diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 58312abf01..dfdd566258 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs @@ -486,7 +486,9 @@ namespace OpenSim.Framework.Servers.HttpServer { try { - SendHTML500(response); + byte[] buffer500 = SendHTML500(response); + response.Body.Write(buffer500,0,buffer500.Length); + response.Body.Close(); } catch { @@ -719,7 +721,15 @@ namespace OpenSim.Framework.Servers.HttpServer catch (Exception e) { m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.StackTrace), e); - SendHTML500(response); + try + { + byte[] buffer500 = SendHTML500(response); + response.Body.Write(buffer500, 0, buffer500.Length); + response.Body.Close(); + } + catch + { + } } finally { @@ -1746,7 +1756,8 @@ namespace OpenSim.Framework.Servers.HttpServer response.SendChunked = false; response.ContentLength64 = buffer.Length; response.ContentEncoding = Encoding.UTF8; - + + return buffer; } diff --git a/bin/HttpServer_OpenSim.dll b/bin/HttpServer_OpenSim.dll index 36c089252d..e15493d338 100755 Binary files a/bin/HttpServer_OpenSim.dll and b/bin/HttpServer_OpenSim.dll differ diff --git a/bin/HttpServer_OpenSim.pdb b/bin/HttpServer_OpenSim.pdb index a69e420d64..cfff9a791b 100644 Binary files a/bin/HttpServer_OpenSim.pdb and b/bin/HttpServer_OpenSim.pdb differ diff --git a/bin/HttpServer_OpenSim.xml b/bin/HttpServer_OpenSim.xml index fa88fc7899..61c3ad8b4e 100644 --- a/bin/HttpServer_OpenSim.xml +++ b/bin/HttpServer_OpenSim.xml @@ -1669,6 +1669,65 @@ A header have been received. + + + A thread-safe lockless queue that supports multiple readers and + multiple writers + + + + Queue head + + + Queue tail + + + Queue item count + + + + Constructor + + + + + Enqueue an item + + Item to enqeue + + + + Try to dequeue an item + + Dequeued item if the dequeue was successful + True if an item was successfully deqeued, otherwise false + + + Gets the current number of items in the queue. Since this + is a lockless collection this value should be treated as a close + estimate + + + + Provides a node container for data in a singly linked list + + + + Pointer to the next node in list + + + The data contained by the node + + + + Constructor + + + + + Constructor + + Contains server side HTTP request information. @@ -2825,6 +2884,11 @@ Kind of HTTPS protocol. Usually TLS or SSL. A created . + + + Server is shutting down so shut down the factory + + A request have been received from one of the contexts. @@ -2876,6 +2940,11 @@ A creates . + + + Server is shutting down so shut down the factory + + True if detailed trace logs should be written. @@ -4315,6 +4384,58 @@ message describing the error + + + Timeout Manager. Checks for dead clients. Clients with open connections that are not doing anything. Closes sessions opened with keepalive. + + + + + Causes the watcher to immediately check the connections. + + + + + Environment.TickCount is an int but it counts all 32 bits so it goes positive + and negative every 24.9 days. This trims down TickCount so it doesn't wrap + for the callers. + This trims it to a 12 day interval so don't let your frame time get too long. + + + + + + Environment.TickCount is an int but it counts all 32 bits so it goes positive + and negative every 24.9 days. Subtracts the passed value (previously fetched by + 'EnvironmentTickCount()') and accounts for any wrapping. + + + + subtraction of passed prevValue from current Environment.TickCount + + + + Environment.TickCount is an int but it counts all 32 bits so it goes positive + and negative every 24.9 days. Subtracts the passed value (previously fetched by + 'EnvironmentTickCount()') and accounts for any wrapping. + + + + subtraction of passed prevValue from current Environment.TickCount + + + + Environment.TickCount is an int but it counts all 32 bits so it goes positive + and negative every 24.9 days. Subtracts the passed value (previously fetched by + 'EnvironmentTickCount()') and accounts for any wrapping. + + subtraction of passed prevValue from current Environment.TickCount + + + + Use a Thread or a Timer to monitor the ugly + + Session store using memory for each session.