* Refactored away permissions and physics flag duplications
parent
0d5d111619
commit
6e22faf73e
|
@ -467,17 +467,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
LLObject.ObjectFlags.CreateSelected |
|
||||
LLObject.ObjectFlags.ObjectOwnerModify;
|
||||
|
||||
if (!ParentGroup.m_scene.PermissionsMngr.BypassPermissions)
|
||||
{
|
||||
EveryoneMask = (uint)m_flags;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectCopy;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectModify;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectMove;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectAnyOwner;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer;
|
||||
}
|
||||
ApplyPermissions();
|
||||
ApplyPhysics();
|
||||
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
@ -505,36 +496,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
LastOwnerID = lastOwnerID;
|
||||
UUID = LLUUID.Random();
|
||||
LocalID = (uint) (localID);
|
||||
// Todo: Add More parameters from above
|
||||
Shape = shape;
|
||||
OwnershipCost = 0;
|
||||
ObjectSaleType = (byte)0;
|
||||
SalePrice = 0;
|
||||
Category = (uint)0;
|
||||
// End Todo: ///
|
||||
LastOwnerID = CreatorID;
|
||||
OffsetPosition = position;
|
||||
RotationOffset = rotation;
|
||||
ObjectFlags = flags;
|
||||
|
||||
if (!ParentGroup.m_scene.PermissionsMngr.BypassPermissions)
|
||||
{
|
||||
EveryoneMask = (uint)m_flags;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectCopy;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectModify;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectMove;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectAnyOwner;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer;
|
||||
}
|
||||
else
|
||||
{
|
||||
EveryoneMask = ObjectFlags;
|
||||
}
|
||||
ApplyPermissions();
|
||||
ApplyPhysics();
|
||||
|
||||
bool UsePhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
|
||||
DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue