Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
6e115798b7
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@ -30,6 +30,15 @@ using OpenMetaverse;
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|
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namespace OpenSim.Framework.Capabilities
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namespace OpenSim.Framework.Capabilities
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{
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{
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[OSDMap]
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public class LLSDAssetResource
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{
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public OSDArray instance_list = new OSDArray();
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public OSDArray texture_list = new OSDArray();
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public OSDArray mesh_list = new OSDArray();
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public string metric = String.Empty;
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}
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[OSDMap]
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[OSDMap]
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public class LLSDAssetUploadRequest
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public class LLSDAssetUploadRequest
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{
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{
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@ -38,7 +47,7 @@ namespace OpenSim.Framework.Capabilities
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public UUID folder_id = UUID.Zero;
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public UUID folder_id = UUID.Zero;
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public string inventory_type = String.Empty;
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public string inventory_type = String.Empty;
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public string name = String.Empty;
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public string name = String.Empty;
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public LLSDAssetResource asset_resources = new LLSDAssetResource();
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public LLSDAssetUploadRequest()
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public LLSDAssetUploadRequest()
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{
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{
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}
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}
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@ -29,12 +29,33 @@ using System;
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namespace OpenSim.Framework.Capabilities
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namespace OpenSim.Framework.Capabilities
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{
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{
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[OSDMap]
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public class LLSDAssetUploadResponsePricebrkDown
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{
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public int mesh_streaming;
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public int mesh_physics;
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public int mesh_instance;
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public int texture;
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public int model;
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}
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[OSDMap]
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public class LLSDAssetUploadResponseData
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{
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public double resource_cost;
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public double model_streaming_cost;
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public double simulation_cost;
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public double physics_cost;
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public LLSDAssetUploadResponsePricebrkDown upload_price_breakdown = new LLSDAssetUploadResponsePricebrkDown();
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}
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[OSDMap]
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[OSDMap]
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public class LLSDAssetUploadResponse
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public class LLSDAssetUploadResponse
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{
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{
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public string uploader = String.Empty;
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public string uploader = String.Empty;
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public string state = String.Empty;
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public string state = String.Empty;
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public int upload_price = 0;
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public LLSDAssetUploadResponseData data = null;
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public LLSDAssetUploadResponse()
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public LLSDAssetUploadResponse()
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{
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{
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}
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}
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@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
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public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
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public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
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public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
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public delegate void NewAsset(AssetBase asset);
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public delegate void NewAsset(AssetBase asset);
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@ -386,6 +386,37 @@ namespace OpenSim.Region.ClientStack.Linden
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return UUID.Zero;
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return UUID.Zero;
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}
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}
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private delegate void UploadWithCostCompleteDelegate(string assetName,
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string assetDescription, UUID assetID, UUID inventoryItem,
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UUID parentFolder, byte[] data, string inventoryType,
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string assetType, uint cost);
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private class AssetUploaderWithCost : AssetUploader
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{
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private uint m_cost;
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public event UploadWithCostCompleteDelegate OnUpLoad;
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public AssetUploaderWithCost(string assetName, string description, UUID assetID,
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UUID inventoryItem, UUID parentFolderID, string invType, string assetType,
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string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) :
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base(assetName, description, assetID, inventoryItem, parentFolderID,
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invType, assetType, path, httpServer, dumpAssetsToFile)
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{
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m_cost = cost;
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base.OnUpLoad += UploadCompleteHandler;
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}
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private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
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UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
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string assetType)
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|
{
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OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder,
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|
data, inventoryType, assetType, m_cost);
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}
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@ -396,8 +427,11 @@ namespace OpenSim.Region.ClientStack.Linden
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//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
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//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
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//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
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//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
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uint cost = 0;
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if (llsdRequest.asset_type == "texture" ||
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if (llsdRequest.asset_type == "texture" ||
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llsdRequest.asset_type == "animation" ||
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llsdRequest.asset_type == "animation" ||
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llsdRequest.asset_type == "mesh" ||
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llsdRequest.asset_type == "sound")
|
llsdRequest.asset_type == "sound")
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{
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{
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ScenePresence avatar = null;
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ScenePresence avatar = null;
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@ -428,7 +462,31 @@ namespace OpenSim.Region.ClientStack.Linden
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if (mm != null)
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if (mm != null)
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{
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{
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if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
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// XPTO: The cost should be calculated about here
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if (llsdRequest.asset_type == "mesh")
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{
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if (llsdRequest.asset_resources == null)
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{
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client.SendAgentAlertMessage("Unable to upload asset. missing information.", false);
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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errorResponse.uploader = "";
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errorResponse.state = "error";
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return errorResponse;
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}
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uint textures_cost = (uint)llsdRequest.asset_resources.texture_list.Array.Count;
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textures_cost *= (uint)mm.UploadCharge;
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cost = textures_cost;
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}
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else
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|
{
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cost = (uint)mm.UploadCharge;
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}
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if (!mm.UploadCovered(client.AgentId, (int)cost))
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{
|
{
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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@ -449,9 +507,9 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID parentFolder = llsdRequest.folder_id;
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UUID parentFolder = llsdRequest.folder_id;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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AssetUploader uploader =
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AssetUploaderWithCost uploader =
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new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
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new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
