Merge branch 'dev' into collisionevent

dsg
Robert Adams 2011-03-17 10:31:16 -07:00
commit 6e251b13c4
7 changed files with 390 additions and 194 deletions

View File

@ -297,21 +297,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
if (primUpdates.ContainsKey(bucketName) && primUpdates[bucketName].Count > 0)
{
/*
foreach (SceneObjectGroup sog in primUpdates[bucketName])
{
//If this is a relay node, or at least one part of the object has the last update caused by this actor, then send the update
sog.UpdateTaintedBucketSyncInfo(timeStamp);
if (m_isSyncRelay || (!sog.IsDeleted && CheckObjectForSendingUpdate(sog)))
{
//send
string sogxml = SceneObjectSerializer.ToXml2Format(sog);
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg);
}
}
* */
//m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName);
m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]);
}
@ -400,9 +385,23 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
//m_log.DebugFormat(LogHeader + "SendNewObject called for object {0}, {1}", sog.Name, sog.UUID);
//This is a new object (newly rezzed). Send out updates for all properties.
//For now, a complete list of object properties include properties
//in its xml serialization, plus the set of Physics properties as in Physics bucket
OSDMap data = new OSDMap();
string sogxml = SceneObjectSerializer.ToXml2Format(sog);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml);
SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
data["sogxml"] = OSD.FromString(sogxml);
OSDArray partArray = new OSDArray();
foreach (SceneObjectPart part in sog.Parts){
OSDMap partData = PhysicsBucketPropertiesEncoder(m_physicsBucketName, part);
partArray.Add(partData);
}
data["partPhysicsProperties"] = partArray;
//string sogxml = SceneObjectSerializer.ToXml2Format(sog);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, OSDParser.SerializeJsonString(data));
//SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog);
}
/// <summary>
@ -434,7 +433,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
data["softDelete"] = OSD.FromBoolean(softDelete);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
//SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog);
}
@ -462,13 +462,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
string partTempID = "part"+partNum;
data[partTempID] = OSD.FromUUID(part.UUID);
partNum++;
m_log.Debug("SendLinkObject to link " + part.ParentGroup.Name + "," + part.UUID + " with " + root.Name+","+root.UUID);
}
m_log.Debug(LogHeader + " to SendLinkObject to link " + children.Count + " parts to " + root.Name);
m_log.Debug("LinkedObject: "+sogxml);
m_log.Debug(LogHeader + " to SendLinkObject to link " + children.Count + " parts to " + root.Name + "," + root.UUID);
//m_log.Debug("LinkedObject: "+sogxml);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.LinkObject, OSDParser.SerializeJsonString(data));
SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm);
//SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm);
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, linkedGroup);
}
public void SendDeLinkObject(List<SceneObjectPart> prims, List<SceneObjectGroup> beforeDelinkGroups, List<SceneObjectGroup> afterDelinkGroups)
@ -722,8 +725,20 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private delegate void PrimUpdatePerBucketSender(string bucketName, List<SceneObjectPart> primUpdates);
private Dictionary<string, PrimUpdatePerBucketSender> m_primUpdatesPerBucketSender = new Dictionary<string, PrimUpdatePerBucketSender>();
//Timestamps that record the last time each any updates have been sent out for a given bucket
private Dictionary<string, long> m_lastUpdateSentTime = new Dictionary<string, long>();
/*
//The functions that encode properties in each bucket. For now,
//general bucket works on SOG, physics bucket works on SOP, so we define
//the arg to be of type Object to be general in the interface.
//TO DO: redesign the interface once the bucket encoders working on more
//consistent/specific arguments.
private delegate string UpdatePerBucketEncoder(string bucketName, Object arg);
private Dictionary<string, UpdatePerBucketEncoder> m_updatePerBucketEncoder = new Dictionary<string, UpdatePerBucketEncoder>();
//Decoders of properties in each bucket
private delegate void UpdatePerBucketDecoder(string bucketName, string encoding, out Object outData);
private Dictionary<string, UpdatePerBucketDecoder> m_updatePerBucketDecoder = new Dictionary<string, UpdatePerBucketDecoder>();
* */
private object m_updateScenePresenceLock = new object();
private Dictionary<UUID, ScenePresence> m_presenceUpdates = new Dictionary<UUID, ScenePresence>();
@ -760,8 +775,19 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
foreach (SceneObjectGroup sog in updatedObjects.Values)
{
sog.UpdateTaintedBucketSyncInfo(bucketName, timeStamp); //this update the timestamp and clear the taint info of the bucket
string sogxml = SceneObjectSerializer.ToXml2Format(sog);
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
string sogGeneralBucketEncoding = SceneObjectSerializer.ToXml2Format(sog);
//string sogGeneralBucketEncoding = GeneralBucketPropertiesEncoder(bucketName, sog, null);
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogGeneralBucketEncoding);
//TEMP DEBUG
foreach (SceneObjectPart part in sog.Parts)
{
if (part.IsAttachment)
{
m_log.Debug(LogHeader + "PrimUpdatesGeneralBucketSender: part " + part.Name + "," + part.UUID + ", IsAttachment = true");
}
}
lock (m_stats) m_statSOGBucketOut++;
SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg);
@ -775,53 +801,42 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//UpdateBucektLastSentTime(bucketName, timeStamp);
}
private string GeneralBucketPropertiesEncoder(string bucketName, Object sog)
{
if (sog is SceneObjectGroup)
{
SceneObjectGroup group = (SceneObjectGroup)sog;
return SceneObjectSerializer.ToXml2Format(group);
}
else
return String.Empty;
}
private void GeneralBucketPropertiesDecoder(string bucketName, string encoding, out Object sog)
{
SceneObjectGroup group = SceneObjectSerializer.FromXml2Format(encoding);
sog = (Object)group;
}
private void PrimUpdatesPhysicsBucketSender(string bucketName, List<SceneObjectPart> primUpdates)
{
foreach (SceneObjectPart updatedPart in primUpdates)
{
updatedPart.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks);
OSDMap data = new OSDMap();
data["UUID"] = OSD.FromUUID(updatedPart.UUID);
//data["UUID"] = OSD.FromUUID(pa.UUID);
data["Bucket"] = OSD.FromString(bucketName);
data["GroupPosition"] = OSD.FromVector3(updatedPart.GroupPosition);
data["OffsetPosition"] = OSD.FromVector3(updatedPart.OffsetPosition);
data["Scale"] = OSD.FromVector3(updatedPart.Scale);
data["AngularVelocity"] = OSD.FromVector3(updatedPart.AngularVelocity);
data["RotationOffset"] = OSD.FromQuaternion(updatedPart.RotationOffset);
Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
if (pa != null)
{
data["Size"] = OSD.FromVector3(pa.Size);
data["Position"] = OSD.FromVector3(pa.Position);
data["Force"] = OSD.FromVector3(pa.Force);
data["Velocity"] = OSD.FromVector3(pa.Velocity);
data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity);
data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration);
data["Torque"] = OSD.FromVector3(pa.Torque);
data["Orientation"] = OSD.FromQuaternion(pa.Orientation);
data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical);
data["Flying"] = OSD.FromBoolean(pa.Flying);
data["Kinematic"] = OSD.FromBoolean(pa.Kinematic);
data["Buoyancy"] = OSD.FromReal(pa.Buoyancy);
data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround);
data["IsColliding"] = OSD.FromBoolean(pa.IsColliding);
m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
}
data["LastUpdateTimeStamp"] = OSD.FromLong(updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp);
data["LastUpdateActorID"] = OSD.FromString(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID);
//m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ","+updatedPart.UUID+ ". GroupPosition: " + updatedPart.GroupPosition.ToString());
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(data));
//string partPhysicsBucketEncoding = PhysicsBucketPropertiesEncoder(bucketName, updatedPart);
OSDMap partData = PhysicsBucketPropertiesEncoder(bucketName, updatedPart);
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(partData));
//m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
//TEMP DEBUG
if (updatedPart.IsAttachment)
{
m_log.Debug(LogHeader + "PrimUpdatesPhysicsBucketSender: part " + updatedPart.Name + "," + updatedPart.UUID + ", IsAttachment = true");
}
lock (m_stats) m_statPhysBucketOut++;
SendObjectUpdateToRelevantSyncConnectors(updatedPart, syncMsg);
@ -832,13 +847,55 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//UpdateBucektLastSentTime(bucketName);
}
/*
private void UpdateBucektLastSentTime(string bucketName)
private OSDMap PhysicsBucketPropertiesEncoder(string bucketName, SceneObjectPart updatedPart)
{
long timeStamp = DateTime.Now.Ticks;
m_lastUpdateSentTime[bucketName] = timeStamp;
OSDMap data = new OSDMap();
data["UUID"] = OSD.FromUUID(updatedPart.UUID);
//data["UUID"] = OSD.FromUUID(pa.UUID);
data["Bucket"] = OSD.FromString(bucketName);
data["GroupPosition"] = OSD.FromVector3(updatedPart.GroupPosition);
data["OffsetPosition"] = OSD.FromVector3(updatedPart.OffsetPosition);
data["Scale"] = OSD.FromVector3(updatedPart.Scale);
data["AngularVelocity"] = OSD.FromVector3(updatedPart.AngularVelocity);
data["RotationOffset"] = OSD.FromQuaternion(updatedPart.RotationOffset);
Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
if (pa != null)
{
data["Size"] = OSD.FromVector3(pa.Size);
data["Position"] = OSD.FromVector3(pa.Position);
data["Force"] = OSD.FromVector3(pa.Force);
data["Velocity"] = OSD.FromVector3(pa.Velocity);
data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity);
data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration);
data["Torque"] = OSD.FromVector3(pa.Torque);
data["Orientation"] = OSD.FromQuaternion(pa.Orientation);
data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical);
data["Flying"] = OSD.FromBoolean(pa.Flying);
data["Kinematic"] = OSD.FromBoolean(pa.Kinematic);
data["Buoyancy"] = OSD.FromReal(pa.Buoyancy);
data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround);
data["IsColliding"] = OSD.FromBoolean(pa.IsColliding);
//m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
}
data["LastUpdateTimeStamp"] = OSD.FromLong(updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp);
data["LastUpdateActorID"] = OSD.FromString(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID);
//m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ","+updatedPart.UUID+ ". GroupPosition: " + updatedPart.GroupPosition.ToString());
return data;
}
private void PhysicsBucketPropertiesDecoder(string bucketName, SymmetricSyncMessage msg, out Object sog)
{
OSDMap data = DeserializeMessage(msg);
sog = (Object)data;
}
*/
private bool HaveUpdatesToSendoutForSync(SceneObjectPart part, string bucketName)
{
@ -867,22 +924,31 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
* */
}
//by default, there are two property buckets: the "General" bucket and the "Physics" bucket.
private string m_generalBucketName = "General";
private string m_physicsBucketName = "Physics";
//If nothing configured in the config file, this is the default settings for grouping properties into different bucket
private void PopulatePropertyBuketMapByDefault()
{
//by default, there are two property buckets: the "General" bucket and the "Physics" bucket.
string generalBucketName = "General";
string physicsBucketName = "Physics";
m_propertyBucketNames.Add(generalBucketName);
m_propertyBucketNames.Add(physicsBucketName);
m_propertyBucketNames.Add(m_generalBucketName);
m_propertyBucketNames.Add(m_physicsBucketName);
m_maxNumOfPropertyBuckets = m_propertyBucketNames.Count;
//Linking each bucket with the sender function that serializes the properties in the bucket and send out sync message
m_primUpdatesPerBucketSender.Add("General", PrimUpdatesGeneralBucketSender);
m_primUpdatesPerBucketSender.Add("Physics", PrimUpdatesPhysicsBucketSender);
m_primUpdatesPerBucketSender.Add(m_generalBucketName, PrimUpdatesGeneralBucketSender);
m_primUpdatesPerBucketSender.Add(m_physicsBucketName, PrimUpdatesPhysicsBucketSender);
m_lastUpdateSentTime.Add("General", 0);
m_lastUpdateSentTime.Add("Physics", 0);
/*
m_updatePerBucketEncoder.Add(generalBucketName, GeneralBucketPropertiesEncoder);
m_updatePerBucketEncoder.Add(physicsBucketName, PhysicsBucketPropertiesEncoder);
m_updatePerBucketDecoder.Add(generalBucketName, GeneralBucketPropertiesDecoder);
m_updatePerBucketDecoder.Add(physicsBucketName, PhysicsBucketPropertiesDecoder);
* */
//m_lastUpdateSentTime.Add("General", 0);
//m_lastUpdateSentTime.Add("Physics", 0);
//Mapping properties to buckets.
foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties)))
@ -908,11 +974,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
case SceneObjectPartProperties.Buoyancy:
case SceneObjectPartProperties.IsCollidingGround:
case SceneObjectPartProperties.IsColliding:
m_primPropertyBucketMap.Add(property, physicsBucketName);
m_primPropertyBucketMap.Add(property, m_physicsBucketName);
break;
default:
//all other properties belong to the "General" bucket.
m_primPropertyBucketMap.Add(property, generalBucketName);
m_primPropertyBucketMap.Add(property, m_generalBucketName);
break;
}
}
@ -984,9 +1050,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Events are send out right away, without being put into the connector's outQueue first.
//May need a better method for managing the outgoing messages (i.e. prioritizing object updates and events)
private void SendSceneEventToRelevantSyncConnectors(string init_actorID, SymmetricSyncMessage rsm)
private void SendSceneEventToRelevantSyncConnectors(string init_actorID, SymmetricSyncMessage rsm, SceneObjectGroup sog)
{
List<SyncConnector> syncConnectors = GetSyncConnectorsForSceneEvents(init_actorID, rsm);
//TODO: need to pick connectors based on sog position (quark it resides in)
List<SyncConnector> syncConnectors = GetSyncConnectorsForSceneEvents(init_actorID, rsm, sog);
foreach (SyncConnector connector in syncConnectors)
{
@ -1040,6 +1107,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//in other parts as well, so we are sending to all connectors.
ForEachSyncConnector(delegate(SyncConnector connector)
{
//if(!connector.OtherSideActorID.Equals(sog.BucketSyncInfoUpdate[
syncConnectors.Add(connector);
});
}
@ -1066,7 +1134,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// </summary>
/// <param name="sog"></param>
/// <returns></returns>
private List<SyncConnector> GetSyncConnectorsForSceneEvents(string init_actorID, SymmetricSyncMessage rsm)
private List<SyncConnector> GetSyncConnectorsForSceneEvents(string init_actorID, SymmetricSyncMessage rsm, SceneObjectGroup sog)
