BulletSim: fix line ending problems.
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4959dbba5e
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6e2b532255
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@ -366,7 +366,7 @@ public class BSActorAvatarMove : BSActor
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// The step is presumed to be more or less vertical. Thus the Z component should
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// be nearly horizontal.
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OMV.Vector3 directionFacing = OMV.Vector3.UnitX * m_controllingPrim.RawOrientation;
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OMV.Vector3 touchNormal = OMV.Vector3.Normalize(kvp.Value.SurfaceNormal);
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OMV.Vector3 touchNormal = OMV.Vector3.Normalize(kvp.Value.SurfaceNormal);
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const float PIOver2 = 1.571f; // Used to make unit vector axis into approx radian angles
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// m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs,avNormal={1},colNormal={2},diff={3}",
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// m_controllingPrim.LocalID, directionFacing, touchNormal,
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