BulletSim: fix line ending problems.

sedebug
Robert Adams 2015-01-07 06:46:08 -08:00
parent 4959dbba5e
commit 6e2b532255
1 changed files with 1 additions and 1 deletions

View File

@ -366,7 +366,7 @@ public class BSActorAvatarMove : BSActor
// The step is presumed to be more or less vertical. Thus the Z component should
// be nearly horizontal.
OMV.Vector3 directionFacing = OMV.Vector3.UnitX * m_controllingPrim.RawOrientation;
OMV.Vector3 touchNormal = OMV.Vector3.Normalize(kvp.Value.SurfaceNormal);
OMV.Vector3 touchNormal = OMV.Vector3.Normalize(kvp.Value.SurfaceNormal);
const float PIOver2 = 1.571f; // Used to make unit vector axis into approx radian angles
// m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs,avNormal={1},colNormal={2},diff={3}",
// m_controllingPrim.LocalID, directionFacing, touchNormal,