* Start recording abnormal client thread terminations
parent
11246c284f
commit
6e2f3bd3fb
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@ -38,6 +38,8 @@ namespace OpenSim.Framework.Statistics
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/// </summary>
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public class SimExtraStatsCollector : IStatsCollector
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{
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private long abnormalClientThreadTerminations;
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private long assetsInCache;
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private long texturesInCache;
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private long assetCacheMemoryUsage;
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@ -46,6 +48,11 @@ namespace OpenSim.Framework.Statistics
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private long inventoryServiceRetrievalFailures;
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/// <summary>
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/// Number of times that a client thread terminated because of an exception
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/// </summary>
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public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } }
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public long AssetsInCache { get { return assetsInCache; } }
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public long TexturesInCache { get { return texturesInCache; } }
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public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
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@ -72,6 +79,11 @@ namespace OpenSim.Framework.Statistics
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private IDictionary<LLUUID, PacketQueueStatsCollector> packetQueueStatsCollectors
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= new Dictionary<LLUUID, PacketQueueStatsCollector>();
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public void AddAbnormalClientThreadTermination()
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{
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abnormalClientThreadTerminations++;
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}
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public void AddAsset(AssetBase asset)
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{
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assetsInCache++;
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@ -148,6 +160,14 @@ Blocked requests for missing textures: {2}" + Environment.NewLine,
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TexturesInCache, TextureCacheMemoryUsage / 1024.0,
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BlockedMissingTextureRequests));
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sb.Append(Environment.NewLine);
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sb.Append("CONNECTION STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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"Abnormal client thread terminations: {0}" + Environment.NewLine,
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abnormalClientThreadTerminations));
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sb.Append(Environment.NewLine);
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sb.Append("INVENTORY STATISTICS");
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sb.Append(Environment.NewLine);
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@ -39,6 +39,7 @@ using libsecondlife.Packets;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Environment.Scenes;
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using Timer=System.Timers.Timer;
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@ -729,6 +730,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (e is ThreadAbortException)
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throw e;
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if (StatsManager.SimExtraStats != null)
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StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
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// Don't let a failure in an individual client thread crash the whole sim.
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// FIXME: could do more sophisticated cleanup since leaving client resources around may
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// cause instability for the region server over time.
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