double llSin(double f) { return m_LSL_Functions.llSin(f); } + public double llCos(double f) { return m_LSL_Functions.llCos(f); } + public double llTan(double f) { return m_LSL_Functions.llTan(f); } + public double llAtan2(double x, double y) { return m_LSL_Functions.llAtan2(x, y); } + public double llSqrt(double f) { return m_LSL_Functions.llSqrt(f); } + public double llPow(double fbase, double fexponent) { return m_LSL_Functions.llPow(fbase, fexponent); } + public int llAbs(int i) { return m_LSL_Functions.llAbs(i); } + public double llFabs(double f) { return m_LSL_Functions.llFabs(f); } + public double llFrand(double mag) { return m_LSL_Functions.llFrand(mag); } + public int llFloor(double f) { return m_LSL_Functions.llFloor(f); } + public int llCeil(double f) { return m_LSL_Functions.llCeil(f); } + public int llRound(double f) { return m_LSL_Functions.llRound(f); } + public double llVecMag(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecMag(v); } + public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecNorm(v); } + public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) { return m_LSL_Functions.llVecDist(a, b); } + public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Euler(r); } + public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) { return m_LSL_Functions.llEuler2Rot(v); } + public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return m_LSL_Functions.llAxes2Rot(fwd, left, up); } + public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Fwd(r); } + public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Left(r); } + public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Up(r); } + public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return m_LSL_Functions.llRotBetween(start, end); } + public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); } + public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llShout(int channelID, string text) { m_LSL_Functions.llShout(channelID, text); } + public int llListen(int channelID, string name, string ID, string msg) { return m_LSL_Functions.llListen(channelID, name, ID, msg); } + public void llListenControl(int number, int active) { m_LSL_Functions.llListenControl(number, active); } + public void llListenRemove(int number) { m_LSL_Functions.llListenRemove(number); } + public void llSensor(string name, string id, int type, double range, double arc) { m_LSL_Functions.llSensor(name, id, type, range, arc); } + public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); } + public void llSensorRemove() { m_LSL_Functions.llSensorRemove(); } + public string llDetectedName(int number) { return m_LSL_Functions.llDetectedName(number); } + public string llDetectedKey(int number) { return m_LSL_Functions.llDetectedKey(number); } + public string llDetectedOwner(int number) { return m_LSL_Functions.llDetectedOwner(number); } + public int llDetectedType(int number) { return m_LSL_Functions.llDetectedType(number); } + public LSL_Types.Vector3 llDetectedPos(int number) { return m_LSL_Functions.llDetectedPos(number); } + public LSL_Types.Vector3 llDetectedVel(int number) { return m_LSL_Functions.llDetectedVel(number); } + public LSL_Types.Vector3 llDetectedGrab(int number) { return m_LSL_Functions.llDetectedGrab(number); } + public LSL_Types.Quaternion llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); } + public int llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); } + public int llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llDie() { m_LSL_Functions.llDie(); } + public double llGround(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGround(offset); } + public double llCloud(LSL_Types.Vector3 offset) { return m_LSL_Functions.llCloud(offset); } + public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWind(offset); } + public void llSetStatus(int status, int value) { m_LSL_Functions.llSetStatus(status, value); } + public int llGetStatus(int status) { return m_LSL_Functions.llGetStatus(status); } + public void llSetScale(LSL_Types.Vector3 scale) { m_LSL_Functions.llSetScale(scale); } + public LSL_Types.Vector3 llGetScale() { return m_LSL_Functions.llGetScale(); } + public void llSetColor(LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetColor(color, face); } + public double llGetAlpha(int face) { return m_LSL_Functions.llGetAlpha(face); } + public void llSetAlpha(double alpha, int face) { m_LSL_Functions.llSetAlpha(alpha, face); } + public LSL_Types.Vector3 llGetColor(int face) { return m_LSL_Functions.llGetColor(face); } + public void llSetTexture(string texture, int face) { m_LSL_Functions.llSetTexture(texture, face); } + public void llScaleTexture(double u, double v, int face) { m_LSL_Functions.llScaleTexture(u, v, face); } + public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); } + public void llRotateTexture(double rotation, int face) { m_LSL_Functions.llRotateTexture(rotation, face); } + public string llGetTexture(int face) { return m_LSL_Functions.llGetTexture(face); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llSetPos(LSL_Types.Vector3 pos) { m_LSL_Functions.llSetPos(pos); } + public LSL_Types.Vector3 llGetPos() { return m_LSL_Functions.llGetPos(); } + public LSL_Types.Vector3 llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); } + public void llSetRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetRot(rot); } + public LSL_Types.Quaternion llGetRot() { return m_LSL_Functions.llGetRot(); } + public LSL_Types.Quaternion llGetLocalRot() { return m_LSL_Functions.llGetLocalRot(); } + public void llSetForce(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llSetForce(force, local); } + public LSL_Types.Vector3 llGetForce() { return m_LSL_Functions.llGetForce(); } + public int llTarget(LSL_Types.Vector3 position, double range) { return m_LSL_Functions.llTarget(position, range); } + public void llTargetRemove(int number) { m_LSL_Functions.llTargetRemove(number); } + public int llRotTarget(LSL_Types.Quaternion rot, double error) { return m_LSL_Functions.llRotTarget(rot, error); } + public void llRotTargetRemove(int number) { m_LSL_Functions.llRotTargetRemove(number); } + public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); } + public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); } + public void llApplyImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyImpulse(force, local); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); } + public void llSetTorque(LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetTorque(torque, local); } + public LSL_Types.Vector3 llGetTorque() { return m_LSL_Functions.llGetTorque(); } + public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetForceAndTorque(force, torque, local); } + public LSL_Types.Vector3 llGetVel() { return m_LSL_Functions.llGetVel(); } + public LSL_Types.Vector3 llGetAccel() { return m_LSL_Functions.llGetAccel(); } + public LSL_Types.Vector3 llGetOmega() { return m_LSL_Functions.llGetOmega(); } + public double llGetTimeOfDay() { return m_LSL_Functions.llGetTimeOfDay(); } + public double llGetWallclock() { return m_LSL_Functions.llGetWallclock(); } + public double llGetTime() { return m_LSL_Functions.llGetTime(); } + public void llResetTime() { m_LSL_Functions.llResetTime(); } + public double llGetAndResetTime() { return m_LSL_Functions.llGetAndResetTime(); } + public void llSound() { m_LSL_Functions.llSound(); } + public void llPlaySound(string sound, double volume) { m_LSL_Functions.llPlaySound(sound, volume); } + public void llLoopSound(string sound, double volume) { m_LSL_Functions.llLoopSound(sound, volume); } + public void llLoopSoundMaster(string sound, double volume) { m_LSL_Functions.llLoopSoundMaster(sound, volume); } + public void llLoopSoundSlave(string sound, double volume) { m_LSL_Functions.llLoopSoundSlave(sound, volume); } + public void llPlaySoundSlave(string sound, double volume) { m_LSL_Functions.llPlaySoundSlave(sound, volume); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llTriggerSound(string sound, double volume) { m_LSL_Functions.llTriggerSound(sound, volume); } + public void llStopSound() { m_LSL_Functions.llStopSound(); } + public void llPreloadSound(string sound) { m_LSL_Functions.llPreloadSound(sound); } + public string llGetSubString(string src, int start, int end) { return m_LSL_Functions.llGetSubString(src, start, end); } + public string llDeleteSubString(string src, int start, int end) { return m_LSL_Functions.llDeleteSubString(src, start, end); } + public string llInsertString(string dst, int position, string src) { return m_LSL_Functions.llInsertString(dst, position, src); } + public string llToUpper(string source) { return m_LSL_Functions.llToUpper(source); } + public string llToLower(string source) { return m_LSL_Functions.llToLower(source); } + public int llGiveMoney(string destination, int amount) { return m_LSL_Functions.llGiveMoney(destination, amount); } + public void llMakeExplosion() { m_LSL_Functions.llMakeExplosion(); } + public void llMakeFountain() { m_LSL_Functions.llMakeFountain(); } + public void llMakeSmoke() { m_LSL_Functions.llMakeSmoke(); } + public void llMakeFire() { m_LSL_Functions.llMakeFire(); } + public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezObject(inventory, pos, rot, param); } + public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { m_LSL_Functions.llLookAt(target, strength, damping); } + public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); } + public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); } + public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public double llGetMass() { return m_LSL_Functions.llGetMass(); } + public void llCollisionFilter(string name, string id, int accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); } + public void llTakeControls(int controls, int accept, int pass_on) { m_LSL_Functions.llTakeControls(controls, accept, pass_on); } + public void llReleaseControls() { m_LSL_Functions.llReleaseControls(); } + public void llAttachToAvatar(int attachment) { m_LSL_Functions.llAttachToAvatar(attachment); } + public void llDetachFromAvatar() { m_LSL_Functions.llDetachFromAvatar(); } + public void llTakeCamera() { m_LSL_Functions.llTakeCamera(); } + public void llReleaseCamera() { m_LSL_Functions.llReleaseCamera(); } + public string llGetOwner() { return m_LSL_Functions.llGetOwner(); } + public void llInstantMessage(string user, string message) { m_LSL_Functions.llInstantMessage(user, message); } + public void llEmail(string address, string subject, string message) { m_LSL_Functions.llEmail(address, subject, message); } + public void llGetNextEmail(string address, string subject) { m_LSL_Functions.llGetNextEmail(address, subject); } + public string llGetKey() { return m_LSL_Functions.llGetKey(); } + public void llSetBuoyancy(double buoyancy) { m_LSL_Functions.llSetBuoyancy(buoyancy); } + public void llSetHoverHeight(double height, int water, double tau) { m_LSL_Functions.llSetHoverHeight(height, water, tau); } + public void llStopHover() { m_LSL_Functions.llStopHover(); } + public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); } + public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); } + public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public int llStringLength(string str) { return m_LSL_Functions.llStringLength(str); } + public void llStartAnimation(string anim) { m_LSL_Functions.llStartAnimation(anim); } + public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); } + public void llPointAt() { m_LSL_Functions.llPointAt(); } + public void llStopPointAt() { m_LSL_Functions.llStopPointAt(); } + public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { m_LSL_Functions.llTargetOmega(axis, spinrate, gain); } + public int llGetStartParameter() { return m_LSL_Functions.llGetStartParameter(); } + public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); } + public void llRequestPermissions(string agent, int perm) { m_LSL_Functions.llRequestPermissions(agent, perm); } + public string llGetPermissionsKey() { return m_LSL_Functions.llGetPermissionsKey(); } + public int llGetPermissions() { return m_LSL_Functions.llGetPermissions(); } + public int llGetLinkNumber() { return m_LSL_Functions.llGetLinkNumber(); } + public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetLinkColor(linknumber, color, face); } + public void llCreateLink(string target, int parent) { m_LSL_Functions.llCreateLink(target, parent); } + public void llBreakLink(int linknum) { m_LSL_Functions.llBreakLink(linknum); } + public void llBreakAllLinks() { m_LSL_Functions.llBreakAllLinks(); } + public string llGetLinkKey(int linknum) { return m_LSL_Functions.llGetLinkKey(linknum); } + public void llGetLinkName(int linknum) { m_LSL_Functions.llGetLinkName(linknum); } + public int llGetInventoryNumber(int type) { return m_LSL_Functions.llGetInventoryNumber(type); } + public string llGetInventoryName(int type, int number) { return m_LSL_Functions.llGetInventoryName(type, number); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llSetScriptState(string name, int run) { m_LSL_Functions.llSetScriptState(name, run); } + public double llGetEnergy() { return m_LSL_Functions.llGetEnergy(); } + public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); } + public void llRemoveInventory(string item) { m_LSL_Functions.llRemoveInventory(item); } + public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { m_LSL_Functions.llSetText(text, color, alpha); } + public double llWater(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWater(offset); } + public void llPassTouches(int pass) { m_LSL_Functions.llPassTouches(pass); } + public string llRequestAgentData(string id, int data) { return m_LSL_Functions.llRequestAgentData(id, data); } + public string llRequestInventoryData(string name) { return m_LSL_Functions.llRequestInventoryData(name); } + public void llSetDamage(double damage) { m_LSL_Functions.llSetDamage(damage); } + public void llTeleportAgentHome(string agent) { m_LSL_Functions.llTeleportAgentHome(agent); } + public void llModifyLand(int action, int brush) { m_LSL_Functions.llModifyLand(action, brush); } + public void llCollisionSound(string impact_sound, double impact_volume) { m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); } + public void llCollisionSprite(string impact_sprite) { m_LSL_Functions.llCollisionSprite(impact_sprite); } + public string llGetAnimation(string id) { return m_LSL_Functions.llGetAnimation(id); } + public void llResetScript() { m_LSL_Functions.llResetScript(); } + public void llMessageLinked(int linknum, int num, string str, string id) { m_LSL_Functions.llMessageLinked(linknum, num, str, id); } + public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); } + public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); } + public string llGetScriptName() { return m_LSL_Functions.llGetScriptName(); } + public int llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); } + public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return m_LSL_Functions.llRot2Axis(rot); } + public void llRot2Angle() { m_LSL_Functions.llRot2Angle(); } + public double llAcos(double val) { return m_LSL_Functions.llAcos(val); } + public double llAsin(double val) { return m_LSL_Functions.llAsin(val); } + public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return m_LSL_Functions.llAngleBetween(a, b); } + public string llGetInventoryKey(string name) { return m_LSL_Functions.llGetInventoryKey(name); } + public void llAllowInventoryDrop(int add) { m_LSL_Functions.llAllowInventoryDrop(add); } + public LSL_Types.Vector3 llGetSunDirection() { return m_LSL_Functions.llGetSunDirection(); } + public LSL_Types.Vector3 llGetTextureOffset(int face) { return m_LSL_Functions.llGetTextureOffset(face); } + public LSL_Types.Vector3 llGetTextureScale(int side) { return m_LSL_Functions.llGetTextureScale(side); } + public double llGetTextureRot(int side) { return m_LSL_Functions.llGetTextureRot(side); } + public int llSubStringIndex(string source, string pattern) { return m_LSL_Functions.llSubStringIndex(source, pattern); } + public string llGetOwnerKey(string id) { return m_LSL_Functions.llGetOwnerKey(id); } + public LSL_Types.Vector3 llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); } + public List llListSort(List src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); } + public int llGetListLength(List src) { return m_LSL_Functions.llGetListLength(src); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public int llList2Integer(List src, int index) { return m_LSL_Functions.llList2Integer(src, index); } + public double llList2double(List src, int index) { return m_LSL_Functions.llList2double(src, index); } + public string llList2String(List src, int index) { return m_LSL_Functions.llList2String(src, index); } + public string llList2Key(List src, int index) { return m_LSL_Functions.llList2Key(src, index); } + public LSL_Types.Vector3 llList2Vector(List src, int index) { return m_LSL_Functions.llList2Vector(src, index); } + public LSL_Types.Quaternion llList2Rot(List src, int index) { return m_LSL_Functions.llList2Rot(src, index); } + public List llList2List(List src, int start, int end) { return m_LSL_Functions.llList2List(src, start, end); } + public List llDeleteSubList(List src, int start, int end) { return m_LSL_Functions.llDeleteSubList(src, start, end); } + public int llGetListEntryType(List src, int index) { return m_LSL_Functions.llGetListEntryType(src, index); } + public string llList2CSV(List src) { return m_LSL_Functions.llList2CSV(src); } + public List llCSV2List(string src) { return m_LSL_Functions.llCSV2List(src); } + public List llListRandomize(List src, int stride) { return m_LSL_Functions.llListRandomize(src, stride); } + public List llList2ListStrided(List src, int start, int end, int stride) { return m_LSL_Functions.llList2ListStrided(src, start, end, stride); } + public LSL_Types.Vector3 llGetRegionCorner() { return m_LSL_Functions.llGetRegionCorner(); } + public List llListInsertList(List dest, List src, int start) { return m_LSL_Functions.llListInsertList(dest, src, start); } + public int llListFindList(List src, List test) { return m_LSL_Functions.llListFindList(src, test); } + public string llGetObjectName() { return m_LSL_Functions.llGetObjectName(); } + public void llSetObjectName(string name) { m_LSL_Functions.llSetObjectName(name); } + public string llGetDate() { return m_LSL_Functions.llGetDate(); } + public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); } + public int llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llAdjustSoundVolume(double volume) { m_LSL_Functions.llAdjustSoundVolume(volume); } + public void llSetSoundQueueing(int queue) { m_LSL_Functions.llSetSoundQueueing(queue); } + public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); } + public string llKey2Name(string id) { return m_LSL_Functions.llKey2Name(id); } + public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); } + public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); } + public void llEjectFromLand(string pest) { m_LSL_Functions.llEjectFromLand(pest); } + public void llParseString2List() { m_LSL_Functions.llParseString2List(); } + public int llOverMyLand(string id) { return m_LSL_Functions.llOverMyLand(id); } + public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetLandOwnerAt(pos); } + public string llGetNotecardLine(string name, int line) { return m_LSL_Functions.llGetNotecardLine(name, line); } + public LSL_Types.Vector3 llGetAgentSize(string id) { return m_LSL_Functions.llGetAgentSize(id); } + public int llSameGroup(string agent) { return m_LSL_Functions.llSameGroup(agent); } + public void llUnSit(string id) { m_LSL_Functions.llUnSit(id); } + public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundSlope(offset); } + public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundNormal(offset); } + public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundContour(offset); } + public int llGetAttached() { return m_LSL_Functions.llGetAttached(); } + public int llGetFreeMemory() { return m_LSL_Functions.llGetFreeMemory(); } + public string llGetRegionName() { return m_LSL_Functions.llGetRegionName(); } + public double llGetRegionTimeDilation() { return m_LSL_Functions.llGetRegionTimeDilation(); } + public double llGetRegionFPS() { return m_LSL_Functions.llGetRegionFPS(); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llParticleSystem(List rules) { m_LSL_Functions.llParticleSystem(rules); } + public void llGroundRepel(double height, int water, double tau) { m_LSL_Functions.llGroundRepel(height, water, tau); } + public void llGiveInventoryList() { m_LSL_Functions.llGiveInventoryList(); } + public void llSetVehicleType(int type) { m_LSL_Functions.llSetVehicleType(type); } + public void llSetVehicledoubleParam(int param, double value) { m_LSL_Functions.llSetVehicledoubleParam(param, value); } + public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { m_LSL_Functions.llSetVehicleVectorParam(param, vec); } + public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { m_LSL_Functions.llSetVehicleRotationParam(param, rot); } + public void llSetVehicleFlags(int flags) { m_LSL_Functions.llSetVehicleFlags(flags); } + public void llRemoveVehicleFlags(int flags) { m_LSL_Functions.llRemoveVehicleFlags(flags); } + public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { m_LSL_Functions.llSitTarget(offset, rot); } + public string llAvatarOnSitTarget() { return m_LSL_Functions.llAvatarOnSitTarget(); } + public void llAddToLandPassList(string avatar, double hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); } + public void llSetTouchText(string text) { m_LSL_Functions.llSetTouchText(text); } + public void llSetSitText(string text) { m_LSL_Functions.llSetSitText(text); } + public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraEyeOffset(offset); } + public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraAtOffset(offset); } + public void llDumpList2String() { m_LSL_Functions.llDumpList2String(); } + public void llScriptDanger(LSL_Types.Vector3 pos) { m_LSL_Functions.llScriptDanger(pos); } + public void llDialog(string avatar, string message, List buttons, int chat_channel) { m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); } + public void llVolumeDetect(int detect) { m_LSL_Functions.llVolumeDetect(detect); } + public void llResetOtherScript(string name) { m_LSL_Functions.llResetOtherScript(name); } + public int llGetScriptState(string name) { return m_LSL_Functions.llGetScriptState(name); } + public void llRemoteLoadScript() { m_LSL_Functions.llRemoteLoadScript(); } + public void llSetRemoteScriptAccessPin(int pin) { m_LSL_Functions.llSetRemoteScriptAccessPin(pin); } + public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llOpenRemoteDataChannel() { m_LSL_Functions.llOpenRemoteDataChannel(); } + public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); } + public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); } + public void llCloseRemoteDataChannel(string channel) { m_LSL_Functions.llCloseRemoteDataChannel(channel); } + public string llMD5String(string src, int nonce) { return m_LSL_Functions.llMD5String(src, nonce); } + public void llSetPrimitiveParams(List rules) { m_LSL_Functions.llSetPrimitiveParams(rules); } + public string llStringToBase64(string str) { return m_LSL_Functions.llStringToBase64(str); } + public string llBase64ToString(string str) { return m_LSL_Functions.llBase64ToString(str); } + public void llXorBase64Strings() { m_LSL_Functions.llXorBase64Strings(); } + public void llRemoteDataSetRegion() { m_LSL_Functions.llRemoteDataSetRegion(); } + public double llLog10(double val) { return m_LSL_Functions.llLog10(val); } + public double llLog(double val) { return m_LSL_Functions.llLog(val); } + public List llGetAnimationList(string id) { return m_LSL_Functions.llGetAnimationList(id); } + public void llSetParcelMusicURL(string url) { m_LSL_Functions.llSetParcelMusicURL(url); } + public LSL_Types.Vector3 llGetRootPosition() { return m_LSL_Functions.llGetRootPosition(); } + public LSL_Types.Quaternion llGetRootRotation() { return m_LSL_Functions.llGetRootRotation(); } + public string llGetObjectDesc() { return m_LSL_Functions.llGetObjectDesc(); } + public void llSetObjectDesc(string desc) { m_LSL_Functions.llSetObjectDesc(desc); } + public string llGetCreator() { return m_LSL_Functions.llGetCreator(); } + public string llGetTimestamp() { return m_LSL_Functions.llGetTimestamp(); } + public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); } + public int llGetNumberOfPrims() { return m_LSL_Functions.llGetNumberOfPrims(); } + public string llGetNumberOfNotecardLines(string name) { return m_LSL_Functions.llGetNumberOfNotecardLines(name); } + public List llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); } + public LSL_Types.Vector3 llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); } + public void llGetPrimitiveParams() { m_LSL_Functions.llGetPrimitiveParams(); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public string llIntegerToBase64(int number) { return m_LSL_Functions.llIntegerToBase64(number); } + public int llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); } + public double llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); } + public string llGetSimulatorHostname() { return m_LSL_Functions.llGetSimulatorHostname(); } + public void llSetLocalRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetLocalRot(rot); } + public List llParseStringKeepNulls(string src, List seperators, List spacers) { return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); } + public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); } + public int llGetObjectPermMask(int mask) { return m_LSL_Functions.llGetObjectPermMask(mask); } + public void llSetObjectPermMask(int mask, int value) { m_LSL_Functions.llSetObjectPermMask(mask, value); } + public void llGetInventoryPermMask(string item, int mask) { m_LSL_Functions.llGetInventoryPermMask(item, mask); } + public void llSetInventoryPermMask(string item, int mask, int value) { m_LSL_Functions.llSetInventoryPermMask(item, mask, value); } + public string llGetInventoryCreator(string item) { return m_LSL_Functions.llGetInventoryCreator(item); } + public void llOwnerSay(string msg) { m_LSL_Functions.llOwnerSay(msg); } + public void llRequestSimulatorData(string simulator, int data) { m_LSL_Functions.llRequestSimulatorData(simulator, data); } + public void llForceMouselook(int mouselook) { m_LSL_Functions.llForceMouselook(mouselook); } + public double llGetObjectMass(string id) { return m_LSL_Functions.llGetObjectMass(id); } + public void llListReplaceList() { m_LSL_Functions.llListReplaceList(); } + public void llLoadURL(string avatar_id, string message, string url) { m_LSL_Functions.llLoadURL(avatar_id, message, url); } + public void llParcelMediaCommandList(List commandList) { m_LSL_Functions.llParcelMediaCommandList(commandList); } + public void llParcelMediaQuery() { m_LSL_Functions.llParcelMediaQuery(); } + public int llModPow(int a, int b, int c) { return m_LSL_Functions.llModPow(a, b, c); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public int llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); } + public void llSetPayPrice(int price, List quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); } + public LSL_Types.Vector3 llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); } + public LSL_Types.Quaternion llGetCameraRot() { return m_LSL_Functions.llGetCameraRot(); } + public void llSetPrimURL() { m_LSL_Functions.llSetPrimURL(); } + public void llRefreshPrimURL() { m_LSL_Functions.llRefreshPrimURL(); } + public string llEscapeURL(string url) { return m_LSL_Functions.llEscapeURL(url); } + public string llUnescapeURL(string url) { return m_LSL_Functions.llUnescapeURL(url); } + public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { m_LSL_Functions.llMapDestination(simname, pos, look_at); } + public void llAddToLandBanList(string avatar, double hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); } + public void llRemoveFromLandPassList(string avatar) { m_LSL_Functions.llRemoveFromLandPassList(avatar); } + public void llRemoveFromLandBanList(string avatar) { m_LSL_Functions.llRemoveFromLandBanList(avatar); } + public void llSetCameraParams(List rules) { m_LSL_Functions.llSetCameraParams(rules); } + public void llClearCameraParams() { m_LSL_Functions.llClearCameraParams(); } + public double llListStatistics(int operation, List src) { return m_LSL_Functions.llListStatistics(operation, src); } + public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); } + public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); } + public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } + public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } + public void llHTTPRequest(string url, List parameters, string body) { m_LSL_Functions.llHTTPRequest(url, parameters, body); } + public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } + public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } + public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } + public List llGetParcelPrimOwners(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); } + public int llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); } + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); } + public List llGetParcelDetails(LSL_Types.Vector3 pos, List param) { return m_LSL_Functions.llGetParcelDetails(pos, param); } + + // + // OpenSim Functions + // + public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) { return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); } + + // LSL CONSTANTS + public const int TRUE = 1; + public const int FALSE = 0; + public const int STATUS_PHYSICS = 1; + public const int STATUS_ROTATE_X = 2; + public const int STATUS_ROTATE_Y = 4; + public const int STATUS_ROTATE_Z = 8; + public const int STATUS_PHANTOM = 16; + public const int STATUS_SANDBOX = 32; + public const int STATUS_BLOCK_GRAB = 64; + public const int STATUS_DIE_AT_EDGE = 128; + public const int STATUS_RETURN_AT_EDGE = 256; + public const int AGENT = 1; + public const int ACTIVE = 2; + public const int PASSIVE = 4; + public const int SCRIPTED = 8; + public const int CONTROL_FWD = 1; + public const int CONTROL_BACK = 2; + public const int CONTROL_LEFT = 4; + public const int CONTROL_RIGHT = 8; + public const int CONTROL_UP = 16; + public const int CONTROL_DOWN = 32; + public const int CONTROL_ROT_LEFT = 256; + public const int CONTROL_ROT_RIGHT = 512; + public const int CONTROL_LBUTTON = 268435456; + public const int CONTROL_ML_LBUTTON = 1073741824; + public const int PERMISSION_DEBIT = 2; + public const int PERMISSION_TAKE_CONTROLS = 4; + public const int PERMISSION_REMAP_CONTROLS = 8; + public const int PERMISSION_TRIGGER_ANIMATION = 16; + public const int PERMISSION_ATTACH = 32; + public const int PERMISSION_RELEASE_OWNERSHIP = 64; + public const int PERMISSION_CHANGE_LINKS = 128; + public const int PERMISSION_CHANGE_JOINTS = 256; + public const int PERMISSION_CHANGE_PERMISSIONS = 512; + public const int PERMISSION_TRACK_CAMERA = 1024; + public const int AGENT_FLYING = 1; + public const int AGENT_ATTACHMENTS = 2; + public const int AGENT_SCRIPTED = 4; + public const int AGENT_MOUSELOOK = 8; + public const int AGENT_SITTING = 16; + public const int AGENT_ON_OBJECT = 32; + public const int AGENT_AWAY = 64; + public const int AGENT_WALKING = 128; + public const int AGENT_IN_AIR = 256; + public const int AGENT_TYPING = 512; + public const int AGENT_CROUCHING = 1024; + public const int AGENT_BUSY = 2048; + public const int AGENT_ALWAYS_RUN = 4096; + public const int PSYS_PART_INTERP_COLOR_MASK = 1; + public const int PSYS_PART_INTERP_SCALE_MASK = 2; + public const int PSYS_PART_BOUNCE_MASK = 4; + public const int PSYS_PART_WIND_MASK = 8; + public const int PSYS_PART_FOLLOW_SRC_MASK = 16; + public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; + public const int PSYS_PART_TARGET_POS_MASK = 64; + public const int PSYS_PART_TARGET_LINEAR_MASK = 128; + public const int PSYS_PART_EMISSIVE_MASK = 256; + public const int PSYS_PART_FLAGS = 0; + public const int PSYS_PART_START_COLOR = 1; + public const int PSYS_PART_START_ALPHA = 2; + public const int PSYS_PART_END_COLOR = 3; + public const int PSYS_PART_END_ALPHA = 4; + public const int PSYS_PART_START_SCALE = 5; + public const int PSYS_PART_END_SCALE = 6; + public const int PSYS_PART_MAX_AGE = 7; + public const int PSYS_SRC_ACCEL = 8; + public const int PSYS_SRC_PATTERN = 9; + public const int PSYS_SRC_INNERANGLE = 10; + public const int PSYS_SRC_OUTERANGLE = 11; + public const int PSYS_SRC_TEXTURE = 12; + public const int PSYS_SRC_BURST_RATE = 13; + public const int PSYS_SRC_BURST_PART_COUNT = 15; + public const int PSYS_SRC_BURST_RADIUS = 16; + public const int PSYS_SRC_BURST_SPEED_MIN = 17; + public const int PSYS_SRC_BURST_SPEED_MAX = 18; + public const int PSYS_SRC_MAX_AGE = 19; + public const int PSYS_SRC_TARGET_KEY = 20; + public const int PSYS_SRC_OMEGA = 21; + public const int PSYS_SRC_ANGLE_BEGIN = 22; + public const int PSYS_SRC_ANGLE_END = 23; + public const int PSYS_SRC_PATTERN_DROP = 1; + public const int PSYS_SRC_PATTERN_EXPLODE = 2; + public const int PSYS_SRC_PATTERN_ANGLE = 4; + public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; + public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; + public const int VEHICLE_TYPE_NONE = 0; + public const int VEHICLE_TYPE_SLED = 1; + public const int VEHICLE_TYPE_CAR = 2; + public const int VEHICLE_TYPE_BOAT = 3; + public const int VEHICLE_TYPE_AIRPLANE = 4; + public const int VEHICLE_TYPE_BALLOON = 5; + public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; + public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; + public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; + public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; + public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; + public const int VEHICLE_HOVER_HEIGHT = 24; + public const int VEHICLE_HOVER_EFFICIENCY = 25; + public const int VEHICLE_HOVER_TIMESCALE = 26; + public const int VEHICLE_BUOYANCY = 27; + public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; + public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; + public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; + public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; + public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; + public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; + public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; + public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; + public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; + public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; + public const int VEHICLE_BANKING_EFFICIENCY = 38; + public const int VEHICLE_BANKING_MIX = 39; + public const int VEHICLE_BANKING_TIMESCALE = 40; + public const int VEHICLE_REFERENCE_FRAME = 44; + public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; + public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; + public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; + public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; + public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; + public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; + public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; + public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; + public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; + public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; + public const int INVENTORY_ALL = -1; + public const int INVENTORY_NONE = -1; + public const int INVENTORY_TEXTURE = 0; + public const int INVENTORY_SOUND = 1; + public const int INVENTORY_LANDMARK = 3; + public const int INVENTORY_CLOTHING = 5; + public const int INVENTORY_OBJECT = 6; + public const int INVENTORY_NOTECARD = 7; + public const int INVENTORY_SCRIPT = 10; + public const int INVENTORY_BODYPART = 13; + public const int INVENTORY_ANIMATION = 20; + public const int INVENTORY_GESTURE = 21; + public const int ATTACH_CHEST = 1; + public const int ATTACH_HEAD = 2; + public const int ATTACH_LSHOULDER = 3; + public const int ATTACH_RSHOULDER = 4; + public const int ATTACH_LHAND = 5; + public const int ATTACH_RHAND = 6; + public const int ATTACH_LFOOT = 7; + public const int ATTACH_RFOOT = 8; + public const int ATTACH_BACK = 9; + public const int ATTACH_PELVIS = 10; + public const int ATTACH_MOUTH = 11; + public const int ATTACH_CHIN = 12; + public const int ATTACH_LEAR = 13; + public const int ATTACH_REAR = 14; + public const int ATTACH_LEYE = 15; + public const int ATTACH_REYE = 16; + public const int ATTACH_NOSE = 17; + public const int ATTACH_RUARM = 18; + public const int ATTACH_RLARM = 19; + public const int ATTACH_LUARM = 20; + public const int ATTACH_LLARM = 21; + public const int ATTACH_RHIP = 22; + public const int ATTACH_RULEG = 23; + public const int ATTACH_RLLEG = 24; + public const int ATTACH_LHIP = 25; + public const int ATTACH_LULEG = 26; + public const int ATTACH_LLLEG = 27; + public const int ATTACH_BELLY = 28; + public const int ATTACH_RPEC = 29; + public const int ATTACH_LPEC = 30; + public const int LAND_LEVEL = 0; + public const int LAND_RAISE = 1; + public const int LAND_LOWER = 2; + public const int LAND_SMOOTH = 3; + public const int LAND_NOISE = 4; + public const int LAND_REVERT = 5; + public const int LAND_SMALL_BRUSH = 1; + public const int LAND_MEDIUM_BRUSH = 2; + public const int LAND_LARGE_BRUSH = 3; + public const int DATA_ONLINE = 1; + public const int DATA_NAME = 2; + public const int DATA_BORN = 3; + public const int DATA_RATING = 4; + public const int DATA_SIM_POS = 5; + public const int DATA_SIM_STATUS = 6; + public const int DATA_SIM_RATING = 7; + public const int ANIM_ON = 1; + public const int LOOP = 2; + public const int REVERSE = 4; + public const int PING_PONG = 8; + public const int SMOOTH = 16; + public const int ROTATE = 32; + public const int SCALE = 64; + public const int ALL_SIDES = -1; + public const int LINK_SET = -1; + public const int LINK_ROOT = 1; + public const int LINK_ALL_OTHERS = -2; + public const int LINK_ALL_CHILDREN = -3; + public const int LINK_THIS = -4; + public const int CHANGED_INVENTORY = 1; + public const int CHANGED_COLOR = 2; + public const int CHANGED_SHAPE = 4; + public const int CHANGED_SCALE = 8; + public const int CHANGED_TEXTURE = 16; + public const int CHANGED_LINK = 32; + public const int CHANGED_ALLOWED_DROP = 64; + public const int CHANGED_OWNER = 128; + public const int TYPE_INVALID = 0; + public const int TYPE_INTEGER = 1; + public const int TYPE_double = 2; + public const int TYPE_STRING = 3; + public const int TYPE_KEY = 4; + public const int TYPE_VECTOR = 5; + public const int TYPE_ROTATION = 6; + public const int REMOTE_DATA_CHANNEL = 1; + public const int REMOTE_DATA_REQUEST = 2; + public const int REMOTE_DATA_REPLY = 3; + //public const int PRIM_TYPE = 1; + public const int PRIM_MATERIAL = 2; + public const int PRIM_PHYSICS = 3; + public const int PRIM_TEMP_ON_REZ = 4; + public const int PRIM_PHANTOM = 5; + public const int PRIM_POSITION = 6; + public const int PRIM_SIZE = 7; + public const int PRIM_ROTATION = 8; + public const int PRIM_TYPE = 9; + public const int PRIM_TEXTURE = 17; + public const int PRIM_COLOR = 18; + public const int PRIM_BUMP_SHINY = 19; + public const int PRIM_FULLBRIGHT = 20; + public const int PRIM_FLEXIBLE = 21; + public const int PRIM_TEXGEN = 22; + public const int PRIM_TEXGEN_DEFAULT = 0; + public const int PRIM_TEXGEN_PLANAR = 1; + public const int PRIM_TYPE_BOX = 0; + public const int PRIM_TYPE_CYLINDER = 1; + public const int PRIM_TYPE_PRISM = 2; + public const int PRIM_TYPE_SPHERE = 3; + public const int PRIM_TYPE_TORUS = 4; + public const int PRIM_TYPE_TUBE = 5; + public const int PRIM_TYPE_RING = 6; + public const int PRIM_HOLE_DEFAULT = 0; + public const int PRIM_HOLE_CIRCLE = 16; + public const int PRIM_HOLE_SQUARE = 32; + public const int PRIM_HOLE_TRIANGLE = 48; + public const int PRIM_MATERIAL_STONE = 0; + public const int PRIM_MATERIAL_METAL = 1; + public const int PRIM_MATERIAL_GLASS = 2; + public const int PRIM_MATERIAL_WOOD = 3; + public const int PRIM_MATERIAL_FLESH = 4; + public const int PRIM_MATERIAL_PLASTIC = 5; + public const int PRIM_MATERIAL_RUBBER = 6; + public const int PRIM_MATERIAL_LIGHT = 7; + public const int PRIM_SHINY_NONE = 0; + public const int PRIM_SHINY_LOW = 1; + public const int PRIM_SHINY_MEDIUM = 2; + public const int PRIM_SHINY_HIGH = 3; + public const int PRIM_BUMP_NONE = 0; + public const int PRIM_BUMP_BRIGHT = 1; + public const int PRIM_BUMP_DARK = 2; + public const int PRIM_BUMP_WOOD = 3; + public const int PRIM_BUMP_BARK = 4; + public const int PRIM_BUMP_BRICKS = 5; + public const int PRIM_BUMP_CHECKER = 6; + public const int PRIM_BUMP_CONCRETE = 7; + public const int PRIM_BUMP_TILE = 8; + public const int PRIM_BUMP_STONE = 9; + public const int PRIM_BUMP_DISKS = 10; + public const int PRIM_BUMP_GRAVEL = 11; + public const int PRIM_BUMP_BLOBS = 12; + public const int PRIM_BUMP_SIDING = 13; + public const int PRIM_BUMP_LARGETILE = 14; + public const int PRIM_BUMP_STUCCO = 15; + public const int PRIM_BUMP_SUCTION = 16; + public const int PRIM_BUMP_WEAVE = 17; + public const int MASK_BASE = 0; + public const int MASK_OWNER = 1; + public const int MASK_GROUP = 2; + public const int MASK_EVERYONE = 3; + public const int MASK_NEXT = 4; + public const int PERM_TRANSFER = 8192; + public const int PERM_MODIFY = 16384; + public const int PERM_COPY = 32768; + public const int PERM_MOVE = 524288; + public const int PERM_ALL = 2147483647; + public const int PARCEL_MEDIA_COMMAND_STOP = 0; + public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; + public const int PARCEL_MEDIA_COMMAND_PLAY = 2; + public const int PARCEL_MEDIA_COMMAND_LOOP = 3; + public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; + public const int PARCEL_MEDIA_COMMAND_URL = 5; + public const int PARCEL_MEDIA_COMMAND_TIME = 6; + public const int PARCEL_MEDIA_COMMAND_AGENT = 7; + public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; + public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; + public const int PAY_HIDE = -1; + public const int PAY_DEFAULT = -2; + public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; + public const string EOF = "\n\n\n"; + public const double PI = 3.14159274f; + public const double TWO_PI = 6.28318548f; + public const double PI_BY_TWO = 1.57079637f; + public const double DEG_TO_RAD = 0.01745329238f; + public const double RAD_TO_DEG = 57.29578f; + public const double SQRT2 = 1.414213538f; + + // Can not be public const? + public LSL_Types.Vector3 ZERO_VECTOR = new LSL_Types.Vector3(0, 0, 0); + public LSL_Types.Quaternion ZERO_ROTATION = new LSL_Types.Quaternion(0, 0, 0, 0); + + + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs new file mode 100644 index 0000000000..e1ea916ffb --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs @@ -0,0 +1,84 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO +{ + public static class Common + { + static public bool Debug = true; + static public bool IL_UseTryCatch = true; + static public bool IL_CreateConstructor = true; + static public bool IL_CreateFunctionList = true; + static public bool IL_ProcessCodeChunks = true; + + public delegate void SendToDebugEventDelegate(string Message); + public delegate void SendToLogEventDelegate(string Message); + static public event SendToDebugEventDelegate SendToDebugEvent; + static public event SendToLogEventDelegate SendToLogEvent; + + static public void SendToDebug(string Message) + { + //if (Debug == true) + Console.WriteLine("COMPILER:Debug: " + Message); + SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); + } + static public void SendToLog(string Message) + { + //if (Debug == true) + Console.WriteLine("COMPILER:LOG: " + Message); + SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); + } + } + + // TEMPORARY TEST THINGIES + public static class IL_Helper + { + public static string ReverseFormatString(string text1, string format) + { + Common.SendToDebug("ReverseFormatString text1: " + text1); + Common.SendToDebug("ReverseFormatString format: " + format); + return string.Format(format, text1); + } + public static string ReverseFormatString(string text1, UInt32 text2, string format) + { + Common.SendToDebug("ReverseFormatString text1: " + text1); + Common.SendToDebug("ReverseFormatString text2: " + text2.ToString()); + Common.SendToDebug("ReverseFormatString format: " + format); + return string.Format(format, text1, text2.ToString()); + } + public static string Cast_ToString(object obj) + { + Common.SendToDebug("OBJECT TO BE CASTED: " + obj.GetType().ToString()); + return "ABCDEFGIHJKLMNOPQ123"; + } + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs new file mode 100644 index 0000000000..cfae2c5090 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs @@ -0,0 +1,300 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Reflection; +using System.Reflection.Emit; +using System.Threading; + + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO +{ + + + public class Engine + { + //private string LSO_FileName = @"LSO\AdditionTest.lso"; + private string LSO_FileName;// = @"LSO\CloseToDefault.lso"; + AppDomain appDomain; + + public string Compile(string LSOFileName) + { + LSO_FileName = LSOFileName; + + + //appDomain = AppDomain.CreateDomain("AlternateAppDomain"); + appDomain = Thread.GetDomain(); + + // Create Assembly Name + AssemblyName asmName = new AssemblyName(); + asmName.Name = System.IO.Path.GetFileNameWithoutExtension(LSO_FileName); + //asmName.Name = "TestAssembly"; + + string DLL_FileName = asmName.Name + ".dll"; + string DLL_FileName_WithPath = System.IO.Path.GetDirectoryName(LSO_FileName) + @"\" + DLL_FileName; + + Common.SendToLog("LSO File Name: " + System.IO.Path.GetFileName(LSO_FileName)); + Common.SendToLog("Assembly name: " + asmName.Name); + Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll"); + Common.SendToLog("Starting processing of LSL ByteCode..."); + Common.SendToLog(""); + + + + // Create Assembly + AssemblyBuilder asmBuilder = appDomain.DefineDynamicAssembly( + asmName, + AssemblyBuilderAccess.RunAndSave + ); + //// Create Assembly + //AssemblyBuilder asmBuilder = + // Thread.GetDomain().DefineDynamicAssembly + //(asmName, AssemblyBuilderAccess.RunAndSave); + + // Create a module (and save to disk) + ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule + (asmName.Name, + DLL_FileName); + + //Common.SendToDebug("asmName.Name is still \"" + asmName.Name + "\""); + // Create a Class (/Type) + TypeBuilder typeBuilder = modBuilder.DefineType( + "LSL_ScriptObject", + TypeAttributes.Public | TypeAttributes.BeforeFieldInit, + typeof(OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass)); + //, + // typeof()); + //, typeof(LSL_BuiltIn_Commands_Interface)); + //, + // typeof(object), + // new Type[] { typeof(LSL_CLRInterface.LSLScript) }); + + + + /* + * Generate the IL itself + */ + + LSO_Parser LSOP = new LSO_Parser(LSO_FileName, typeBuilder); + LSOP.OpenFile(); + LSOP.Parse(); + + // Constructor has to be created AFTER LSO_Parser because of accumulated variables + if (Common.IL_CreateConstructor) + IL_CREATE_CONSTRUCTOR(typeBuilder, LSOP); + + LSOP.CloseFile(); + /* + * Done generating. Create a type and run it. + */ + + + Common.SendToLog("Attempting to compile assembly..."); + // Compile it + Type type = typeBuilder.CreateType(); + Common.SendToLog("Compilation successful!"); + + Common.SendToLog("Saving assembly: " + DLL_FileName); + asmBuilder.Save(DLL_FileName); + + Common.SendToLog("Returning assembly filename: " + DLL_FileName); + + + return DLL_FileName; + + + //Common.SendToLog("Creating an instance of new assembly..."); + //// Create an instance we can play with + ////LSLScript hello = (LSLScript)Activator.CreateInstance(type); + ////LSL_CLRInterface.LSLScript MyScript = (LSL_CLRInterface.LSLScript)Activator.CreateInstance(type); + //object MyScript = (object)Activator.CreateInstance(type); + + + + + + //System.Reflection.MemberInfo[] Members = type.GetMembers(); + + //Common.SendToLog("Members of assembly " + type.ToString() + ":"); + //foreach (MemberInfo member in Members) + // Common.SendToLog(member.ToString()); + + + //// Play with it + ////MyScript.event_state_entry("Test"); + //object[] args = { null }; + ////System.Collections.Generic.List Functions = (System.Collections.Generic.List)type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, MyScript, null); + + //string[] ret = { }; + //if (Common.IL_CreateFunctionList) + // ret = (string[])type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, MyScript, null); + + //foreach (string s in ret) + //{ + // Common.SendToLog(""); + // Common.SendToLog("*** Executing LSL Server Event: " + s); + // //object test = type.GetMember(s); + // //object runner = type.InvokeMember(s, BindingFlags.Public | BindingFlags.InvokeMethod | BindingFlags.Instance, null, MyScript, args); + // //runner(); + // //objBooks_Late = type.InvokeMember(s, BindingFlags.CreateInstance, null, objApp_Late, null); + // type.InvokeMember(s, BindingFlags.InvokeMethod, null, MyScript, new object[] { "Test" }); + + //} + + + } + + + private static void IL_CREATE_CONSTRUCTOR(TypeBuilder typeBuilder, LSO_Parser LSOP) + { + + + Common.SendToDebug("IL_CREATE_CONSTRUCTOR()"); + //ConstructorBuilder constructor = typeBuilder.DefineConstructor( + // MethodAttributes.Public, + // CallingConventions.Standard, + // new Type[0]); + ConstructorBuilder constructor = typeBuilder.DefineConstructor( + MethodAttributes.Public | + MethodAttributes.SpecialName | + MethodAttributes.RTSpecialName, + CallingConventions.Standard, + new Type[0]); + + //Define the reflection ConstructorInfor for System.Object + ConstructorInfo conObj = typeof(LSL_BaseClass).GetConstructor(new Type[0]); + + //call constructor of base object + ILGenerator il = constructor.GetILGenerator(); + + il.Emit(OpCodes.Ldarg_0); + il.Emit(OpCodes.Call, conObj); + + + //Common.SendToDebug("IL_CREATE_CONSTRUCTOR: Creating global: UInt32 State = 0;"); + //string FieldName; + //// Create state object + //FieldName = "State"; + //FieldBuilder State_fb = typeBuilder.DefineField( + // FieldName, + // typeof(UInt32), + // FieldAttributes.Public); + //il.Emit(OpCodes.Ldarg_0); + //il.Emit(OpCodes.Ldc_I4, 0); + //il.Emit(OpCodes.Stfld, State_fb); + + + //Common.SendToDebug("IL_CREATE_CONSTRUCTOR: Creating global: LSL_BuiltIn_Commands_TestImplementation LSL_BuiltIns = New LSL_BuiltIn_Commands_TestImplementation();"); + ////Type objType1 = typeof(object); + //Type objType1 = typeof(LSL_BuiltIn_Commands_TestImplementation); + + //FieldName = "LSL_BuiltIns"; + //FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField( + // FieldName, + // objType1, + // FieldAttributes.Public); + + ////LSL_BuiltIn_Commands_TestImplementation _ti = new LSL_BuiltIn_Commands_TestImplementation(); + //il.Emit(OpCodes.Ldarg_0); + ////il.Emit(OpCodes.Ldstr, "Test 123"); + //il.Emit(OpCodes.Newobj, objType1.GetConstructor(new Type[] { })); + //il.Emit(OpCodes.Stfld, LSL_BuiltIns_fb); + + foreach (UInt32 pos in LSOP.StaticBlocks.Keys) + { + LSO_Struct.StaticBlock sb; + LSOP.StaticBlocks.TryGetValue(pos, out sb); + + if (sb.ObjectType > 0 && sb.ObjectType < 8) { // We don't want void or null's + + il.Emit(OpCodes.Ldarg_0); + // Push position to stack + il.Emit(OpCodes.Ldc_I4, pos); + //il.Emit(OpCodes.Box, typeof(UInt32)); + + + Type datatype = null; + + // Push data to stack + Common.SendToDebug("Adding to static (" + pos + ") type: " + ((LSO_Enums.Variable_Type_Codes)sb.ObjectType).ToString() + " (" + sb.ObjectType + ")"); + switch ((LSO_Enums.Variable_Type_Codes)sb.ObjectType) + { + case LSO_Enums.Variable_Type_Codes.Float: + case LSO_Enums.Variable_Type_Codes.Integer: + //UInt32 + il.Emit(OpCodes.Ldc_I4, BitConverter.ToUInt32(sb.BlockVariable, 0)); + datatype = typeof(UInt32); + il.Emit(OpCodes.Box, datatype); + break; + case LSO_Enums.Variable_Type_Codes.String: + case LSO_Enums.Variable_Type_Codes.Key: + //String + LSO_Struct.HeapBlock hb = LSOP.GetHeap(LSOP.myHeader.HR + BitConverter.ToUInt32(sb.BlockVariable, 0) - 1); + il.Emit(OpCodes.Ldstr, System.Text.Encoding.UTF8.GetString(hb.Data)); + datatype = typeof(string); + break; + case LSO_Enums.Variable_Type_Codes.Vector: + datatype = typeof(LSO_Enums.Vector); + //TODO: Not implemented + break; + case LSO_Enums.Variable_Type_Codes.Rotation: + //Object + //TODO: Not implemented + datatype = typeof(LSO_Enums.Rotation); + break; + default: + datatype = typeof(object); + break; + } + + + // Make call + il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("AddToStatic", new Type[] { typeof(UInt32), datatype })); + } + + } + + + + + ////il.Emit(OpCodes.Newobj, typeof(UInt32)); + //il.Emit(OpCodes.Starg_0); + //// Create LSL function library + //FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField("LSL_BuiltIns", typeof(LSL_BuiltIn_Commands_Interface), FieldAttributes.Public); + //il.Emit(OpCodes.Newobj, typeof(LSL_BuiltIn_Commands_Interface)); + //il.Emit(OpCodes.Stloc_1); + + il.Emit(OpCodes.Ret); + } + + + + + // End of class + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs new file mode 100644 index 0000000000..eef9d20033 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs @@ -0,0 +1,56 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.Reflection.Emit; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO +{ + partial class LSO_Parser + { + private static TypeBuilder CreateType(ModuleBuilder modBuilder, string typeName) + { + TypeBuilder typeBuilder = modBuilder.DefineType(typeName, + TypeAttributes.Public | + TypeAttributes.Class | + TypeAttributes.AutoClass | + TypeAttributes.AnsiClass | + TypeAttributes.BeforeFieldInit | + TypeAttributes.AutoLayout, + typeof(object), + new Type[] { typeof(object) }); + return typeBuilder; + + } + + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs new file mode 100644 index 0000000000..89efa6aef0 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs @@ -0,0 +1,60 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler; +using OpenSim.Region.ScriptEngine.Common; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO +{ + public partial class LSL_BaseClass + { + //public MemoryStream LSLStack = new MemoryStream(); + public Stack LSLStack = new Stack(); + public Dictionary StaticVariables = new Dictionary(); + public Dictionary GlobalVariables = new Dictionary(); + public Dictionary LocalVariables = new Dictionary(); + //public System.Collections.Generic.List FunctionList = new System.Collections.Generic.List(); + //public void AddFunction(String x) { + // FunctionList.Add(x); + //} + //public Stack LSLStack = new Stack; + //public struct StackItemStruct + //{ + // public LSO_Enums.Variable_Type_Codes ItemType; + // public object Data; + //} + public UInt32 State = 0; + public LSL_BuiltIn_Commands_Interface LSL_Builtins; + public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn() + { + return LSL_Builtins; + } + + + public LSL_BaseClass() { } + + + public virtual int OverrideMe() + { + return 0; + } + public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins) + { + LSL_Builtins = LSLBuiltins; + + Common.SendToLog("OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called"); + //LSL_Builtins.llSay(0, "Test"); + return; + } + + public void AddToStatic(UInt32 index, object obj) + { + Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType()); + StaticVariables.Add(index, obj); + } + + + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_Builtins.