{
List<SyncConnector> syncConnectors = new List<SyncConnector>();
if (m_isSyncRelay)
@ -1563,10 +1631,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
if (e is SceneObjectGroup)
{
string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)e);
SendSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml);
//m_log.Debug(LogHeader + ": " + sogxml);
//string sogxml = SceneObjectSerializer.ToXml2Format((SceneObjectGroup)e);
//SendSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml);
SceneObjectGroup sog = (SceneObjectGroup)e;
SendNewObject(sog);
}
}
return;
@ -1576,8 +1644,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
break;
case SymmetricSyncMessage.MsgType.UpdatedObject:
{
HandleAddOrUpdateObjectBySynchronization(msg, senderActorID);
//HandleAddNewObject(sog);
//HandleAddOrUpdateObjectBySynchronization(msg, senderActorID);
HandleUpdateObjectBySynchronization(msg, senderActorID);
return;
}
case SymmetricSyncMessage.MsgType.UpdatedBucketProperties:
@ -1649,19 +1717,85 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private void HandleAddNewObject(SymmetricSyncMessage msg, string senderActorID)
{
string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
//string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
//SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
OSDMap data = DeserializeMessage(msg);
//First, create the object group and add it to Scene
string sogxml = data["sogxml"];
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
//Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
//m_log.DebugFormat("{0}: received NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID);
Scene.ObjectUpdateResult updateResult = m_scene.AddNewSceneObjectBySync(sog);
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
//if this is a relay node, forwards the event
//if this is a relay node, forward the event
if (m_isSyncRelay)
{
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, sog);
}
//Second, update the physics properties of each prim in the object
OSDArray partArray = (OSDArray)data["partPhysicsProperties"];
for (int i = 0; i < partArray.Count; i++)
{
OSDMap partData = (OSDMap)partArray[i];
UUID partUUID = partData["UUID"].AsUUID();
string bucketName = partData["Bucket"].AsString();
//m_log.DebugFormat("{0}: HandleUpdatedBucketProperties from {1}: for {2}/{3}", LogHeader, senderActorID, partUUID.ToString(), bucketName);
BucketSyncInfo rBucketSyncInfo = new BucketSyncInfo(bucketName);
rBucketSyncInfo.LastUpdateTimeStamp = partData["LastUpdateTimeStamp"].AsLong();
rBucketSyncInfo.LastUpdateActorID = partData["LastUpdateActorID"].AsString();
// updatedPart.BucketSyncInfoList.Add(bucketName, rBucketSyncInfo);
m_scene.UpdateObjectPartBucketProperties(bucketName, partUUID, data, rBucketSyncInfo);
}
//m_log.DebugFormat("{0}: received NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID);
}
private void HandleUpdateObjectBySynchronization(SymmetricSyncMessage msg, string senderActorID)
{
string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
lock (m_stats) m_statSOGBucketIn++;
if (sog.IsDeleted)
{
SymmetricSyncMessage.HandleTrivial(LogHeader, msg, String.Format("Ignoring update on deleted object, UUID: {0}.", sog.UUID));
return;
}
else
{
foreach (SceneObjectPart part in sog.Parts)
{
if (part.IsAttachment)
{
m_log.Debug(LogHeader + "HandleUpdateObjectBySynchronization: part " + part.Name + "," + part.UUID + ", IsAttachment = true");
}
}
Scene.ObjectUpdateResult updateResult = m_scene.UpdateObjectBySynchronization(sog);
switch (updateResult)
{
case Scene.ObjectUpdateResult.New:
m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) added.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
break;
case Scene.ObjectUpdateResult.Updated:
m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) updated.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
break;
case Scene.ObjectUpdateResult.Error:
m_log.WarnFormat("[{0} Object \"{1}\" ({1}) ({2}) -- add or update ERROR.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
break;
case Scene.ObjectUpdateResult.Unchanged:
//m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
break;
}
}
}
private void HandleAddOrUpdateObjectBySynchronization(SymmetricSyncMessage msg, string senderActorID)
@ -1688,6 +1822,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
else
{
foreach (SceneObjectPart part in sog.Parts)
{
if (part.IsAttachment)
{
m_log.Debug(LogHeader + "HandleAddOrUpdateObjectBySynchronization: part " + part.Name + "," + part.UUID + ", IsAttachment = true");
}
}
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
//if (added)
@ -1726,40 +1868,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
string bucketName = data["Bucket"].AsString();
//m_log.DebugFormat("{0}: HandleUpdatedBucketProperties from {1}: for {2}/{3}", LogHeader, senderActorID, partUUID.ToString(), bucketName);
/* Commented out since OSDMap is now passed all the way through to the unpacker.
* Previous implementation is to create a SOP and copy the values into same and copy them out later.
SceneObjectPart updatedPart = new SceneObjectPart();
updatedPart.GroupPosition = data["GroupPosition"].AsVector3();
updatedPart.OffsetPosition = data["OffsetPosition"].AsVector3();
updatedPart.RotationOffset = data["RotationOffset"].AsQuaternion();
updatedPart.Velocity = data["Velocity"].AsVector3();
updatedPart.AngularVelocity = data["AngularVelocity"].AsVector3();
//Scale is a bit complex, we need to have Shape first -- not a good solution, but leave it as is so that we can move on,
updatedPart.Shape = new PrimitiveBaseShape();
updatedPart.Scale = data["Scale"].AsVector3();
Dictionary<string, Object> updatedProperties = new Dictionary<string, Object>();
updatedProperties.Add("GroupPosition", (Object)data["GroupPosition"].AsVector3());
updatedProperties.Add("OffsetPosition", (Object)data["OffsetPosition"].AsVector3());
updatedProperties.Add("RotationOffset", (Object)data["RotationOffset"].AsQuaternion());
updatedProperties.Add("Velocity", (Object)data["Velocity"].AsVector3());
updatedProperties.Add("AngularVelocity", (Object)data["AngularVelocity"].AsVector3());
updatedProperties.Add("Scale", (Object)data["Scale"].AsVector3());
*/
//Other properties to be included
/*
"Position":
"Size":
"Force":
"RotationalVelocity":
"PA_Acceleration":
"Torque":
"Orientation":
"IsPhysical":
"Flying":
"Buoyancy":
* */
BucketSyncInfo rBucketSyncInfo = new BucketSyncInfo(bucketName);
rBucketSyncInfo.LastUpdateTimeStamp = data["LastUpdateTimeStamp"].AsLong();
@ -1837,6 +1945,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, sog);
}
if (sog != null)
{
if (!softDelete)
@ -1851,12 +1966,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
}
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
}
}
private void HandleLinkObject(SymmetricSyncMessage msg, string senderActorID)
@ -1877,6 +1987,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
int partCount = data["partCount"].AsInteger();
List<UUID> childrenIDs = new List<UUID>();
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, linkedGroup);
}
for (int i = 0; i < partCount; i++)
{
string partTempID = "part" + i;
@ -1886,18 +2003,28 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_log.Debug(LogHeader + " received LinkObject from " + senderActorID);
//m_log.Debug("LinkedObject: " + sogxml);
//TEMP DEBUG
foreach (SceneObjectPart part in linkedGroup.Parts)
{
if (part.IsAttachment)
{
m_log.Debug(LogHeader + "HandleLinkObject: part " + part.Name + "," + part.UUID + " IsAttachment = true in incoming sync message");
}
}
m_scene.LinkObjectBySync(linkedGroup, rootID, childrenIDs);
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
}
}
private void HandleDelinkObject(SymmetricSyncMessage msg, string senderActorID)
{
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, null);
}
OSDMap data = DeserializeMessage(msg);
if (data == null)
{
@ -1939,12 +2066,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_scene.DelinkObjectsBySync(delinkPrimIDs, beforeDelinkGroupIDs, incomingAfterDelinkGroups);
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
}
}
/// <summary>
@ -1953,6 +2074,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// <param name="msg"></param>
private void HandleRemoteEvent(SymmetricSyncMessage msg, string senderActorID)
{
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
SendSceneEventToRelevantSyncConnectors(senderActorID, msg, null);
}
OSDMap data = DeserializeMessage(msg);
if (data == null)
{
@ -2002,12 +2130,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
break;
}
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
//SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
SendSceneEventToRelevantSyncConnectors(senderActorID, msg);
}
}
/// <summary>
@ -2386,14 +2508,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
data["running"] = OSD.FromBoolean(isScriptRunning);
data["assetID"] = OSD.FromUUID(newAssetID);
/*
data["actorID"] = OSD.FromString(m_actorID);
data["seqNum"] = OSD.FromULong(GetNextEventSeq());
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdateScript, OSDParser.SerializeJsonString(data));
//send to actors who are interested in the event
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm);
* */
SendSceneEvent(SymmetricSyncMessage.MsgType.UpdateScript, data);
}
@ -2626,20 +2740,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//send to actors who are interested in the event
lock (m_stats) m_statEventOut++;
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm);
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, null);
}
/*
private void PublishSceneEvent(OSDMap data)
{
data["actorID"] = OSD.FromString(m_actorID);
data["seqNum"] = OSD.FromULong(GetNextEventSeq());
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.OnUpdateScript, OSDParser.SerializeJsonString(data));
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm);
}
* */
private ulong GetNextEventSeq()
{
return m_eventSeq++;

View File

@ -89,7 +89,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation;
//Register for Scene/SceneGraph events
//m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(ScenePersistence_OnObjectCreate);
m_scene.SceneGraph.OnObjectCreate += new ObjectCreateDelegate(ScenePersistence_OnObjectCreate);
m_scene.SceneGraph.OnObjectCreateBySync += new ObjectCreateBySyncDelegate(ScenePersistence_OnObjectCreateBySync);
}
@ -164,16 +164,33 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// <summary>
/// ScenePersistence's actions upon an object is added to the local scene.
/// </summary>
private void ScenePersistence_OnObjectCreateBySync(EntityBase entity)
private void ScenePersistence_OnObjectCreate(EntityBase entity)
{
if (entity is SceneObjectGroup)
{
m_log.Warn(LogHeader + ": link to backup for " + entity.UUID);
//m_log.Warn(LogHeader + ":OnObjectCreate -- link to backup for " + entity.UUID);
SceneObjectGroup sog = (SceneObjectGroup)entity;
//probably what we should do here is to set some variable sog.SyncToBackup to true, and sog.ProcessBackup will only run if that value is true,
//then we do not need to worry about where an object is attach-to-backup and modify all those lines.
sog.ToPersistObjectState = true;
sog.AttachToBackup();
}
}
/// <summary>
/// ScenePersistence's actions upon an object is added to the local scene.
/// </summary>
private void ScenePersistence_OnObjectCreateBySync(EntityBase entity)
{
if (entity is SceneObjectGroup)
{
//m_log.Warn(LogHeader + ":OnObjectCreateBySync -- link to backup for " + entity.UUID);
SceneObjectGroup sog = (SceneObjectGroup)entity;
//probably what we should do here is to set some variable sog.SyncToBackup to true, and sog.ProcessBackup will only run if that value is true,
//then we do not need to worry about where an object is attach-to-backup and modify all those lines.
sog.ToPersistObjectState = true;
sog.AttachToBackup();
}
}

View File

@ -2203,6 +2203,13 @@ namespace OpenSim.Region.Framework.Scenes
partnames += "(" + part.Name + ", " + part.UUID + ")";
}
m_log.DebugFormat("[SCENE] RezObject {0} with InvItem name {1} at pos {2} with parts {3}", group.UUID.ToString(), item.Name, group.RootPart.GroupPosition.ToString(), partnames);
foreach (SceneObjectPart part in group.Parts)
{
if (part.IsAttachment)
{
m_log.Debug("[SCENE]: part " + part.Name + "," + part.UUID + ", IsAttachment = true");
}
}
// We can only call this after adding the scene object, since the scene object references the scene
// to find out if scripts should be activated at all.

