Added Mic's update logging patch

dsg
Dan Lake 2011-03-21 15:21:55 -07:00
parent 83b4d4121e
commit 6e13ddf072
1 changed files with 101 additions and 36 deletions

View File

@ -28,6 +28,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Net; using System.Net;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
@ -301,6 +302,73 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>Used to adjust Sun Orbit values so Linden based viewers properly position sun</summary> /// <summary>Used to adjust Sun Orbit values so Linden based viewers properly position sun</summary>
private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
// First log file or time has expired, start writing to a new log file
//<MIC>
// -----------------------------------------------------------------
// -----------------------------------------------------------------
// -----------------------------------------------------------------
// -----------------------------------------------------------------
public class QueueLogger
{
public Int32 start = 0;
public StreamWriter Log = null;
private Dictionary<UUID,int> m_idMap = new Dictionary<UUID,int>();
public QueueLogger()
{
DateTime now = DateTime.Now;
String fname = String.Format("queue-{0}.log", now.ToString("yyyyMMddHHmmss"));
Log = new StreamWriter(fname);
start = Util.EnvironmentTickCount();
}
public int LookupID(UUID uuid)
{
int localid;
if (! m_idMap.TryGetValue(uuid,out localid))
{
localid = m_idMap.Count + 1;
m_idMap[uuid] = localid;
}
return localid;
}
}
public static QueueLogger QueueLog = null;
// -----------------------------------------------------------------
public void LogAvatarUpdateEvent(UUID client, UUID avatar)
{
if (QueueLog == null)
QueueLog = new QueueLogger();
Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
lock(QueueLog)
{
int cid = QueueLog.LookupID(client);
int aid = QueueLog.LookupID(avatar);
QueueLog.Log.WriteLine("{0},AU,AV{1:D4},AV{2:D4}",ticks,cid,aid);
}
}
// -----------------------------------------------------------------
public void LogQueueProcessEvent(UUID client, PriorityQueue queue, uint maxup)
{
if (QueueLog == null)
QueueLog = new QueueLogger();
Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
lock(QueueLog)
{
int cid = QueueLog.LookupID(client);
QueueLog.Log.WriteLine("{0},PQ,AV{1:D4},{2},{3}",ticks,cid,queue.Count,maxup);
}
}
//</MIC>
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
@ -3567,6 +3635,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId); m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId);
} }
private Int32 m_LastQueueFill = 0;
private uint m_maxUpdates = 0;
private void ProcessEntityUpdates(int maxUpdates) private void ProcessEntityUpdates(int maxUpdates)
{ {
OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
@ -3574,16 +3645,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; if (maxUpdates <= 0)
{
m_maxUpdates = Int32.MaxValue;
}
else
{
if (m_maxUpdates == 0 || m_LastQueueFill == 0)
{
m_maxUpdates = (uint)maxUpdates;
}
else
{
if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
m_maxUpdates += 5;
else
m_maxUpdates = m_maxUpdates >> 1;
}
m_maxUpdates = Util.Clamp<uint>(m_maxUpdates,10,500);
}
m_LastQueueFill = Util.EnvironmentTickCount();
int updatesThisCall = 0; int updatesThisCall = 0;
LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object. // condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord) lock (m_killRecord)
{ {
float avgTimeDilation = 1.0f; float avgTimeDilation = 1.0f;
EntityUpdate update; EntityUpdate update;
while (updatesThisCall < maxUpdates) while (updatesThisCall < m_maxUpdates)
{ {
lock (m_entityUpdates.SyncRoot) lock (m_entityUpdates.SyncRoot)
if (!m_entityUpdates.TryDequeue(out update)) if (!m_entityUpdates.TryDequeue(out update))
@ -3676,6 +3769,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Block Construction #region Block Construction
//if (update.Entity is ScenePresence)
//LogAvatarUpdateEvent(this.m_agentId,update.Entity.UUID);
// TODO: Remove this once we can build compressed updates // TODO: Remove this once we can build compressed updates
canUseCompressed = false; canUseCompressed = false;
@ -3687,36 +3783,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
else else
{ {
// if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
// {
// SceneObjectPart sop = (SceneObjectPart)update.Entity;
// string text = sop.Text;
// if (text.IndexOf("\n") >= 0)
// text = text.Remove(text.IndexOf("\n"));
//
// if (m_attachmentsSent.Contains(sop.ParentID))
// {
//// m_log.DebugFormat(
//// "[CLIENT]: Sending full info about attached prim {0} text {1}",
//// sop.LocalId, text);
//
// objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
//
// m_attachmentsSent.Add(sop.LocalId);
// }
// else
// {
// m_log.DebugFormat(
// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
// sop.LocalId, text, sop.ParentID);
//
// m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
// }
// }
// else
// {
objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
// }
} }
} }
else if (!canUseImproved) else if (!canUseImproved)
@ -3810,8 +3877,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void ReprioritizeUpdates() public void ReprioritizeUpdates()
{ {
//m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName);
lock (m_entityUpdates.SyncRoot) lock (m_entityUpdates.SyncRoot)
m_entityUpdates.Reprioritize(UpdatePriorityHandler); m_entityUpdates.Reprioritize(UpdatePriorityHandler);
} }
@ -3829,7 +3894,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void FlushPrimUpdates() public void FlushPrimUpdates()
{ {
m_log.Debug("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName); m_log.WarnFormat("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
while (m_entityUpdates.Count > 0) while (m_entityUpdates.Count > 0)
ProcessEntityUpdates(-1); ProcessEntityUpdates(-1);