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_Builtins.cs new file mode 100644 index 0000000000..3782494b20 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_Builtins.cs @@ -0,0 +1,373 @@ +//using System; +//using System.Collections.Generic; +//using System.Text; + +//namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO +//{ +// public partial class LSL_BaseClass +// { + + +// public float llSin() { +// float f = (float)LSLStack.Pop(); +// return LSL_Builtins.llSin(f); +// } +// public float llCos() { +// float f = (float)LSLStack.Pop(); +// return LSL_Builtins.llCos(f); +// } +// public float llTan() { +// float f = (float)LSLStack.Pop(); +// return LSL_Builtins.llTan(f); +// } +// public float llAtan2() { +// float x = (float)LSLStack.Pop(); +// float y = (float)LSLStack.Pop(); +// return LSL_Builtins.llAtan2(x, y); +// } +// public float llSqrt() { +// float f = (float)LSLStack.Pop(); +// return LSL_Builtins.llSqrt(f); +// } +// float llPow() +// { +// float fexponent = (float)LSLStack.Pop(); +// float fbase = (float)LSLStack.Pop(); +// return LSL_Builtins.llPow(fbase, fexponent); +// } +// //UInt32 llAbs(UInt32 i){ return; } +// //float llFabs(float f){ return; } +// //float llFrand(float mag){ return; } +// //UInt32 llFloor(float f){ return; } +// //UInt32 llCeil(float f){ return; } +// //UInt32 llRound(float f){ return; } +// //float llVecMag(LSO_Enums.Vector v){ return; } +// //LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v){ return; } +// //float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b){ return; } +// //LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r){ return; } +// //LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v){ return; } +// //LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up){ return; } +// //LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r){ return; } +// //LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r){ return; } +// //LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r){ return; } +// //LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end){ return; } +// public void llWhisper() +// { +// UInt16 i = (UInt16)LSLStack.Pop(); +// string s = (string)LSLStack.Pop(); +// LSL_Builtins.llWhisper(i, s); +// } +// public void llSay() +// { +// UInt16 i = (UInt16)LSLStack.Pop(); +// string s = (string)LSLStack.Pop(); +// LSL_Builtins.llSay(i, s); +// } +// //void llShout(UInt16 channelID, string text); +// //UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg); +// //void llListenControl(UInt32 number, UInt32 active); +// //void llListenRemove(UInt32 number); +// //void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc); +// //void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate); +// //void llSensorRemove(); +// //string llDetectedName(UInt32 number); +// //LSO_Enums.Key llDetectedKey(UInt32 number); +// //LSO_Enums.Key llDetectedOwner(UInt32 number); +// //UInt32 llDetectedType(UInt32 number); +// //LSO_Enums.Vector llDetectedPos(UInt32 number); +// //LSO_Enums.Vector llDetectedVel(UInt32 number); +// //LSO_Enums.Vector llDetectedGrab(UInt32 number); +// //LSO_Enums.Rotation llDetectedRot(UInt32 number); +// //UInt32 llDetectedGroup(UInt32 number); +// //UInt32 llDetectedLinkNumber(UInt32 number); +// //void llDie(); +// //float llGround(LSO_Enums.Vector offset); +// //float llCloud(LSO_Enums.Vector offset); +// //LSO_Enums.Vector llWind(LSO_Enums.Vector offset); +// //void llSetStatus(UInt32 status, UInt32 value); +// //UInt32 llGetStatus(UInt32 status); +// //void llSetScale(LSO_Enums.Vector scale); +// //LSO_Enums.Vector llGetScale(); +// //void llSetColor(); +// //float llGetAlpha(); +// //void llSetAlpha(); +// //LSO_Enums.Vector llGetColor(); +// //void llSetTexture(); +// //void llScaleTexture(); +// //void llOffsetTexture(); +// //void llRotateTexture(); +// //string llGetTexture(); +// //void llSetPos(); + +// public void llGetPos() { } +// public void llGetLocalPos() { } +// public void llSetRot() { } +// public void llGetRot() { } +// public void llGetLocalRot() { } +// public void llSetForce() { } +// public void llGetForce() { } +// public void llTarget() { } +// public void llTargetRemove() { } +// public void llRotTarget() { } +// public void llRotTargetRemove() { } +// public void llMoveToTarget() { } +// public void llStopMoveToTarget() { } +// public void llApplyImpulse() { } +// public void llApplyRotationalImpulse() { } +// public void llSetTorque() { } +// public void llGetTorque() { } +// public void llSetForceAndTorque() { } +// public void llGetVel() { } +// public void llGetAccel() { } +// public void llGetOmega() { } +// public void llGetTimeOfDay() { } +// public void llGetWallclock() { } +// public void llGetTime() { } +// public void llResetTime() { } +// public void llGetAndResetTime() { } +// public void llSound() { } +// public void llPlaySound() { } +// public void llLoopSound() { } +// public void llLoopSoundMaster() { } +// public void llLoopSoundSlave() { } +// public void llPlaySoundSlave() { } +// public void llTriggerSound() { } +// public void llStopSound() { } +// public void llPreloadSound() { } +// public void llGetSubString() { } +// public void llDeleteSubString() { } +// public void llInsertString() { } +// public void llToUpper() { } +// public void llToLower() { } +// public void llGiveMoney() { } +// public void llMakeExplosion() { } +// public void llMakeFountain() { } +// public void llMakeSmoke() { } +// public void llMakeFire() { } +// public void llRezObject() { } +// public void llLookAt() { } +// public void llStopLookAt() { } +// public void llSetTimerEvent() { } +// public void llSleep() { } +// public void llGetMass() { } +// public void llCollisionFilter() { } +// public void llTakeControls() { } +// public void llReleaseControls() { } +// public void llAttachToAvatar() { } +// public void llDetachFromAvatar() { } +// public void llTakeCamera() { } +// public void llReleaseCamera() { } +// public void llGetOwner() { } +// public void llInstantMessage() { } +// public void llEmail() { } +// public void llGetNextEmail() { } +// public void llGetKey() { } +// public void llSetBuoyancy() { } +// public void llSetHoverHeight() { } +// public void llStopHover() { } +// public void llMinEventDelay() { } +// public void llSoundPreload() { } +// public void llRotLookAt() { } +// public void llStringLength() { } +// public void llStartAnimation() { } +// public void llStopAnimation() { } +// public void llPointAt() { } +// public void llStopPointAt() { } +// public void llTargetOmega() { } +// public void llGetStartParameter() { } +// public void llGodLikeRezObject() { } +// public void llRequestPermissions() { } +// public void llGetPermissionsKey() { } +// public void llGetPermissions() { } +// public void llGetLinkNumber() { } +// public void llSetLinkColor() { } +// public void llCreateLink() { } +// public void llBreakLink() { } +// public void llBreakAllLinks() { } +// public void llGetLinkKey() { } +// public void llGetLinkName() { } +// public void llGetInventoryNumber() { } +// public void llGetInventoryName() { } +// public void llSetScriptState() { } +// public void llGetEnergy() { } +// public void llGiveInventory() { } +// public void llRemoveInventory() { } +// public void llSetText() { } +// public void llWater() { } +// public void llPassTouches() { } +// public void llRequestAgentData() { } +// public void llRequestInventoryData() { } +// public void llSetDamage() { } +// public void llTeleportAgentHome() { } +// public void llModifyLand() { } +// public void llCollisionSound() { } +// public void llCollisionSprite() { } +// public void llGetAnimation() { } +// public void llResetScript() { } +// public void llMessageLinked() { } +// public void llPushObject() { } +// public void llPassCollisions() { } +// public void llGetScriptName() { } +// public void llGetNumberOfSides() { } +// public void llAxisAngle2Rot() { } +// public void llRot2Axis() { } +// public void llRot2Angle() { } +// public void llAcos() { } +// public void llAsin() { } +// public void llAngleBetween() { } +// public void llGetInventoryKey() { } +// public void llAllowInventoryDrop() { } +// public void llGetSunDirection() { } +// public void llGetTextureOffset() { } +// public void llGetTextureScale() { } +// public void llGetTextureRot() { } +// public void llSubStringIndex() { } +// public void llGetOwnerKey() { } +// public void llGetCenterOfMass() { } +// public void llListSort() { } +// public void llGetListLength() { } +// public void llList2Integer() { } +// public void llList2Float() { } +// public void llList2String() { } +// public void llList2Key() { } +// public void llList2Vector() { } +// public void llList2Rot() { } +// public void llList2List() { } +// public void llDeleteSubList() { } +// public void llGetListEntryType() { } +// public void llList2CSV() { } +// public void llCSV2List() { } +// public void llListRandomize() { } +// public void llList2ListStrided() { } +// public void llGetRegionCorner() { } +// public void llListInsertList() { } +// public void llListFindList() { } +// public void llGetObjectName() { } +// public void llSetObjectName() { } +// public void llGetDate() { } +// public void llEdgeOfWorld() { } +// public void llGetAgentInfo() { } +// public void llAdjustSoundVolume() { } +// public void llSetSoundQueueing() { } +// public void llSetSoundRadius() { } +// public void llKey2Name() { } +// public void llSetTextureAnim() { } +// public void llTriggerSoundLimited() { } +// public void llEjectFromLand() { } +// public void llParseString2List() { } +// public void llOverMyLand() { } +// public void llGetLandOwnerAt() { } +// public void llGetNotecardLine() { } +// public void llGetAgentSize() { } +// public void llSameGroup() { } +// public void llUnSit() { } +// public void llGroundSlope() { } +// public void llGroundNormal() { } +// public void llGroundContour() { } +// public void llGetAttached() { } +// public void llGetFreeMemory() { } +// public void llGetRegionName() { } +// public void llGetRegionTimeDilation() { } +// public void llGetRegionFPS() { } +// public void llParticleSystem() { } +// public void llGroundRepel() { } +// public void llGiveInventoryList() { } +// public void llSetVehicleType() { } +// public void llSetVehicleFloatParam() { } +// public void llSetVehicleVectorParam() { } +// public void llSetVehicleRotationParam() { } +// public void llSetVehicleFlags() { } +// public void llRemoveVehicleFlags() { } +// public void llSitTarget() { } +// public void llAvatarOnSitTarget() { } +// public void llAddToLandPassList() { } +// public void llSetTouchText() { } +// public void llSetSitText() { } +// public void llSetCameraEyeOffset() { } +// public void llSetCameraAtOffset() { } +// public void llDumpList2String() { } +// public void llScriptDanger() { } +// public void llDialog() { } +// public void llVolumeDetect() { } +// public void llResetOtherScript() { } +// public void llGetScriptState() { } +// public void llRemoteLoadScript() { } +// public void llSetRemoteScriptAccessPin() { } +// public void llRemoteLoadScriptPin() { } +// public void llOpenRemoteDataChannel() { } +// public void llSendRemoteData() { } +// public void llRemoteDataReply() { } +// public void llCloseRemoteDataChannel() { } +// public void llMD5String() { } +// public void llSetPrimitiveParams() { } +// public void llStringToBase64() { } +// public void llBase64ToString() { } +// public void llXorBase64Strings() { } +// public void llRemoteDataSetRegion() { } +// public void llLog10() { } +// public void llLog() { } +// public void llGetAnimationList() { } +// public void llSetParcelMusicURL() { } +// public void llGetRootPosition() { } +// public void llGetRootRotation() { } +// public void llGetObjectDesc() { } +// public void llSetObjectDesc() { } +// public void llGetCreator() { } +// public void llGetTimestamp() { } +// public void llSetLinkAlpha() { } +// public void llGetNumberOfPrims() { } +// public void llGetNumberOfNotecardLines() { } +// public void llGetBoundingBox() { } +// public void llGetGeometricCenter() { } +// public void llGetPrimitiveParams() { } +// public void llIntegerToBase64() { } +// public void llBase64ToInteger() { } +// public void llGetGMTclock() { } +// public void llGetSimulatorHostname() { } +// public void llSetLocalRot() { } +// public void llParseStringKeepNulls() { } +// public void llRezAtRoot() { } +// public void llGetObjectPermMask() { } +// public void llSetObjectPermMask() { } +// public void llGetInventoryPermMask() { } +// public void llSetInventoryPermMask() { } +// public void llGetInventoryCreator() { } +// public void llOwnerSay() { } +// public void llRequestSimulatorData() { } +// public void llForceMouselook() { } +// public void llGetObjectMass() { } +// public void llListReplaceList() { } +// public void llLoadURL() { } +// public void llParcelMediaCommandList() { } +// public void llParcelMediaQuery() { } +// public void llModPow() { } +// public void llGetInventoryType() { } +// public void llSetPayPrice() { } +// public void llGetCameraPos() { } +// public void llGetCameraRot() { } +// public void llSetPrimURL() { } +// public void llRefreshPrimURL() { } +// public void llEscapeURL() { } +// public void llUnescapeURL() { } +// public void llMapDestination() { } +// public void llAddToLandBanList() { } +// public void llRemoveFromLandPassList() { } +// public void llRemoveFromLandBanList() { } +// public void llSetCameraParams() { } +// public void llClearCameraParams() { } +// public void llListStatistics() { } +// public void llGetUnixTime() { } +// public void llGetParcelFlags() { } +// public void llGetRegionFlags() { } +// public void llXorBase64StringsCorrect() { } +// public void llHTTPRequest() { } +// public void llResetLandBanList() { } +// public void llResetLandPassList() { } +// public void llGetParcelPrimCount() { } +// public void llGetParcelPrimOwners() { } +// public void llGetObjectPrimCount() { } +// public void llGetParcelMaxPrims() { } +// public void llGetParcelDetails() { } + +// } +//} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs new file mode 100644 index 0000000000..5a2f9bef09 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_OPCODES.cs @@ -0,0 +1,350 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO +{ + public partial class LSL_BaseClass + { + /* + * OPCODES + * + * These are internal "assembly" commands, + * basic operators like "ADD", "PUSH" and "POP" + * + * It also contains managed stack and keeps track of internal variables, etc. + * + */ + + + public void StoreToLocal(UInt32 index) + { + // TODO: How to determine local? + Common.SendToDebug("::StoreToLocal " + index); + if (LocalVariables.ContainsKey(index)) + LocalVariables.Remove(index); + LocalVariables.Add(index, LSLStack.Peek()); + } + public void StoreToGlobal(UInt32 index) + { + Common.SendToDebug("::StoreToGlobal " + index); + if (GlobalVariables.ContainsKey(index)) + GlobalVariables.Remove(index); + GlobalVariables.Add(index, LSLStack.Peek()); + } + public void StoreToStatic(UInt32 index) + { + Common.SendToDebug("::StoreToStatic " + index); + //if (StaticVariables.ContainsKey(index)) + // StaticVariables.Remove(index); + StaticVariables.Add(index, LSLStack.Peek()); + } + public void GetFromLocal(UInt32 index) + { + // TODO: How to determine local? + Common.SendToDebug("::GetFromLocal " + index); + object ret; + LocalVariables.TryGetValue(index, out ret); + LSLStack.Push(ret); + //return ret; + } + public void GetFromGlobal(UInt32 index) + { + Common.SendToDebug("::GetFromGlobal " + index); + object ret; + GlobalVariables.TryGetValue(index, out ret); + LSLStack.Push(ret); + //return ret; + } + public void GetFromStatic(UInt32 index) + { + Common.SendToDebug("::GetFromStatic " + index); + object ret; + StaticVariables.TryGetValue(index, out ret); + Common.SendToDebug("::GetFromStatic - ObjectType: " + ret.GetType().ToString()); + LSLStack.Push(ret); + //return ret; + } + + public object POPToStack() + { + Common.SendToDebug("::POPToStack"); + //return LSLStack.Pop(); + object p = LSLStack.Pop(); + if (p.GetType() == typeof(UInt32)) + return (UInt32)p; + if (p.GetType() == typeof(string)) + return (string)p; + if (p.GetType() == typeof(Int32)) + return (Int32)p; + if (p.GetType() == typeof(UInt16)) + return (UInt16)p; + if (p.GetType() == typeof(float)) + return (float)p; + if (p.GetType() == typeof(LSO_Enums.Vector)) + return (LSO_Enums.Vector)p; + if (p.GetType() == typeof(LSO_Enums.Rotation)) + return (LSO_Enums.Rotation)p; + if (p.GetType() == typeof(LSO_Enums.Key)) + return (LSO_Enums.Key)p; + + return p; + } + + //public object POPToStack(UInt32 count) + //{ + // // POP NUMBER FROM TOP OF STACK + // //LSLStack.SetLength(LSLStack.Length - 4); + // Common.SendToDebug("::POPToStack " + count); + // if (count < 2) + // return LSLStack.Pop(); + + // Stack s = new Stack(); + // for (int i = 0; i < count; i++) + // { + // s.Push(LSLStack.Pop); + + // } + + //} + + public void POP() + { + // POP NUMBER FROM TOP OF STACK + //LSLStack.SetLength(LSLStack.Length - 4); + Common.SendToDebug("::POP"); + if (LSLStack.Count < 1) + { + //TODO: Temporary fix + Common.SendToDebug("ERROR: TRYING TO POP EMPTY STACK!"); + } + else + { + LSLStack.Pop(); + } + } + public void PUSH(object Param) + { + if (Param == null) + { + Common.SendToDebug("::PUSH: "); + } + else + { + + //Common.SendToDebug("::PUSH: " + Param.GetType()); + } + + LSLStack.Push(Param); + } + public void ADD(UInt32 Param) + { + Common.SendToDebug("::ADD: " + Param); + object o2 = LSLStack.Pop(); + object o1 = LSLStack.Pop(); + Common.SendToDebug("::ADD: Debug: o1: " + o1.GetType() + " (" + o1.ToString() + "), o2: " + o2.GetType() + " (" + o2.ToString() + ")"); + if (o2.GetType() == typeof(string)) + { + LSLStack.Push((string)o1 + (string)o2); + return; + } + if (o2.GetType() == typeof(UInt32)) + { + LSLStack.Push((UInt32)o1 + (UInt32)o2); + return; + } + + } + public void SUB(UInt32 Param) + { + Common.SendToDebug("::SUB: " + Param); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + LSLStack.Push((UInt32)(i1 - i2)); + } + public void MUL(UInt32 Param) + { + Common.SendToDebug("::SUB: " + Param); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + LSLStack.Push((UInt32)(i1 * i2)); + } + public void DIV(UInt32 Param) + { + Common.SendToDebug("::DIV: " + Param); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + LSLStack.Push((UInt32)(i1 / i2)); + } + + + public void MOD(UInt32 Param) + { + Common.SendToDebug("::MOD: " + Param); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + LSLStack.Push((UInt32)(i1 % i2)); + } + public void EQ(UInt32 Param) + { + Common.SendToDebug("::EQ: " + Param); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + if (i1 == i2) + { + LSLStack.Push((UInt32)1); + } + else + { + LSLStack.Push((UInt32)0); + } + } + public void NEQ(UInt32 Param) + { + Common.SendToDebug("::NEQ: " + Param); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + if (i1 != i2) + { + LSLStack.Push((UInt32)1); + } + else + { + LSLStack.Push((UInt32)0); + } + } + public void LEQ(UInt32 Param) + { + Common.SendToDebug("::LEQ: " + Param); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + if (i1 <= i2) + { + LSLStack.Push((UInt32)1); + } + else + { + LSLStack.Push((UInt32)0); + } + } + public void GEQ(UInt32 Param) + { + Common.SendToDebug("::GEQ: " + Param); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + if (i1 >= i2) + { + LSLStack.Push((UInt32)1); + } + else + { + LSLStack.Push((UInt32)0); + } + } + public void LESS(UInt32 Param) + { + Common.SendToDebug("::LESS: " + Param); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + if (i1 < i2) + { + LSLStack.Push((UInt32)1); + } + else + { + LSLStack.Push((UInt32)0); + } + } + public void GREATER(UInt32 Param) + { + Common.SendToDebug("::GREATER: " + Param); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + if (i1 > i2) + { + LSLStack.Push((UInt32)1); + } + else + { + LSLStack.Push((UInt32)0); + } + } + + + + public void BITAND() + { + Common.SendToDebug("::BITAND"); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + LSLStack.Push((UInt32)(i1 & i2)); + } + public void BITOR() + { + Common.SendToDebug("::BITOR"); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + LSLStack.Push((UInt32)(i1 | i2)); + } + public void BITXOR() + { + Common.SendToDebug("::BITXOR"); + UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + LSLStack.Push((UInt32)(i1 ^ i2)); + } + public void BOOLAND() + { + Common.SendToDebug("::BOOLAND"); + bool b2 = bool.Parse((string)LSLStack.Pop()); + bool b1 = bool.Parse((string)LSLStack.Pop()); + if (b1 && b2) + { + LSLStack.Push((UInt32)1); + } + else + { + LSLStack.Push((UInt32)0); + } + } + public void BOOLOR() + { + Common.SendToDebug("::BOOLOR"); + bool b2 = bool.Parse((string)LSLStack.Pop()); + bool b1 = bool.Parse((string)LSLStack.Pop()); + + if (b1 || b2) + { + LSLStack.Push((UInt32)1); + } + else + { + LSLStack.Push((UInt32)0); + } + + } + public void NEG(UInt32 Param) + { + Common.SendToDebug("::NEG: " + Param); + //UInt32 i2 = (UInt32)LSLStack.Pop(); + UInt32 i1 = (UInt32)LSLStack.Pop(); + LSLStack.Push((UInt32)(i1 * -1)); + } + public void BITNOT() + { + //Common.SendToDebug("::BITNOT"); + //UInt32 i2 = (UInt32)LSLStack.Pop(); + //UInt32 i1 = (UInt32)LSLStack.Pop(); + //LSLStack.Push((UInt32)(i1 / i2)); + } + public void BOOLNOT() + { + //Common.SendToDebug("::BOOLNOT"); + ////UInt32 i2 = (UInt32)LSLStack.Pop(); + //UInt32 i1 = (UInt32)LSLStack.Pop(); + //LSLStack.Push((UInt32)(i1)); + } + + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_CLRInterface.