View File

@ -684,6 +684,11 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.AddOrUpdateObjectBySynchronization(sog);
}
public ObjectUpdateResult UpdateObjectBySynchronization(SceneObjectGroup sog)
{
return m_sceneGraph.UpdateObjectBySynchronization(sog);
}
//Similar to DeleteSceneObject, except that this does not change LastUpdateActorID and LastUpdateTimeStamp
public void DeleteSceneObjectBySynchronization(SceneObjectGroup group)
{
@ -732,12 +737,12 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGraph.AddNewSceneObjectPart(newPart, parentGroup);
}
public void AddNewSceneObjectBySync(SceneObjectGroup group, bool attachToBackup)
public ObjectUpdateResult AddNewSceneObjectBySync(SceneObjectGroup group)
{
if(attachToBackup)
group.HasGroupChanged = true;
//if(attachToBackup)
// group.HasGroupChanged = true;
m_sceneGraph.AddSceneObjectByStateSynch(group);
return m_sceneGraph.AddNewSceneObjectBySync(group);
}
public void DebugSceneObjectGroups()
@ -795,7 +800,7 @@ namespace OpenSim.Region.Framework.Scenes
}
//m_log.Debug("to link part " + part.DebugObjectPartProperties());
m_log.Debug("to link part " + part.Name + "," + part.UUID + "; its SOG has " + part.ParentGroup.Parts + " parts");
m_log.Debug("LinkObjectBySync: " + part.Name + "," + part.UUID + " with root "+root.Name+","+root.UUID+"; its SOG has " + part.ParentGroup.Parts + " parts");
children.Add(part);
}
@ -805,7 +810,13 @@ namespace OpenSim.Region.Framework.Scenes
//Leverage the LinkObject implementation to get the book keeping of Group and Parts relations right
m_sceneGraph.LinkObjectsBySync(root, children);
foreach (SceneObjectPart part in linkedGroup.Parts)
{
if (part.IsAttachment)
{
m_log.Debug("LinkObjectBySync: part " + part.Name + "," + part.UUID + " IsAttachment = true after linking");
}
}
//The properties of the newly linked object should be updated later with another UpdatedObject message.

View File

@ -2002,6 +2002,37 @@ namespace OpenSim.Region.Framework.Scenes
#region SYMMETRIC SYNC
public Scene.ObjectUpdateResult UpdateObjectBySynchronization(SceneObjectGroup updatedSog)
{
UUID sogID = updatedSog.UUID;
Scene.ObjectUpdateResult updateResult = Scene.ObjectUpdateResult.Unchanged;
if (Entities.ContainsKey(sogID))
{
//update the object
EntityBase entity = Entities[sogID];
if (entity is SceneObjectGroup)
{
SceneObjectGroup localSog = (SceneObjectGroup)entity;
updateResult = localSog.UpdateObjectGroupBySync(updatedSog);
}
else
{
m_log.WarnFormat("{0}: Entity with {1} is not of type SceneObjectGroup: {2}",
"[SCENE GRAPH]", sogID, entity.GetType().ToString());
//return false;
updateResult = Scene.ObjectUpdateResult.Error;
}
}
else
{
//An object no longer in Entity list, probably linked to other objects, or handed over to another quark.
m_log.WarnFormat("[SCENE GRAPH] UpdateObjectBySynchronization: received update for an object {0}, {1} no longer in local Entity list. Ignore update.", updatedSog.Name, updatedSog.UUID);
}
return updateResult;
}
public Scene.ObjectUpdateResult AddOrUpdateObjectBySynchronization(SceneObjectGroup updatedSog)
{
UUID sogID = updatedSog.UUID;
@ -2027,7 +2058,7 @@ namespace OpenSim.Region.Framework.Scenes
else
{
//m_log.Debug(updatedSog.Name+" "+updatedSog.UUID+" not found in Entities list. Need to add");
AddSceneObjectByStateSynch(updatedSog);
AddNewSceneObjectBySync(updatedSog);
updateResult = Scene.ObjectUpdateResult.New;
}
@ -2040,13 +2071,18 @@ namespace OpenSim.Region.Framework.Scenes
//This is called when an object is added due to receiving a state synchronization message from Scene or an actor. Do similar things as the original AddSceneObject(),
//but call ScheduleGroupForFullUpdate_TimeStampUnchanged() instead, so as not to modify the timestamp or actorID, since the object was not created locally.
public bool AddSceneObjectByStateSynch(SceneObjectGroup sceneObject)
public Scene.ObjectUpdateResult AddNewSceneObjectBySync(SceneObjectGroup sceneObject)
{
Scene.ObjectUpdateResult updateResult = Scene.ObjectUpdateResult.New;
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
return false;
return Scene.ObjectUpdateResult.Error;
if (Entities.ContainsKey(sceneObject.UUID))
return false;
{
m_log.WarnFormat("[SCENE GRAPH] AddNewSceneObjectBySync: Already has object {0}, {1} in local Entity list.", sceneObject.Name, sceneObject.UUID);
return Scene.ObjectUpdateResult.Error;
}
SceneObjectPart[] children = sceneObject.Parts;
@ -2111,7 +2147,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
}
return true;
return updateResult;
}
public void AddNewSceneObjectPart(SceneObjectPart newPart, SceneObjectGroup parentGroup)