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llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
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llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost);
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m_HostCapsObj.HttpListener.AddStreamHandler(
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m_HostCapsObj.HttpListener.AddStreamHandler(
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new BinaryStreamHandler(
|
new BinaryStreamHandler(
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@ -469,11 +527,31 @@ namespace OpenSim.Region.ClientStack.Linden
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string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
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string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
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uploaderPath;
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uploaderPath;
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|
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LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
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LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
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uploadResponse.uploader = uploaderURL;
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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uploadResponse.state = "upload";
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uploadResponse.upload_price = (int)cost;
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// use fake values for now
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|
if (llsdRequest.asset_type == "mesh")
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{
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uploadResponse.data = new LLSDAssetUploadResponseData();
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|
uploadResponse.data.model_streaming_cost = 1.0;
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uploadResponse.data.simulation_cost = 1.5;
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uploadResponse.data.physics_cost = 2.0;
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uploadResponse.data.resource_cost = 3.0;
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uploadResponse.data.upload_price_breakdown.mesh_instance = 1;
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|
uploadResponse.data.upload_price_breakdown.mesh_physics = 2;
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uploadResponse.data.upload_price_breakdown.mesh_streaming = 3;
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uploadResponse.data.upload_price_breakdown.texture = 5;
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|
uploadResponse.data.upload_price_breakdown.model = 4;
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|
}
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|
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uploader.OnUpLoad += UploadCompleteHandler;
|
uploader.OnUpLoad += UploadCompleteHandler;
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return uploadResponse;
|
return uploadResponse;
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|
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}
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}
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/// <summary>
|
/// <summary>
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||||||
|
@ -484,7 +562,7 @@ namespace OpenSim.Region.ClientStack.Linden
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/// <param name="data"></param>
|
/// <param name="data"></param>
|
||||||
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
|
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
|
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UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
||||||
string assetType)
|
string assetType, uint cost)
|
||||||
{
|
{
|
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m_log.DebugFormat(
|
m_log.DebugFormat(
|
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"[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
|
"[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
|
||||||
|
@ -703,7 +781,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
|
|
||||||
if (AddNewInventoryItem != null)
|
if (AddNewInventoryItem != null)
|
||||||
{
|
{
|
||||||
AddNewInventoryItem(m_HostCapsObj.AgentID, item);
|
AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,296 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Specialized;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.IO;
|
|
||||||
using System.Web;
|
|
||||||
using Mono.Addins;
|
|
||||||
using log4net;
|
|
||||||
using Nini.Config;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenMetaverse.StructuredData;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Servers;
|
|
||||||
using OpenSim.Framework.Servers.HttpServer;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
using OpenSim.Services.Interfaces;
|
|
||||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
|
||||||
using OpenSim.Framework.Capabilities;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.ClientStack.Linden
|
|
||||||
{
|
|
||||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
|
||||||
public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
|
|
||||||
{
|
|
||||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
private Scene m_scene;
|
|
||||||
// private IAssetService m_assetService;
|
|
||||||
private bool m_dumpAssetsToFile = false;
|
|
||||||
private bool m_enabled = true;
|
|
||||||
private int m_levelUpload = 0;
|
|
||||||
|
|
||||||
#region IRegionModuleBase Members
|
|
||||||
|
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
|
||||||
{
|
|
||||||
get { return null; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Initialise(IConfigSource source)
|
|
||||||
{
|
|
||||||
IConfig meshConfig = source.Configs["Mesh"];
|
|
||||||
if (meshConfig == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
|
|
||||||
m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddRegion(Scene pScene)
|
|
||||||
{
|
|
||||||
m_scene = pScene;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
|
||||||
{
|
|
||||||
|
|
||||||
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
|
||||||
m_scene = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RegionLoaded(Scene scene)
|
|
||||||
{
|
|
||||||
|
|
||||||
// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
|
|
||||||
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
|
|
||||||
#region IRegionModule Members
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Close() { }
|
|
||||||
|
|
||||||
public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
|
|
||||||
|
|