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_CLRInterface.cs new file mode 100644 index 0000000000..5da1d71201 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_CLRInterface.cs @@ -0,0 +1,79 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO +{ + public class LSL_CLRInterface + { + public interface LSLScript + { + //public virtual void Run(object arg) + //{ + //} + //void Run(object arg); + + //void event_state_entry(object arg); + //void event_state_exit(); + //void event_touch_start(object arg); + //void event_touch(); + //void event_touch_end(); + //void event_collision_start(); + //void event_collision(); + //void event_collision_end(); + //void event_land_collision_start(); + //void event_land_collision(); + //void event_land_collision_end(); + //void event_timer(); + //void event_listen(); + //void event_on_rez(); + //void event_sensor(); + //void event_no_sensor(); + //void event_control(); + //void event_money(); + //void event_email(); + //void event_at_target(); + //void event_not_at_target(); + //void event_at_rot_target(); + //void event_not_at_rot_target(); + //void event_run_time_permissions(); + //void event_changed(); + //void event_attach(); + //void event_dataserver(); + //void event_link_message(); + //void event_moving_start(); + //void event_moving_end(); + //void event_object_rez(); + //void event_remote_data(); + //void event_http_response(); + } + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs new file mode 100644 index 0000000000..45cca25089 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs @@ -0,0 +1,436 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.Reflection.Emit; +using OpenSim.Region.ScriptEngine.Common; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO +{ + partial class LSO_Parser + { + //internal Stack ILStack = new Stack(); + //LSO_Enums MyLSO_Enums = new LSO_Enums(); + + internal bool LSL_PROCESS_OPCODE(ILGenerator il) + { + + byte bp1; + UInt32 u32p1; + float fp1; + UInt16 opcode = br_read(1)[0]; + Common.SendToDebug("OPCODE: " + ((LSO_Enums.Operation_Table)opcode).ToString()); + string idesc = ((LSO_Enums.Operation_Table)opcode).ToString(); + switch ((LSO_Enums.Operation_Table)opcode) + { + + /*************** + * IMPLEMENTED * + ***************/ + case LSO_Enums.Operation_Table.NOOP: + break; + case LSO_Enums.Operation_Table.PUSHSP: + // Push Stack Top (Memory Address) to stack + Common.SendToDebug("Instruction " + idesc); + Common.SendToDebug("Instruction " + idesc + ": Description: Pushing Stack Top (Memory Address from header) to stack"); + IL_Push(il, (UInt32)myHeader.SP); + break; + // BYTE + case LSO_Enums.Operation_Table.PUSHARGB: + Common.SendToDebug("Param1: " + br_read(1)[0]); + break; + // INTEGER + case LSO_Enums.Operation_Table.PUSHARGI: + u32p1 = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Instruction " + idesc + ", Param1: " + u32p1); + IL_Push(il, u32p1); + break; + // FLOAT + case LSO_Enums.Operation_Table.PUSHARGF: + fp1 = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Instruction " + idesc + ", Param1: " + fp1); + IL_Push(il, fp1); + break; + // STRING + case LSO_Enums.Operation_Table.PUSHARGS: + string s = Read_String(); + Common.SendToDebug("Instruction " + idesc + ", Param1: " + s); + IL_Debug(il, "OPCODE: " + idesc + ":" + s); + IL_Push(il, s); + break; + // VECTOR z,y,x + case LSO_Enums.Operation_Table.PUSHARGV: + LSO_Enums.Vector v = new LSO_Enums.Vector(); + v.Z = BitConverter.ToUInt32(br_read(4), 0); + v.Y = BitConverter.ToUInt32(br_read(4), 0); + v.X = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Param1 Z: " + v.Z); + Common.SendToDebug("Param1 Y: " + v.Y); + Common.SendToDebug("Param1 X: " + v.X); + IL_Push(il, v); + break; + // ROTATION s,z,y,x + case LSO_Enums.Operation_Table.PUSHARGQ: + LSO_Enums.Rotation r = new LSO_Enums.Rotation(); + r.S = BitConverter.ToUInt32(br_read(4), 0); + r.Z = BitConverter.ToUInt32(br_read(4), 0); + r.Y = BitConverter.ToUInt32(br_read(4), 0); + r.X = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Param1 S: " + r.S); + Common.SendToDebug("Param1 Z: " + r.Z); + Common.SendToDebug("Param1 Y: " + r.Y); + Common.SendToDebug("Param1 X: " + r.X); + IL_Push(il, r); + break; + + case LSO_Enums.Operation_Table.PUSHE: + IL_Push(il, (UInt32)0); + break; + + case LSO_Enums.Operation_Table.PUSHARGE: + u32p1 = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Param1: " + u32p1); + //IL_Push(il, new string(" ".ToCharArray()[0], Convert.ToInt32(u32p1))); + IL_Push(il, u32p1); + break; + // BYTE + case LSO_Enums.Operation_Table.ADD: + case LSO_Enums.Operation_Table.SUB: + case LSO_Enums.Operation_Table.MUL: + case LSO_Enums.Operation_Table.DIV: + case LSO_Enums.Operation_Table.EQ: + case LSO_Enums.Operation_Table.NEQ: + case LSO_Enums.Operation_Table.LEQ: + case LSO_Enums.Operation_Table.GEQ: + case LSO_Enums.Operation_Table.LESS: + case LSO_Enums.Operation_Table.GREATER: + case LSO_Enums.Operation_Table.NEG: + case LSO_Enums.Operation_Table.MOD: + bp1 = br_read(1)[0]; + Common.SendToDebug("Param1: " + bp1); + IL_CallBaseFunction(il, idesc, (UInt32)bp1); + break; + + // NO ARGUMENTS + case LSO_Enums.Operation_Table.BITAND: + case LSO_Enums.Operation_Table.BITOR: + case LSO_Enums.Operation_Table.BITXOR: + case LSO_Enums.Operation_Table.BOOLAND: + case LSO_Enums.Operation_Table.BOOLOR: + case LSO_Enums.Operation_Table.BITNOT: + case LSO_Enums.Operation_Table.BOOLNOT: + IL_CallBaseFunction(il, idesc); + break; + // SHORT + case LSO_Enums.Operation_Table.CALLLIB_TWO_BYTE: + // TODO: What is size of short? + UInt16 U16p1 = BitConverter.ToUInt16(br_read(2), 0); + Common.SendToDebug("Instruction " + idesc + ": Builtin Command: " + ((LSO_Enums.BuiltIn_Functions)U16p1).ToString()); + //Common.SendToDebug("Param1: " + U16p1); + string fname = ((LSO_Enums.BuiltIn_Functions)U16p1).ToString(); + + bool cmdFound = false; + foreach (MethodInfo mi in typeof(LSL_BuiltIn_Commands_Interface).GetMethods()) + { + // Found command + if (mi.Name == fname) + { + il.Emit(OpCodes.Ldarg_0); + il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("GetLSL_BuiltIn", new Type[] { })); + // Pop required number of items from my stack to .Net stack + IL_PopToStack(il, mi.GetParameters().Length); + il.Emit(OpCodes.Callvirt, mi); + cmdFound = true; + break; + } + } + if (cmdFound == false) + { + Common.SendToDebug("ERROR: UNABLE TO LOCATE OPCODE " + idesc + " IN BASECLASS"); + } + + break; + + // RETURN + case LSO_Enums.Operation_Table.RETURN: + + Common.SendToDebug("OPCODE: RETURN"); + return true; + + case LSO_Enums.Operation_Table.POP: + case LSO_Enums.Operation_Table.POPS: + case LSO_Enums.Operation_Table.POPL: + case LSO_Enums.Operation_Table.POPV: + case LSO_Enums.Operation_Table.POPQ: + // Pops a specific datatype from the stack + // We just ignore the datatype for now + IL_Pop(il); + break; + + // LONG + case LSO_Enums.Operation_Table.STORE: + case LSO_Enums.Operation_Table.STORES: + case LSO_Enums.Operation_Table.STOREL: + case LSO_Enums.Operation_Table.STOREV: + case LSO_Enums.Operation_Table.STOREQ: + u32p1 = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Param1: " + u32p1.ToString()); + IL_CallBaseFunction(il, "StoreToLocal", u32p1); + break; + + case LSO_Enums.Operation_Table.STOREG: + case LSO_Enums.Operation_Table.STOREGS: + case LSO_Enums.Operation_Table.STOREGL: + case LSO_Enums.Operation_Table.STOREGV: + case LSO_Enums.Operation_Table.STOREGQ: + u32p1 = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Param1: " + u32p1.ToString()); + IL_CallBaseFunction(il, "StoreToGlobal", u32p1); + break; + + case LSO_Enums.Operation_Table.LOADP: + case LSO_Enums.Operation_Table.LOADSP: + case LSO_Enums.Operation_Table.LOADLP: + case LSO_Enums.Operation_Table.LOADVP: + case LSO_Enums.Operation_Table.LOADQP: + u32p1 = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Param1: " + u32p1.ToString()); + IL_CallBaseFunction(il, "StoreToLocal", u32p1); + IL_Pop(il); + break; + + case LSO_Enums.Operation_Table.LOADGP: + case LSO_Enums.Operation_Table.LOADGSP: + case LSO_Enums.Operation_Table.LOADGLP: + case LSO_Enums.Operation_Table.LOADGVP: + case LSO_Enums.Operation_Table.LOADGQP: + u32p1 = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Param1: " + u32p1.ToString()); + IL_CallBaseFunction(il, "StoreToStatic", u32p1 - 6 + myHeader.GVR); + IL_Pop(il); + break; + + // PUSH FROM LOCAL FRAME + case LSO_Enums.Operation_Table.PUSH: + case LSO_Enums.Operation_Table.PUSHS: + case LSO_Enums.Operation_Table.PUSHL: + case LSO_Enums.Operation_Table.PUSHV: + case LSO_Enums.Operation_Table.PUSHQ: + u32p1 = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Param1: " + u32p1.ToString()); + IL_CallBaseFunction(il, "GetFromLocal", u32p1); + + break; + + // PUSH FROM STATIC FRAME + case LSO_Enums.Operation_Table.PUSHG: + case LSO_Enums.Operation_Table.PUSHGS: + case LSO_Enums.Operation_Table.PUSHGL: + case LSO_Enums.Operation_Table.PUSHGV: + case LSO_Enums.Operation_Table.PUSHGQ: + u32p1 = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Param1: " + u32p1.ToString()); + IL_CallBaseFunction(il, "GetFromStatic", u32p1 - 6 + myHeader.GVR); + break; + + + /*********************** + * NOT IMPLEMENTED YET * + ***********************/ + + + + case LSO_Enums.Operation_Table.POPIP: + case LSO_Enums.Operation_Table.POPSP: + case LSO_Enums.Operation_Table.POPSLR: + case LSO_Enums.Operation_Table.POPARG: + case LSO_Enums.Operation_Table.POPBP: + //Common.SendToDebug("Instruction " + idesc + ": Ignored"); + Common.SendToDebug("Instruction " + idesc + ": Description: Drop x bytes from the stack (TODO: Only popping 1)"); + //Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0)); + IL_Pop(il); + break; + + + + // None + case LSO_Enums.Operation_Table.PUSHIP: + // PUSH INSTRUCTION POINTER + break; + case LSO_Enums.Operation_Table.PUSHBP: + + case LSO_Enums.Operation_Table.PUSHEV: + break; + case LSO_Enums.Operation_Table.PUSHEQ: + break; + + + // LONG + case LSO_Enums.Operation_Table.JUMP: + Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0)); + break; + // BYTE, LONG + case LSO_Enums.Operation_Table.JUMPIF: + case LSO_Enums.Operation_Table.JUMPNIF: + Common.SendToDebug("Param1: " + br_read(1)[0]); + Common.SendToDebug("Param2: " + BitConverter.ToUInt32(br_read(4), 0)); + break; + // LONG + case LSO_Enums.Operation_Table.STATE: + bp1 = br_read(1)[0]; + //il.Emit(OpCodes.Ld); // Load local variable 0 onto stack + //il.Emit(OpCodes.Ldc_I4, 0); // Push index position + //il.Emit(OpCodes.Ldstr, EventList[p1]); // Push value + //il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value + break; + case LSO_Enums.Operation_Table.CALL: + Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0)); + Common.SendToDebug("ERROR: Function CALL not implemented yet."); + break; + // BYTE + case LSO_Enums.Operation_Table.CAST: + bp1 = br_read(1)[0]; + Common.SendToDebug("Instruction " + idesc + ": Cast to type: " + ((LSO_Enums.OpCode_Cast_TypeDefs)bp1)); + Common.SendToDebug("Param1: " + bp1); + switch ((LSO_Enums.OpCode_Cast_TypeDefs)bp1) + { + case LSO_Enums.OpCode_Cast_TypeDefs.String: + Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Box, ILStack.Pop());"); + break; + default: + Common.SendToDebug("Instruction " + idesc + ": Unknown cast type!"); + break; + } + break; + // LONG + case LSO_Enums.Operation_Table.STACKTOS: + case LSO_Enums.Operation_Table.STACKTOL: + Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0)); + break; + // BYTE + case LSO_Enums.Operation_Table.PRINT: + case LSO_Enums.Operation_Table.CALLLIB: + Common.SendToDebug("Param1: " + br_read(1)[0]); + break; + } + return false; + } + + private void IL_PopToStack(ILGenerator il) + { + IL_PopToStack(il, 1); + } + private void IL_PopToStack(ILGenerator il, int count) + { + Common.SendToDebug("IL_PopToStack();"); + for (int i = 0; i < count; i++) + { + IL_CallBaseFunction(il, "POPToStack"); + //il.Emit(OpCodes.Ldarg_0); + //il.Emit(OpCodes.Call, + // typeof(LSL_BaseClass).GetMethod("POPToStack", + // new Type[] { })); + } + } + private void IL_Pop(ILGenerator il) + { + Common.SendToDebug("IL_Pop();"); + IL_CallBaseFunction(il, "POP"); + } + private void IL_Debug(ILGenerator il, string text) + { + il.Emit(OpCodes.Ldstr, text); + il.Emit(OpCodes.Call, typeof(Common).GetMethod("SendToDebug", + new Type[] { typeof(string) } + )); + } + private void IL_CallBaseFunction(ILGenerator il, string methodname) + { + il.Emit(OpCodes.Ldarg_0); + il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod(methodname, new Type[] { })); + } + private void IL_CallBaseFunction(ILGenerator il, string methodname, object data) + { + il.Emit(OpCodes.Ldarg_0); + if (data.GetType() == typeof(string)) + il.Emit(OpCodes.Ldstr, (string)data); + if (data.GetType() == typeof(UInt32)) + il.Emit(OpCodes.Ldc_I4, (UInt32)data); + il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod(methodname, new Type[] { data.GetType() })); + } + + private void IL_Push(ILGenerator il, object data) + { + il.Emit(OpCodes.Ldarg_0); + Common.SendToDebug("PUSH datatype: " + data.GetType()); + + IL_PushDataTypeToILStack(il, data); + + il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("PUSH", new Type[] { data.GetType() })); + + } + + private void IL_PushDataTypeToILStack(ILGenerator il, object data) + { + if (data.GetType() == typeof(UInt16)) + { + il.Emit(OpCodes.Ldc_I4, (UInt16)data); + il.Emit(OpCodes.Box, data.GetType()); + } + if (data.GetType() == typeof(UInt32)) + { + il.Emit(OpCodes.Ldc_I4, (UInt32)data); + il.Emit(OpCodes.Box, data.GetType()); + } + if (data.GetType() == typeof(Int32)) + { + il.Emit(OpCodes.Ldc_I4, (Int32)data); + il.Emit(OpCodes.Box, data.GetType()); + } + if (data.GetType() == typeof(float)) + { + il.Emit(OpCodes.Ldc_I4, (float)data); + il.Emit(OpCodes.Box, data.GetType()); + } + if (data.GetType() == typeof(string)) + il.Emit(OpCodes.Ldstr, (string)data); + //if (data.GetType() == typeof(LSO_Enums.Rotation)) + // il.Emit(OpCodes.Ldobj, (LSO_Enums.Rotation)data); + //if (data.GetType() == typeof(LSO_Enums.Vector)) + // il.Emit(OpCodes.Ldobj, (LSO_Enums.Vector)data); + //if (data.GetType() == typeof(LSO_Enums.Key)) + // il.Emit(OpCodes.Ldobj, (LSO_Enums.Key)data); + + } + + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Enums.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Enums.cs new file mode 100644 index 0000000000..3de2a36db2 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Enums.cs @@ -0,0 +1,557 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO +{ + public static class LSO_Enums + { + //public System.Collections.Generic.Dictionary OpCode_Add_Types; + + //LSO_Enums() { + // OpCode_Add_Types.Add(51, typeof(String)); + // OpCode_Add_Types.Add(17, typeof(UInt32)); + //} + + [Serializable] + public enum OpCode_Add_TypeDefs + { + String = 51, + UInt32 = 17 + } + [Serializable] + public enum OpCode_Cast_TypeDefs + { + String = 19 + } + + [Serializable] + public struct Key + { + public string KeyString; + } + + [Serializable] + public struct Vector + { + public UInt32 Z; + public UInt32 Y; + public UInt32 X; + } + [Serializable] + public struct Rotation + { + public UInt32 S; + public UInt32 Z; + public UInt32 Y; + public UInt32 X; + } + [Serializable] + public enum Variable_Type_Codes + { + Void = 0, + Integer = 1, + Float = 2, + String = 3, + Key = 4, + Vector = 5, + Rotation = 6, + List = 7, + Null = 8 + } + [Serializable] + public enum Event_Mask_Values + { + state_entry = 0, + state_exit = 1, + touch_start = 2, + touch = 3, + touch_end = 4, + collision_start = 5, + collision = 6, + collision_end = 7, + land_collision_start = 8, + land_collision = 9, + land_collision_end = 10, + timer = 11, + listen = 12, + on_rez = 13, + sensor = 14, + no_sensor = 15, + control = 16, + money = 17, + email = 18, + at_target = 19, + not_at_target = 20, + at_rot_target = 21, + not_at_rot_target = 22, + run_time_permissions = 23, + changed = 24, + attach = 25, + dataserver = 26, + link_message = 27, + moving_start = 28, + moving_end = 29, + object_rez = 30, + remote_data = 31, + http_response = 32 + } + [Serializable] + public enum Operation_Table + { + NOOP = 0x0, + POP = 0x1, + POPS = 0x2, + POPL = 0x3, + POPV = 0x4, + POPQ = 0x5, + POPARG = 0x6, + POPIP = 0x7, + POPBP = 0x8, + POPSP = 0x9, + POPSLR = 0xa, + DUP = 0x20, + DUPS = 0x21, + DUPL = 0x22, + DUPV = 0x23, + DUPQ = 0x24, + STORE = 0x30, + STORES = 0x31, + STOREL = 0x32, + STOREV = 0x33, + STOREQ = 0x34, + STOREG = 0x35, + STOREGS = 0x36, + STOREGL = 0x37, + STOREGV = 0x38, + STOREGQ = 0x39, + LOADP = 0x3a, + LOADSP = 0x3b, + LOADLP = 0x3c, + LOADVP = 0x3d, + LOADQP = 0x3e, + LOADGP = 0x3f, + LOADGSP = 0x40, + LOADGLP = 0x41, + LOADGVP = 0x42, + LOADGQP = 0x43, + PUSH = 0x50, + PUSHS = 0x51, + PUSHL = 0x52, + PUSHV = 0x53, + PUSHQ = 0x54, + PUSHG = 0x55, + PUSHGS = 0x56, + PUSHGL = 0x57, + PUSHGV = 0x58, + PUSHGQ = 0x59, + PUSHIP = 0x5a, + PUSHBP = 0x5b, + PUSHSP = 0x5c, + PUSHARGB = 0x5d, + PUSHARGI = 0x5e, + PUSHARGF = 0x5f, + PUSHARGS = 0x60, + PUSHARGV = 0x61, + PUSHARGQ = 0x62, + PUSHE = 0x63, + PUSHEV = 0x64, + PUSHEQ = 0x65, + PUSHARGE = 0x66, + ADD = 0x70, + SUB = 0x71, + MUL = 0x72, + DIV = 0x73, + MOD = 0x74, + EQ = 0x75, + NEQ = 0x76, + LEQ = 0x77, + GEQ = 0x78, + LESS = 0x79, + GREATER = 0x7a, + BITAND = 0x7b, + BITOR = 0x7c, + BITXOR = 0x7d, + BOOLAND = 0x7e, + BOOLOR = 0x7f, + NEG = 0x80, + BITNOT = 0x81, + BOOLNOT = 0x82, + JUMP = 0x90, + JUMPIF = 0x91, + JUMPNIF = 0x92, + STATE = 0x93, + CALL = 0x94, + RETURN = 0x95, + CAST = 0xa0, + STACKTOS = 0xb0, + STACKTOL = 0xb1, + PRINT = 0xc0, + CALLLIB = 0xd0, + CALLLIB_TWO_BYTE = 0xd1, + SHL = 0xe0, + SHR = 0xe1 + } + [Serializable] + public enum BuiltIn_Functions + { + llSin = 0, + llCos = 1, + llTan = 2, + llAtan2 = 3, + llSqrt = 4, + llPow = 5, + llAbs = 6, + llFabs = 7, + llFrand = 8, + llFloor = 9, + llCeil = 10, + llRound = 11, + llVecMag = 12, + llVecNorm = 13, + llVecDist = 14, + llRot2Euler = 15, + llEuler2Rot = 16, + llAxes2Rot = 17, + llRot2Fwd = 18, + llRot2Left = 19, + llRot2Up = 20, + llRotBetween = 21, + llWhisper = 22, + llSay = 23, + llShout = 24, + llListen = 25, + llListenControl = 26, + llListenRemove = 27, + llSensor = 28, + llSensorRepeat = 29, + llSensorRemove = 30, + llDetectedName = 31, + llDetectedKey = 32, + llDetectedOwner = 33, + llDetectedType = 34, + llDetectedPos = 35, + llDetectedVel = 36, + llDetectedGrab = 37, + llDetectedRot = 38, + llDetectedGroup = 39, + llDetectedLinkNumber = 40, + llDie = 41, + llGround = 42, + llCloud = 43, + llWind = 44, + llSetStatus = 45, + llGetStatus = 46, + llSetScale = 47, + llGetScale = 48, + llSetColor = 49, + llGetAlpha = 50, + llSetAlpha = 51, + llGetColor = 52, + llSetTexture = 53, + llScaleTexture = 54, + llOffsetTexture = 55, + llRotateTexture = 56, + llGetTexture = 57, + llSetPos = 58, + llGetPos = 59, + llGetLocalPos = 60, + llSetRot = 61, + llGetRot = 62, + llGetLocalRot = 63, + llSetForce = 64, + llGetForce = 65, + llTarget = 66, + llTargetRemove = 67, + llRotTarget = 68, + llRotTargetRemove = 69, + llMoveToTarget = 70, + llStopMoveToTarget = 71, + llApplyImpulse = 72, + llApplyRotationalImpulse = 73, + llSetTorque = 74, + llGetTorque = 75, + llSetForceAndTorque = 76, + llGetVel = 77, + llGetAccel = 78, + llGetOmega = 79, + llGetTimeOfDay = 80, + llGetWallclock = 81, + llGetTime = 82, + llResetTime = 83, + llGetAndResetTime = 84, + llSound = 85, + llPlaySound = 86, + llLoopSound = 87, + llLoopSoundMaster = 88, + llLoopSoundSlave = 89, + llPlaySoundSlave = 90, + llTriggerSound = 91, + llStopSound = 92, + llPreloadSound = 93, + llGetSubString = 94, + llDeleteSubString = 95, + llInsertString = 96, + llToUpper = 97, + llToLower = 98, + llGiveMoney = 99, + llMakeExplosion = 100, + llMakeFountain = 101, + llMakeSmoke = 102, + llMakeFire = 103, + llRezObject = 104, + llLookAt = 105, + llStopLookAt = 106, + llSetTimerEvent = 107, + llSleep = 108, + llGetMass = 109, + llCollisionFilter = 110, + llTakeControls = 111, + llReleaseControls = 112, + llAttachToAvatar = 113, + llDetachFromAvatar = 114, + llTakeCamera = 115, + llReleaseCamera = 116, + llGetOwner = 117, + llInstantMessage = 118, + llEmail = 119, + llGetNextEmail = 120, + llGetKey = 121, + llSetBuoyancy = 122, + llSetHoverHeight = 123, + llStopHover = 124, + llMinEventDelay = 125, + llSoundPreload = 126, + llRotLookAt = 127, + llStringLength = 128, + llStartAnimation = 129, + llStopAnimation = 130, + llPointAt = 131, + llStopPointAt = 132, + llTargetOmega = 133, + llGetStartParameter = 134, + llGodLikeRezObject = 135, + llRequestPermissions = 136, + llGetPermissionsKey = 137, + llGetPermissions = 138, + llGetLinkNumber = 139, + llSetLinkColor = 140, + llCreateLink = 141, + llBreakLink = 142, + llBreakAllLinks = 143, + llGetLinkKey = 144, + llGetLinkName = 145, + llGetInventoryNumber = 146, + llGetInventoryName = 147, + llSetScriptState = 148, + llGetEnergy = 149, + llGiveInventory = 150, + llRemoveInventory = 151, + llSetText = 152, + llWater = 153, + llPassTouches = 154, + llRequestAgentData = 155, + llRequestInventoryData = 156, + llSetDamage = 157, + llTeleportAgentHome = 158, + llModifyLand = 159, + llCollisionSound = 160, + llCollisionSprite = 161, + llGetAnimation = 162, + llResetScript = 163, + llMessageLinked = 164, + llPushObject = 165, + llPassCollisions = 166, + llGetScriptName = 167, + llGetNumberOfSides = 168, + llAxisAngle2Rot = 169, + llRot2Axis = 170, + llRot2Angle = 171, + llAcos = 172, + llAsin = 173, + llAngleBetween = 174, + llGetInventoryKey = 175, + llAllowInventoryDrop = 176, + llGetSunDirection = 177, + llGetTextureOffset = 178, + llGetTextureScale = 179, + llGetTextureRot = 180, + llSubStringIndex = 181, + llGetOwnerKey = 182, + llGetCenterOfMass = 183, + llListSort = 184, + llGetListLength = 185, + llList2Integer = 186, + llList2Float = 187, + llList2String = 188, + llList2Key = 189, + llList2Vector = 190, + llList2Rot = 191, + llList2List = 192, + llDeleteSubList = 193, + llGetListEntryType = 194, + llList2CSV = 195, + llCSV2List = 196, + llListRandomize = 197, + llList2ListStrided = 198, + llGetRegionCorner = 199, + llListInsertList = 200, + llListFindList = 201, + llGetObjectName = 202, + llSetObjectName = 203, + llGetDate = 204, + llEdgeOfWorld = 205, + llGetAgentInfo = 206, + llAdjustSoundVolume = 207, + llSetSoundQueueing = 208, + llSetSoundRadius = 209, + llKey2Name = 210, + llSetTextureAnim = 211, + llTriggerSoundLimited = 212, + llEjectFromLand = 213, + llParseString2List = 214, + llOverMyLand = 215, + llGetLandOwnerAt = 216, + llGetNotecardLine = 217, + llGetAgentSize = 218, + llSameGroup = 219, + llUnSit = 220, + llGroundSlope = 221, + llGroundNormal = 222, + llGroundContour = 223, + llGetAttached = 224, + llGetFreeMemory = 225, + llGetRegionName = 226, + llGetRegionTimeDilation = 227, + llGetRegionFPS = 228, + llParticleSystem = 229, + llGroundRepel = 230, + llGiveInventoryList = 231, + llSetVehicleType = 232, + llSetVehicleFloatParam = 233, + llSetVehicleVectorParam = 234, + llSetVehicleRotationParam = 235, + llSetVehicleFlags = 236, + llRemoveVehicleFlags = 237, + llSitTarget = 238, + llAvatarOnSitTarget = 239, + llAddToLandPassList = 240, + llSetTouchText = 241, + llSetSitText = 242, + llSetCameraEyeOffset = 243, + llSetCameraAtOffset = 244, + llDumpList2String = 245, + llScriptDanger = 246, + llDialog = 247, + llVolumeDetect = 248, + llResetOtherScript = 249, + llGetScriptState = 250, + llRemoteLoadScript = 251, + llSetRemoteScriptAccessPin = 252, + llRemoteLoadScriptPin = 253, + llOpenRemoteDataChannel = 254, + llSendRemoteData = 255, + llRemoteDataReply = 256, + llCloseRemoteDataChannel = 257, + llMD5String = 258, + llSetPrimitiveParams = 259, + llStringToBase64 = 260, + llBase64ToString = 261, + llXorBase64Strings = 262, + llRemoteDataSetRegion = 263, + llLog10 = 264, + llLog = 265, + llGetAnimationList = 266, + llSetParcelMusicURL = 267, + llGetRootPosition = 268, + llGetRootRotation = 269, + llGetObjectDesc = 270, + llSetObjectDesc = 271, + llGetCreator = 272, + llGetTimestamp = 273, + llSetLinkAlpha = 274, + llGetNumberOfPrims = 275, + llGetNumberOfNotecardLines = 276, + llGetBoundingBox = 277, + llGetGeometricCenter = 278, + llGetPrimitiveParams = 279, + llIntegerToBase64 = 280, + llBase64ToInteger = 281, + llGetGMTclock = 282, + llGetSimulatorHostname = 283, + llSetLocalRot = 284, + llParseStringKeepNulls = 285, + llRezAtRoot = 286, + llGetObjectPermMask = 287, + llSetObjectPermMask = 288, + llGetInventoryPermMask = 289, + llSetInventoryPermMask = 290, + llGetInventoryCreator = 291, + llOwnerSay = 292, + llRequestSimulatorData = 293, + llForceMouselook = 294, + llGetObjectMass = 295, + llListReplaceList = 296, + llLoadURL = 297, + llParcelMediaCommandList = 298, + llParcelMediaQuery = 299, + llModPow = 300, + llGetInventoryType = 301, + llSetPayPrice = 302, + llGetCameraPos = 303, + llGetCameraRot = 304, + llSetPrimURL = 305, + llRefreshPrimURL = 306, + llEscapeURL = 307, + llUnescapeURL = 308, + llMapDestination = 309, + llAddToLandBanList = 310, + llRemoveFromLandPassList = 311, + llRemoveFromLandBanList = 312, + llSetCameraParams = 313, + llClearCameraParams = 314, + llListStatistics = 315, + llGetUnixTime = 316, + llGetParcelFlags = 317, + llGetRegionFlags = 318, + llXorBase64StringsCorrect = 319, + llHTTPRequest = 320, + llResetLandBanList = 321, + llResetLandPassList = 322, + llGetParcelPrimCount = 323, + llGetParcelPrimOwners = 324, + llGetObjectPrimCount = 325, + llGetParcelMaxPrims = 326, + llGetParcelDetails = 327 + } + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs new file mode 100644 index 0000000000..8b24e68b34 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs @@ -0,0 +1,722 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Reflection; +using System.Reflection.Emit; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO +{ + partial class LSO_Parser + { + private string FileName; + private FileStream fs; + private BinaryReader br; + internal LSO_Struct.Header myHeader; + internal Dictionary StaticBlocks = new Dictionary(); + //private System.Collections.Hashtable StaticBlocks = new System.Collections.Hashtable(); + + private TypeBuilder typeBuilder; + private System.Collections.Generic.List EventList = new System.Collections.Generic.List(); + + public LSO_Parser(string _FileName, TypeBuilder _typeBuilder) + { + FileName = _FileName; + typeBuilder = _typeBuilder; + } + + internal void OpenFile() + { + // Open + Common.SendToDebug("Opening filename: " + FileName); + fs = File.Open(FileName, FileMode.Open, FileAccess.Read, FileShare.Read); + br = new BinaryReader(fs, Encoding.BigEndianUnicode); + + } + internal void CloseFile() + { + + // Close + br.Close(); + fs.Close(); + } + + + /// + /// Parse LSO file. + /// + public void Parse() + { + + + + // The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack. + + + // HEADER BLOCK + Common.SendToDebug("Reading HEADER BLOCK at: 0"); + fs.Seek(0, SeekOrigin.Begin); + myHeader = new LSO_Struct.Header(); + myHeader.TM = BitConverter.ToUInt32(br_read(4), 0); + myHeader.IP = BitConverter.ToUInt32(br_read(4), 0); + myHeader.VN = BitConverter.ToUInt32(br_read(4), 0); + myHeader.BP = BitConverter.ToUInt32(br_read(4), 0); + myHeader.SP = BitConverter.ToUInt32(br_read(4), 0); + myHeader.HR = BitConverter.ToUInt32(br_read(4), 0); + myHeader.HP = BitConverter.ToUInt32(br_read(4), 0); + myHeader.CS = BitConverter.ToUInt32(br_read(4), 0); + myHeader.NS = BitConverter.ToUInt32(br_read(4), 0); + myHeader.CE = BitConverter.ToUInt32(br_read(4), 0); + myHeader.IE = BitConverter.ToUInt32(br_read(4), 0); + myHeader.ER = BitConverter.ToUInt32(br_read(4), 0); + myHeader.FR = BitConverter.ToUInt32(br_read(4), 0); + myHeader.SLR = BitConverter.ToUInt32(br_read(4), 0); + myHeader.GVR = BitConverter.ToUInt32(br_read(4), 0); + myHeader.GFR = BitConverter.ToUInt32(br_read(4), 0); + myHeader.PR = BitConverter.ToUInt32(br_read(4), 0); + myHeader.ESR = BitConverter.ToUInt32(br_read(4), 0); + myHeader.SR = BitConverter.ToUInt32(br_read(4), 0); + myHeader.NCE = BitConverter.ToUInt64(br_read(8), 0); + myHeader.NIE = BitConverter.ToUInt64(br_read(8), 0); + myHeader.NER = BitConverter.ToUInt64(br_read(8), 0); + + // Print Header Block to debug + Common.SendToDebug("TM - Top of memory (size): " + myHeader.TM); + Common.SendToDebug("IP - Instruction Pointer (0=not running): " + myHeader.IP); + Common.SendToDebug("VN - Version number: " + myHeader.VN); + Common.SendToDebug("BP - Local Frame Pointer: " + myHeader.BP); + Common.SendToDebug("SP - Stack Pointer: " + myHeader.SP); + Common.SendToDebug("HR - Heap Register: " + myHeader.HR); + Common.SendToDebug("HP - Heap Pointer: " + myHeader.HP); + Common.SendToDebug("CS - Current State: " + myHeader.CS); + Common.SendToDebug("NS - Next State: " + myHeader.NS); + Common.SendToDebug("CE - Current Events: " + myHeader.CE); + Common.SendToDebug("IE - In Event: " + myHeader.IE); + Common.SendToDebug("ER - Event Register: " + myHeader.ER); + Common.SendToDebug("FR - Fault Register: " + myHeader.FR); + Common.SendToDebug("SLR - Sleep Register: " + myHeader.SLR); + Common.SendToDebug("GVR - Global Variable Register: " + myHeader.GVR); + Common.SendToDebug("GFR - Global Function Register: " + myHeader.GFR); + Common.SendToDebug("PR - Parameter Register: " + myHeader.PR); + Common.SendToDebug("ESR - Energy Supply Register: " + myHeader.ESR); + Common.SendToDebug("SR - State Register: " + myHeader.SR); + Common.SendToDebug("NCE - 64-bit Current Events: " + myHeader.NCE); + Common.SendToDebug("NIE - 64-bit In Events: " + myHeader.NIE); + Common.SendToDebug("NER - 64-bit Event Register: " + myHeader.NER); + Common.SendToDebug("Read position when exiting HEADER BLOCK: " + fs.Position); + + // STATIC BLOCK + Common.SendToDebug("Reading STATIC BLOCK at: " + myHeader.GVR); + fs.Seek(myHeader.GVR, SeekOrigin.Begin); + int StaticBlockCount = 0; + // Read function blocks until we hit GFR + while (fs.Position < myHeader.GFR) + { + StaticBlockCount++; + long startReadPos = fs.Position; + Common.SendToDebug("Reading Static Block " + StaticBlockCount + " at: " + startReadPos); + + //fs.Seek(myHeader.GVR, SeekOrigin.Begin); + LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock(); + myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0); + myStaticBlock.ObjectType = br_read(1)[0]; + Common.SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString()); + myStaticBlock.Unknown = br_read(1)[0]; + // Size of datatype varies -- what about strings? + if (myStaticBlock.ObjectType != 0) + myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType)); + + StaticBlocks.Add((UInt32)startReadPos, myStaticBlock); + + } + Common.SendToDebug("Number of Static Blocks read: " + StaticBlockCount); + + + // FUNCTION BLOCK + // Always right after STATIC BLOCK + LSO_Struct.FunctionBlock myFunctionBlock = new LSO_Struct.FunctionBlock(); + if (myHeader.GFR == myHeader.SR) + { + // If GFR and SR are at same position then there is no fuction block + Common.SendToDebug("No FUNCTION BLOCK found"); + } + else + { + Common.SendToDebug("Reading FUNCTION BLOCK at: " + myHeader.GFR); + fs.Seek(myHeader.GFR, SeekOrigin.Begin); + myFunctionBlock.FunctionCount = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Number of functions in Fuction Block: " + myFunctionBlock.FunctionCount); + if (myFunctionBlock.FunctionCount > 0) + { + myFunctionBlock.CodeChunkPointer = new UInt32[myFunctionBlock.FunctionCount]; + for (int i = 0; i < myFunctionBlock.FunctionCount; i++) + { + Common.SendToDebug("Reading function " + i + " at: " + fs.Position); + // TODO: ADD TO FUNCTION LIST (How do we identify it later?) + // Note! Absolute position + myFunctionBlock.CodeChunkPointer[i] = BitConverter.ToUInt32(br_read(4), 0) + myHeader.GFR; + Common.SendToDebug("Fuction " + i + " code chunk position: " + myFunctionBlock.CodeChunkPointer[i]); + } + } + } + + + // STATE FRAME BLOCK + // Always right after FUNCTION BLOCK + Common.SendToDebug("Reading STATE BLOCK at: " + myHeader.SR); + fs.Seek(myHeader.SR, SeekOrigin.Begin); + LSO_Struct.StateFrameBlock myStateFrameBlock = new LSO_Struct.StateFrameBlock(); + myStateFrameBlock.StateCount = BitConverter.ToUInt32(br_read(4), 0); + if (myStateFrameBlock.StateCount > 0) + { + // Initialize array + myStateFrameBlock.StatePointer = new LSO_Struct.StatePointerBlock[myStateFrameBlock.StateCount]; + for (int i = 0; i < myStateFrameBlock.StateCount; i++) + { + Common.SendToDebug("Reading STATE POINTER BLOCK " + (i + 1) + " at: " + fs.Position); + // Position is relative to state frame + myStateFrameBlock.StatePointer[i].Location = myHeader.SR + BitConverter.ToUInt32(br_read(4), 0); + myStateFrameBlock.StatePointer[i].EventMask = new System.Collections.BitArray(br_read(8)); + Common.SendToDebug("Pointer: " + myStateFrameBlock.StatePointer[i].Location); + Common.SendToDebug("Total potential EventMask bits: " + myStateFrameBlock.StatePointer[i].EventMask.Count); + + //// Read STATE BLOCK + //long CurPos = fs.Position; + //fs.Seek(CurPos, SeekOrigin.Begin); + + } + } + + + // STATE BLOCK + // For each StateFrameBlock there is one StateBlock with multiple event handlers + + if (myStateFrameBlock.StateCount > 0) + { + // Go through all State Frame Pointers found + for (int i = 0; i < myStateFrameBlock.StateCount; i++) + { + + fs.Seek(myStateFrameBlock.StatePointer[i].Location, SeekOrigin.Begin); + Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " at: " + fs.Position); + + // READ: STATE BLOCK HEADER + myStateFrameBlock.StatePointer[i].StateBlock = new LSO_Struct.StateBlock(); + myStateFrameBlock.StatePointer[i].StateBlock.StartPos = (UInt32)fs.Position; // Note + myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize = BitConverter.ToUInt32(br_read(4), 0); + myStateFrameBlock.StatePointer[i].StateBlock.Unknown = br_read(1)[0]; + myStateFrameBlock.StatePointer[i].StateBlock.EndPos = (UInt32)fs.Position; // Note + Common.SendToDebug("State block Start Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.StartPos); + Common.SendToDebug("State block Header Size: " + myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize); + Common.SendToDebug("State block Header End Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.EndPos); + + // We need to count number of bits flagged in EventMask? + + + // for each bit in myStateFrameBlock.StatePointer[i].EventMask + + // ADDING TO ALL RIGHT NOW, SHOULD LIMIT TO ONLY THE ONES IN USE + //TODO: Create event hooks + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers = new LSO_Struct.StateBlockHandler[myStateFrameBlock.StatePointer[i].EventMask.Count - 1]; + for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++) + { + + if (myStateFrameBlock.StatePointer[i].EventMask.Get(ii) == true) + { + // We got an event + // READ: STATE BLOCK HANDLER + Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER matching EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") at: " + fs.Position); + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer = myStateFrameBlock.StatePointer[i].StateBlock.EndPos + BitConverter.ToUInt32(br_read(4), 0); + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Code Chunk Pointer: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer); + Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Call Frame Size: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize); + } + } + } + } + + + + + //// READ FUNCTION CODE CHUNKS + //// Functions + Function start pos (GFR) + //// TODO: Somehow be able to identify and reference this + //LSO_Struct.CodeChunk[] myFunctionCodeChunk; + //if (myFunctionBlock.FunctionCount > 0) + //{ + // myFunctionCodeChunk = new LSO_Struct.CodeChunk[myFunctionBlock.FunctionCount]; + // for (int i = 0; i < myFunctionBlock.FunctionCount; i++) + // { + // Common.SendToDebug("Reading Function Code Chunk " + i); + // myFunctionCodeChunk[i] = GetCodeChunk((UInt32)myFunctionBlock.CodeChunkPointer[i]); + // } + + //} + // READ EVENT CODE CHUNKS + LSO_Struct.CodeChunk[] myEventCodeChunk; + if (myStateFrameBlock.StateCount > 0) + { + myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount]; + for (int i = 0; i < myStateFrameBlock.StateCount; i++) + { + // TODO: Somehow organize events and functions so they can be found again, + // two level search ain't no good + for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++) + { + + + if (myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer > 0) + { + Common.SendToDebug("Reading Event Code Chunk state " + i + ", event " + (LSO_Enums.Event_Mask_Values)ii); + + + // Override a Method / Function + string eventname = i + "_event_" + (LSO_Enums.Event_Mask_Values)ii; + Common.SendToDebug("Event Name: " + eventname); + if (Common.IL_ProcessCodeChunks) + { + EventList.Add(eventname); + + // JUMP TO CODE PROCESSOR + ProcessCodeChunk(myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer, typeBuilder, eventname); + } + } + + } + + } + + } + + + + + if (Common.IL_CreateFunctionList) + IL_INSERT_FUNCTIONLIST(); + + } + + internal LSO_Struct.HeapBlock GetHeap(UInt32 pos) + { + // HEAP BLOCK + // TODO:? Special read for strings/keys (null terminated) and lists (pointers to other HEAP entries) + Common.SendToDebug("Reading HEAP BLOCK at: " + pos); + fs.Seek(pos, SeekOrigin.Begin); + + LSO_Struct.HeapBlock myHeapBlock = new LSO_Struct.HeapBlock(); + myHeapBlock.DataBlockSize = BitConverter.ToInt32(br_read(4), 0); + myHeapBlock.ObjectType = br_read(1)[0]; + myHeapBlock.ReferenceCount = BitConverter.ToUInt16(br_read(2), 0); + //myHeapBlock.Data = br_read(getObjectSize(myHeapBlock.ObjectType)); + // Don't read it reversed + myHeapBlock.Data = new byte[myHeapBlock.DataBlockSize - 1]; + br.Read(myHeapBlock.Data, 0, myHeapBlock.DataBlockSize - 1); + + + Common.SendToDebug("Heap Block Data Block Size: " + myHeapBlock.DataBlockSize); + Common.SendToDebug("Heap Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myHeapBlock.ObjectType).ToString()); + Common.SendToDebug("Heap Block Reference Count: " + myHeapBlock.ReferenceCount); + + return myHeapBlock; + } + private byte[] br_read(int len) + { + if (len <= 0) + return null; + + try + { + byte[] bytes = new byte[len]; + for (int i = len - 1; i > -1; i--) + bytes[i] = br.ReadByte(); + return bytes; + } + catch (Exception e) + { + Common.SendToDebug("Exception: " + e.ToString()); + throw (e); + } + } + //private byte[] br_read_smallendian(int len) + //{ + // byte[] bytes = new byte[len]; + // br.Read(bytes,0, len); + // return bytes; + //} + private Type getLLObjectType(byte objectCode) + { + switch ((LSO_Enums.Variable_Type_Codes)objectCode) + { + case LSO_Enums.Variable_Type_Codes.Void: return typeof(void); + case LSO_Enums.Variable_Type_Codes.Integer: return typeof(UInt32); + case LSO_Enums.Variable_Type_Codes.Float: return typeof(float); + case LSO_Enums.Variable_Type_Codes.String: return typeof(string); + case LSO_Enums.Variable_Type_Codes.Key: return typeof(string); + case LSO_Enums.Variable_Type_Codes.Vector: return typeof(LSO_Enums.Vector); + case LSO_Enums.Variable_Type_Codes.Rotation: return typeof(LSO_Enums.Rotation); + case LSO_Enums.Variable_Type_Codes.List: + Common.SendToDebug("TODO: List datatype not implemented yet!"); + return typeof(System.Collections.ArrayList); + case LSO_Enums.Variable_Type_Codes.Null: + Common.SendToDebug("TODO: Datatype null is not implemented, using string instead.!"); + return typeof(string); + default: + Common.SendToDebug("Lookup of LSL datatype " + objectCode + " to .Net datatype failed: Unknown LSL datatype. Defaulting to object."); + return typeof(object); + } + } + private int getObjectSize(byte ObjectType) + { + switch ((LSO_Enums.Variable_Type_Codes)ObjectType) + { + case LSO_Enums.Variable_Type_Codes.Integer: + case LSO_Enums.Variable_Type_Codes.Float: + case LSO_Enums.Variable_Type_Codes.String: + case LSO_Enums.Variable_Type_Codes.Key: + case LSO_Enums.Variable_Type_Codes.List: + return 4; + case LSO_Enums.Variable_Type_Codes.Vector: + return 12; + case LSO_Enums.Variable_Type_Codes.Rotation: + return 16; + default: + return 0; + } + } + private string Read_String() + { + string ret = ""; + byte reader = br_read(1)[0]; + while (reader != 0x000) + { + ret += (char)reader; + reader = br_read(1)[0]; + } + return ret; + } + + /// + /// Reads a code chunk and creates IL + /// + /// Absolute position in file. REMEMBER TO ADD myHeader.GFR! + /// TypeBuilder for assembly + /// Name of event (function) to generate + private void ProcessCodeChunk(UInt32 pos, TypeBuilder typeBuilder, string eventname) + { + + LSO_Struct.CodeChunk myCodeChunk = new LSO_Struct.CodeChunk(); + + Common.SendToDebug("Reading Function Code Chunk at: " + pos); + fs.Seek(pos, SeekOrigin.Begin); + myCodeChunk.CodeChunkHeaderSize = BitConverter.ToUInt32(br_read(4), 0); + Common.SendToDebug("CodeChunk Header Size: " + myCodeChunk.CodeChunkHeaderSize); + // Read until null + myCodeChunk.Comment = Read_String(); + Common.SendToDebug("Function comment: " + myCodeChunk.Comment); + myCodeChunk.ReturnTypePos = br_read(1)[0]; + myCodeChunk.ReturnType = GetStaticBlock((long)myCodeChunk.ReturnTypePos + (long)myHeader.GVR); + Common.SendToDebug("Return type #" + myCodeChunk.ReturnType.ObjectType + ": " + ((LSO_Enums.Variable_Type_Codes)myCodeChunk.ReturnType.ObjectType).ToString()); + + + // TODO: How to determine number of codechunks -- does this method work? + myCodeChunk.CodeChunkArguments = new System.Collections.Generic.List(); + byte reader = br_read(1)[0]; + reader = br_read(1)[0]; + + // NOTE ON CODE CHUNK ARGUMENTS + // This determins type definition + int ccount = 0; + while (reader != 0x000) + { + ccount++; + Common.SendToDebug("Reading Code Chunk Argument " + ccount); + LSO_Struct.CodeChunkArgument CCA = new LSO_Struct.CodeChunkArgument(); + CCA.FunctionReturnTypePos = reader; + reader = br_read(1)[0]; + CCA.NullString = reader; + CCA.FunctionReturnType = GetStaticBlock(CCA.FunctionReturnTypePos + myHeader.GVR); + myCodeChunk.CodeChunkArguments.Add(CCA); + Common.SendToDebug("Code Chunk Argument " + ccount + " type #" + CCA.FunctionReturnType.ObjectType + ": " + (LSO_Enums.Variable_Type_Codes)CCA.FunctionReturnType.ObjectType); + } + // Create string array + Type[] MethodArgs = new Type[myCodeChunk.CodeChunkArguments.Count]; + for (int _ic = 0; _ic < myCodeChunk.CodeChunkArguments.Count; _ic++) + { + MethodArgs[_ic] = getLLObjectType(myCodeChunk.CodeChunkArguments[_ic].FunctionReturnType.ObjectType); + Common.SendToDebug("Method argument " + _ic + ": " + getLLObjectType(myCodeChunk.CodeChunkArguments[_ic].FunctionReturnType.ObjectType).ToString()); + } + // End marker is 0x000 + myCodeChunk.EndMarker = reader; + + + // + // Emit: START OF METHOD (FUNCTION) + // + + Common.SendToDebug("CLR:" + eventname + ":MethodBuilder methodBuilder = typeBuilder.DefineMethod..."); + MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname, + MethodAttributes.Public, + typeof(void), + new Type[] { typeof(object) }); + //MethodArgs); + //typeof(void), //getLLObjectType(myCodeChunk.ReturnType), + // new Type[] { typeof(object) }, //); + + //Common.SendToDebug("CLR:" + eventname + ":typeBuilder.DefineMethodOverride(methodBuilder..."); + //typeBuilder.DefineMethodOverride(methodBuilder, + // typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname)); + + // Create the IL generator + + Common.SendToDebug("CLR:" + eventname + ":ILGenerator il = methodBuilder.GetILGenerator();"); + ILGenerator il = methodBuilder.GetILGenerator(); + + + if (Common.IL_UseTryCatch) + IL_INSERT_TRY(il, eventname); + + + + // Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!"); + //Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call..."); + //il.Emit(OpCodes.Call, typeof(Console).GetMethod + // ("WriteLine", new Type[] { typeof(string) })); + + //Common.SendToDebug("STARTUP: il.Emit(OpCodes.Ldc_I4_S, 0);"); + + //il.Emit(OpCodes.Ldc_I4_S, 0); + for (int _ic = 0; _ic < myCodeChunk.CodeChunkArguments.Count; _ic++) + { + Common.SendToDebug("PARAMS: il.Emit(OpCodes.Ldarg, " + _ic + ");"); + il.Emit(OpCodes.Ldarg, _ic); + } + + + + // + // CALLING OPCODE PROCESSOR, one command at the time TO GENERATE IL + // + bool FoundRet = false; + while (FoundRet == false) + { + FoundRet = LSL_PROCESS_OPCODE(il); + } + + + if (Common.IL_UseTryCatch) + IL_INSERT_END_TRY(il, eventname); + + // Emit: RETURN FROM METHOD + il.Emit(OpCodes.Ret); + + return; + + } + + private void IL_INSERT_FUNCTIONLIST() + { + + Common.SendToDebug("Creating function list"); + + + string eventname = "GetFunctions"; + + Common.SendToDebug("Creating IL " + eventname); + // Define a private String field. + //FieldBuilder myField = myTypeBuilder.DefineField("EventList", typeof(String[]), FieldAttributes.Public); + + + //FieldBuilder mem = typeBuilder.DefineField("mem", typeof(Array), FieldAttributes.Private); + + + + MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname, + MethodAttributes.Public, + typeof(string[]), + null); + + //typeBuilder.DefineMethodOverride(methodBuilder, + // typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname)); + + ILGenerator il = methodBuilder.GetILGenerator(); + + + + + // IL_INSERT_TRY(il, eventname); + + // // Push string to stack + // il.Emit(OpCodes.Ldstr, "Inside " + eventname); + + //// Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!"); + //il.Emit(OpCodes.Call, typeof(Console).GetMethod + // ("WriteLine", new Type[] { typeof(string) })); + + //initIL.Emit(OpCodes.Newobj, typeof(string[])); + + //string[] MyArray = new string[2] { "TestItem1" , "TestItem2" }; + + ////il.Emit(OpCodes.Ldarg_0); + + il.DeclareLocal(typeof(string[])); + + ////il.Emit(OpCodes.Ldarg_0); + il.Emit(OpCodes.Ldc_I4, EventList.Count); // Specify array length + il.Emit(OpCodes.Newarr, typeof(String)); // create new string array + il.Emit(OpCodes.Stloc_0); // Store array as local variable 0 in stack + ////SetFunctionList + + for (int lv = 0; lv < EventList.Count; lv++) + { + il.Emit(OpCodes.Ldloc_0); // Load local variable 0 onto stack + il.Emit(OpCodes.Ldc_I4, lv); // Push index position + il.Emit(OpCodes.Ldstr, EventList[lv]); // Push value + il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value + + //il.Emit(OpCodes.Ldarg_0); + //il.Emit(OpCodes.Ldstr, EventList[lv]); // Push value + //il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("AddFunction", new Type[] { typeof(string) })); + + } + + + + // IL_INSERT_END_TRY(il, eventname); + + + il.Emit(OpCodes.Ldloc_0); // Load local variable 0 onto stack + // il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("SetFunctionList", new Type[] { typeof(Array) })); + + il.Emit(OpCodes.Ret); // Return + + } + + + private void IL_INSERT_TRY(ILGenerator il, string eventname) + { + /* + * CLR TRY + */ + //Common.SendToDebug("CLR:" + eventname + ":il.BeginExceptionBlock()"); + il.BeginExceptionBlock(); + + // Push "Hello World!" string to stack + //Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr..."); + //il.Emit(OpCodes.Ldstr, "Starting CLR dynamic execution of: " + eventname); + + } + + private void IL_INSERT_END_TRY(ILGenerator il, string eventname) + { + /* + * CATCH + */ + Common.SendToDebug("CLR:" + eventname + ":il.BeginCatchBlock(typeof(Exception));"); + il.BeginCatchBlock(typeof(Exception)); + + // Push "Hello World!" string to stack + Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr..."); + il.Emit(OpCodes.Ldstr, "Execption executing dynamic CLR function " + eventname + ": "); + + //call void [mscorlib]System.Console::WriteLine(string) + Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call..."); + il.Emit(OpCodes.Call, typeof(Console).GetMethod + ("Write", new Type[] { typeof(string) })); + + //callvirt instance string [mscorlib]System.Exception::get_Message() + Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Callvirt..."); + il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod + ("get_Message")); + + //call void [mscorlib]System.Console::WriteLine(string) + Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call..."); + il.Emit(OpCodes.Call, typeof(Console).GetMethod + ("WriteLine", new Type[] { typeof(string) })); + + /* + * CLR END TRY + */ + //Common.SendToDebug("CLR:" + eventname + ":il.EndExceptionBlock();"); + il.EndExceptionBlock(); + } + + private LSO_Struct.StaticBlock GetStaticBlock(long pos) + { + long FirstPos = fs.Position; + try + { + UInt32 position = (UInt32)pos; + // STATIC BLOCK + Common.SendToDebug("Reading STATIC BLOCK at: " + position); + fs.Seek(position, SeekOrigin.Begin); + + if (StaticBlocks.ContainsKey(position) == true) + { + Common.SendToDebug("Found cached STATIC BLOCK"); + + + + return StaticBlocks[pos]; + } + + //int StaticBlockCount = 0; + // Read function blocks until we hit GFR + //while (fs.Position < myHeader.GFR) + //{ + //StaticBlockCount++; + + //Common.SendToDebug("Reading Static Block at: " + position); + + //fs.Seek(myHeader.GVR, SeekOrigin.Begin); + LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock(); + myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0); + myStaticBlock.ObjectType = br_read(1)[0]; + Common.SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString()); + myStaticBlock.Unknown = br_read(1)[0]; + // Size of datatype varies + if (myStaticBlock.ObjectType != 0) + myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType)); + + StaticBlocks.Add(position, myStaticBlock); + //} + Common.SendToDebug("Done reading Static Block."); + return myStaticBlock; + } + finally + { + // Go back to original read pos + fs.Seek(FirstPos, SeekOrigin.Begin); + } + + } + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Struct.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Struct.cs new file mode 100644 index 0000000000..f0203b3e2b --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Struct.cs @@ -0,0 +1,135 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ + +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO +{ + static class LSO_Struct + { + + public struct Header + { + public UInt32 TM; + public UInt32 IP; + public UInt32 VN; + public UInt32 BP; + public UInt32 SP; + public UInt32 HR; + public UInt32 HP; + public UInt32 CS; + public UInt32 NS; + public UInt32 CE; + public UInt32 IE; + public UInt32 ER; + public UInt32 FR; + public UInt32 SLR; + public UInt32 GVR; + public UInt32 GFR; + public UInt32 PR; + public UInt32 ESR; + public UInt32 SR; + public UInt64 NCE; + public UInt64 NIE; + public UInt64 NER; + } + + public struct StaticBlock + { + public UInt32 Static_Chunk_Header_Size; + public byte ObjectType; + public byte Unknown; + public byte[] BlockVariable; + } + /* Not actually a structure + public struct StaticBlockVariable + { + public UInt32 Integer1; + public UInt32 Float1; + public UInt32 HeapPointer_String; + public UInt32 HeapPointer_Key; + public byte[] Vector_12; + public byte[] Rotation_16; + public UInt32 Pointer_List_Structure; + } */ + public struct HeapBlock + { + public Int32 DataBlockSize; + public byte ObjectType; + public UInt16 ReferenceCount; + public byte[] Data; + } + public struct StateFrameBlock + { + public UInt32 StateCount; + public StatePointerBlock[] StatePointer; + } + public struct StatePointerBlock + { + public UInt32 Location; + public System.Collections.BitArray EventMask; + public StateBlock StateBlock; + } + public struct StateBlock + { + public UInt32 StartPos; + public UInt32 EndPos; + public UInt32 HeaderSize; + public byte Unknown; + public StateBlockHandler[] StateBlockHandlers; + } + public struct StateBlockHandler + { + public UInt32 CodeChunkPointer; + public UInt32 CallFrameSize; + } + public struct FunctionBlock + { + public UInt32 FunctionCount; + public UInt32[] CodeChunkPointer; + } + public struct CodeChunk + { + public UInt32 CodeChunkHeaderSize; + public string Comment; + public System.Collections.Generic.List CodeChunkArguments; + public byte EndMarker; + public byte ReturnTypePos; + public StaticBlock ReturnType; + } + public struct CodeChunkArgument + { + public byte FunctionReturnTypePos; + public byte NullString; + public StaticBlock FunctionReturnType; + } + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs new file mode 100644 index 0000000000..a1f6c73603 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs @@ -0,0 +1,1161 @@ +using Axiom.Math; +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.Environment.Scenes.Scripting; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler; +using OpenSim.Region.ScriptEngine.Common; +using OpenSim.Framework.Console; +using OpenSim.Framework.Utilities; +using System.Runtime.Remoting.Lifetime; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler +{ + // + // !!!IMPORTANT!!! + // + // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status + // + + /// + /// Contains all LSL ll-functions. This class will be in Default AppDomain. + /// + public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface + { + + private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); + private ScriptEngine m_ScriptEngine; + private SceneObjectPart m_host; + private uint m_localID; + private LLUUID m_itemID; + private bool throwErrorOnNotImplemented = true; + + + public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID) + { + m_ScriptEngine = ScriptEngine; + m_host = host; + m_localID = localID; + m_itemID = itemID; + + + //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); + } + + + private string m_state = "default"; + + public string State() + { + return m_state; + } + + // Object never expires + public override Object InitializeLifetimeService() + { + //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); + // return null; + ILease lease = (ILease)base.InitializeLifetimeService(); + + if (lease.CurrentState == LeaseState.Initial) + { + lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); + // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); + // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); + } + return lease; + } + + + public Scene World + { + get { return m_ScriptEngine.World; } + } + + //These are the implementations of the various ll-functions used by the LSL scripts. + //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 + public double llSin(double f) { return (double)Math.Sin(f); } + public double llCos(double f) { return (double)Math.Cos(f); } + public double llTan(double f) { return (double)Math.Tan(f); } + public double llAtan2(double x, double y) { return (double)Math.Atan2(y, x); } + public double llSqrt(double f) { return (double)Math.Sqrt(f); } + public double llPow(double fbase, double