View File

@ -1372,6 +1372,14 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
//SYMMETRIC SYNC
//if we are doing sync across different sync nodes, and are not told to persist the state, don't do anything (only persistence actor will do it)
if (m_scene.RegionSyncModule != null && !ToPersistObjectState)
{
return;
}
//end of SYMMETRIC SYNC
// Since this is the top of the section of call stack for backing up a particular scene object, don't let
// any exception propogate upwards.
try
@ -2113,9 +2121,9 @@ namespace OpenSim.Region.Framework.Scenes
// objectGroup.RootPart.SendScheduledUpdates();
//}
// m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
m_log.DebugFormat(
"[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
SceneObjectPart linkPart = objectGroup.m_rootPart;
@ -3556,6 +3564,13 @@ namespace OpenSim.Region.Framework.Scenes
#region SYMMETRIC SYNC
private bool m_toPersistObjectState = false;
public bool ToPersistObjectState
{
get { return m_toPersistObjectState; }
set { m_toPersistObjectState = value; }
}
//update the existing copy of the object with updated properties in 'updatedSog'
//NOTE: updates on script content are handled seperately (e.g. user edited the script and saved it) -- SESyncServerOnUpdateScript(), a handler of EventManager.OnUpdateScript
//public void UpdateObjectProperties(SceneObjectGroup updatedSog)
@ -3847,7 +3862,7 @@ namespace OpenSim.Region.Framework.Scenes
bool newGroupBySync = true;
SceneObjectGroup objectGroup = new SceneObjectGroup(delinkPart, newGroupBySync);
m_scene.AddNewSceneObjectBySync(objectGroup, true);
m_scene.AddNewSceneObjectBySync(objectGroup);
if (sendEvents)
linkPart.TriggerScriptChangedEvent(Changed.LINK);

View File

@ -5479,6 +5479,8 @@ namespace OpenSim.Region.Framework.Scenes
localPart.TextureAnimation = updatedPart.TextureAnimation;
localPart.ParticleSystem = updatedPart.ParticleSystem;
bool preIsAttachment = localPart.IsAttachment;
if (!localPart.AttachedAvatar.Equals(updatedPart.AttachedAvatar))
{
localPart.AttachedAvatar = updatedPart.AttachedAvatar;
@ -5494,6 +5496,11 @@ namespace OpenSim.Region.Framework.Scenes
// localPart.IsAttachment = updatedPart.IsAttachment;
//}
if (localPart.IsAttachment)
{
m_log.Debug("GeneralBucketUpdateProcessor: part " + localPart.Name + "," + localPart.UUID + ", IsAttachment = true; previously, IsAttachment = " + preIsAttachment.ToString());
}
localPart.AggregateScriptEvents = updatedPart.AggregateScriptEvents;
aggregateScriptEventSubscriptions();
@ -5887,7 +5894,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (!m_bucketSyncInfoList[bucketName].LastUpdateActorID.Equals(rBucketSyncInfo.LastUpdateActorID))
{
m_log.Warn("Different actors modified SceneObjetPart " + Name + "," + UUID + ", bucket " + bucketName + ", with the same TimeStamp ("
m_log.Warn("UpdateBucketProperties: Different actors modified SceneObjetPart " + Name + "," + UUID + ", bucket " + bucketName + ", with the same TimeStamp ("
+ m_bucketSyncInfoList[bucketName].LastUpdateActorID
+ "," + rBucketSyncInfo.LastUpdateActorID +
", CONFLICT RESOLUTION TO BE IMPLEMENTED, PICK A WINNER!!!!");