Committing the partial refactor of authentication services. No user functionlity
will eat your babies, etc0.6.6-post-fixes
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using Nini.Config;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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namespace OpenSim.Server.Handlers.Authentication
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{
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public class AuthenticationServiceConnector : ServiceConnector
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{
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private IAuthenticationService m_AuthenticationService;
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public AuthenticationServiceConnector(IConfigSource config, IHttpServer server) :
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base(config, server)
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{
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IConfig serverConfig = config.Configs["AuthenticationService"];
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if (serverConfig == null)
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throw new Exception("No section 'Server' in config file");
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string authenticationService = serverConfig.GetString("AuthenticationServiceModule",
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String.Empty);
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if (authenticationService == String.Empty)
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throw new Exception("No AuthenticationService in config file");
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Object[] args = new Object[] { config };
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m_AuthenticationService =
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ServerUtils.LoadPlugin<IAuthenticationService>(authenticationService, args);
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//server.AddStreamHandler(new AuthenticationServerGetHandler(m_AuthenticationService));
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}
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}
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}
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@ -108,7 +108,7 @@ namespace OpenSim.Server.Handlers.Simulation
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httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
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return result;
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}
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if (!m_AuthenticationService.VerifyKey(agentID, authToken))
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if (!m_AuthenticationService.VerifyUserKey(agentID, authToken))
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{
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m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
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httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
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@ -32,10 +32,29 @@ namespace OpenSim.Services.Interfaces
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{
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public interface IAuthenticationService
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{
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string GetNewKey(UUID userID, UUID authToken);
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// Create a new user session. If one exists, it is cleared
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//
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UUID AllocateUserSession(UUID userID);
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bool VerifyKey(UUID userID, string key);
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// Get a user key from an authentication token. This must be
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// done before the session allocated above is considered valid.
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// Repeated calls to this method with the same auth token will
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// create different keys and invalidate the previous ne.
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//
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string GetUserKey(UUID userID, string authToken);
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bool VerifySession(UUID userID, UUID sessionID);
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// Verify that a user key is valid
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//
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bool VerifyUserKey(UUID userID, string key);
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// Verify that a user session ID is valid. A session ID is
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// considered valid when a user has successfully authenticated
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// at least one time inside that session.
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//
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bool VerifyUserSession(UUID userID, UUID session);
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// Remove a user session identifier and deauthenticate the user
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//
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void DestroyUserSession(UUID userID);
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}
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}
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