fexponent) { return (double)Math.Pow(fbase, fexponent); } + public int llAbs(int i) { return (int)Math.Abs(i); } + public double llFabs(double f) { return (double)Math.Abs(f); } + + public double llFrand(double mag) + { + lock (Util.RandomClass) + { + return Util.RandomClass.Next((int)mag); + } + } + + public int llFloor(double f) { return (int)Math.Floor(f); } + public int llCeil(double f) { return (int)Math.Ceiling(f); } + public int llRound(double f) { return (int)Math.Round(f, 3); } + + //This next group are vector operations involving squaring and square root. ckrinke + public double llVecMag(LSL_Types.Vector3 v) + { + return (v.X * v.X + v.Y * v.Y + v.Z * v.Z); + } + + public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) + { + double mag = v.X * v.X + v.Y * v.Y + v.Z * v.Z; + LSL_Types.Vector3 nor = new LSL_Types.Vector3(); + nor.X = v.X / mag; nor.Y = v.Y / mag; nor.Z = v.Z / mag; + return nor; + } + + public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) + { + double dx = a.X - b.X; double dy = a.Y - b.Y; double dz = a.Z - b.Z; + return Math.Sqrt(dx * dx + dy * dy + dz * dz); + } + + //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke + public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) + { + //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke + LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.R * r.R); + double m = (t.X + t.Y + t.Z + t.R); + if (m == 0) return new LSL_Types.Vector3(); + double n = 2 * (r.Y * r.R + r.X * r.Z); + double p = m * m - n * n; + if (p > 0) + return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.X * r.R - r.Y * r.Z), (-t.X - t.Y + t.Z + t.R)), + Math.Atan2(n, Math.Sqrt(p)), Math.Atan2(2.0 * (r.Z * r.R - r.X * r.Y), (t.X - t.Y - t.Z + t.R))); + else if (n > 0) + return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.Z * r.R + r.X * r.Y), 0.5 - t.X - t.Z)); + else + return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.Z * r.R + r.X * r.Y), 0.5 - t.X - t.Z)); + } + + public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) + { + //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07 + float err = 0.00001f; + double ax = Math.Sin(v.X / 2); double aw = Math.Cos(v.X / 2); + double by = Math.Sin(v.Y / 2); double bw = Math.Cos(v.Y / 2); + double cz = Math.Sin(v.Z / 2); double cw = Math.Cos(v.Z / 2); + LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); + LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); + LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); + LSL_Types.Quaternion a = new LSL_Types.Quaternion(); + //This multiplication doesnt compile, yet. a = a1 * a2 * a3; + LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz, + aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, aw * bw * cw - ax * by * cz); + LSL_Types.Quaternion c = new LSL_Types.Quaternion(); + //This addition doesnt compile yet c = a + b; + LSL_Types.Quaternion d = new LSL_Types.Quaternion(); + //This addition doesnt compile yet d = a - b; + if ((Math.Abs(c.X) > err && Math.Abs(d.X) > err) || + (Math.Abs(c.Y) > err && Math.Abs(d.Y) > err) || + (Math.Abs(c.Z) > err && Math.Abs(d.Z) > err) || + (Math.Abs(c.R) > err && Math.Abs(d.R) > err)) + { + //return a new Quaternion that is null until I figure this out + // return b; + // return a; + } + return new LSL_Types.Quaternion(); + } + + public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return new LSL_Types.Quaternion(); } + public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); } + public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); } + public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); } + public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return new LSL_Types.Quaternion(); } + + public void llWhisper(int channelID, string text) + { + //type for whisper is 0 + World.SimChat(Helpers.StringToField(text), + 0, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); + } + + public void llSay(int channelID, string text) + { + //type for say is 1 + + World.SimChat(Helpers.StringToField(text), + 1, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); + } + + public void llShout(int channelID, string text) + { + //type for shout is 2 + World.SimChat(Helpers.StringToField(text), + 2, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); + } + + public int llListen(int channelID, string name, string ID, string msg) { NotImplemented("llListen"); return 0; } + public void llListenControl(int number, int active) { NotImplemented("llListenControl"); return; } + public void llListenRemove(int number) { NotImplemented("llListenRemove"); return; } + public void llSensor(string name, string id, int type, double range, double arc) { NotImplemented("llSensor"); return; } + public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { NotImplemented("llSensorRepeat"); return; } + public void llSensorRemove() { NotImplemented("llSensorRemove"); return; } + public string llDetectedName(int number) { NotImplemented("llDetectedName"); return ""; } + public string llDetectedKey(int number) { NotImplemented("llDetectedKey"); return ""; } + public string llDetectedOwner(int number) { NotImplemented("llDetectedOwner"); return ""; } + public int llDetectedType(int number) { NotImplemented("llDetectedType"); return 0; } + public LSL_Types.Vector3 llDetectedPos(int number) { NotImplemented("llDetectedPos"); return new LSL_Types.Vector3(); } + public LSL_Types.Vector3 llDetectedVel(int number) { NotImplemented("llDetectedVel"); return new LSL_Types.Vector3(); } + public LSL_Types.Vector3 llDetectedGrab(int number) { NotImplemented("llDetectedGrab"); return new LSL_Types.Vector3(); } + public LSL_Types.Quaternion llDetectedRot(int number) { NotImplemented("llDetectedRot"); return new LSL_Types.Quaternion(); } + public int llDetectedGroup(int number) { NotImplemented("llDetectedGroup"); return 0; } + public int llDetectedLinkNumber(int number) { NotImplemented("llDetectedLinkNumber"); return 0; } + public void llDie() { NotImplemented("llDie"); return; } + public double llGround(LSL_Types.Vector3 offset) { NotImplemented("llGround"); return 0; } + public double llCloud(LSL_Types.Vector3 offset) { NotImplemented("llCloud"); return 0; } + public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { NotImplemented("llWind"); return new LSL_Types.Vector3(); } + public void llSetStatus(int status, int value) { NotImplemented("llSetStatus"); return; } + public int llGetStatus(int status) { NotImplemented("llGetStatus"); return 0; } + + public void llSetScale(LSL_Types.Vector3 scale) + { + // TODO: this needs to trigger a persistance save as well + LLVector3 tmp = m_host.Scale; + tmp.X = (float)scale.X; + tmp.Y = (float)scale.Y; + tmp.Z = (float)scale.Z; + m_host.Scale = tmp; + return; + } + public LSL_Types.Vector3 llGetScale() + { + return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); + } + + public void llSetColor(LSL_Types.Vector3 color, int face) { NotImplemented("llSetColor"); return; } + public double llGetAlpha(int face) { NotImplemented("llGetAlpha"); return 0; } + public void llSetAlpha(double alpha, int face) { NotImplemented("llSetAlpha"); return; } + public LSL_Types.Vector3 llGetColor(int face) { NotImplemented("llGetColor"); return new LSL_Types.Vector3(); } + public void llSetTexture(string texture, int face) { NotImplemented("llSetTexture"); return; } + public void llScaleTexture(double u, double v, int face) { NotImplemented("llScaleTexture"); return; } + public void llOffsetTexture(double u, double v, int face) { NotImplemented("llOffsetTexture"); return; } + public void llRotateTexture(double rotation, int face) { NotImplemented("llRotateTexture"); return; } + + public string llGetTexture(int face) { NotImplemented("llGetTexture"); return ""; } + + public void llSetPos(LSL_Types.Vector3 pos) + { + if (m_host.ParentID != 0) + { + m_host.UpdateOffSet(new LLVector3((float)pos.X, (float)pos.Y, (float)pos.Z)); + } + else + { + m_host.UpdateGroupPosition(new LLVector3((float)pos.X, (float)pos.Y, (float)pos.Z)); + } + } + + public LSL_Types.Vector3 llGetPos() + { + return new LSL_Types.Vector3(m_host.AbsolutePosition.X, + m_host.AbsolutePosition.Y, + m_host.AbsolutePosition.Z); + } + + public LSL_Types.Vector3 llGetLocalPos() + { + if (m_host.ParentID != 0) + { + return new LSL_Types.Vector3(m_host.OffsetPosition.X, + m_host.OffsetPosition.Y, + m_host.OffsetPosition.Z); + } + else + { + return new LSL_Types.Vector3(m_host.AbsolutePosition.X, + m_host.AbsolutePosition.Y, + m_host.AbsolutePosition.Z); + } + } + public void llSetRot(LSL_Types.Quaternion rot) + { + m_host.UpdateRotation(new LLQuaternion((float)rot.X, (float)rot.Y, (float)rot.Z, (float)rot.R)); + } + public LSL_Types.Quaternion llGetRot() + { + LLQuaternion q = m_host.RotationOffset; + return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); + } + public LSL_Types.Quaternion llGetLocalRot() { NotImplemented("llGetLocalRot"); return new LSL_Types.Quaternion(); } + public void llSetForce(LSL_Types.Vector3 force, int local) { NotImplemented("llSetForce"); } + public LSL_Types.Vector3 llGetForce() { NotImplemented("llGetForce"); return new LSL_Types.Vector3(); } + public int llTarget(LSL_Types.Vector3 position, double range) { NotImplemented("llTarget"); return 0; } + public void llTargetRemove(int number) { NotImplemented("llTargetRemove"); } + public int llRotTarget(LSL_Types.Quaternion rot, double error) { NotImplemented("llRotTarget"); return 0; } + public void llRotTargetRemove(int number) { NotImplemented("llRotTargetRemove"); } + public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { NotImplemented("llMoveToTarget"); } + public void llStopMoveToTarget() { NotImplemented("llStopMoveToTarget"); } + public void llApplyImpulse(LSL_Types.Vector3 force, int local) { NotImplemented("llApplyImpulse"); } + public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { NotImplemented("llApplyRotationalImpulse"); } + public void llSetTorque(LSL_Types.Vector3 torque, int local) { NotImplemented("llSetTorque"); } + public LSL_Types.Vector3 llGetTorque() { NotImplemented("llGetTorque"); return new LSL_Types.Vector3(); } + public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { NotImplemented("llSetForceAndTorque"); } + public LSL_Types.Vector3 llGetVel() { NotImplemented("llGetVel"); return new LSL_Types.Vector3(); } + public LSL_Types.Vector3 llGetAccel() { NotImplemented("llGetAccel"); return new LSL_Types.Vector3(); } + public LSL_Types.Vector3 llGetOmega() { NotImplemented("llGetOmega"); return new LSL_Types.Vector3(); } + public double llGetTimeOfDay() { NotImplemented("llGetTimeOfDay"); return 0; } + + public double llGetWallclock() + { + return DateTime.Now.TimeOfDay.TotalSeconds; + } + + public double llGetTime() { NotImplemented("llGetTime"); return 0; } + public void llResetTime() { NotImplemented("llResetTime"); } + public double llGetAndResetTime() { NotImplemented("llGetAndResetTime"); return 0; } + public void llSound() { NotImplemented("llSound"); } + public void llPlaySound(string sound, double volume) { NotImplemented("llPlaySound"); } + public void llLoopSound(string sound, double volume) { NotImplemented("llLoopSound"); } + public void llLoopSoundMaster(string sound, double volume) { NotImplemented("llLoopSoundMaster"); } + public void llLoopSoundSlave(string sound, double volume) { NotImplemented("llLoopSoundSlave"); } + public void llPlaySoundSlave(string sound, double volume) { NotImplemented("llPlaySoundSlave"); } + public void llTriggerSound(string sound, double volume) { NotImplemented("llTriggerSound"); } + public void llStopSound() { NotImplemented("llStopSound"); } + public void llPreloadSound(string sound) { NotImplemented("llPreloadSound"); } + + public string llGetSubString(string src, int start, int end) + { + return src.Substring(start, end); + } + + public string llDeleteSubString(string src, int start, int end) + { + return src.Remove(start, end - start); + } + public string llInsertString(string dst, int position, string src) + { + return dst.Insert(position, src); + } + public string llToUpper(string src) + { + return src.ToUpper(); + } + + public string llToLower(string src) + { + return src.ToLower(); + } + + public int llGiveMoney(string destination, int amount) { NotImplemented("llGiveMoney"); return 0; } + public void llMakeExplosion() { NotImplemented("llMakeExplosion"); } + public void llMakeFountain() { NotImplemented("llMakeFountain"); } + public void llMakeSmoke() { NotImplemented("llMakeSmoke"); } + public void llMakeFire() { NotImplemented("llMakeFire"); } + public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { NotImplemented("llRezObject"); } + public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { NotImplemented("llLookAt"); } + public void llStopLookAt() { NotImplemented("llStopLookAt"); } + + public void llSetTimerEvent(double sec) + { + // Setting timer repeat + m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); + } + + public void llSleep(double sec) + { + System.Threading.Thread.Sleep((int)(sec * 1000)); + } + + public double llGetMass() { NotImplemented("llGetMass"); return 0; } + public void llCollisionFilter(string name, string id, int accept) { NotImplemented("llCollisionFilter"); } + public void llTakeControls(int controls, int accept, int pass_on) { NotImplemented("llTakeControls"); } + public void llReleaseControls() { NotImplemented("llReleaseControls"); } + public void llAttachToAvatar(int attachment) { NotImplemented("llAttachToAvatar"); } + public void llDetachFromAvatar() { NotImplemented("llDetachFromAvatar"); } + public void llTakeCamera() { NotImplemented("llTakeCamera"); } + public void llReleaseCamera() { NotImplemented("llReleaseCamera"); } + + public string llGetOwner() + { + return m_host.ObjectOwner.ToStringHyphenated(); + } + + public void llInstantMessage(string user, string message) { NotImplemented("llInstantMessage"); } + public void llEmail(string address, string subject, string message) { NotImplemented("llEmail"); } + public void llGetNextEmail(string address, string subject) { NotImplemented("llGetNextEmail"); } + + public string llGetKey() + { + return m_host.UUID.ToStringHyphenated(); + } + + public void llSetBuoyancy(double buoyancy) { NotImplemented("llSetBuoyancy"); } + public void llSetHoverHeight(double height, int water, double tau) { NotImplemented("llSetHoverHeight"); } + public void llStopHover() { NotImplemented("llStopHover"); } + public void llMinEventDelay(double delay) { NotImplemented("llMinEventDelay"); } + public void llSoundPreload() { NotImplemented("llSoundPreload"); } + public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { NotImplemented("llRotLookAt"); } + + public int llStringLength(string str) + { + if (str.Length > 0) + { + return str.Length; + } + else + { + return 0; + } + } + + public void llStartAnimation(string anim) { NotImplemented("llStartAnimation"); } + public void llStopAnimation(string anim) { NotImplemented("llStopAnimation"); } + public void llPointAt() { NotImplemented("llPointAt"); } + public void llStopPointAt() { NotImplemented("llStopPointAt"); } + public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { NotImplemented("llTargetOmega"); } + public int llGetStartParameter() { NotImplemented("llGetStartParameter"); return 0; } + public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { NotImplemented("llGodLikeRezObject"); } + public void llRequestPermissions(string agent, int perm) { NotImplemented("llRequestPermissions"); } + public string llGetPermissionsKey() { NotImplemented("llGetPermissionsKey"); return ""; } + public int llGetPermissions() { NotImplemented("llGetPermissions"); return 0; } + public int llGetLinkNumber() { NotImplemented("llGetLinkNumber"); return 0; } + public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { NotImplemented("llSetLinkColor"); } + public void llCreateLink(string target, int parent) { NotImplemented("llCreateLink"); } + public void llBreakLink(int linknum) { NotImplemented("llBreakLink"); } + public void llBreakAllLinks() { NotImplemented("llBreakAllLinks"); } + public string llGetLinkKey(int linknum) { NotImplemented("llGetLinkKey"); return ""; } + public void llGetLinkName(int linknum) { NotImplemented("llGetLinkName"); } + public int llGetInventoryNumber(int type) { NotImplemented("llGetInventoryNumber"); return 0; } + public string llGetInventoryName(int type, int number) { NotImplemented("llGetInventoryName"); return ""; } + public void llSetScriptState(string name, int run) { NotImplemented("llSetScriptState"); } + public double llGetEnergy() { return 1.0f; } + public void llGiveInventory(string destination, string inventory) { NotImplemented("llGiveInventory"); } + public void llRemoveInventory(string item) { NotImplemented("llRemoveInventory"); } + + public void llSetText(string text, LSL_Types.Vector3 color, double alpha) + { + Axiom.Math.Vector3 av3 = new Axiom.Math.Vector3((float)color.X, (float)color.Y, (float)color.Z); + m_host.SetText(text, av3, alpha); + } + + + public double llWater(LSL_Types.Vector3 offset) { NotImplemented("llWater"); return 0; } + public void llPassTouches(int pass) { NotImplemented("llPassTouches"); } + public string llRequestAgentData(string id, int data) { NotImplemented("llRequestAgentData"); return ""; } + public string llRequestInventoryData(string name) { NotImplemented("llRequestInventoryData"); return ""; } + public void llSetDamage(double damage) { NotImplemented("llSetDamage"); } + public void llTeleportAgentHome(string agent) { NotImplemented("llTeleportAgentHome"); } + public void llModifyLand(int action, int brush) { } + public void llCollisionSound(string impact_sound, double impact_volume) { NotImplemented("llCollisionSound"); } + public void llCollisionSprite(string impact_sprite) { NotImplemented("llCollisionSprite"); } + public string llGetAnimation(string id) { NotImplemented("llGetAnimation"); return ""; } + public void llResetScript() + { + m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); + } + public void llMessageLinked(int linknum, int num, string str, string id) { } + public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { } + public void llPassCollisions(int pass) { } + public string llGetScriptName() { return ""; } + + public int llGetNumberOfSides() { return 0; } + + public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return new LSL_Types.Quaternion(); } + public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return new LSL_Types.Vector3(); } + public void llRot2Angle() { } + + public double llAcos(double val) + { + return (double)Math.Acos(val); + } + + public double llAsin(double val) + { + return (double)Math.Asin(val); + } + + public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return 0; } + public string llGetInventoryKey(string name) { return ""; } + public void llAllowInventoryDrop(int add) { } + public LSL_Types.Vector3 llGetSunDirection() { return new LSL_Types.Vector3(); } + public LSL_Types.Vector3 llGetTextureOffset(int face) { return new LSL_Types.Vector3(); } + public LSL_Types.Vector3 llGetTextureScale(int side) { return new LSL_Types.Vector3(); } + public double llGetTextureRot(int side) { return 0; } + + public int llSubStringIndex(string source, string pattern) + { + return source.IndexOf(pattern); + } + + public string llGetOwnerKey(string id) { NotImplemented("llGetOwnerKey"); return ""; } + + public LSL_Types.Vector3 llGetCenterOfMass() { NotImplemented("llGetCenterOfMass"); return new LSL_Types.Vector3(); } + + public List llListSort(List src, int stride, int ascending) + { + SortedList> sorted = new SortedList>(); + // Add chunks to an array + int s = stride; + if (s < 1) + s = 1; + int c = 0; + List chunk = new List(); + string chunkString = ""; + foreach (string element in src) + { + c++; + if (c > s) + { + sorted.Add(chunkString, chunk); + chunkString = ""; + chunk = new List(); + c = 0; + } + chunk.Add(element); + chunkString += element.ToString(); + } + if (chunk.Count > 0) + sorted.Add(chunkString, chunk); + + List ret = new List(); + foreach (List ls in sorted.Values) + { + ret.AddRange(ls); + } + + if (ascending == LSL.LSL_BaseClass.TRUE) + return ret; + ret.Reverse(); + return ret; + } + + public int llGetListLength(List src) + { + return src.Count; + } + + public int llList2Integer(List src, int index) + { + return Convert.ToInt32(src[index]); + } + + public double llList2double(List src, int index) + { + return Convert.ToDouble(src[index]); + } + + public float llList2Float(List src, int index) + { + return Convert.ToSingle(src[index]); + } + + public string llList2String(List src, int index) + { + return src[index]; + } + + public string llList2Key(List src, int index) + { + //return OpenSim.Framework.Types.ToStringHyphenated(src[index]); + return src[index].ToString(); + } + + public LSL_Types.Vector3 llList2Vector(List src, int index) + { + return new LSL_Types.Vector3(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2])); + } + public LSL_Types.Quaternion llList2Rot(List src, int index) + { + return new LSL_Types.Quaternion(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2]), double.Parse(src[index + 3])); + } + public List llList2List(List src, int start, int end) + { + if (end > start) + { + // Simple straight forward chunk + return src.GetRange(start, end - start); + } + else + { + // Some of the end + some of the beginning + // First chunk + List ret = new List(); + ret.AddRange(src.GetRange(start, src.Count - start)); + ret.AddRange(src.GetRange(0, end)); + return ret; + } + + + + + } + public List llDeleteSubList(List src, int start, int end) + { + List ret = new List(src); + ret.RemoveRange(start, end - start); + return ret; + } + public int llGetListEntryType(List src, int index) { NotImplemented("llGetListEntryType"); return 0; } + public string llList2CSV(List src) + { + string ret = ""; + foreach (string s in src) + { + if (s.Length > 0) + ret += ","; + ret += s; + } + return ret; + } + public List llCSV2List(string src) + { + List ret = new List(); + foreach (string s in src.Split(",".ToCharArray())) + { + ret.Add(s); + } + return ret; + } + public List llListRandomize(List src, int stride) + { + int s = stride; + if (s < 1) + s = 1; + + // This is a cowardly way of doing it ;) + // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange + List> tmp = new List>(); + + // Add chunks to an array + int c = 0; + List chunk = new List(); + foreach (string element in src) + { + c++; + if (c > s) + { + tmp.Add(chunk); + chunk = new List(); + c = 0; + } + chunk.Add(element); + } + if (chunk.Count > 0) + tmp.Add(chunk); + + // Decreate (<- what kind of word is that? :D ) array back into a list + int rnd; + List ret = new List(); + while (tmp.Count > 0) + { + rnd = Util.RandomClass.Next(tmp.Count); + foreach (string str in tmp[rnd]) + { + ret.Add(str); + } + tmp.RemoveAt(rnd); + } + + return ret; + + + } + public List llList2ListStrided(List src, int start, int end, int stride) + { + List ret = new List(); + int s = stride; + if (s < 1) + s = 1; + + int sc = s; + for (int i = start; i < src.Count; i++) + { + sc--; + if (sc == 0) + { + sc = s; + // Addthis + ret.Add(src[i]); + } + if (i == end) + break; + } + return ret; + } + + public LSL_Types.Vector3 llGetRegionCorner() + { + return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); + } + + public List llListInsertList(List dest, List src, int start) + { + + List ret = new List(dest); + //foreach (string s in src.Reverse()) + for (int ci = src.Count - 1; ci > -1; ci--) + { + ret.Insert(start, src[ci]); + } + return ret; + } + public int llListFindList(List src, List test) + { + foreach (string s in test) + { + for (int ci = 0; ci < src.Count; ci++) + { + + if (s == src[ci]) + return ci; + } + } + return -1; + } + + public string llGetObjectName() + { + return m_host.Name; + } + + public void llSetObjectName(string name) + { + m_host.Name = name; + } + + public string llGetDate() + { + DateTime date = DateTime.Now.ToUniversalTime(); + string result = date.ToString("yyyy-MM-dd"); + return result; + } + + public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { NotImplemented("llEdgeOfWorld"); return 0; } + public int llGetAgentInfo(string id) { NotImplemented("llGetAgentInfo"); return 0; } + public void llAdjustSoundVolume(double volume) { NotImplemented("llAdjustSoundVolume"); } + public void llSetSoundQueueing(int queue) { NotImplemented("llSetSoundQueueing"); } + public void llSetSoundRadius(double radius) { NotImplemented("llSetSoundRadius"); } + public string llKey2Name(string id) { NotImplemented("llKey2Name"); return ""; } + public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { NotImplemented("llSetTextureAnim"); } + public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { NotImplemented("llTriggerSoundLimited"); } + public void llEjectFromLand(string pest) { NotImplemented("llEjectFromLand"); } + + public void llParseString2List() { NotImplemented("llParseString2List"); } + + public int llOverMyLand(string id) { NotImplemented("llOverMyLand"); return 0; } + public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { NotImplemented("llGetLandOwnerAt"); return ""; } + public string llGetNotecardLine(string name, int line) { NotImplemented("llGetNotecardLine"); return ""; } + public LSL_Types.Vector3 llGetAgentSize(string id) { NotImplemented("llGetAgentSize"); return new LSL_Types.Vector3(); } + public int llSameGroup(string agent) { NotImplemented("llSameGroup"); return 0; } + public void llUnSit(string id) { NotImplemented("llUnSit"); } + public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { NotImplemented("llGroundSlope"); return new LSL_Types.Vector3(); } + public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { NotImplemented("llGroundNormal"); return new LSL_Types.Vector3(); } + public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { NotImplemented("llGroundContour"); return new LSL_Types.Vector3(); } + public int llGetAttached() { NotImplemented("llGetAttached"); return 0; } + public int llGetFreeMemory() { NotImplemented("llGetFreeMemory"); return 0; } + + public string llGetRegionName() + { + return World.RegionInfo.RegionName; + } + + public double llGetRegionTimeDilation() { return 1.0f; } + public double llGetRegionFPS() { return 10.0f; } + + /* particle system rules should be coming into this routine as doubles, that is + rule[0] should be an integer from this list and rule[1] should be the arg + for the same integer. wiki.secondlife.com has most of this mapping, but some + came from http://www.caligari-designs.com/p4u2 + + We iterate through the list for 'Count' elements, incrementing by two for each + iteration and set the members of Primitive.ParticleSystem, one at a time. + */ + public enum PrimitiveRule : int + { + PSYS_PART_FLAGS = 0, + PSYS_PART_START_COLOR = 1, + PSYS_PART_START_ALPHA = 2, + PSYS_PART_END_COLOR = 3, + PSYS_PART_END_ALPHA = 4, + PSYS_PART_START_SCALE = 5, + PSYS_PART_END_SCALE = 6, + PSYS_PART_MAX_AGE = 7, + PSYS_SRC_ACCEL = 8, + PSYS_SRC_PATTERN = 9, + PSYS_SRC_TEXTURE = 12, + PSYS_SRC_BURST_RATE = 13, + PSYS_SRC_BURST_PART_COUNT = 15, + PSYS_SRC_BURST_RADIUS = 16, + PSYS_SRC_BURST_SPEED_MIN = 17, + PSYS_SRC_BURST_SPEED_MAX = 18, + PSYS_SRC_MAX_AGE = 19, + PSYS_SRC_TARGET_KEY = 20, + PSYS_SRC_OMEGA = 21, + PSYS_SRC_ANGLE_BEGIN = 22, + PSYS_SRC_ANGLE_END = 23 + } + + public void llParticleSystem(List rules) + { + Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); + for (int i = 0; i < rules.Count; i += 2) + { + switch ((int)rules[i]) + { + case (int)PrimitiveRule.PSYS_PART_FLAGS: + prules.PartFlags = (uint)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_START_COLOR: + prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_START_ALPHA: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_END_COLOR: + prules.PartEndColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_END_ALPHA: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_START_SCALE: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_END_SCALE: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_PART_MAX_AGE: + prules.MaxAge = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_ACCEL: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_PATTERN: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_TEXTURE: + prules.Texture = (LLUUID)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_BURST_RATE: + prules.BurstRate = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_BURST_PART_COUNT: + prules.BurstPartCount = (byte)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_BURST_RADIUS: + prules.BurstRadius = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_BURST_SPEED_MIN: + prules.BurstSpeedMin = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_BURST_SPEED_MAX: + prules.BurstSpeedMax = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_MAX_AGE: + prules.MaxAge = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_TARGET_KEY: + prules.Target = (LLUUID)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_OMEGA: + //cast?? prules.MaxAge = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_ANGLE_BEGIN: + prules.InnerAngle = (float)rules[i + 1]; + break; + + case (int)PrimitiveRule.PSYS_SRC_ANGLE_END: + prules.OuterAngle = (float)rules[i + 1]; + break; + + } + } + + m_host.AddNewParticleSystem(prules); + } + + public void llGroundRepel(double height, int water, double tau) { NotImplemented("llGroundRepel"); } + public void llGiveInventoryList() { NotImplemented("llGiveInventoryList"); } + public void llSetVehicleType(int type) { NotImplemented("llSetVehicleType"); } + public void llSetVehicledoubleParam(int param, double value) { NotImplemented("llSetVehicledoubleParam"); } + public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { NotImplemented("llSetVehicleVectorParam"); } + public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { NotImplemented("llSetVehicleRotationParam"); } + public void llSetVehicleFlags(int flags) { NotImplemented("llSetVehicleFlags"); } + public void llRemoveVehicleFlags(int flags) { NotImplemented("llRemoveVehicleFlags"); } + public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { NotImplemented("llSitTarget"); } + public string llAvatarOnSitTarget() { NotImplemented("llAvatarOnSitTarget"); return ""; } + public void llAddToLandPassList(string avatar, double hours) { NotImplemented("llAddToLandPassList"); } + + public void llSetTouchText(string text) + { + m_host.TouchName = text; + } + + public void llSetSitText(string text) + { + m_host.SitName = text; + } + + public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { NotImplemented("llSetCameraEyeOffset"); } + public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { NotImplemented("llSetCameraAtOffset"); } + public void llDumpList2String() { NotImplemented("llDumpList2String"); } + public void llScriptDanger(LSL_Types.Vector3 pos) { NotImplemented("llScriptDanger"); } + public void llDialog(string avatar, string message, List buttons, int chat_channel) { NotImplemented("llDialog"); } + public void llVolumeDetect(int detect) { NotImplemented("llVolumeDetect"); } + public void llResetOtherScript(string name) { NotImplemented("llResetOtherScript"); } + + public int llGetScriptState(string name) { NotImplemented("llGetScriptState"); return 0; } + + public void llRemoteLoadScript() { NotImplemented("llRemoteLoadScript"); } + public void llSetRemoteScriptAccessPin(int pin) { NotImplemented("llSetRemoteScriptAccessPin"); } + public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { NotImplemented("llRemoteLoadScriptPin"); } + public void llOpenRemoteDataChannel() { NotImplemented("llOpenRemoteDataChannel"); } + public string llSendRemoteData(string channel, string dest, int idata, string sdata) { NotImplemented("llSendRemoteData"); return ""; } + public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { NotImplemented("llRemoteDataReply"); } + public void llCloseRemoteDataChannel(string channel) { NotImplemented("llCloseRemoteDataChannel"); } + + public string llMD5String(string src, int nonce) + { + return Util.Md5Hash(src + ":" + nonce.ToString()); + } + + public void llSetPrimitiveParams(List rules) { NotImplemented("llSetPrimitiveParams"); } + public string llStringToBase64(string str) + { + + try + { + byte[] encData_byte = new byte[str.Length]; + encData_byte = System.Text.Encoding.UTF8.GetBytes(str); + string encodedData = Convert.ToBase64String(encData_byte); + return encodedData; + } + catch (Exception e) + { + throw new Exception("Error in base64Encode" + e.Message); + } + } + + public string llBase64ToString(string str) + { + System.Text.UTF8Encoding encoder = new System.Text.UTF8Encoding(); + System.Text.Decoder utf8Decode = encoder.GetDecoder(); + try + { + + byte[] todecode_byte = Convert.FromBase64String(str); + int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); + char[] decoded_char = new char[charCount]; + utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0); + string result = new String(decoded_char); + return result; + } + catch (Exception e) + { + throw new Exception("Error in base64Decode" + e.Message); + } + } + public void llXorBase64Strings() { throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead."); } + public void llRemoteDataSetRegion() { NotImplemented("llRemoteDataSetRegion"); } + public double llLog10(double val) { return (double)Math.Log10(val); } + public double llLog(double val) { return (double)Math.Log(val); } + public List llGetAnimationList(string id) { NotImplemented("llGetAnimationList"); return new List(); } + public void llSetParcelMusicURL(string url) { NotImplemented("llSetParcelMusicURL"); } + + public LSL_Types.Vector3 llGetRootPosition() { NotImplemented("llGetRootPosition"); return new LSL_Types.Vector3(); } + + public LSL_Types.Quaternion llGetRootRotation() { NotImplemented("llGetRootRotation"); return new LSL_Types.Quaternion(); } + + public string llGetObjectDesc() + { + return m_host.Description; + } + + public void llSetObjectDesc(string desc) + { + m_host.Description = desc; + } + + public string llGetCreator() + { + return m_host.ObjectCreator.ToStringHyphenated(); + } + + public string llGetTimestamp() { return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); } + public void llSetLinkAlpha(int linknumber, double alpha, int face) { NotImplemented("llSetLinkAlpha"); } + public int llGetNumberOfPrims() { NotImplemented("llGetNumberOfPrims"); return 0; } + public string llGetNumberOfNotecardLines(string name) { NotImplemented("llGetNumberOfNotecardLines"); return ""; } + public List llGetBoundingBox(string obj) { NotImplemented("llGetBoundingBox"); return new List(); } + public LSL_Types.Vector3 llGetGeometricCenter() { NotImplemented("llGetGeometricCenter"); return new LSL_Types.Vector3(); } + public void llGetPrimitiveParams() { NotImplemented("llGetPrimitiveParams"); } + public string llIntegerToBase64(int number) + { + NotImplemented("llIntegerToBase64"); return ""; + } + public int llBase64ToInteger(string str) + { + NotImplemented("llBase64ToInteger"); return 0; + } + + public double llGetGMTclock() + { + return DateTime.UtcNow.TimeOfDay.TotalSeconds; + } + + public string llGetSimulatorHostname() + { + return System.Environment.MachineName; + } + + public void llSetLocalRot(LSL_Types.Quaternion rot) { NotImplemented("llSetLocalRot"); } + public List llParseStringKeepNulls(string src, List seperators, List spacers) { NotImplemented("llParseStringKeepNulls"); return new List(); } + public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { NotImplemented("llRezAtRoot"); } + + public int llGetObjectPermMask(int mask) { NotImplemented("llGetObjectPermMask"); return 0; } + + public void llSetObjectPermMask(int mask, int value) { NotImplemented("llSetObjectPermMask"); } + + public void llGetInventoryPermMask(string item, int mask) { NotImplemented("llGetInventoryPermMask"); } + public void llSetInventoryPermMask(string item, int mask, int value) { NotImplemented("llSetInventoryPermMask"); } + public string llGetInventoryCreator(string item) { NotImplemented("llGetInventoryCreator"); return ""; } + public void llOwnerSay(string msg) { NotImplemented("llOwnerSay"); } + public void llRequestSimulatorData(string simulator, int data) { NotImplemented("llRequestSimulatorData"); } + public void llForceMouselook(int mouselook) { NotImplemented("llForceMouselook"); } + public double llGetObjectMass(string id) { NotImplemented("llGetObjectMass"); return 0; } + public void llListReplaceList() { NotImplemented("llListReplaceList"); } + + public void llLoadURL(string avatar_id, string message, string url) + { + LLUUID avatarId = new LLUUID(avatar_id); + m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, url); + } + + public void llParcelMediaCommandList(List commandList) { NotImplemented("llParcelMediaCommandList"); } + public void llParcelMediaQuery() { NotImplemented("llParcelMediaQuery"); } + + public int llModPow(int a, int b, int c) + { + Int64 tmp = 0; + Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); + return Convert.ToInt32(tmp); + } + + public int llGetInventoryType(string name) { NotImplemented("llGetInventoryType"); return 0; } + + public void llSetPayPrice(int price, List quick_pay_buttons) { NotImplemented("llSetPayPrice"); } + public LSL_Types.Vector3 llGetCameraPos() { NotImplemented("llGetCameraPos"); return new LSL_Types.Vector3(); } + public LSL_Types.Quaternion llGetCameraRot() { NotImplemented("llGetCameraRot"); return new LSL_Types.Quaternion(); } + public void llSetPrimURL() { NotImplemented("llSetPrimURL"); } + public void llRefreshPrimURL() { NotImplemented("llRefreshPrimURL"); } + + public string llEscapeURL(string url) + { + try + { + return Uri.EscapeUriString(url); + } + catch (Exception ex) + { + return "llEscapeURL: " + ex.ToString(); + } + } + + public string llUnescapeURL(string url) + { + try + { + return Uri.UnescapeDataString(url); + } + catch (Exception ex) + { + return "llUnescapeURL: " + ex.ToString(); + } + } + public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { NotImplemented("llMapDestination"); } + public void llAddToLandBanList(string avatar, double hours) { NotImplemented("llAddToLandBanList"); } + public void llRemoveFromLandPassList(string avatar) { NotImplemented("llRemoveFromLandPassList"); } + public void llRemoveFromLandBanList(string avatar) { NotImplemented("llRemoveFromLandBanList"); } + public void llSetCameraParams(List rules) { NotImplemented("llSetCameraParams"); } + public void llClearCameraParams() { NotImplemented("llClearCameraParams"); } + public double llListStatistics(int operation, List src) { NotImplemented("llListStatistics"); return 0; } + + public int llGetUnixTime() + { + return Util.UnixTimeSinceEpoch(); + } + + public int llGetParcelFlags(LSL_Types.Vector3 pos) { NotImplemented("llGetParcelFlags"); return 0; } + public int llGetRegionFlags() { NotImplemented("llGetRegionFlags"); return 0; } + public string llXorBase64StringsCorrect(string str1, string str2) + { + string ret = ""; + string src1 = llBase64ToString(str1); + string src2 = llBase64ToString(str2); + int c = 0; + for (int i = 0; i < src1.Length; i++) + { + ret += src1[i] ^ src2[c]; + + c++; + if (c > src2.Length) + c = 0; + } + return llStringToBase64(ret); + } + public void llHTTPRequest(string url, List parameters, string body) + { + m_ScriptEngine.m_LSLLongCmdHandler.StartHttpRequest(m_localID, m_itemID, url, parameters, body); + } + public void llResetLandBanList() { NotImplemented("llResetLandBanList"); } + public void llResetLandPassList() { NotImplemented("llResetLandPassList"); } + public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { NotImplemented("llGetParcelPrimCount"); return 0; } + public List llGetParcelPrimOwners(LSL_Types.Vector3 pos) { NotImplemented("llGetParcelPrimOwners"); return new List(); } + public int llGetObjectPrimCount(string object_id) { NotImplemented("llGetObjectPrimCount"); return 0; } + public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { NotImplemented("llGetParcelMaxPrims"); return 0; } + public List llGetParcelDetails(LSL_Types.Vector3 pos, List param) { NotImplemented("llGetParcelDetails"); return new List(); } + + // + // OpenSim functions + // + public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) + { + if (dynamicID == "") + { + IDynamicTextureManager textureManager = this.World.RequestModuleInterface(); + LLUUID createdTexture = textureManager.AddDynamicTextureURL(World.RegionInfo.SimUUID, this.m_host.UUID, contentType, url, extraParams, timer); + return createdTexture.ToStringHyphenated(); + } + else + { + //TODO update existing dynamic textures + } + + return LLUUID.Zero.ToStringHyphenated(); + } + + private void NotImplemented(string Command) + { + if (throwErrorOnNotImplemented) + throw new NotImplementedException("Command not implemented: " + Command); + } + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/c_sharp_example.txt b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/c_sharp_example.txt new file mode 100644 index 0000000000..a39d1dbbc0 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/c_sharp_example.txt @@ -0,0 +1,12 @@ +//c# +namespace SecondLife { + public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass +{ + public Script() { } + + public void default_event_state_entry( ) + { + llSay(0, "testing, I've been touched"); + } + +}} \ No newline at end of file diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs new file mode 100644 index 0000000000..9f18f7c161 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/EventManager.cs @@ -0,0 +1,131 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Region.Environment.Scenes.Scripting; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine +{ + /// + /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. + /// + [Serializable] + class EventManager + { + private ScriptEngine myScriptEngine; + //public IScriptHost TEMP_OBJECT_ID; + public EventManager(ScriptEngine _ScriptEngine) + { + myScriptEngine = _ScriptEngine; + // TODO: HOOK EVENTS UP TO SERVER! + //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start"); + // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager + + // Hook up a test event to our test form + myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); + myScriptEngine.World.EventManager.OnObjectGrab += touch_start; + myScriptEngine.World.EventManager.OnRezScript += OnRezScript; + myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; + + } + + public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) + { + // Add to queue for all scripts in ObjectID object + //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); + //Console.WriteLine("touch_start localID: " + localID); + myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 }); + } + public void OnRezScript(uint localID, LLUUID itemID, string script) + { + //myScriptEngine.myScriptManager.StartScript( + // Path.Combine("ScriptEngines", "Default.lsl"), + // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() + //); + Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); + myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); + } + public void OnRemoveScript(uint localID, LLUUID itemID) + { + //myScriptEngine.myScriptManager.StartScript( + // Path.Combine("ScriptEngines", "Default.lsl"), + // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() + //); + Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); + myScriptEngine.m_ScriptManager.StopScript( + localID, + itemID + ); + + } + + // TODO: Replace placeholders below + // These needs to be hooked up to OpenSim during init of this class + // then queued in EventQueueManager. + // When queued in EventQueueManager they need to be LSL compatible (name and params) + + //public void state_entry() { } // + public void state_exit() { } + //public void touch_start() { } + public void touch() { } + public void touch_end() { } + public void collision_start() { } + public void collision() { } + public void collision_end() { } + public void land_collision_start() { } + public void land_collision() { } + public void land_collision_end() { } + public void timer() { } + public void listen() { } + public void on_rez() { } + public void sensor() { } + public void no_sensor() { } + public void control() { } + public void money() { } + public void email() { } + public void at_target() { } + public void not_at_target() { } + public void at_rot_target() { } + public void not_at_rot_target() { } + public void run_time_permissions() { } + public void changed() { } + public void attach() { } + public void dataserver() { } + public void link_message() { } + public void moving_start() { } + public void moving_end() { } + public void object_rez() { } + public void remote_data() { } + public void http_response() { } + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/EventQueueManager.cs new file mode 100644 index 0000000000..8ee005a82a --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/EventQueueManager.cs @@ -0,0 +1,321 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using System.Reflection; +using OpenSim.Region.Environment.Scenes.Scripting; +using libsecondlife; +using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine +{ + /// + /// EventQueueManager handles event queues + /// Events are queued and executed in separate thread + /// + [Serializable] + class EventQueueManager + { + /// + /// List of threads processing event queue + /// + private List eventQueueThreads = new List(); + private object queueLock = new object(); // Mutex lock object + /// + /// How many ms to sleep if queue is empty + /// + private int nothingToDoSleepms = 50; + /// + /// How many threads to process queue with + /// + private int numberOfThreads = 2; + /// + /// Queue containing events waiting to be executed + /// + private Queue eventQueue = new Queue(); + /// + /// Queue item structure + /// + private struct QueueItemStruct + { + public uint localID; + public LLUUID itemID; + public string functionName; + public object[] param; + } + + /// + /// List of localID locks for mutex processing of script events + /// + private List objectLocks = new List(); + private object tryLockLock = new object(); // Mutex lock object + + private ScriptEngine m_ScriptEngine; + public EventQueueManager(ScriptEngine _ScriptEngine) + { + m_ScriptEngine = _ScriptEngine; + + // + // Start event queue processing threads (worker threads) + // + for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) + { + Thread EventQueueThread = new Thread(EventQueueThreadLoop); + eventQueueThreads.Add(EventQueueThread); + EventQueueThread.IsBackground = true; + EventQueueThread.Priority = ThreadPriority.BelowNormal; + EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; + EventQueueThread.Start(); + } + } + ~EventQueueManager() + { + + // Kill worker threads + foreach (Thread EventQueueThread in new System.Collections.ArrayList(eventQueueThreads)) + { + if (EventQueueThread != null && EventQueueThread.IsAlive == true) + { + try + { + EventQueueThread.Abort(); + EventQueueThread.Join(); + } + catch (Exception) + { + //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); + } + } + } + eventQueueThreads.Clear(); + // Todo: Clean up our queues + eventQueue.Clear(); + + } + + /// + /// Queue processing thread loop + /// + private void EventQueueThreadLoop() + { + //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); + try + { + QueueItemStruct BlankQIS = new QueueItemStruct(); + while (true) + { + try + { + QueueItemStruct QIS = BlankQIS; + bool GotItem = false; + + if (eventQueue.Count == 0) + { + // Nothing to do? Sleep a bit waiting for something to do + Thread.Sleep(nothingToDoSleepms); + } + else + { + // Something in queue, process + //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); + + // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD + lock (queueLock) + { + GotItem = false; + for (int qc = 0; qc < eventQueue.Count; qc++) + { + // Get queue item + QIS = eventQueue.Dequeue(); + + // Check if object is being processed by someone else + if (TryLock(QIS.localID) == false) + { + // Object is already being processed, requeue it + eventQueue.Enqueue(QIS); + } + else + { + // We have lock on an object and can process it + GotItem = true; + break; + } + } // go through queue + } // lock + + if (GotItem == true) + { + // Execute function + try + { + m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.functionName, QIS.param); + } + catch (Exception e) + { + // DISPLAY ERROR INWORLD + string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; + if (e.InnerException != null) + { // Send inner exception + text += e.InnerException.Message.ToString(); + } + else + { // Send normal + text += e.Message.ToString(); + } + try + { + if (text.Length > 1500) + text = text.Substring(0, 1500); + IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); + //if (m_host != null) + //{ + m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); + } catch { + //} + //else + //{ + // T oconsole + Console.WriteLine("Unable to send text in-world:\r\n" + text); + } + + } + finally + { + ReleaseLock(QIS.localID); + } + } + + } // Something in queue + } catch (ThreadAbortException tae) { + throw tae; + } catch (Exception e) { + Console.WriteLine("Exception in EventQueueThreadLoop: " + e.ToString()); + } + } // while + } // try + catch (ThreadAbortException) + { + //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); + } + } + + /// + /// Try to get a mutex lock on localID + /// + /// + /// + private bool TryLock(uint localID) + { + lock (tryLockLock) + { + if (objectLocks.Contains(localID) == true) + { + return false; + } + else + { + objectLocks.Add(localID); + return true; + } + } + } + + /// + /// Release mutex lock on localID + /// + /// + private void ReleaseLock(uint localID) + { + lock (tryLockLock) + { + if (objectLocks.Contains(localID) == true) + { + objectLocks.Remove(localID); + } + } + } + + + /// + /// Add event to event execution queue + /// + /// + /// Name of the function, will be state + "_event_" + FunctionName + /// Array of parameters to match event mask + public void AddToObjectQueue(uint localID, string FunctionName, object[] param) + { + // Determine all scripts in Object and add to their queue + //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); + + + // Do we have any scripts in this object at all? If not, return + if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) + { + //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); + return; + } + + Dictionary.KeyCollection scriptKeys = m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); + + foreach ( LLUUID itemID in scriptKeys ) + { + // Add to each script in that object + // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? + AddToScriptQueue(localID, itemID, FunctionName, param); + } + + } + + /// + /// Add event to event execution queue + /// + /// + /// + /// Name of the function, will be state + "_event_" + FunctionName + /// Array of parameters to match event mask + public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param) + { + lock (queueLock) + { + // Create a structure and add data + QueueItemStruct QIS = new QueueItemStruct(); + QIS.localID = localID; + QIS.itemID = itemID; + QIS.functionName = FunctionName; + QIS.param = param; + + // Add it to queue + eventQueue.Enqueue(QIS); + } + } + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs new file mode 100644 index 0000000000..5b92ff045e --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs @@ -0,0 +1,321 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using libsecondlife; +using OpenSim.Region.ScriptEngine.Common; +using OpenSim.Region.Environment.Modules; +using OpenSim.Region.Environment.Interfaces; + +namespace OpenSim.Region.ScriptEngine.DotNetEngine +{ + /// + /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. + /// + class LSLLongCmdHandler + { + private Thread cmdHandlerThread; + private int cmdHandlerThreadCycleSleepms = 100; + + private ScriptEngine m_ScriptEngine; + public LSLLongCmdHandler(ScriptEngine _ScriptEngine) + { + m_ScriptEngine = _ScriptEngine; + + // Start the thread that will be doing the work + cmdHandlerThread = new Thread(CmdHandlerThreadLoop); + cmdHandlerThread.Name = "CmdHandlerThread"; + cmdHandlerThread.Priority = ThreadPriority.BelowNormal; + cmdHandlerThread.IsBackground = true; + cmdHandlerThread.Start(); + + } + ~LSLLongCmdHandler() + { + // Shut down thread + try + { + if (cmdHandlerThread != null) + { + if (cmdHandlerThread.IsAlive == true) + { + cmdHandlerThread.Abort(); + cmdHandlerThread.Join(); + } + } + } + catch { } + } + + private void CmdHandlerThreadLoop() + { + while (true) + { + // Check