||||||
|
|
||||||
public void RegisterCaps(UUID agentID, Caps caps)
|
|
||||||
{
|
|
||||||
if(!m_enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
UUID capID = UUID.Random();
|
|
||||||
|
|
||||||
// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
|
|
||||||
caps.RegisterHandler(
|
|
||||||
"NewFileAgentInventoryVariablePrice",
|
|
||||||
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
|
|
||||||
"POST",
|
|
||||||
"/CAPS/" + capID.ToString(),
|
|
||||||
req => NewAgentInventoryRequest(req, agentID),
|
|
||||||
"NewFileAgentInventoryVariablePrice",
|
|
||||||
agentID.ToString()));
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
|
|
||||||
{
|
|
||||||
//TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
|
|
||||||
// you need to be aware of this
|
|
||||||
|
|
||||||
//if (llsdRequest.asset_type == "texture" ||
|
|
||||||
// llsdRequest.asset_type == "animation" ||
|
|
||||||
// llsdRequest.asset_type == "sound")
|
|
||||||
// {
|
|
||||||
// check user level
|
|
||||||
|
|
||||||
ScenePresence avatar = null;
|
|
||||||
IClientAPI client = null;
|
|
||||||
m_scene.TryGetScenePresence(agentID, out avatar);
|
|
||||||
|
|
||||||
if (avatar != null)
|
|
||||||
{
|
|
||||||
client = avatar.ControllingClient;
|
|
||||||
|
|
||||||
if (avatar.UserLevel < m_levelUpload)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
|
|
||||||
|
|
||||||
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
|
|
||||||
errorResponse.rsvp = "";
|
|
||||||
errorResponse.state = "error";
|
|
||||||
return errorResponse;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// check funds
|
|
||||||
IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
|
|
||||||
|
|
||||||
if (mm != null)
|
|
||||||
{
|
|
||||||
if (!mm.UploadCovered(agentID, mm.UploadCharge))
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
|
||||||
|
|
||||||
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
|
|
||||||
errorResponse.rsvp = "";
|
|
||||||
errorResponse.state = "error";
|
|
||||||
return errorResponse;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// }
|
|
||||||
|
|
||||||
string assetName = llsdRequest.name;
|
|
||||||
string assetDes = llsdRequest.description;
|
|
||||||
string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
|
|
||||||
UUID newAsset = UUID.Random();
|
|
||||||
UUID newInvItem = UUID.Random();
|
|
||||||
UUID parentFolder = llsdRequest.folder_id;
|
|
||||||
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
|
|
||||||
|
|
||||||
AssetUploader uploader =
|
|
||||||
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
|
|
||||||
llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
|
|
||||||
|
|
||||||
MainServer.Instance.AddStreamHandler(
|
|
||||||
new BinaryStreamHandler(
|
|
||||||
"POST",
|
|
||||||
capsBase + uploaderPath,
|
|
||||||
uploader.uploaderCaps,
|
|
||||||
"NewFileAgentInventoryVariablePrice",
|
|
||||||
agentID.ToString()));
|
|
||||||
|
|
||||||
string protocol = "http://";
|
|
||||||
|
|
||||||
if (MainServer.Instance.UseSSL)
|
|
||||||
protocol = "https://";
|
|
||||||
|
|
||||||
string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
|
|
||||||
uploaderPath;
|
|
||||||
|
|
||||||
|
|
||||||
LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
|
|
||||||
|
|
||||||
uploadResponse.rsvp = uploaderURL;
|
|
||||||
uploadResponse.state = "upload";
|
|
||||||
uploadResponse.resource_cost = 0;
|
|
||||||
uploadResponse.upload_price = 0;
|
|
||||||
|
|
||||||
uploader.OnUpLoad += //UploadCompleteHandler;
|
|
||||||
|
|
||||||
delegate(
|
|
||||||
string passetName, string passetDescription, UUID passetID,
|
|
||||||
UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
|
|
||||||
string passetType)
|
|
||||||
{
|
|
||||||
UploadCompleteHandler(passetName, passetDescription, passetID,
|
|
||||||
pinventoryItem, pparentFolder, pdata, pinventoryType,
|
|
||||||
passetType,agentID);
|
|
||||||
};
|
|
||||||
|
|
||||||
return uploadResponse;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
|
|
||||||
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
|
||||||
string assetType,UUID AgentID)
|
|
||||||
{
|
|
||||||
// m_log.DebugFormat(
|
|
||||||
// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
|
|
||||||
|
|
||||||
sbyte assType = 0;
|
|
||||||
sbyte inType = 0;
|
|
||||||
|
|
||||||
if (inventoryType == "sound")
|
|
||||||
{
|
|
||||||
inType = 1;
|
|
||||||
assType = 1;
|
|
||||||
}
|
|
||||||
else if (inventoryType == "animation")
|
|
||||||
{
|
|
||||||
inType = 19;
|
|
||||||
assType = 20;
|
|
||||||
}
|
|
||||||
else if (inventoryType == "wearable")
|
|
||||||
{
|
|
||||||
inType = 18;
|
|
||||||
switch (assetType)
|
|
||||||
{
|
|
||||||
case "bodypart":
|
|
||||||
assType = 13;
|
|
||||||
break;
|
|
||||||
case "clothing":
|
|
||||||
assType = 5;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (inventoryType == "mesh")
|
|
||||||
{
|
|
||||||
inType = (sbyte)InventoryType.Mesh;
|
|
||||||
assType = (sbyte)AssetType.Mesh;
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetBase asset;
|
|
||||||
asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
|
|
||||||
asset.Data = data;
|
|
||||||
|
|
||||||
if (m_scene.AssetService != null)
|
|
||||||
m_scene.AssetService.Store(asset);
|
|
||||||
|
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
|
||||||
item.Owner = AgentID;
|
|
||||||
item.CreatorId = AgentID.ToString();
|
|
||||||
item.ID = inventoryItem;
|
|
||||||
item.AssetID = asset.FullID;
|
|
||||||
item.Description = assetDescription;
|
|
||||||
item.Name = assetName;
|
|
||||||
item.AssetType = assType;
|
|
||||||
item.InvType = inType;
|
|
||||||
item.Folder = parentFolder;
|
|
||||||
item.CurrentPermissions
|
|
||||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
|
||||||
item.BasePermissions = (uint)PermissionMask.All;
|
|
||||||
item.EveryOnePermissions = 0;
|
|
||||||
item.NextPermissions = (uint)PermissionMask.All;
|
|
||||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
|
||||||
m_scene.AddInventoryItem(item);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -101,12 +101,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
engine.StartProcessing();
|
engine.StartProcessing();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
|
public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost)
|
||||||
{
|
{
|
||||||
IMoneyModule money = RequestModuleInterface<IMoneyModule>();
|
IMoneyModule money = RequestModuleInterface<IMoneyModule>();
|
||||||
if (money != null)
|
if (money != null)
|
||||||
{
|
{
|
||||||
money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload");
|
money.ApplyUploadCharge(agentID, (int)cost, "Asset upload");
|
||||||
}
|
}
|
||||||
|
|
||||||
AddInventoryItem(item);
|
AddInventoryItem(item);
|
||||||
|
|
Loading…
Reference in New Issue