timers + CheckTimerEvents(); + Thread.Sleep(25); + // Check HttpRequests + CheckHttpRequests(); + Thread.Sleep(25); + // Check XMLRPCRequests + CheckXMLRPCRequests(); + Thread.Sleep(25); + // Check Listeners + CheckListeners(); + Thread.Sleep(25); + + // Sleep before next cycle + //Thread.Sleep(cmdHandlerThreadCycleSleepms); + } + } + + /// + /// Remove a specific script (and all its pending commands) + /// + /// + /// + public void RemoveScript(uint localID, LLUUID itemID) + { + // Remove a specific script + + // Remove from: Timers + UnSetTimerEvents(localID, itemID); + // Remove from: HttpRequest + StopHttpRequest(localID, itemID); + } + + #region TIMER + + // + // TIMER + // + private class TimerClass + { + public uint localID; + public LLUUID itemID; + public double interval; + public DateTime next; + } + private List Timers = new List(); + private object TimerListLock = new object(); + public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) + { + Console.WriteLine("SetTimerEvent"); + + // Always remove first, in case this is a re-set + UnSetTimerEvents(m_localID, m_itemID); + if (sec == 0) // Disabling timer + return; + + // Add to timer + TimerClass ts = new TimerClass(); + ts.localID = m_localID; + ts.itemID = m_itemID; + ts.interval = sec; + ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); + lock (TimerListLock) + { + Timers.Add(ts); + } + } + public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) + { + // Remove from timer + lock (TimerListLock) + { + List NewTimers = new List(); + foreach (TimerClass ts in Timers) + { + if (ts.localID != m_localID && ts.itemID != m_itemID) + { + NewTimers.Add(ts); + } + } + Timers.Clear(); + Timers = NewTimers; + } + } + public void CheckTimerEvents() + { + // Nothing to do here? + if (Timers.Count == 0) + return; + + lock (TimerListLock) + { + + // Go through all timers + foreach (TimerClass ts in Timers) + { + // Time has passed? + if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) + { + // Add it to queue + m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); + // set next interval + + + ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); + } + } + } // lock + } + #endregion + + #region HTTP REQUEST + + // + // HTTP REAQUEST + // + private class HttpClass + { + public uint localID; + public LLUUID itemID; + public string url; + public List parameters; + public string body; + public DateTime next; + + public string response_request_id; + public int response_status; + public List response_metadata; + public string response_body; + + public void SendRequest() + { + // TODO: SEND REQUEST!!! + } + public void Stop() + { + // TODO: Cancel any ongoing request + } + public bool CheckResponse() + { + // TODO: Check if we got a response yet, return true if so -- false if not + return true; + + // TODO: If we got a response, set the following then return true + //response_request_id + //response_status + //response_metadata + //response_body + + } + } + private List HttpRequests = new List(); + private object HttpListLock = new object(); + public void StartHttpRequest(uint localID, LLUUID itemID, string url, List parameters, string body) + { + Console.WriteLine("StartHttpRequest"); + + HttpClass htc = new HttpClass(); + htc.localID = localID; + htc.itemID = itemID; + htc.url = url; + htc.parameters = parameters; + htc.body = body; + lock (HttpListLock) + { + + //ADD REQUEST + HttpRequests.Add(htc); + } + } + public void StopHttpRequest(uint m_localID, LLUUID m_itemID) + { + // Remove from list + lock (HttpListLock) + { + List NewHttpList = new List(); + foreach (HttpClass ts in HttpRequests) + { + if (ts.localID != m_localID && ts.itemID != m_itemID) + { + // Keeping this one + NewHttpList.Add(ts); + } + else + { + // Shutting this one down + ts.Stop(); + } + } + HttpRequests.Clear(); + HttpRequests = NewHttpList; + } + } + public void CheckHttpRequests() + { + // Nothing to do here? + if (HttpRequests.Count == 0) + return; + + lock (HttpListLock) + { + foreach (HttpClass ts in HttpRequests) + { + + if (ts.CheckResponse() == true) + { + // Add it to event queue + //key request_id, integer status, list metadata, string body + object[] resobj = new object[] { ts.response_request_id, ts.response_status, ts.response_metadata, ts.response_body }; + m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "http_response", resobj); + // Now stop it + StopHttpRequest(ts.localID, ts.itemID); + } + } + } // lock + } + #endregion + + public void CheckXMLRPCRequests() + { + + IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface(); + + while (xmlrpc.hasRequests()) + { + RPCRequestInfo rInfo = xmlrpc.GetNextRequest(); + System.Console.WriteLine("PICKED REQUEST"); + + //Deliver data to prim's remote_data handler + object[] resobj = new object[] { + 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", rInfo.GetIntValue(), rInfo.GetStrVal() + }; + m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( + rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj + ); + + } + + } + + public void CheckListeners() + { + + IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface(); + + while (comms.HasMessages()) + { + ListenerInfo lInfo = comms.GetNextMessage(); + System.Console.WriteLine("PICKED LISTENER"); + + //Deliver data to prim's listen handler + object[] resobj = new object[] { + lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() + }; + + m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( + lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj + ); + + } + + } + + + + + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs new file mode 100644 index 0000000000..e1e025c636 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.DotNetEngine")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.DotNetEngine")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs new file mode 100644 index 0000000000..81a95c573b --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs @@ -0,0 +1,132 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Console; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.Environment.Scenes.Scripting; +using OpenSim.Region.Environment.Interfaces; +using libsecondlife; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine +{ + /// + /// This is the root object for ScriptEngine + /// + [Serializable] + public class ScriptEngine :IRegionModule + { + + internal OpenSim.Region.Environment.Scenes.Scene World; + internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim + internal EventQueueManager m_EventQueueManager; // Executes events + internal ScriptManager m_ScriptManager; // Load, unload and execute scripts + internal AppDomainManager m_AppDomainManager; + internal LSLLongCmdHandler m_LSLLongCmdHandler; + + private OpenSim.Framework.Console.LogBase m_log; + + public ScriptEngine() + { + //Common.SendToDebug("ScriptEngine Object Initialized"); + Common.mySE = this; + } + + public LogBase Log + { + get { return m_log; } + } + + public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger) + { + + World = Sceneworld; + m_log = logger; + + Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing"); + + //m_logger.Status("ScriptEngine", "InitializeEngine"); + + // Create all objects we'll be using + m_EventQueueManager = new EventQueueManager(this); + m_EventManager = new EventManager(this); + m_ScriptManager = new ScriptManager(this); + m_AppDomainManager = new AppDomainManager(); + m_LSLLongCmdHandler = new LSLLongCmdHandler(this); + + // Should we iterate the region for scripts that needs starting? + // Or can we assume we are loaded before anything else so we can use proper events? + + + } + + public void Shutdown() + { + // We are shutting down + } + + //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) + //[Obsolete("!!!FOR DEBUGGING ONLY!!!")] + //public void StartScript(string ScriptID, IScriptHost ObjectID) + //{ + // this.myEventManager.TEMP_OBJECT_ID = ObjectID; + // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID); + // myScriptManager.StartScript(ScriptID, ObjectID); + //} + + #region IRegionModule + + public void Initialise(Scene scene) + { + this.InitializeEngine(scene, MainLog.Instance); + } + + public void PostInitialise() + { + + } + + public void CloseDown() + { + } + + public string GetName() + { + return "LSLScriptingModule"; + } + + public bool IsSharedModule() + { + return false; + } + + #endregion + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptManager.cs new file mode 100644 index 0000000000..988230f165 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -0,0 +1,417 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using System.Reflection; +using System.Runtime.Remoting; +using System.Runtime.Serialization; +using System.Runtime.Serialization.Formatters.Binary; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.Environment.Scenes.Scripting; +using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler; +using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL; +using OpenSim.Region.ScriptEngine.Common; +using libsecondlife; + + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine +{ + /// + /// Loads scripts + /// Compiles them if necessary + /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) + /// + [Serializable] + public class ScriptManager + { + #region Declares + private Thread scriptLoadUnloadThread; + private int scriptLoadUnloadThread_IdleSleepms = 100; + private Queue loadQueue = new Queue(); + private Queue unloadQueue = new Queue(); + private struct LoadStruct + { + public uint localID; + public LLUUID itemID; + public string script; + } + private struct UnloadStruct + { + public uint localID; + public LLUUID itemID; + } + + // Object> + // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. + // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! + internal Dictionary> Scripts = new Dictionary>(); + public Scene World + { + get + { + return m_scriptEngine.World; + } + } +#endregion + #region Object init/shutdown + private ScriptEngine m_scriptEngine; + public ScriptManager(ScriptEngine scriptEngine) + { + m_scriptEngine = scriptEngine; + AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); + scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); + scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; + scriptLoadUnloadThread.IsBackground = true; + scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; + scriptLoadUnloadThread.Start(); + + } + ~ScriptManager () + { + // Abort load/unload thread + try + { + if (scriptLoadUnloadThread != null) + { + if (scriptLoadUnloadThread.IsAlive == true) + { + scriptLoadUnloadThread.Abort(); + scriptLoadUnloadThread.Join(); + } + } + } + catch + { + } + } + #endregion + #region Load / Unload scripts (Thread loop) + private void ScriptLoadUnloadThreadLoop() + { + try + { + while (true) + { + if (loadQueue.Count == 0 && unloadQueue.Count == 0) + Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); + + if (loadQueue.Count > 0) + { + LoadStruct item = loadQueue.Dequeue(); + _StartScript(item.localID, item.itemID, item.script); + } + + if (unloadQueue.Count > 0) + { + UnloadStruct item = unloadQueue.Dequeue(); + _StopScript(item.localID, item.itemID); + } + + + + } + } + catch (ThreadAbortException tae) + { + string a = tae.ToString(); + a = ""; + // Expected + } + + } + #endregion + #region Helper functions + private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) + { + + //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name); + return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null; + + } + + + #endregion + #region Internal functions to keep track of script + internal Dictionary.KeyCollection GetScriptKeys(uint localID) + { + if (Scripts.ContainsKey(localID) == false) + return null; + + Dictionary Obj; + Scripts.TryGetValue(localID, out Obj); + + return Obj.Keys; + + } + + internal LSL_BaseClass GetScript(uint localID, LLUUID itemID) + { + if (Scripts.ContainsKey(localID) == false) + return null; + + Dictionary Obj; + Scripts.TryGetValue(localID, out Obj); + if (Obj.ContainsKey(itemID) == false) + return null; + + // Get script + LSL_BaseClass Script; + Obj.TryGetValue(itemID, out Script); + + return Script; + + } + internal void SetScript(uint localID, LLUUID itemID, LSL_BaseClass Script) + { + // Create object if it doesn't exist + if (Scripts.ContainsKey(localID) == false) + { + Scripts.Add(localID, new Dictionary()); + } + + // Delete script if it exists + Dictionary Obj; + Scripts.TryGetValue(localID, out Obj); + if (Obj.ContainsKey(itemID) == true) + Obj.Remove(itemID); + + // Add to object + Obj.Add(itemID, Script); + + } + internal void RemoveScript(uint localID, LLUUID itemID) + { + // Don't have that object? + if (Scripts.ContainsKey(localID) == false) + return; + + // Delete script if it exists + Dictionary Obj; + Scripts.TryGetValue(localID, out Obj); + if (Obj.ContainsKey(itemID) == true) + Obj.Remove(itemID); + + } + #endregion + #region Start/Stop/Reset script + /// + /// Fetches, loads and hooks up a script to an objects events + /// + /// + /// + public void StartScript(uint localID, LLUUID itemID, string Script) + { + LoadStruct ls = new LoadStruct(); + ls.localID = localID; + ls.itemID = itemID; + ls.script = Script; + loadQueue.Enqueue(ls); + } + /// + /// Disables and unloads a script + /// + /// + /// + public void StopScript(uint localID, LLUUID itemID) + { + UnloadStruct ls = new UnloadStruct(); + ls.localID = localID; + ls.itemID = itemID; + unloadQueue.Enqueue(ls); + } + public void ResetScript(uint localID, LLUUID itemID) + { + string script = GetScript(localID, itemID).SourceCode; + StopScript(localID, itemID); + StartScript(localID, itemID, script); + } + + private void _StartScript(uint localID, LLUUID itemID, string Script) + { + //IScriptHost root = host.GetRoot(); + Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); + + // We will initialize and start the script. + // It will be up to the script itself to hook up the correct events. + string ScriptSource = ""; + + SceneObjectPart m_host = World.GetSceneObjectPart(localID); + + try + { + + + + + // Create a new instance of the compiler (currently we don't want reuse) + OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); + // Compile (We assume LSL) + ScriptSource = LSLCompiler.CompileFromLSLText(Script); + //Console.WriteLine("Compilation of " + FileName + " done"); + // * Insert yield into code + ScriptSource = ProcessYield(ScriptSource); + + +#if DEBUG + long before; + before = GC.GetTotalMemory(true); +#endif + + LSL_BaseClass CompiledScript; + CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); + +#if DEBUG + Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); +#endif + + CompiledScript.SourceCode = ScriptSource; + // Add it to our script memstruct + SetScript(localID, itemID, CompiledScript); + + // We need to give (untrusted) assembly a private instance of BuiltIns + // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. + + + LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID); + + // Start the script - giving it BuiltIns + CompiledScript.Start(LSLB); + + // Fire the first start-event + m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); + + + } + catch (Exception e) + { + //m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString()); + try + { + // DISPLAY ERROR INWORLD + string text = "Error compiling script:\r\n" + e.Message.ToString(); + if (text.Length > 1500) + text = text.Substring(0, 1500); + World.SimChat(Helpers.StringToField(text), 1, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); + } + catch (Exception e2) + { + m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString()); + } + } + + + + } + + private void _StopScript(uint localID, LLUUID itemID) + { + // Stop script + Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString()); + + + // Stop long command on script + m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID); + + LSL_BaseClass LSLBC = GetScript(localID, itemID); + if (LSLBC == null) + return; + + // TEMP: First serialize it + //GetSerializedScript(localID, itemID); + + + try + { + // Get AppDomain + AppDomain ad = LSLBC.Exec.GetAppDomain(); + // Tell script not to accept new requests + GetScript(localID, itemID).Exec.StopScript(); + // Remove from internal structure + RemoveScript(localID, itemID); + // Tell AppDomain that we have stopped script + m_scriptEngine.m_AppDomainManager.StopScript(ad); + } + catch(Exception e) + { + Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + ": " + e.ToString()); + } + } + private string ProcessYield(string FileName) + { + // TODO: Create a new assembly and copy old but insert Yield Code + //return TempDotNetMicroThreadingCodeInjector.TestFix(FileName); + return FileName; + } + #endregion + #region Perform event execution in script + /// + /// Execute a LL-event-function in Script + /// + /// Object the script is located in + /// Script ID + /// Name of function + /// Arguments to pass to function + internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args) + { + + // Execute a function in the script + //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); + LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID); + if (Script == null) + return; + + // Must be done in correct AppDomain, so leaving it up to the script itself + Script.Exec.ExecuteEvent(FunctionName, args); + + } + #endregion + + #region Script serialization/deserialization + public void GetSerializedScript(uint localID, LLUUID itemID) + { + // Serialize the script and return it + // Should not be a problem + System.IO.FileStream fs = System.IO.File.Create("SERIALIZED_SCRIPT_" + itemID); + BinaryFormatter b = new BinaryFormatter(); + b.Serialize(fs, GetScript(localID,itemID)); + fs.Close(); + + + } + public void PutSerializedScript(uint localID, LLUUID itemID) + { + // Deserialize the script and inject it into an AppDomain + + // How to inject into an AppDomain? + } + #endregion + } +} diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs new file mode 100644 index 0000000000..7120b6ca20 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections.Generic; +using System.Text; +using Rail.Transformation; +using Rail.Reflect; +using Rail.Exceptions; +using Rail.MSIL; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine +{ + /// + /// Tedds Sandbox for RAIL/microtrheading. This class is only for testing purposes! + /// Its offspring will be the actual implementation. + /// + class TempDotNetMicroThreadingCodeInjector + { + public static string TestFix(string FileName) + { + string ret = System.IO.Path.GetFileNameWithoutExtension(FileName + "_fixed.dll"); + + Console.WriteLine("Loading: \"" + FileName + "\""); + RAssemblyDef rAssembly = RAssemblyDef.LoadAssembly(FileName); + + + //Get the type of the method to copy from assembly Teste2.exe to assembly Teste.exe + RTypeDef type = (RTypeDef)rAssembly.RModuleDef.GetType("SecondLife.Script"); + + //Get the methods in the type + RMethod[] m = type.GetMethods(); + + //Create a MethodPrologueAdder visitor object with the method to add + //and with the flag that enables local variable creation set to true + MethodPrologueAdder mpa = new MethodPrologueAdder((RMethodDef)m[0], true); + + //Apply the changes to the assembly + rAssembly.Accept(mpa); + + //Save the new assembly + rAssembly.SaveAssembly(ret); + + return ret; + + } + } +} diff --git a/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionBase.cs b/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionBase.cs new file mode 100644 index 0000000000..8138728fb9 --- /dev/null +++ b/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionBase.cs @@ -0,0 +1,86 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Grid.ScriptServer +{ + public abstract class RegionBase + { + // These are events that the region needs to have + + // TEMP: Using System.Delegate -- needs replacing with a real delegate + public delegate void DefaultDelegate(); + + public event DefaultDelegate onScriptRez; + public event DefaultDelegate onstate_entry; + public event DefaultDelegate onstate_exit; + public event DefaultDelegate ontouch_start; + public event DefaultDelegate ontouch; + public event DefaultDelegate ontouch_end; + public event DefaultDelegate oncollision_start; + public event DefaultDelegate oncollision; + public event DefaultDelegate oncollision_end; + public event DefaultDelegate onland_collision_start; + public event DefaultDelegate onland_collision; + public event DefaultDelegate onland_collision_end; + public event DefaultDelegate ontimer; + public event DefaultDelegate onlisten; + public event DefaultDelegate onon_rez; + public event DefaultDelegate onsensor; + public event DefaultDelegate onno_sensor; + public event DefaultDelegate oncontrol; + public event DefaultDelegate onmoney; + public event DefaultDelegate onemail; + public event DefaultDelegate onat_target; + public event DefaultDelegate onnot_at_target; + public event DefaultDelegate onat_rot_target; + public event DefaultDelegate onnot_at_rot_target; + public event DefaultDelegate onrun_time_permissions; + public event DefaultDelegate onchanged; + public event DefaultDelegate onattach; + public event DefaultDelegate ondataserver; + public event DefaultDelegate onlink_message; + public event DefaultDelegate onmoving_start; + public event DefaultDelegate onmoving_end; + public event DefaultDelegate onobject_rez; + public event DefaultDelegate onremote_data; + public event DefaultDelegate onhttp_response; + + + public void ScriptRez() { onScriptRez(); } + public void state_entry() { onstate_entry(); } + public void state_exit() { onstate_exit(); } + public void touch_start() { ontouch_start(); } + public void touch() { ontouch(); } + public void touch_end() { ontouch_end(); } + public void collision_start() { oncollision_start(); } + public void collision() { oncollision(); } + public void collision_end() { oncollision_end(); } + public void land_collision_start() { onland_collision_start(); } + public void land_collision() { onland_collision(); } + public void land_collision_end() { onland_collision_end(); } + public void timer() { ontimer(); } + public void listen() { onlisten(); } + public void on_rez() { onon_rez(); } + public void sensor() { onsensor(); } + public void no_sensor() { onno_sensor(); } + public void control() { oncontrol(); } + public void money() { onmoney(); } + public void email() { onemail(); } + public void at_target() { onat_target(); } + public void not_at_target() { onnot_at_target(); } + public void at_rot_target() { onat_rot_target(); } + public void not_at_rot_target() { onnot_at_rot_target(); } + public void run_time_permissions() { onrun_time_permissions(); } + public void changed() { onchanged(); } + public void attach() { onattach(); } + public void dataserver() { ondataserver(); } + public void link_message() { onlink_message(); } + public void moving_start() { onmoving_start(); } + public void moving_end() { onmoving_end(); } + public void object_rez() { onobject_rez(); } + public void remote_data() { onremote_data(); } + public void http_response() { onhttp_response(); } + + } +} diff --git a/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionConnectionManager.cs b/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionConnectionManager.cs index e808f82bbb..09e6f7b48e 100644 --- a/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionConnectionManager.cs +++ b/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionConnectionManager.cs @@ -1,15 +1,34 @@ using System; using System.Collections.Generic; -using System.Text; +using System.Text; +using OpenSim.Framework.Console; namespace OpenSim.Grid.ScriptServer { // Maintains connection and communication to a region - internal class RegionConnectionManager - { - - public RegionConnectionManager() + public class RegionConnectionManager: RegionBase + { + private LogBase m_log; + private ScriptServerMain m_ScriptServerMain; + private object m_Connection; + public RegionConnectionManager(ScriptServerMain scm, LogBase logger, object Connection) { + m_ScriptServerMain = scm; + m_log = logger; + m_Connection = Connection; + } + + private void DataReceived(object objectID, object scriptID) + { + // TODO: HOW DO WE RECEIVE DATA? ASYNC? + // ANYHOW WE END UP HERE? + + // NEW SCRIPT? ASK SCRIPTENGINE TO INITIALIZE IT + ScriptRez(); + + // EVENT? DELIVER EVENT DIRECTLY TO SCRIPTENGINE + touch_start(); + } } diff --git a/OpenSim/Grid/ScriptServer/ScriptServer/RegionCommManager.cs b/OpenSim/Grid/ScriptServer/ScriptServer/RegionCommManager.cs index c6564ad7e6..63701db013 100644 --- a/OpenSim/Grid/ScriptServer/ScriptServer/RegionCommManager.cs +++ b/OpenSim/Grid/ScriptServer/ScriptServer/RegionCommManager.cs @@ -38,7 +38,7 @@ namespace OpenSim.Grid.ScriptServer { private Thread listenThread; - private List Regions = new List(); + private List Regions = new List(); private LogBase m_log; private ScriptServerMain m_ScriptServerMain; @@ -93,6 +93,9 @@ namespace OpenSim.Grid.ScriptServer // ~ ask scriptengines if they will accept script? // - Add script to shared communication channel towards that region + + // TODO: FAKING A CONNECTION + Regions.Add(new RegionConnectionManager(m_ScriptServerMain, m_log, null)); } } diff --git a/OpenSim/Grid/ScriptServer/ScriptServer/ScriptEngineManager/ScriptEngineInterface.cs b/OpenSim/Grid/ScriptServer/ScriptServer/ScriptEngineManager/ScriptEngineInterface.cs index 7440bcb934..ba82866bc8 100644 --- a/OpenSim/Grid/ScriptServer/ScriptServer/ScriptEngineManager/ScriptEngineInterface.cs +++ b/OpenSim/Grid/ScriptServer/ScriptServer/ScriptEngineManager/ScriptEngineInterface.cs @@ -31,7 +31,7 @@ namespace OpenSim.Grid.ScriptServer { public interface ScriptEngineInterface { - //void InitializeEngine(Scene Sceneworld, LogBase logger); + void InitializeEngine(RegionConnectionManager Region, LogBase logger); void Shutdown(); // void StartScript(string ScriptID, IScriptHost ObjectID); } diff --git a/prebuild.xml b/prebuild.xml index a551f1b0fb..59b5ce068a 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -931,6 +931,61 @@ + + + + ../../../../bin/ + + + + + ../../../../bin/ + + + + ../../../../bin/ + ../../../../bin/ScriptEngines/ + + + + + + + + + + + + + + ../../../../bin/ScriptEngines/ + + + + + ../../../../bin/ScriptEngines/ + + + + ../../../../bin/ + ../../../../bin/ScriptEngines/ + + + + + + + + + + + + + + + + +